mirror of
https://github.com/SimplexDevelopment/FeelingLucky.git
synced 2024-12-22 07:27:37 +00:00
FeelingLucky v1.0.0 Release Clean Up
Cleaned up a bunch of stuff and made the luck stat unique to the plugin rather than using the values provided by minecraft.
This commit is contained in:
parent
17f83bd9f2
commit
010fd76031
@ -1,16 +1,11 @@
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package io.github.simplex.api;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.entity.Player;
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import java.io.Serializable;
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public interface LuckContainer extends Serializable {
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Attribute asAttribute();
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double getNumber();
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boolean isMatch(double number);
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boolean isClose(double number, int range);
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@ -20,7 +20,7 @@ public final class BlockDrops extends AbstractListener {
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Player player = event.getPlayer();
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Luck luck = getHandler().getLuckContainer(player);
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List<Item> items = event.getItems();
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if (luck.quickRNG(luck.getPercentage()) && doesQualify("block_drops", luck.getPercentage())) {
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if (luck.quickRNG(luck.getValue()) && doesQualify("block_drops", luck.getValue())) {
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event.getItems().clear();
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event.getItems().addAll(items.stream().map(SneakyWorker::move).toList());
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}
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@ -37,8 +37,8 @@ public final class BonemealFullCrop extends AbstractListener {
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if (action.isRightClick()
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&& handItem.isSimilar(bonemeal)
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&& (data instanceof Ageable crop)
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&& luck.quickRNG(luck.getPercentage())
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&& doesQualify("bonemeal", luck.getPercentage())) {
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&& luck.quickRNG(luck.getValue())
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&& doesQualify("bonemeal", luck.getValue())) {
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crop.setAge(crop.getMaximumAge());
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data.merge(crop);
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block.setBlockData(data);
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@ -17,7 +17,7 @@ public final class CheatDeath extends AbstractListener {
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Player player = event.getPlayer();
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Luck luck = getHandler().getLuckContainer(player);
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double absorption = Math.round(Luck.RNG().nextDouble(5.0, 10.0));
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if (luck.quickRNG(luck.getPercentage()) && doesQualify("cheat_death", luck.getPercentage())) {
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if (luck.quickRNG(luck.getValue()) && doesQualify("cheat_death", luck.getValue())) {
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event.setCancelled(true);
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player.setHealth(1.0);
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player.setAbsorptionAmount(absorption);
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@ -21,7 +21,7 @@ public final class EnchantmentBoost extends AbstractListener {
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List<Enchantment> enchList = enchMap.keySet().stream().toList();
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Player player = event.getEnchanter();
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Luck luck = getHandler().getLuckContainer(player);
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if (luck.quickRNG(luck.getPercentage()) && doesQualify("enchanting", luck.getPercentage())) {
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if (luck.quickRNG(luck.getValue()) && doesQualify("enchanting", luck.getValue())) {
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Enchantment particular = enchList.get(Luck.RNG().nextInt(enchList.size()));
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int rng = Luck.RNG().nextInt(1, 5);
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@ -20,7 +20,7 @@ public final class ExpBoost extends AbstractListener {
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int rounded = Math.round(math);
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Player player = event.getPlayer();
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Luck luck = plugin.getHandler().getLuckContainer(player);
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if (luck.quickRNG(luck.getPercentage()) && doesQualify("experience", luck.getPercentage())) {
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if (luck.quickRNG(luck.getValue()) && doesQualify("experience", luck.getValue())) {
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orb.setExperience(rounded);
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}
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}
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@ -19,7 +19,7 @@ public class GiveDamage extends AbstractListener {
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&& (e.getEntity() instanceof LivingEntity)) {
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double nextDmg = e.getDamage() + Luck.RNG().nextDouble(1.0, 5.0);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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if (luck.quickRNG(luck.getPercentage())) {
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if (luck.quickRNG(luck.getValue())) {
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e.setDamage(nextDmg);
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player.sendMessage(MiniComponent.info("Your luck has increased your damage output!"));
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}
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@ -64,7 +64,7 @@ public class ItemDrops extends AbstractListener {
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Item item = event.getItemDrop();
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ItemStack stack = item.getItemStack();
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int amount = stack.getAmount();
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if (luck.quickRNG(luck.getPercentage()) && doesQualify("item_drops", luck.getPercentage())) {
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if (luck.quickRNG(luck.getValue()) && doesQualify("item_drops", luck.getValue())) {
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int rng = Luck.RNG().nextInt(2, 5);
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amount += rng;
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stack.setAmount(amount);
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@ -24,7 +24,7 @@ public class OreVein extends AbstractListener {
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public void playerMine(BlockBreakEvent event) {
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Player player = event.getPlayer();
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Luck luck = plugin.getHandler().getLuckContainer(player);
