mirror of
https://github.com/SimplexDevelopment/FeelingLucky.git
synced 2024-11-22 01:45:02 +00:00
Alpha 1.0 RELEASE
This commit is contained in:
parent
d08b240ff9
commit
057450c585
@ -6,6 +6,7 @@ import org.bukkit.entity.Player;
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import java.io.Serializable;
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public interface LuckContainer extends Serializable {
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Attribute asAttribute();
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double getNumber();
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@ -1,6 +1,6 @@
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package io.github.simplex.luck;
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import io.github.simplex.luck.listener.PlayerListener;
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import io.github.simplex.luck.listener.*;
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import io.github.simplex.luck.player.PlayerConfig;
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import io.github.simplex.luck.player.PlayerHandler;
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import org.bukkit.Bukkit;
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@ -13,22 +13,27 @@ import java.util.Map;
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import java.util.UUID;
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public final class FeelingLucky extends JavaPlugin {
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private static final Map<UUID, PlayerConfig> configMap = new HashMap<>();
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private final Map<UUID, PlayerConfig> configMap = new HashMap<>();
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public LuckCMD cmd;
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public PlayerHandler handler;
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public PlayerListener playerListener;
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public static Map<UUID, PlayerConfig> getConfigMap() {
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public Map<UUID, PlayerConfig> getConfigMap() {
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return configMap;
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}
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@Override
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public void onEnable() {
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Bukkit.getLogger().info("Initializing the PlayerHandler...");
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getLogger().info("Initializing the PlayerHandler...");
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handler = new PlayerHandler(this);
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Bukkit.getLogger().info("Initialization complete! Attempting to register the Listeners...");
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playerListener = new PlayerListener(this);
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Bukkit.getLogger().info("Registration complete! Attempting to load all player configuration files...");
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getLogger().info("Initialization complete! Attempting to register the Listeners...");
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new PlayerListener(this);
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new BlockDrops(this);
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new ItemDrops(this);
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new TakeDamage(this);
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new RestoreHunger(this);
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new EnchantmentBoost(this);
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getLogger().info("Registration complete! Attempting to load all player configuration files...");
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File[] files = getDataFolder().listFiles();
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if (files != null) {
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@ -39,8 +39,13 @@ public class LuckCMD extends Command implements TabCompleter {
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return true;
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}
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if (amount > 1024.0 || amount < -1024.0) {
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sender.sendMessage(Component.empty().content("Number must be between -1024.0 and 1024.0"));
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return true;
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}
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Luck luck = plugin.handler.getLuckContainer(player);
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PlayerConfig config = FeelingLucky.getConfigMap().get(player.getUniqueId());
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PlayerConfig config = plugin.getConfigMap().get(player.getUniqueId());
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switch (args[0]) {
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case "set" -> {
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@ -95,7 +100,7 @@ public class LuckCMD extends Command implements TabCompleter {
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}
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Luck luck = plugin.handler.getLuckContainer(player);
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PlayerConfig config = FeelingLucky.getConfigMap().get(player.getUniqueId());
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PlayerConfig config = plugin.getConfigMap().get(player.getUniqueId());
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luck.reset();
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plugin.handler.updatePlayer(player, luck);
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config.setLuck(luck.getValue());
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@ -0,0 +1,29 @@
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package io.github.simplex.luck.listener;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.SneakyWorker;
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import io.github.simplex.luck.player.Luck;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockDropItemEvent;
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import java.util.List;
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public record BlockDrops(FeelingLucky plugin) implements Listener {
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public BlockDrops {
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plugin.getServer().getPluginManager().registerEvents(this, plugin);
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}
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@EventHandler
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public void extraBlockDrops(BlockDropItemEvent event) {
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Player player = event.getPlayer();
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Luck luck = plugin.handler.getLuckContainer(player);
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List<Item> items = event.getItems();
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if (luck.quickRNG(luck.getPercentage())) {
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items.forEach(SneakyWorker::move);
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}
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}
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}
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@ -0,0 +1,37 @@
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package io.github.simplex.luck.listener;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.player.Luck;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.enchantment.EnchantItemEvent;
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import java.util.List;
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import java.util.Map;
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public record EnchantmentBoost(FeelingLucky plugin) implements Listener {
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public EnchantmentBoost(FeelingLucky plugin) {
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this.plugin = plugin;
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plugin.getServer().getPluginManager().registerEvents(this, plugin);
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}
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@EventHandler
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public void enchantItem(EnchantItemEvent event) {
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Map<Enchantment, Integer> enchMap = event.getEnchantsToAdd();
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List<Enchantment> enchList = enchMap.keySet().stream().toList();
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Player player = event.getEnchanter();
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Luck luck = plugin.handler.getLuckContainer(player);
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if (luck.quickRNG(luck.getPercentage())) {
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Enchantment particular = enchList.get(Luck.RNG().nextInt(enchList.size()));
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int rng = Luck.RNG().nextInt(1, 5);
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if ((enchMap.get(particular) + rng) > particular.getMaxLevel()) {
