mirror of
https://github.com/SimplexDevelopment/FeelingLucky.git
synced 2024-11-22 01:45:02 +00:00
Beta 20220416-SNAPSHOT
Changelog: - Changed the way classes interact with the PlayerHandler by using a getter instead of the actual field. - Added #isTool(Material) to ItemBuilder to check if an item is, in fact, a type of tool. - Created the UnbreakableTool listener which will grant the unbreakable status to a tool if a user is lucky enough. NOTE: This is a beta feature, and while it may remain included the way it works will most likely change.
This commit is contained in:
parent
077ed05d74
commit
b424a83062
@ -26,6 +26,19 @@ public final class ItemBuilder {
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return new ItemBuilder(material);
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return new ItemBuilder(material);
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}
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}
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@Contract(pure = true)
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public static boolean isTool(Material m) {
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String name = m.getKey().getKey();
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return m.equals(Material.SHEARS)
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|| name.endsWith("bow")
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|| name.endsWith("pickaxe")
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|| name.endsWith("axe")
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|| name.endsWith("sword")
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|| name.endsWith("shovel")
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|| name.endsWith("hoe");
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}
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public ItemBuilder setName(String name) {
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public ItemBuilder setName(String name) {
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meta.displayName(MiniComponent.of(name).send());
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meta.displayName(MiniComponent.of(name).send());
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return this;
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return this;
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@ -11,6 +11,10 @@ public class MiniComponent {
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private TextDecoration decoration = null;
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private TextDecoration decoration = null;
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private TextColor color = null;
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private TextColor color = null;
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public MiniComponent(String content) {
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this.content = content;
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}
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@Contract("_ -> new")
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@Contract("_ -> new")
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public static MiniComponent of(String content) {
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public static MiniComponent of(String content) {
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return new MiniComponent(content);
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return new MiniComponent(content);
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@ -31,10 +35,6 @@ public class MiniComponent {
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return new MiniComponent(content).color(ChatColor.RED).decorate(TextDecoration.BOLD).send();
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return new MiniComponent(content).color(ChatColor.RED).decorate(TextDecoration.BOLD).send();
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}
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}
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public MiniComponent(String content) {
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this.content = content;
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}
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public MiniComponent decorate(TextDecoration decoration) {
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public MiniComponent decorate(TextDecoration decoration) {
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this.decoration = decoration;
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this.decoration = decoration;
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return this;
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return this;
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@ -16,8 +16,7 @@ import java.util.UUID;
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public final class FeelingLucky extends JavaPlugin {
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public final class FeelingLucky extends JavaPlugin {
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private final Map<UUID, PlayerConfig> configMap = new HashMap<>();
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private final Map<UUID, PlayerConfig> configMap = new HashMap<>();
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public LuckCMD cmd;
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private PlayerHandler handler;
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public PlayerHandler handler;
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public Map<UUID, PlayerConfig> getConfigMap() {
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public Map<UUID, PlayerConfig> getConfigMap() {
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return configMap;
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return configMap;
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@ -32,7 +31,7 @@ public final class FeelingLucky extends JavaPlugin {
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getLogger().info("Registration complete! Attempting to load all player configuration files...");
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getLogger().info("Registration complete! Attempting to load all player configuration files...");
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loadConfigurations();
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loadConfigurations();
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Bukkit.getLogger().info("Attempting to load the Luck command...");
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Bukkit.getLogger().info("Attempting to load the Luck command...");
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cmd = new LuckCMD(this);
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new LuckCMD(this);
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Bukkit.getLogger().info("Successfully loaded the Luck command!");
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Bukkit.getLogger().info("Successfully loaded the Luck command!");
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Bukkit.getLogger().info("Successfully initialized!");
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Bukkit.getLogger().info("Successfully initialized!");
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@ -68,5 +67,10 @@ public final class FeelingLucky extends JavaPlugin {
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new ExpBoost(this);
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new ExpBoost(this);
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new CheatDeath(this);
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new CheatDeath(this);
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new BonemealFullCrop(this);
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new BonemealFullCrop(this);
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new UnbreakableTool(this);
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}
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public PlayerHandler getHandler() {
