Add VillagerInventory.java

Added the possibility to find a special rabbits foot on a villager when trading with a BUTCHER profession.
This commit is contained in:
Paldiu 2022-04-21 09:54:36 -05:00
parent fe620952bc
commit 6119180b0b
2 changed files with 57 additions and 0 deletions

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@ -70,6 +70,7 @@ public final class FeelingLucky extends JavaPlugin {
new RestoreHunger(this);
new TakeDamage(this);
new UnbreakableTool(this);
new VillagerInventory(this);
}
public PlayerHandler getHandler() {

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@ -0,0 +1,56 @@
package io.github.simplex.luck.listener;
import io.github.simplex.lib.ItemBuilder;
import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.Luck;
import io.github.simplex.luck.util.SpecialFootItem;
import org.bukkit.Material;
import org.bukkit.entity.Villager;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractAtEntityEvent;
import org.bukkit.inventory.MerchantRecipe;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class VillagerInventory implements Listener {
private final SpecialFootItem foot = new SpecialFootItem();
private final MerchantRecipe recipe = new MerchantRecipe(foot.get(), 0, 2, true);
private final FeelingLucky plugin;
public VillagerInventory(FeelingLucky plugin) {
this.plugin = plugin;
recipe.setIngredients(Arrays.asList(
ItemBuilder.of(Material.EMERALD).build(),
ItemBuilder.of(Material.RABBIT_HIDE).build()
));
recipe.setDemand(8);
recipe.setPriceMultiplier(1.25F);
recipe.setVillagerExperience(25);
recipe.setSpecialPrice(4);
plugin.getServer().getPluginManager().registerEvents(this, plugin);
}
@EventHandler
public void addRabbitFootToVillagerInventory(PlayerInteractAtEntityEvent event) {
if (event.getRightClicked() instanceof Villager vil) {
if (!vil.getProfession().equals(Villager.Profession.BUTCHER)) return;
List<MerchantRecipe> recipeList = new ArrayList<>(vil.getRecipes());
if (recipeList.contains(recipe)) return;
Luck luck = plugin.getHandler().getLuckContainer(event.getPlayer());
if (luck == null) return;
if (luck.quickRNG(luck.getPercentage())) {
recipeList.add(recipe);
vil.setRecipes(recipeList);
}
}
}
}