Changelog:
- Renamed LuckContainer#baseValue() to getValue()
- Changed the way files save by using the Map#values() call instead of iterating the kvp's.
- Made the actual percentage rng value round to the closest whole number before being checked.
- Changed Luck#defaultValue() to getDefaultValue().
**Changelog**:
- Fixed a bug where the PlayerListener was not being initialized
- Included the registration for the listener inside the constructor
- Dropped static import in favor of class parent access
- Added to the Luck method "setValue(double)" to automatically update the configuration file when called.
- Adjusted Luck to utilize all 1024 units when calculating the boolean for rng percentage.