mirror of
https://github.com/SimplexDevelopment/FeelingLucky.git
synced 2024-12-03 16:32:09 +00:00
Beta 20220414-SNAPSHOT
Changelog: - Added the ability to fully mature crops when using bone meal - Added the ability to cheat death (Grants 1 half heart and between 2.5 and 5 points of absorption) - Added #info, #warn, and #err to MiniComponent, and utilized these across the board. - Switched the #color method to use org.bukkit.ChatColor instead of TextColor for accessibility. - Moved loading configurations and listener registration to separate methods.
This commit is contained in:
parent
899768819e
commit
8e70e1de73
@ -1,17 +1,13 @@
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package io.github.simplex.lib;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.TextColor;
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import net.kyori.adventure.text.format.TextDecoration;
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public enum Messages {
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NOT_FROM_CONSOLE(MiniComponent.of("This command may only be used in game.").send()),
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NO_PERMISSION(MiniComponent
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.of("You do not have permission to use this command.")
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.color(TextColor.color(255, 0, 0))
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.decorate(TextDecoration.ITALIC)
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.send());
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NOT_FROM_CONSOLE(MiniComponent.err("This command may only be used in game.")),
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NO_PERMISSION(MiniComponent.err("You do not have permission to use this command.")),
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NO_PLAYER(MiniComponent.warn("That player cannot be found.")),
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OUT_OF_BOUNDS(MiniComponent.err("Number must be between -1024.0 and 1024.0"));
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private final Component message;
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@ -3,6 +3,7 @@ package io.github.simplex.lib;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.TextColor;
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import net.kyori.adventure.text.format.TextDecoration;
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import org.bukkit.ChatColor;
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import org.jetbrains.annotations.Contract;
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public class MiniComponent {
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@ -15,6 +16,21 @@ public class MiniComponent {
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return new MiniComponent(content);
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}
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@Contract("_ -> new")
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public static Component info(String content) {
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return new MiniComponent(content).color(ChatColor.GREEN).send();
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}
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@Contract("_ -> new")
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public static Component warn(String content) {
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return new MiniComponent(content).color(ChatColor.YELLOW).decorate(TextDecoration.ITALIC).send();
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}
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@Contract("_ -> new")
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public static Component err(String content) {
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return new MiniComponent(content).color(ChatColor.RED).decorate(TextDecoration.BOLD).send();
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}
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public MiniComponent(String content) {
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this.content = content;
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}
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@ -24,8 +40,8 @@ public class MiniComponent {
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return this;
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}
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public MiniComponent color(TextColor color) {
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this.color = color;
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public MiniComponent color(ChatColor color) {
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this.color = TextColor.color(color.asBungee().getColor().getRGB());
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return this;
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}
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@ -28,27 +28,9 @@ public final class FeelingLucky extends JavaPlugin {
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getLogger().info("Initializing the PlayerHandler...");
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handler = new PlayerHandler(this);
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getLogger().info("Initialization complete! Attempting to register the Listeners...");
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new PlayerListener(this);
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new BlockDrops(this);
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new ItemDrops(this);
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new TakeDamage(this);
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new RestoreHunger(this);
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new EnchantmentBoost(this);
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new ExpBoost(this);
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registerListeners();
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getLogger().info("Registration complete! Attempting to load all player configuration files...");
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File[] files = getDataFolder().listFiles();
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if (files != null) {
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Arrays.stream(files).forEach(file -> {
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UUID uuid = UUID.fromString(file.getName().split("\\.")[0]);
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configMap.put(uuid, PlayerConfig.loadFrom(this, file));
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});
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configMap.forEach((u, pc) -> pc.load());
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getLogger().info("Successfully loaded all configurations!");
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} else {
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getLogger().info("There are no player configurations to load.");
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}
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loadConfigurations();
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Bukkit.getLogger().info("Attempting to load the Luck command...");
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cmd = new LuckCMD(this);
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Bukkit.getLogger().info("Successfully loaded the Luck command!");
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@ -61,4 +43,30 @@ public final class FeelingLucky extends JavaPlugin {
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Bukkit.getLogger().info("Saving all player configurations...");
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configMap.values().forEach(PlayerConfig::save);
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}
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private void loadConfigurations() {
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File[] files = getDataFolder().listFiles();
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if (files != null) {
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Arrays.stream(files).forEach(file -> {
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UUID uuid = UUID.fromString(file.getName().split("\\.")[0]);
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configMap.put(uuid, PlayerConfig.loadFrom(this, file));
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});
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configMap.forEach((u, pc) -> pc.load());
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getLogger().info("Successfully loaded all configurations!");
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} else {
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getLogger().info("There are no player configurations to load.");
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}
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}
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private void registerListeners() {
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new PlayerListener(this);
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new BlockDrops(this);
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new ItemDrops(this);
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new TakeDamage(this);
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new RestoreHunger(this);
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new EnchantmentBoost(this);
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new ExpBoost(this);
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new CheatDeath(this);
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new BonemealFullCrop(this);
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}
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}
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@ -1,8 +1,8 @@
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package io.github.simplex.luck.listener;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.util.SneakyWorker;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.util.SneakyWorker;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -0,0 +1,50 @@
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package io.github.simplex.luck.listener;
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import io.github.simplex.lib.ItemBuilder;
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import io.github.simplex.lib.MiniComponent;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.player.Luck;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.Ageable;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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public record BonemealFullCrop(FeelingLucky plugin) implements Listener {
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public BonemealFullCrop {
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plugin.getServer().getPluginManager().registerEvents(this, plugin);
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}
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@EventHandler
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public void bonemealFullCrop(PlayerInteractEvent event) {
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Player player = event.getPlayer();
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Action action = event.getAction();