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return handler;
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}
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}
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}
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}
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@ -19,7 +19,7 @@ public record BlockDrops(FeelingLucky plugin) implements Listener {
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@EventHandler
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@EventHandler
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public void extraBlockDrops(BlockDropItemEvent event) {
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public void extraBlockDrops(BlockDropItemEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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List<Item> items = event.getItems();
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List<Item> items = event.getItems();
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if (luck.quickRNG(luck.getPercentage())) {
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if (luck.quickRNG(luck.getPercentage())) {
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items.forEach(SneakyWorker::move);
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items.forEach(SneakyWorker::move);
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@ -6,7 +6,6 @@ import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.player.Luck;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.Ageable;
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import org.bukkit.block.data.Ageable;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -26,7 +25,7 @@ public record BonemealFullCrop(FeelingLucky plugin) implements Listener {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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Action action = event.getAction();
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Action action = event.getAction();
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ItemStack bonemeal = ItemBuilder.of(Material.BONE_MEAL).build();
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ItemStack bonemeal = ItemBuilder.of(Material.BONE_MEAL).build();
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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ItemStack handItem = event.getItem();
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ItemStack handItem = event.getItem();
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if (handItem == null) return;
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if (handItem == null) return;
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@ -17,7 +17,7 @@ public record CheatDeath(FeelingLucky plugin) implements Listener {
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@EventHandler
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@EventHandler
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public void cheatDeath(PlayerDeathEvent event) {
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public void cheatDeath(PlayerDeathEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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double absorption = Math.round(Luck.RNG().nextDouble(5.0, 10.0));
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double absorption = Math.round(Luck.RNG().nextDouble(5.0, 10.0));
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if (luck.quickRNG(luck.getPercentage())) {
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if (luck.quickRNG(luck.getPercentage())) {
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event.setCancelled(true);
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event.setCancelled(true);
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@ -22,7 +22,7 @@ public record EnchantmentBoost(FeelingLucky plugin) implements Listener {
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Map<Enchantment, Integer> enchMap = event.getEnchantsToAdd();
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Map<Enchantment, Integer> enchMap = event.getEnchantsToAdd();
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List<Enchantment> enchList = enchMap.keySet().stream().toList();
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List<Enchantment> enchList = enchMap.keySet().stream().toList();
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Player player = event.getEnchanter();
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Player player = event.getEnchanter();
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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if (luck.quickRNG(luck.getPercentage())) {
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if (luck.quickRNG(luck.getPercentage())) {
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Enchantment particular = enchList.get(Luck.RNG().nextInt(enchList.size()));
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Enchantment particular = enchList.get(Luck.RNG().nextInt(enchList.size()));
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int rng = Luck.RNG().nextInt(1, 5);
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int rng = Luck.RNG().nextInt(1, 5);
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@ -21,7 +21,7 @@ public record ExpBoost(FeelingLucky plugin) implements Listener {
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int math = (5 * n ^ 2) / (2 * n + 4);
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int math = (5 * n ^ 2) / (2 * n + 4);
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int rounded = Math.round(math);
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int rounded = Math.round(math);
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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if (luck.quickRNG(luck.getPercentage())) {
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if (luck.quickRNG(luck.getPercentage())) {
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orb.setExperience(rounded);
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orb.setExperience(rounded);
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}
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}
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@ -2,7 +2,6 @@ package io.github.simplex.luck.listener;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.player.Luck;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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@ -59,7 +58,7 @@ public class ItemDrops implements Listener {
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if (entityPlayerMap.get(entity.getUniqueId()) == null) return;
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if (entityPlayerMap.get(entity.getUniqueId()) == null) return;
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Player player = entityPlayerMap.get(entity.getUniqueId());
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Player player = entityPlayerMap.get(entity.getUniqueId());
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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Item item = event.getItemDrop();
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Item item = event.getItemDrop();
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ItemStack stack = item.getItemStack();
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ItemStack stack = item.getItemStack();
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int amount = stack.getAmount();
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int amount = stack.getAmount();
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@ -29,7 +29,7 @@ public record PlayerListener(FeelingLucky plugin) implements Listener {
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ItemStack foot = new ItemStack(Material.RABBIT_FOOT);
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ItemStack foot = new ItemStack(Material.RABBIT_FOOT);
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SpecialFootItem special = new SpecialFootItem();
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SpecialFootItem special = new SpecialFootItem();