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enchMap.replace(particular, particular.getMaxLevel());
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}
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enchMap.replace(particular, enchMap.get(particular) + rng);
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}
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}
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}
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src/main/java/io/github/simplex/luck/listener/ItemDrops.java
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73
src/main/java/io/github/simplex/luck/listener/ItemDrops.java
Normal file
@ -0,0 +1,73 @@
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package io.github.simplex.luck.listener;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.player.Luck;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.*;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDropItemEvent;
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import org.bukkit.inventory.ItemStack;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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public class ItemDrops implements Listener {
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private final Map<UUID, Player> entityPlayerMap = new HashMap<>();
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private final FeelingLucky plugin;
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public ItemDrops(FeelingLucky plugin) {
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this.plugin = plugin;
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plugin.getServer().getPluginManager().registerEvents(this, plugin);
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}
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@EventHandler
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public void checkForPreItemDrop(EntityDamageByEntityEvent event) {
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if (!(event.getEntity() instanceof LivingEntity entity)) {
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return;
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}
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if (!(event.getDamager() instanceof Player player)) {
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return;
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}
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if (!(entity.getHealth() <= 0.0)) {
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return;
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}
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if (entity instanceof Witch witch) {
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if (Luck.quickRNGnoMultiplier(33.0)) {
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Location location = witch.getLocation();
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World world = location.getWorld();
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Item item = world.dropItemNaturally(location, new ItemStack(Material.RABBIT_FOOT, 1));
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new EntityDropItemEvent(witch, item).callEvent();
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}
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}
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entityPlayerMap.put(entity.getUniqueId(), player);
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}
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@EventHandler
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public void itemDrops(EntityDropItemEvent event) {
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Entity entity = event.getEntity();
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if (entityPlayerMap.get(entity.getUniqueId()) == null) return;
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Player player = entityPlayerMap.get(entity.getUniqueId());
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Luck luck = plugin.handler.getLuckContainer(player);
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Item item = event.getItemDrop();
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ItemStack stack = item.getItemStack();
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int amount = stack.getAmount();
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if (luck.quickRNG(luck.getPercentage())) {
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int rng = Luck.RNG().nextInt(2, 5);
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amount += rng;
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stack.setAmount(amount);
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event.getItemDrop().setItemStack(stack);
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}
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}
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}
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@ -1,177 +1,27 @@
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package io.github.simplex.luck.listener;
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import io.github.simplex.lib.PotionEffectBuilder;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.ListBox;
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import io.github.simplex.luck.SneakyWorker;
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import io.github.simplex.luck.player.Luck;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.*;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Witch;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockDropItemEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDropItemEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemConsumeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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public class PlayerListener implements Listener {
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private final Map<UUID, Player> entityPlayerMap = new HashMap<>();
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private final FeelingLucky plugin;
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public record PlayerListener(FeelingLucky plugin) implements Listener {
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public PlayerListener(FeelingLucky plugin) {
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this.plugin = plugin;
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Bukkit.getServer().getPluginManager().registerEvents(this, plugin);
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}
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@EventHandler
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public void takeDamage(EntityDamageEvent event) {
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Entity entity = event.getEntity();
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if (!(entity instanceof Player)) {
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return;
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}
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Player player = (Player) event.getEntity();
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Luck luck = plugin.handler.getLuckContainer(player);
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if (ListBox.acceptedCauses.contains(event.getCause())) {
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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/*
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* If a player's luck stat is a negative number, or they are "marked",
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* this will trigger instead of the regular luck spin.
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*/
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if (percentage < 0 || luck.isMarked(player)) {
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percentage = Math.abs(percentage);
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if (luck.quickRNG(percentage)) {
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event.setCancelled(true);
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player.damage(event.getDamage() * 2);
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player.sendMessage(Component.empty().content("You were unlucky and took double damage."));
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}
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return;
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}
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if (luck.quickRNG(percentage)) {
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event.setCancelled(true);
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player.damage(event.getDamage() / 2);
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player.sendMessage(Component.empty().content("You got lucky and took less damage."));
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}
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}
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}
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if (ListBox.sideCauses.contains(event.getCause())) {
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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/*
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* If a player's luck stat is a negative number, or they are "marked",
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* this will trigger instead of the regular luck spin.