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if (luck.quickRNG(luck.getPercentage()) && event.getBlock().isValidTool(player.getInventory().getItemInMainHand())) {
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if (luck.quickRNG(luck.getValue()) && event.getBlock().isValidTool(player.getInventory().getItemInMainHand())) {
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getOresInArea(event.getBlock()).forEach(Block::breakNaturally);
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player.sendMessage(MiniComponent.info("Your luck has let you mine all the blocks with one swing."));
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}
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@ -26,7 +26,7 @@ public class RandomEffect extends AbstractListener {
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int size = effectList.size();
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PotionEffect random = effectList.get(Luck.RNG().nextInt(size - 1));
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if (luck.quickRNG(luck.getPercentage()) && doesQualify("random_effect", luck.getValue())) {
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if (luck.quickRNG(luck.getValue()) && doesQualify("random_effect", luck.getValue())) {
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player.addPotionEffect(random);
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player.sendMessage(MiniComponent.info("Thanks to luck, a random positive potion effect has been applied to you."));
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}
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@ -41,7 +41,7 @@ public class RandomEffect extends AbstractListener {
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int size = effectList.size();
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PotionEffect random = effectList.get(Luck.RNG().nextInt(size - 1));
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if (luck.quickRNG(luck.getPercentage()) && doesQualify("random_effect", luck.getValue())) {
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if (luck.quickRNG(luck.getValue()) && doesQualify("random_effect", luck.getValue())) {
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player.addPotionEffect(random);
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player.sendMessage(MiniComponent.info("Thanks to luck, a random positive potion effect has been applied to you."));
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}
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@ -21,7 +21,7 @@ public class RestoreHunger extends AbstractListener {
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Luck luck = getHandler().getLuckContainer(event.getPlayer());
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PotionEffect effect = PotionEffectBuilder.newEffect().type(PotionEffectType.SATURATION).amplifier(2).duration(10).particles(false).create();
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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double percentage = luck.getValue();
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ListBox.foods.forEach(food -> {
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if (item.isSimilar(food)) {
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if (luck.quickRNG(percentage) && doesQualify("restore_hunger", percentage)) {
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@ -25,7 +25,7 @@ public class TakeDamage extends AbstractListener {
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Luck luck = getHandler().getLuckContainer(player);
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if (ListBox.acceptedCauses.contains(event.getCause())) {
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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double percentage = luck.getValue();
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/*
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* If a player's luck stat is a negative number, or they are "marked",
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@ -51,7 +51,7 @@ public class TakeDamage extends AbstractListener {
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if (ListBox.sideCauses.contains(event.getCause())) {
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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double percentage = luck.getValue();
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/*
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* If a player's luck stat is a negative number, or they are "marked",
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@ -27,7 +27,7 @@ public class UnbreakableTool extends AbstractListener {
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if (ItemBuilder.isTool(stack.getType())) {
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if (event.getWhoClicked() instanceof Player player) {
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Luck luck = getHandler().getLuckContainer(player);
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if (luck.quickRNG(luck.getPercentage()) && doesQualify("unbreakable", luck.getPercentage())) {
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if (luck.quickRNG(luck.getValue()) && doesQualify("unbreakable", luck.getValue())) {
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meta.setUnbreakable(true);
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stack.setItemMeta(meta);
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inventory.setResult(stack);
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@ -44,7 +44,7 @@ public class VillagerInventory extends AbstractListener {
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Luck luck = plugin.getHandler().getLuckContainer(event.getPlayer());
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if (luck == null) return;
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if (luck.quickRNG(luck.getPercentage())) {
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if (luck.quickRNG(luck.getValue())) {
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recipeList.add(recipe);
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vil.setRecipes(recipeList);
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}
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@ -3,7 +3,6 @@ package io.github.simplex.luck.player;
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import io.github.simplex.api.LuckContainer;
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import io.github.simplex.luck.FeelingLucky;
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import org.bukkit.Bukkit;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.Contract;
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import org.jetbrains.annotations.NotNull;
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@ -41,9 +40,9 @@ public class Luck implements LuckContainer {
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return new SplittableRandom();
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}
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public static boolean quickRNGnoMultiplier(double percentage) {
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public static boolean quickRNGnoMultiplier(double value) {
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double rng;
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if (percentage >= 100.0) {
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if (value >= 1024.0) {
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rng = 1024.0; // 100% chance to trigger, obviously;
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} else {
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rng = RNG().nextDouble(0.0, 1024.0);
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@ -51,7 +50,7 @@ public class Luck implements LuckContainer {
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double actual = Math.round((rng / 1024.0) * 100);