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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if (action.isRightClick() && player.getInventory().getItemInMainHand().isSimilar(foot)) {
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if (action.isRightClick() && player.getInventory().getItemInMainHand().isSimilar(foot)) {
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if (foot.getItemMeta().equals(special.meta()) || foot.equals(special.get())) {
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if (foot.getItemMeta().equals(special.meta()) || foot.equals(special.get())) {
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luck.setMultiplier(luck.multiplier() + 1);
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luck.setMultiplier(luck.multiplier() + 1);
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@ -37,7 +37,7 @@ public record PlayerListener(FeelingLucky plugin) implements Listener {
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double rng = Luck.RNG().nextDouble(2.0, 5.0);
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double rng = Luck.RNG().nextDouble(2.0, 5.0);
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player.getInventory().remove(player.getInventory().getItemInMainHand());
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player.getInventory().remove(player.getInventory().getItemInMainHand());
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luck.addTo(rng);
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luck.addTo(rng);
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plugin.handler.updatePlayer(player, luck);
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plugin.getHandler().updatePlayer(player, luck);
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player.sendMessage(Component.empty().content("Your luck has been increased by " + rng + " points."));
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player.sendMessage(Component.empty().content("Your luck has been increased by " + rng + " points."));
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}
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}
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}
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}
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@ -56,11 +56,11 @@ public record PlayerListener(FeelingLucky plugin) implements Listener {
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return;
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return;
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}
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}
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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if (cause.equals(EntityDamageEvent.DamageCause.MAGIC) || cause.equals(EntityDamageEvent.DamageCause.POISON)) {
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if (cause.equals(EntityDamageEvent.DamageCause.MAGIC) || cause.equals(EntityDamageEvent.DamageCause.POISON)) {
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if (luck.quickRNG(33.0)) {
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if (luck.quickRNG(33.0)) {
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luck.takeFrom(5.0);
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luck.takeFrom(5.0);
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plugin.handler.updatePlayer(player, luck);
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plugin.getHandler().updatePlayer(player, luck);
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}
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}
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}
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}
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}
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}
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@ -2,8 +2,8 @@ package io.github.simplex.luck.listener;
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import io.github.simplex.lib.PotionEffectBuilder;
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import io.github.simplex.lib.PotionEffectBuilder;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.util.ListBox;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.util.ListBox;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerItemConsumeEvent;
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import org.bukkit.event.player.PlayerItemConsumeEvent;
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@ -19,7 +19,7 @@ public record RestoreHunger(FeelingLucky plugin) implements Listener {
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@EventHandler
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@EventHandler
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public void restoreHunger(PlayerItemConsumeEvent event) {
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public void restoreHunger(PlayerItemConsumeEvent event) {
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ItemStack item = event.getItem();
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ItemStack item = event.getItem();
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Luck luck = plugin.handler.getLuckContainer(event.getPlayer());
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Luck luck = plugin.getHandler().getLuckContainer(event.getPlayer());
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PotionEffect effect = PotionEffectBuilder.newEffect().type(PotionEffectType.SATURATION).amplifier(2).duration(10).particles(false).create();
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PotionEffect effect = PotionEffectBuilder.newEffect().type(PotionEffectType.SATURATION).amplifier(2).duration(10).particles(false).create();
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if (luck.notDefault()) {
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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double percentage = luck.getPercentage();
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@ -2,8 +2,8 @@ package io.github.simplex.luck.listener;
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import io.github.simplex.lib.PotionEffectBuilder;
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import io.github.simplex.lib.PotionEffectBuilder;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.util.ListBox;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.util.ListBox;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.Component;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -23,7 +23,7 @@ public record TakeDamage(FeelingLucky plugin) implements Listener {
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return;
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return;
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}
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}
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Player player = (Player) event.getEntity();
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Player player = (Player) event.getEntity();
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Luck luck = plugin.handler.getLuckContainer(player);
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Luck luck = plugin.getHandler().getLuckContainer(player);
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if (ListBox.acceptedCauses.contains(event.getCause())) {
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if (ListBox.acceptedCauses.contains(event.getCause())) {
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if (luck.notDefault()) {
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if (luck.notDefault()) {
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double percentage = luck.getPercentage();
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double percentage = luck.getPercentage();
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@ -0,0 +1,40 @@
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package io.github.simplex.luck.listener;
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import io.github.simplex.lib.ItemBuilder;