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*/
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if (percentage < 0 || luck.isMarked(player)) {
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percentage = Math.abs(percentage);
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if (luck.quickRNG(percentage)) {
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event.setCancelled(true);
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player.addPotionEffect(PotionEffectBuilder.newEffect().type(ListBox.potionEffects.get(Luck.RNG().nextInt(ListBox.potionEffects.size() - 1))).amplifier(Luck.RNG().nextInt(1, 5)).duration(Luck.RNG().nextInt(1, 120)).create());
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}
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return;
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}
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if (luck.quickRNG(percentage)) {
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event.setCancelled(true);
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player.getActivePotionEffects().removeIf(p -> ListBox.potionEffects.contains(p.getType()));
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player.setFireTicks(0);
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player.sendMessage(Component.empty().content("You got lucky and your afflictions were cured."));
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}
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}
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}
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}
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@EventHandler
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public void extraBlockDrops(BlockDropItemEvent event) {
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Player player = event.getPlayer();
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Luck luck = plugin.handler.getLuckContainer(player);
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List<Item> items = event.getItems();
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if (luck.quickRNG(luck.getPercentage())) {
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items.forEach(SneakyWorker::move);
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}
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}
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@EventHandler
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public void checkForPreItemDrop(EntityDamageByEntityEvent event) {
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if (!(event.getEntity() instanceof LivingEntity entity)) {
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return;
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}
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if (!(event.getDamager() instanceof Player player)) {
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return;
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}
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if (!(entity.getHealth() <= 0.0)) {
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return;
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}
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if (entity instanceof Witch witch) {
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if (Luck.quickRNG2(33.0)) {
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Location location = witch.getLocation();
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World world = location.getWorld();
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Item item = world.dropItemNaturally(location, new ItemStack(Material.RABBIT_FOOT, 1));
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new EntityDropItemEvent(witch, item).callEvent();
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}
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}
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entityPlayerMap.put(entity.getUniqueId(), player);
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}
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@EventHandler
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public void itemDrops(EntityDropItemEvent event) {
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Entity entity = event.getEntity();
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if (entityPlayerMap.get(entity.getUniqueId()) == null) return;
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Player player = entityPlayerMap.get(entity.getUniqueId());
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Luck luck = plugin.handler.getLuckContainer(player);
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Item item = event.getItemDrop();
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ItemStack stack = item.getItemStack();
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int amount = stack.getAmount();
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if (luck.quickRNG(luck.getPercentage())) {
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int rng = Luck.RNG().nextInt(2, 5);
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amount += rng;
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stack.setAmount(amount);
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event.getItemDrop().setItemStack(stack);
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}
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}
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@EventHandler
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public void restoreHunger(PlayerItemConsumeEvent event) {
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ItemStack item = event.getItem();
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Luck luck = plugin.handler.getLuckContainer(event.getPlayer());
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PotionEffect effect = PotionEffectBuilder.newEffect().type(PotionEffectType.SATURATION).amplifier(2).duration(10).particles(false).create();
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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ListBox.foods.forEach(food -> {
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if (item.isSimilar(food)) {
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if (luck.quickRNG(percentage)) {
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event.getPlayer().setExhaustion(event.getPlayer().getExhaustion() + 2);
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event.getPlayer().addPotionEffect(effect);
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}
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}
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});
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}
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}
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@EventHandler
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public void rabbitFoot(PlayerInteractEvent event) {
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Action action = event.getAction();
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@ -0,0 +1,37 @@
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package io.github.simplex.luck.listener;
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import io.github.simplex.lib.PotionEffectBuilder;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.ListBox;
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import io.github.simplex.luck.player.Luck;
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import org.bukkit.Bukkit;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerItemConsumeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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public record RestoreHunger(FeelingLucky plugin) implements Listener {
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public RestoreHunger {
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plugin.getServer().getPluginManager().registerEvents(this, plugin);
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}
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@EventHandler
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public void restoreHunger(PlayerItemConsumeEvent event) {
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ItemStack item = event.getItem();
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Luck luck = plugin.handler.getLuckContainer(event.getPlayer());
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PotionEffect effect = PotionEffectBuilder.newEffect().type(PotionEffectType.SATURATION).amplifier(2).duration(10).particles(false).create();
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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ListBox.foods.forEach(food -> {
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if (item.isSimilar(food)) {
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if (luck.quickRNG(percentage)) {
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event.getPlayer().setExhaustion(event.getPlayer().getExhaustion() + 2);
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event.getPlayer().addPotionEffect(effect);
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}
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}
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});
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}
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}
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}
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@ -0,0 +1,80 @@
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package io.github.simplex.luck.listener;
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import io.github.simplex.lib.PotionEffectBuilder;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.ListBox;
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import io.github.simplex.luck.player.Luck;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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|
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public record TakeDamage(FeelingLucky plugin) implements Listener {
|
||||
public TakeDamage {
|
||||
plugin.getServer().getPluginManager().registerEvents(this, plugin);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void takeDamage(EntityDamageEvent event) {
|
||||
Entity entity = event.getEntity();
|
||||
if (!(entity instanceof Player)) {
|
||||
return;
|
||||
}
|
||||
Player player = (Player) event.getEntity();
|
||||
Luck luck = plugin.handler.getLuckContainer(player);
|
||||
if (ListBox.acceptedCauses.contains(event.getCause())) {
|
||||
if (luck.notDefault()) {
|
||||
double percentage = luck.getPercentage();
|
||||
|
||||
/*
|
||||
* If a player's luck stat is a negative number, or they are "marked",
|
||||
* this will trigger instead of the regular luck spin.
