Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/world/AbstractWorld.java
Jesse Boyd a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00

157 lines
4.7 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.function.mask.BlockMask;
import com.sk89q.worldedit.function.mask.BlockTypeMask;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import javax.annotation.Nullable;
import java.util.PriorityQueue;
/**
* An abstract implementation of {@link World}.
*/
public abstract class AbstractWorld implements World {
private final PriorityQueue<QueuedEffect> effectQueue = new PriorityQueue<>();
private int taskId = -1;
@Override
public boolean useItem(Vector position, BaseItem item, Direction face) {
return false;
}
@Override
public final boolean setBlock(Vector pt, BlockStateHolder block) throws WorldEditException {
return setBlock(pt, block, true);
}
@Override
public int getMaxY() {
return getMaximumPoint().getBlockY();
}
@Override
public Mask createLiquidMask() {
return new BlockTypeMask(this, BlockTypes.LAVA, BlockTypes.WATER);
}
@Override
public void dropItem(Vector pt, BaseItemStack item, int times) {
for (int i = 0; i < times; ++i) {
dropItem(pt, item);
}
}
@Override
public void checkLoadedChunk(Vector pt) {
}
@Override
public void fixAfterFastMode(Iterable<BlockVector2D> chunks) {
}
@Override
public void fixLighting(Iterable<BlockVector2D> chunks) {
}
@Override
public boolean playEffect(Vector position, int type, int data) {
return false;
}
@Override
public BlockState getLazyBlock(Vector position) {
return new BaseBlock(getBlock(position));
}
@Override
public boolean queueBlockBreakEffect(Platform server, Vector position, BlockType blockType, double priority) {
if (taskId == -1) {
taskId = server.schedule(0, 1, () -> {
int max = Math.max(1, Math.min(30, effectQueue.size() / 3));
for (int i = 0; i < max; ++i) {
if (effectQueue.isEmpty()) return;
effectQueue.poll().play();
}
});
}
if (taskId == -1) {
return false;
}
effectQueue.offer(new QueuedEffect(position, blockType, priority));
return true;
}
@Override
public Vector getMinimumPoint() {
return new Vector(-30000000, 0, -30000000);
}
@Override
public Vector getMaximumPoint() {
return new Vector(30000000, 255, 30000000);
}
@Override
public @Nullable Operation commit() {
return null;
}
private class QueuedEffect implements Comparable<QueuedEffect> {
private final Vector position;
private final BlockType blockType;
private final double priority;
private QueuedEffect(Vector position, BlockType blockType, double priority) {
this.position = position;
this.blockType = blockType;
this.priority = priority;
}
public void play() {
playEffect(position, 2001, blockType.getLegacyCombinedId() >> 4);
}
@Override
public int compareTo(@Nullable QueuedEffect other) {
return Double.compare(priority, other != null ? other.priority : 0);
}
}
}