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import io.github.simplex.lib.MiniComponent;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.player.Luck;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.CraftItemEvent;
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import org.bukkit.inventory.CraftingInventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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public record UnbreakableTool(FeelingLucky plugin) implements Listener {
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public UnbreakableTool {
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plugin.getServer().getPluginManager().registerEvents(this, plugin);
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}
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@EventHandler
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public void unbreakableTool(CraftItemEvent event) {
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CraftingInventory inventory = event.getInventory();
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ItemStack stack = inventory.getResult();
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if (stack == null) return;
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ItemMeta meta = stack.getItemMeta();
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if (ItemBuilder.isTool(stack.getType())) {
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if (event.getWhoClicked() instanceof Player player) {
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Luck luck = plugin.getHandler().getLuckContainer(player);
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if (luck.quickRNG(luck.getPercentage())) {
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meta.setUnbreakable(true);
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stack.setItemMeta(meta);
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inventory.setResult(stack);
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player.sendMessage(MiniComponent.info("By the grace of Luck you have crafted an unbreakable tool!"));
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}
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}
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}
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}
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}
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@ -47,7 +47,7 @@ public class PlayerConfig {
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if (tempUsername == null) {
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if (tempUsername == null) {
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config.set("username", player.getName());
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config.set("username", player.getName());
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config.set("luck", plugin.handler.getLuckContainer(player).getDefaultValue());
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config.set("luck", plugin.getHandler().getLuckContainer(player).getDefaultValue());
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config.set("multiplier", "1.0");
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config.set("multiplier", "1.0");
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save();
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save();
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}
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}
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@ -5,11 +5,11 @@ import io.github.simplex.lib.MiniComponent;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.FeelingLucky;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.player.Luck;
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import io.github.simplex.luck.player.PlayerConfig;
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import io.github.simplex.luck.player.PlayerConfig;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.TextComponent;
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|
||||||
import net.kyori.adventure.text.format.TextColor;
|
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.command.*;
|
import org.bukkit.command.Command;
|
||||||
|
import org.bukkit.command.CommandSender;
|
||||||
|
import org.bukkit.command.ConsoleCommandSender;
|
||||||
|
import org.bukkit.command.TabCompleter;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.jetbrains.annotations.NotNull;
|
import org.jetbrains.annotations.NotNull;
|
||||||
import org.jetbrains.annotations.Nullable;
|
import org.jetbrains.annotations.Nullable;
|
||||||
@ -46,27 +46,27 @@ public class LuckCMD extends Command implements TabCompleter {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Luck luck = plugin.handler.getLuckContainer(player);
|
Luck luck = plugin.getHandler().getLuckContainer(player);
|
||||||
PlayerConfig config = plugin.getConfigMap().get(player.getUniqueId());
|
PlayerConfig config = plugin.getConfigMap().get(player.getUniqueId());
|
||||||
|
|
||||||
switch (args[0]) {
|
switch (args[0]) {
|
||||||
case "set" -> {
|
case "set" -> {
|
||||||
luck.setValue(amount);
|
luck.setValue(amount);
|
||||||
plugin.handler.updatePlayer(player, luck);
|
plugin.getHandler().updatePlayer(player, luck);
|
||||||
config.setLuck(luck.getValue());
|
config.setLuck(luck.getValue());
|
||||||
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
|
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
case "give" -> {
|
case "give" -> {
|
||||||
luck.addTo(amount);
|
luck.addTo(amount);
|
||||||
plugin.handler.updatePlayer(player, luck);
|
plugin.getHandler().updatePlayer(player, luck);
|
||||||
config.setLuck(luck.getValue());
|
config.setLuck(luck.getValue());
|
||||||
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
|
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
case "take" -> {
|
case "take" -> {
|
||||||
luck.takeFrom(amount);
|
luck.takeFrom(amount);
|
||||||
plugin.handler.updatePlayer(player, luck);
|
plugin.getHandler().updatePlayer(player, luck);
|
||||||
config.setLuck(luck.getValue());
|
config.setLuck(luck.getValue());
|
||||||
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
|
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
|
||||||
return true;
|
return true;
|
||||||
@ -88,7 +88,7 @@ public class LuckCMD extends Command implements TabCompleter {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Luck luck = plugin.handler.getLuckContainer(player);
|
Luck luck = plugin.getHandler().getLuckContainer(player);
|
||||||
sender.sendMessage(MiniComponent.info("Luck stat for " + args[1] + ": " + luck.getValue()));
|
sender.sendMessage(MiniComponent.info("Luck stat for " + args[1] + ": " + luck.getValue()));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -101,10 +101,10 @@ public class LuckCMD extends Command implements TabCompleter {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Luck luck = plugin.handler.getLuckContainer(player);
|
Luck luck = plugin.getHandler().getLuckContainer(player);
|
||||||
PlayerConfig config = plugin.getConfigMap().get(player.getUniqueId());
|
PlayerConfig config = plugin.getConfigMap().get(player.getUniqueId());
|
||||||
luck.reset();
|
luck.reset();
|
||||||
plugin.handler.updatePlayer(player, luck);
|
plugin.getHandler().updatePlayer(player, luck);
|
||||||
config.setLuck(luck.getValue());
|
config.setLuck(luck.getValue());
|
||||||
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
|
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
|
||||||
return true;
|
return true;
|
||||||
@ -124,7 +124,7 @@ public class LuckCMD extends Command implements TabCompleter {
|
|||||||
|
|
||||||
if ((sender instanceof Player player) && player.hasPermission("luck.default")) {
|
if ((sender instanceof Player player) && player.hasPermission("luck.default")) {
|
||||||
if (args[0].equalsIgnoreCase("info")) {
|
if (args[0].equalsIgnoreCase("info")) {
|
||||||
Luck luck = plugin.handler.getLuckContainer(player);
|
Luck luck = plugin.getHandler().getLuckContainer(player);
|
||||||
player.sendMessage(MiniComponent.info("Your Luck: " + luck.getPercentage()));
|
player.sendMessage(MiniComponent.info("Your Luck: " + luck.getPercentage()));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user