|
||||
*/
|
||||
if (percentage < 0 || luck.isMarked(player)) {
|
||||
percentage = Math.abs(percentage);
|
||||
if (luck.quickRNG(percentage)) {
|
||||
event.setCancelled(true);
|
||||
player.damage(event.getDamage() * 2);
|
||||
player.sendMessage(Component.empty().content("You were unlucky and took double damage."));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (luck.quickRNG(percentage)) {
|
||||
event.setCancelled(true);
|
||||
player.damage(event.getDamage() / 2);
|
||||
player.sendMessage(Component.empty().content("You got lucky and took less damage."));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ListBox.sideCauses.contains(event.getCause())) {
|
||||
if (luck.notDefault()) {
|
||||
double percentage = luck.getPercentage();
|
||||
|
||||
/*
|
||||
* If a player's luck stat is a negative number, or they are "marked",
|
||||
* this will trigger instead of the regular luck spin.
|
||||
*/
|
||||
if (percentage < 0 || luck.isMarked(player)) {
|
||||
percentage = Math.abs(percentage);
|
||||
if (luck.quickRNG(percentage)) {
|
||||
event.setCancelled(true);
|
||||
player.addPotionEffect(PotionEffectBuilder.newEffect().type(ListBox.potionEffects.get(Luck.RNG().nextInt(ListBox.potionEffects.size() - 1))).amplifier(Luck.RNG().nextInt(1, 5)).duration(Luck.RNG().nextInt(1, 120)).create());
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (luck.quickRNG(percentage)) {
|
||||
event.setCancelled(true);
|
||||
player.getActivePotionEffects().removeIf(p -> ListBox.potionEffects.contains(p.getType()));
|
||||
player.setFireTicks(0);
|
||||
player.sendMessage(Component.empty().content("You got lucky and your afflictions were cured."));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -16,21 +16,45 @@ import java.util.SplittableRandom;
|
||||
public class Luck implements LuckContainer {
|
||||
private final Player player;
|
||||
private final double multiplier;
|
||||
private final double BASE_VALUE;
|
||||
private final PlayerLuckChangeEvent event;
|
||||
private final FeelingLucky plugin;
|
||||
private final List<Player> markedPlayers = new ArrayList<>();
|
||||
private double BASE_VALUE;
|
||||
|
||||
public Luck(Player player) {
|
||||
this(player, 1.0);
|
||||
public Luck(FeelingLucky plugin, Player player) {
|
||||
this(plugin, player, 1.0);
|
||||
}
|
||||
|
||||
public Luck(Player player, double multiplier) {
|
||||
public Luck(FeelingLucky plugin, Player player, double multiplier) {
|
||||
this.player = player;
|
||||
this.multiplier = multiplier;
|
||||
BASE_VALUE = player.getAttribute(Attribute.GENERIC_LUCK).getDefaultValue();
|
||||
this.plugin = plugin;
|
||||
BASE_VALUE = plugin.getConfigMap().get(player.getUniqueId()).getConfig().getDouble("luck");
|
||||
event = new PlayerLuckChangeEvent(this);
|
||||
}
|
||||
|
||||
private final List<Player> markedPlayers = new ArrayList<>();
|
||||
@Contract(pure = true,
|
||||
value = "-> new")
|
||||
public static @NotNull SplittableRandom RNG() {
|
||||
return new SplittableRandom();
|
||||
}
|
||||
|
||||
public static boolean quickRNGnoMultiplier(double percentage) {
|
||||
double rng;
|
||||
if (percentage >= 100.0) {
|
||||
rng = 1024.0; // 100% chance to trigger, obviously;
|
||||
} else {
|
||||
rng = RNG().nextDouble(0.0, 1024.0);
|
||||
}
|
||||
|
||||
double actual = Math.round((rng / 1024.0) * 100);
|
||||
|
||||
return (percentage >= actual);
|
||||
}
|
||||
|
||||
public FeelingLucky getPlugin() {
|
||||
return plugin;
|
||||
}
|
||||
|