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return (percentage >= actual);
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return (value >= actual);
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}
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public FeelingLucky getPlugin() {
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@ -70,24 +69,14 @@ public class Luck implements LuckContainer {
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return markedPlayers.contains(player);
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}
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@Override
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public Attribute asAttribute() {
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return Attribute.GENERIC_LUCK;
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}
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@Override
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public double getNumber() {
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return associatedPlayer().getAttribute(asAttribute()).getValue();
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}
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@Override
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public boolean isMatch(double number) {
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return getNumber() == number;
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return getValue() == number;
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}
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@Override
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public boolean isClose(double number, int range) {
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return ((getNumber() - range <= number) && (number <= getNumber() + range));
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return ((getValue() - range <= number) && (number <= getValue() + range));
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}
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@Override
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@ -100,9 +89,9 @@ public class Luck implements LuckContainer {
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return player;
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}
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public boolean quickRNG(double percentage) {
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public boolean quickRNG(double value) {
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double rng;
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if (percentage >= 100.0) {
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if (value >= 1024.0) {
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rng = 1024.0; // 100% chance to trigger, obviously;
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} else {
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rng = RNG().nextDouble(0.0, 1024.0);
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@ -111,10 +100,10 @@ public class Luck implements LuckContainer {
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double actual = Math.round((rng / 1024) * 100);
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if (multiplier() > 1.0) {
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return ((percentage * multiplier()) >= actual);
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return ((value * multiplier()) >= actual);
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}
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return (percentage >= actual);
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return (value >= actual);
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}
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public void reset() {
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@ -128,7 +117,6 @@ public class Luck implements LuckContainer {
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public void setValue(double value) {
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BASE_VALUE = value;
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player.getAttribute(Attribute.GENERIC_LUCK).setBaseValue(value);
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plugin.getConfigMap().get(associatedPlayer().getUniqueId()).setLuck(value);
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Bukkit.getPluginManager().callEvent(event);
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}
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@ -162,7 +150,7 @@ public class Luck implements LuckContainer {
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}
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public double getDefaultValue() {
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return player.getAttribute(Attribute.GENERIC_LUCK).getDefaultValue();
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return 0;
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}
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public void addTo(double value) {
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@ -181,10 +169,6 @@ public class Luck implements LuckContainer {
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setValue(getValue() + value);
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}
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public double getPercentage() {
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return getValue() - getDefaultValue();
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}
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public boolean notDefault() {
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return getValue() != getDefaultValue();
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}
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@ -29,7 +29,7 @@ public class PlayerConfig {
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File file = new File(dataFolder, player.getUniqueId() + ".yml");
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if (!file.exists()) {
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String name = "username: " + player.getName();
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String luck = "luck: " + player.getAttribute(Attribute.GENERIC_LUCK).getDefaultValue();
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String luck = "luck: " + 0;
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String multiplier = "multiplier: " + 1.0;
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SneakyWorker.sneakyTry(() -> {
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@ -8,7 +8,6 @@ import io.github.simplex.luck.player.PlayerConfig;
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import org.bukkit.Bukkit;
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import org.bukkit.command.*;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.Plugin;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -143,7 +142,7 @@ public class LuckCMD extends Command implements TabCompleter, PluginIdentifiable
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if ((sender instanceof Player player) && player.hasPermission("luck.default")) {
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if (args[0].equalsIgnoreCase("info")) {
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Luck luck = plugin.getHandler().getLuckContainer(player);
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player.sendMessage(MiniComponent.info("Your Luck: " + luck.getPercentage()));
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player.sendMessage(MiniComponent.info("Your Luck: " + luck.getValue()));
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return true;
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}
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} else if (sender instanceof ConsoleCommandSender) {
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