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[Beta] SNAPSHOT {Bug Fix} - Patch 0001
Changelog: - Fixed an issue where the integrity checker for the main config would delete the entire data folder if the config was corrupted. - Fixed an issue where the Rarity check was not working as intended; it would either return false if any Rarity other than NONE was set, and throw a new IllegalArgumentException if the switch clause exited with no return value. - Fixed an issue where the command /luck reload -m did absolutely nothing. - Fixed an issue where the proper command arguments were not being Tab Completed.
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# These values must be in the form of doubles, as listed below.
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# The maximum amount of luck that can be attributed is 1024.0, and the minimum is -1024.0
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high_rarity_chance: 512
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medium_rarity_chance: 128
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low_rarity_chance: 64
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high_rarity_chance: 512.0
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medium_rarity_chance: 128.0
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low_rarity_chance: 64.0
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# The following entries are for the rarity level of each event trigger.
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# This will determine which rarity chance to use which ensures players
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