mirror of
https://github.com/SimplexDevelopment/FeelingLucky.git
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Beta 20220416-SNAPSHOT
Changelog: - Changed the way classes interact with the PlayerHandler by using a getter instead of the actual field. - Added #isTool(Material) to ItemBuilder to check if an item is, in fact, a type of tool. - Created the UnbreakableTool listener which will grant the unbreakable status to a tool if a user is lucky enough. NOTE: This is a beta feature, and while it may remain included the way it works will most likely change.
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@ -5,11 +5,11 @@ import io.github.simplex.lib.MiniComponent;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.player.PlayerConfig;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.TextComponent;
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import net.kyori.adventure.text.format.TextColor;
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import org.bukkit.Bukkit;
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import org.bukkit.command.*;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.ConsoleCommandSender;
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import org.bukkit.command.TabCompleter;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -46,27 +46,27 @@ public class LuckCMD extends Command implements TabCompleter {
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return true;
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}
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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PlayerConfig config = plugin.getConfigMap().get(player.getUniqueId());
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switch (args[0]) {
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case "set" -> {
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luck.setValue(amount);
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plugin.handler.updatePlayer(player, luck);
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plugin.getHandler().updatePlayer(player, luck);
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config.setLuck(luck.getValue());
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sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
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return true;
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}
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case "give" -> {
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luck.addTo(amount);
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plugin.handler.updatePlayer(player, luck);
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plugin.getHandler().updatePlayer(player, luck);
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config.setLuck(luck.getValue());
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sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
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return true;
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}
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case "take" -> {
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luck.takeFrom(amount);
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plugin.handler.updatePlayer(player, luck);
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plugin.getHandler().updatePlayer(player, luck);
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config.setLuck(luck.getValue());
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sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
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return true;
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@ -88,7 +88,7 @@ public class LuckCMD extends Command implements TabCompleter {
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return true;
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}
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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sender.sendMessage(MiniComponent.info("Luck stat for " + args[1] + ": " + luck.getValue()));
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return true;
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}
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@ -101,10 +101,10 @@ public class LuckCMD extends Command implements TabCompleter {
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return true;
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}
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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PlayerConfig config = plugin.getConfigMap().get(player.getUniqueId());
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luck.reset();
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plugin.handler.updatePlayer(player, luck);
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plugin.getHandler().updatePlayer(player, luck);
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config.setLuck(luck.getValue());
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sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
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return true;
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@ -124,7 +124,7 @@ public class LuckCMD extends Command implements TabCompleter {
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if ((sender instanceof Player player) && player.hasPermission("luck.default")) {
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if (args[0].equalsIgnoreCase("info")) {
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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player.sendMessage(MiniComponent.info("Your Luck: " + luck.getPercentage()));
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return true;
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}
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