Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/world/World.java

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/*
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* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.world;
Feature/1.17 (#1120) * start v6 * Update classes to v6 method signatures * change rootVersion to signify p2v6 compat * Use 16 as toolchain version but target 11 for build output * add minimessage as api * Require v6 and don't attempt to "setup" hook from FAWE * Address comments * *address /all/ comments * FAWE classes should only act as a delegate * Uppercase logger * Settings for v6-hook have moved to P2-v6, remove unneeded if statements * Rename classes to Delegate * add whenDone task to setCuboids * Remove bad spaces * Fix plot swap * Initial work on 1.17 support * Remove data versions from the Bukkit adapters (#1507) * Remove data versions from the Bukkit adapters * Don't allow saving schematics without an adapter in place on Bukkit. * Removed confusing line (cherry picked from commit 2056218b4a8644836b1d127105dfa289e9cdbc1c) * More progress * Fix chunk sending * Repackage from com.boydti to com.fastasyncworldedit.<module> (#1119) * Preliminary work on repackaging * Rename build artifacts matching our pattern * Finish up repackaging * Fix a few field accesses and old imports * Dirty fix for chunks container ChunkSections outside of 0-15 * Correctly read from NibbleArrays for lighting * Fix getSections and BlockMaterial for 1.17 * Fix writing blocks to the world. - The issue isn't the presence of a "-1" chunk, it's the constructor for ChunkSection requiring the layer (0 to 15) rather than the y chord * Fix more field accesses * More work towards 1.17 * Update Upstream a57f66f Fix watchdog, add negative y support. (1782) * Add azalea tree to `/tool tree` * Don't define toolchain twice * Repackage GriefDefender * Relocate under new namespace * Bye bye ecma left overs * Add 1.17 to issue templates and instructions * Move to adventure-nbt (#918) * Initial work for adventure-nbt * Some more FAWE specific stuff * Fix erroneous deprecation check * Workflow change * Continued merging all adventure NBT related changes * Continued merging all adventure NBT related changes * Made a constructor public again This needs to be public for BlockTransformExtent.java * Finished converting all NBT data to adventure. * Make this compile * Fix conflicts Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update adapters to 1.17 * Change build prefix to 1.17 * Move more nms classes to adapters * Move left over nms classes * Move Spigot 1.17 class * Remove unneeded adapter loader code The loader will find the appropriate class now itself * Update adapters * Update adapters * Lazy fix tests * Update adapters * Update Upstream 43da91a Remove method reflection for getMinHeight in BukkitWorld. (1796) * Relocate adventure-nbt under proper namespace * Add LazyCompoundTag as a non-version-specific class to be used by adapters * Better integration between old NBT and Adventure NBT - begin fixing the issues seen recently * Correctly NBT conversion method * LazyCompoundTags should actually be overriding and correctly returning a CompoundBinaryTag. * Update worldedit-adapters Fixes #1141 * Remove unnecessary massive lag machine * Refactor apply to applyBlock in subclasses * applyBlock should be overriden by all subclasses. Default apply to applyBlock * Closes #1130 Closes #1132 * Squashed commit of the following: commit a9bfa1a07c77083c844a0c3ba62f4bd94bed107c Author: NotMyFault <mc.cache@web.de> Date: Sun Jun 27 21:53:21 2021 +0200 [ci skip] Update gradle wrapper validation commit aa7471f95317d28a16f62e4b200de8d0fea2fa95 Author: Matthew Miller <mnmiller1@me.com> Date: Sat Oct 10 15:49:13 2020 +1000 Add ^x,y,z relative offset support to the offset parser (#1545) * Add ^x,y,z relative offset support to the offset parser * Wrap in a try-catch (cherry picked from commit 28bdf7ff9254bbc85bb4f5f792b303943a3930a8) * Add `fawe.error.schematic.not.found` translation key * Update Upstream 728a152 Skip notify if chunk section doesn't exist (1794) * Fixed #1157 * Add a null check to prevent NPE in nbt code * Update adapters * Update Upstream fbb047a Optimize legacy schematic loading (1808) * Hurr durr I don't want to update Java * Update Upstream 0790e6e Fix CLI Mess (1811) * Fixes #1160 * Expose minimessage transitively thru PlotSquared Touches #32 * [ci skip] Remove unneeded maven repository * Steal tab completion from PlotSquared for P2 related commands * Don't error on startup when building locally Co-Authored-By: goldfishapp <8278196+goldfishapp@users.noreply.github.com> * [ci skip] Update gh actions to Java 16 * Update textures to grab 1.17 jar Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: SirYwell <hannesgreule@outlook.de> Co-authored-by: Matthew Miller <mnmiller1@me.com> Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> Co-authored-by: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
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import com.fastasyncworldedit.core.beta.IChunkCache;
import com.fastasyncworldedit.core.beta.IChunkGet;
import com.fastasyncworldedit.core.beta.implementation.packet.ChunkPacket;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.mask.Mask;