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ItemStack bonemeal = ItemBuilder.of(Material.BONE_MEAL).build();
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Luck luck = plugin.handler.getLuckContainer(player);
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ItemStack handItem = event.getItem();
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if (handItem == null) return;
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Block block = event.getClickedBlock();
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if (block == null) return;
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BlockData data = block.getBlockData();
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if (action.isRightClick()
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&& handItem.isSimilar(bonemeal)
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&& (data instanceof Ageable crop)
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&& luck.quickRNG(luck.getPercentage())) {
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crop.setAge(crop.getMaximumAge());
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data.merge(crop);
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block.setBlockData(data);
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player.sendMessage(MiniComponent.info("You got lucky and your crops grew to maturity."));
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}
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}
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}
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package io.github.simplex.luck.listener;
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import io.github.simplex.lib.MiniComponent;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.player.Luck;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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public record CheatDeath(FeelingLucky plugin) implements Listener {
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public CheatDeath(FeelingLucky plugin) {
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this.plugin = plugin;
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plugin.getServer().getPluginManager().registerEvents(this, plugin);
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}
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@EventHandler
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public void cheatDeath(PlayerDeathEvent event) {
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Player player = event.getPlayer();
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Luck luck = plugin.handler.getLuckContainer(player);
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double absorption = Math.round(Luck.RNG().nextDouble(5.0, 10.0));
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if (luck.quickRNG(luck.getPercentage())) {
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event.setCancelled(true);
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player.setHealth(1.0);
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player.setAbsorptionAmount(absorption);
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player.sendMessage(MiniComponent.of("You got lucky and cheated death!").send());
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}
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}
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}
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package io.github.simplex.luck.util;
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import io.github.simplex.lib.Messages;
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import io.github.simplex.lib.MiniComponent;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.player.PlayerConfig;
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@ -36,12 +37,12 @@ public class LuckCMD extends Command implements TabCompleter {
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double amount = Double.parseDouble(args[2]);
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if (player == null) {
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sender.sendMessage(Component.empty().content("That player cannot be found."));
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sender.sendMessage(Messages.NO_PLAYER.get());
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return true;
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}
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if (amount > 1024.0 || amount < -1024.0) {
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sender.sendMessage(Component.empty().content("Number must be between -1024.0 and 1024.0"));
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sender.sendMessage(Messages.OUT_OF_BOUNDS.get());
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return true;
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}
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@ -53,21 +54,21 @@ public class LuckCMD extends Command implements TabCompleter {
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luck.setValue(amount);
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plugin.handler.updatePlayer(player, luck);
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config.setLuck(luck.getValue());
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sender.sendMessage(Component.empty().content("Successfully reset " + args[1] + "'s Luck stat."));
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sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
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return true;
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}
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case "give" -> {
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luck.addTo(amount);
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plugin.handler.updatePlayer(player, luck);
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config.setLuck(luck.getValue());
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sender.sendMessage(Component.empty().content("Successfully reset " + args[1] + "'s Luck stat."));
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sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
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return true;
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}
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case "take" -> {
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luck.takeFrom(amount);
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plugin.handler.updatePlayer(player, luck);
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config.setLuck(luck.getValue());
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sender.sendMessage(Component.empty().content("Successfully reset " + args[1] + "'s Luck stat."));
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sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
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return true;
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}
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}
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@ -83,12 +84,12 @@ public class LuckCMD extends Command implements TabCompleter {
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Player player = Bukkit.getPlayer(args[1]);
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if (player == null) {
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sender.sendMessage("That player cannot be found.");
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sender.sendMessage(Messages.NO_PLAYER.get());
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return true;
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}
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Luck luck = plugin.handler.getLuckContainer(player);
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sender.sendMessage(Component.empty().content("Luck stat for " + args[1] + ": " + luck.getValue()));
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sender.sendMessage(MiniComponent.info("Luck stat for " + args[1] + ": " + luck.getValue()));
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return true;
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}
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@ -96,7 +97,7 @@ public class LuckCMD extends Command implements TabCompleter {
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Player player = Bukkit.getPlayer(args[1]);
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if (player == null) {
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sender.sendMessage(Component.empty().content("That player cannot be found."));
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sender.sendMessage(Messages.NO_PLAYER.get());
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return true;
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}
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@ -105,7 +106,7 @@ public class LuckCMD extends Command implements TabCompleter {
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luck.reset();
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plugin.handler.updatePlayer(player, luck);
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config.setLuck(luck.getValue());
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sender.sendMessage(Component.empty().content("Successfully reset " + args[1] + "'s Luck stat."));
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sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
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return true;
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}
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} else {
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@ -117,14 +118,14 @@ public class LuckCMD extends Command implements TabCompleter {
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if (args.length == 1) {
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if (args[0].equalsIgnoreCase("reload") && sender.hasPermission("luck.admin")) {
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plugin.getConfigMap().values().forEach(PlayerConfig::reload);
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sender.sendMessage(MiniComponent.info("Player configurations reloaded."));
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return true;
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}
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if ((sender instanceof Player player) && player.hasPermission("luck.default")) {
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if (args[0].equalsIgnoreCase("info")) {
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Luck luck = plugin.handler.getLuckContainer(player);
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TextComponent c = Component.text("Your Luck: " + luck.getPercentage());
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player.sendMessage(c.color(TextColor.color(0, 255, 0)));
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player.sendMessage(MiniComponent.info("Your Luck: " + luck.getPercentage()));
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return true;
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}
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} else if (sender instanceof ConsoleCommandSender) {
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