Paldiu 0488e1d6b1 [Beta] SNAPSHOT {Bug Fix} - Patch 0001
Changelog:
- Fixed an issue where the integrity checker for the main config would delete the entire data folder if the config was corrupted.
- Fixed an issue where the Rarity check was not working as intended; it would either return false if any Rarity other than NONE was set, and throw a new IllegalArgumentException if the switch clause exited with no return value.
- Fixed an issue where the command /luck reload -m did absolutely nothing.
- Fixed an issue where the proper command arguments were not being Tab Completed.
2022-04-24 19:54:40 -05:00

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# These entries are for the minimum amount of luck required for the event to actually trigger.
# These work in addition to the RNG generator,
# meaning both the RNG and this condition must be met for the event to trigger.
# These values must be in the form of doubles, as listed below.
# The maximum amount of luck that can be attributed is 1024.0, and the minimum is -1024.0
high_rarity_chance: 512.0
medium_rarity_chance: 128.0
low_rarity_chance: 64.0
# The following entries are for the rarity level of each event trigger.
# This will determine which rarity chance to use which ensures players
# The following values are accepted: NONE, LOW, MED, HIGH
# - None implies that there is no rarity chance attributed to that feature.
# These entries are case-sensitive.
block_drops: LOW
bonemeal: LOW
cheat_death: MED
enchanting: HIGH
experience: HIGH
item_drops: LOW
random_effect: HIGH
restore_hunger: MED
take_damage: MED
unbreakable: HIGH