mirror of
https://github.com/SimplexDevelopment/FeelingLucky.git
synced 2025-07-04 19:16:41 +00:00
Beta 20220422-SNAPSHOT
Changelog: - Added a configuration with editable rarity values and rarity types for the different events that can occur, to give the end user more control over how often players receive the effects. - Modified listeners to use the respective Configuration values. - Added the ability to reload a specific player configuration with /luck reload -p <player_name> - Added the ability to reload the main configuration using /luck reload -m - Added an integrity checker to validate the main configuration on boot.
This commit is contained in:
@ -3,10 +3,9 @@ package io.github.simplex.luck;
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import io.github.simplex.luck.listener.*;
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import io.github.simplex.luck.player.PlayerConfig;
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import io.github.simplex.luck.player.PlayerHandler;
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import io.github.simplex.luck.util.CooldownTimer;
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import io.github.simplex.luck.util.LuckCMD;
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import org.bukkit.Bukkit;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.jetbrains.annotations.NotNull;
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import java.io.File;
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import java.util.Arrays;
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@ -18,6 +17,7 @@ public final class FeelingLucky extends JavaPlugin {
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private final Map<UUID, PlayerConfig> configMap = new HashMap<>();
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private PlayerHandler handler;
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private Config config;
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public Map<UUID, PlayerConfig> getConfigMap() {
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return configMap;
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@ -30,21 +30,26 @@ public final class FeelingLucky extends JavaPlugin {
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getLogger().info("Initialization complete! Attempting to register the Listeners...");
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registerListeners();
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getLogger().info("Registration complete! Attempting to load all player configuration files...");
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loadConfigurations();
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Bukkit.getLogger().info("Attempting to load the Luck command...");
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loadPlayerConfigurations();
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getLogger().info("Attempting to load the main configuration...");
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config = new Config(this);
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getLogger().info("Main Config loaded successfully! Attempting to load the Luck command...");
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new LuckCMD(this);
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Bukkit.getLogger().info("Successfully loaded the Luck command!");
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getLogger().info("Successfully loaded the Luck command!");
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Bukkit.getLogger().info("Successfully initialized!");
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getLogger().info("Successfully initialized!");
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}
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@Override
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public void onDisable() {
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Bukkit.getLogger().info("Saving all player configurations...");
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getLogger().info("Saving all player configurations...");
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configMap.values().forEach(PlayerConfig::save);
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getLogger().info("Complete! Saving the main config...");
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config.save();
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getLogger().info("Complete! Goodbye! :)");
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}
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private void loadConfigurations() {
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private void loadPlayerConfigurations() {
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File[] files = getDataFolder().listFiles();
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if (files != null) {
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Arrays.stream(files).forEach(file -> {
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@ -76,4 +81,10 @@ public final class FeelingLucky extends JavaPlugin {
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public PlayerHandler getHandler() {
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return handler;
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}
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@Override
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@NotNull
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public Config getConfig() {
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return config;
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}
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}
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