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# Conflicts: # worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitBlockRegistry.java # worldedit-core/src/main/java/com/sk89q/worldedit/EditSession.java # worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BlockMaterial.java # worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/FloatingTreeRemover.java # worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/LongRangeBuildTool.java # worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/RecursivePickaxe.java # worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/brush/GravityBrush.java # worldedit-core/src/main/java/com/sk89q/worldedit/extension/platform/AbstractPlayerActor.java # worldedit-core/src/main/java/com/sk89q/worldedit/extent/inventory/BlockBagExtent.java # worldedit-core/src/main/java/com/sk89q/worldedit/util/TargetBlock.java # worldedit-core/src/main/java/com/sk89q/worldedit/world/chunk/OldChunk.java # worldedit-core/src/main/java/com/sk89q/worldedit/world/registry/PassthroughBlockMaterial.java
FAWE is a fork of WorldEdit that has huge speed and memory improvements and considerably more features
It is available for Bukkit, Forge, Sponge and Nukkit.
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Releases
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Building
FAWE uses gradle to build
$ gradlew setupDecompWorkspace
$ gradlew build
Contributing
Have an idea for an optimization, or a cool feature?
- I'll accept most PR's
- Let me know what you've tested / what may need further testing
- If you need any help, create a ticket or discuss on Discord
Description
Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
Languages
Java
99.2%
Kotlin
0.5%
JavaScript
0.3%