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Changelog: - Changed the way classes interact with the PlayerHandler by using a getter instead of the actual field. - Added #isTool(Material) to ItemBuilder to check if an item is, in fact, a type of tool. - Created the UnbreakableTool listener which will grant the unbreakable status to a tool if a user is lucky enough. NOTE: This is a beta feature, and while it may remain included the way it works will most likely change.
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