||||
public void markPlayer(Player player) {
|
||||
markedPlayers.add(player);
|
||||
@ -44,25 +68,6 @@ public class Luck implements LuckContainer {
|
||||
return markedPlayers.contains(player);
|
||||
}
|
||||
|
||||
@Contract(pure = true,
|
||||
value = "-> new")
|
||||
public static @NotNull SplittableRandom RNG() {
|
||||
return new SplittableRandom();
|
||||
}
|
||||
|
||||
public static boolean quickRNG2(double percentage) {
|
||||
double rng;
|
||||
if (percentage >= 100.0) {
|
||||
rng = 1024.0; // 100% chance to trigger, obviously;
|
||||
} else {
|
||||
rng = RNG().nextDouble(0.0, 1024.0);
|
||||
}
|
||||
|
||||
double actual = Math.round((rng / 1024.0) * 100);
|
||||
|
||||
return (percentage >= actual);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Attribute asAttribute() {
|
||||
return Attribute.GENERIC_LUCK;
|
||||
@ -119,14 +124,15 @@ public class Luck implements LuckContainer {
|
||||
return BASE_VALUE;
|
||||
}
|
||||
|
||||
public double getDefaultValue() {
|
||||
return player.getAttribute(Attribute.GENERIC_LUCK).getDefaultValue();
|
||||
public void setValue(double value) {
|
||||
BASE_VALUE = value;
|
||||
player.getAttribute(Attribute.GENERIC_LUCK).setBaseValue(value);
|
||||
plugin.getConfigMap().get(associatedPlayer().getUniqueId()).setLuck(value);
|
||||
Bukkit.getPluginManager().callEvent(event);
|
||||
}
|
||||
|
||||
public void setValue(double value) {
|
||||
player.getAttribute(Attribute.GENERIC_LUCK).setBaseValue(value);
|
||||
FeelingLucky.getConfigMap().get(associatedPlayer().getUniqueId()).setLuck(value);
|
||||
Bukkit.getPluginManager().callEvent(event);
|
||||
public double getDefaultValue() {
|
||||
return player.getAttribute(Attribute.GENERIC_LUCK).getDefaultValue();
|
||||
}
|
||||
|
||||
public void addTo(double value) {
|
||||
|
@ -45,11 +45,14 @@ public class PlayerConfig {
|
||||
|
||||
String tempUsername = config.getString("username");
|
||||
|
||||
if (tempUsername != null && !tempUsername.equalsIgnoreCase(player.getName())) {
|
||||
if (tempUsername == null) {
|
||||
config.set("username", player.getName());
|
||||
config.set("luck", plugin.handler.getLuckContainer(player).getDefaultValue());
|
||||
config.set("multiplier", "1.0");
|
||||
save();
|
||||
} else if (!tempUsername.equalsIgnoreCase(player.getName())) {
|
||||
config.set("username", player.getName());
|
||||
save();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,11 +30,11 @@ public class PlayerHandler implements Listener {
|
||||
@EventHandler
|
||||
public void initializePlayer(PlayerLoginEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
PlayerConfig playerConfig = FeelingLucky.getConfigMap().get(player.getUniqueId());
|
||||
PlayerConfig playerConfig = plugin.getConfigMap().get(player.getUniqueId());
|
||||
|
||||
if (playerConfig == null) {
|
||||
playerConfig = new PlayerConfig(plugin, player);
|
||||
FeelingLucky.getConfigMap().put(player.getUniqueId(), playerConfig);
|
||||
plugin.getConfigMap().put(player.getUniqueId(), playerConfig);
|
||||
}
|
||||
|
||||
String username = playerConfig.getConfig().getString("username");
|
||||
@ -47,7 +47,7 @@ public class PlayerHandler implements Listener {
|
||||
playerConfig.load();
|
||||
}
|
||||
|
||||
Luck container = new Luck(player, multiplier);
|
||||
Luck container = new Luck(plugin, player, multiplier);
|
||||
container.setValue(luck);
|
||||
|
||||
playerLuckMap.put(player, container);
|
||||
|
Loading…
Reference in New Issue
Block a user