- Added verbose entry to the Player configuration files. Player configuration files will need to be regenerated. Please make sure to make backups of all configurations before regenerating configuration files.
- Fixed a bug with the hide feature; now, any entity within a 25 block radius will automatically lose target of the player when their luck activates while sneaking.
- Removed the vein-mining feature as it is unstable and non-functional. A fix and/or replacement will be implemented in a future update.
- Updated supported version to 1.20.3
- Adjusted Logging methods.
Changelog:
- Fixed an issue where the integrity checker for the main config would delete the entire data folder if the config was corrupted.
- Fixed an issue where the Rarity check was not working as intended; it would either return false if any Rarity other than NONE was set, and throw a new IllegalArgumentException if the switch clause exited with no return value.
- Fixed an issue where the command /luck reload -m did absolutely nothing.
- Fixed an issue where the proper command arguments were not being Tab Completed.
Changelog:
- Added ExpBoost feature
- Added Special Rabbit Foot, which increases a user's luck multiplier.
- Added ItemBuilder and MiniComponent library classes
- Removed Messages#builder in favor of MiniComponent
**Changelog**:
- Fixed a bug where the PlayerListener was not being initialized
- Included the registration for the listener inside the constructor
- Dropped static import in favor of class parent access
- Added to the Luck method "setValue(double)" to automatically update the configuration file when called.
- Adjusted Luck to utilize all 1024 units when calculating the boolean for rng percentage.