Re-Implement //regen (#598) * start reimplementing regen command * start reimplementing regen command * Formatting and logic tweaks. Regen will now throw exceptions but they are not caught yet. ConversionSessions will now be closed when no longer being used instead of left open. * fix //regen crashing server * added //regen support for 1.16.1 and 1.15.2 * cleanup * Update the issue template * improve performance of regen by a factor of 40, approx 1.2 millon blocks/second * Update the issue template * Update the issue template & add a config (#640) * Update the issue template * Add a config.yml to the issue template * improve performance of regen by a factor of 40, approx 1.2 millon blocks/second * Fix entity rotation (#642) * fix entity rotation fixes #577 Co-authored-by: wea_ondara <wea_ondara@alpenblock.net> * Fix toggle permission (#644) * Fixes #529 * fix superperms perm toggling Co-authored-by: @weaondara <wea_ondara@alpenblock.net> * Fix #647 * Squash errors and debug to aid fixing #652 properly * cleanup imports * cleanup imports 2 * cleanup imports 3 * cleanup imports 4 * add patch by @SirYwell * aysnc world gen with features and stuff and some minor issues * optimizations, full chunkstatus, block populators * optimizations, cleanup * optimizations * fix feature regeneration, fix temp folder deletion * cleanup * make chunk gen multithreaded * fix precomputation of chunk lists for RegionLimitedWorldAccess again * added regenerator abstraction, fix aioobe while running through chunk stati * remove override for getChunkAt in freshnmsworld * don't use concurrent chunk gen if custom chunk generators do not support it * distinct between generator types * improve regen speed for overworlds * mix * Add message that regen might take a while * use a shared map for FastAreaLazy, cleanup imports * use custom concurrency levels for chunk stati and process accordingly * implement new regen in 1.15.2 and 1.16.1 as well Conflicts: worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java * woops * further abstraction, finalized regen impl * Formatting * Fix some typos, remove debug * replace wildcard imports * cleanup debug * braces * serr -> logger * move regen impls to seperate classes * fix world init for 1.16.1 * fix world init for 1.15.2 * fix world init for 1.15.2 #2 * use original world name for regeneration * Update Regen_v1_15_R2.java * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * improve documentation, use parallel task count for fawe settings * fix compile Co-authored-by: wea_ondara <wea_ondara@alpenblock.net> Co-authored-by: MattBDev <4009945+MattBDev@users.noreply.github.com> Co-authored-by: dordsor21 <dordsor21@gmail.com>
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import com.sk89q.worldedit.internal.util.DeprecationUtil;
import com.sk89q.worldedit.internal.util.NonAbstractForCompatibility;
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import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.registry.Keyed;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.weather.WeatherType;
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import java.nio.file.Path;
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import java.util.Locale;
import java.util.Set;
import javax.annotation.Nullable;
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/**
* Represents a world (dimension).
*/
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public interface World extends Extent, Keyed, IChunkCache<IChunkGet> {
/**
* Get the name of the world.
*
* @return a name for the world
*/
String getName();
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/**
* Get the folder in which this world is stored. May return null if unknown
* or if this world is not serialized to disk.
*
* @return world storage path
*/
@Nullable
Path getStoragePath();
/**
* Get the minimum Y.
*
* @return the minimum Y
*/
int getMinY();
/**
* Get the maximum Y.
*
* @return the maximum Y
*/
int getMaxY();
/**
* Create a mask that matches all liquids.
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*
* <p>Implementations should override this so that custom liquids
* are supported.</p>
*
* @return a mask
*/
Mask createLiquidMask();
/**
* Use the given item on the block at the given location on the given side.
*
* @param item The item
* @param face The face
* @return Whether it succeeded
*/
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boolean useItem(BlockVector3 position, BaseItem item, Direction face);
/**
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* Similar to {@link Extent#setBlock(BlockVector3, BlockStateHolder)} but a
* {@code notifyAndLight} parameter indicates whether adjacent blocks
* should be notified that changes have been made and lighting operations
* should be executed.
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*
* <p>If it's not possible to skip lighting, or if it's not possible to
* avoid notifying adjacent blocks, then attempt to meet the
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* specification as best as possible.</p>
*
* <p>On implementations where the world is not simulated, the
* {@code notifyAndLight} parameter has no effect either way.</p>
*
* @param position position of the block
* @param block block to set
* @param notifyAndLight true to to notify and light
* @return true if the block was successfully set (return value may not be accurate)
*/
@Deprecated
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default <B extends BlockStateHolder<B>> boolean setBlock(BlockVector3 position, B block, boolean notifyAndLight) throws WorldEditException {
return setBlock(position, block, notifyAndLight ? SideEffectSet.defaults() : SideEffectSet.none());
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}
/**
* Similar to {@link Extent#setBlock(BlockVector3, BlockStateHolder)} but a
* {@code sideEffects} parameter indicates which side effects should be applied
* to the block. This includes block updates, lighting, and others. See {@link SideEffect}
* for a full list.
*
* <p>Not all implementations support all side effects. Use
* {@link Platform#getSupportedSideEffects()} for a list of supported side effects.
* Non-supported side effects will be ignored.</p>
*
* @param position position of the block
* @param block block to set
* @param sideEffects which side effects to perform
* @return true if the block was successfully set (return value may not be accurate)
*/
<B extends BlockStateHolder<B>> boolean setBlock(BlockVector3 position, B block, SideEffectSet sideEffects) throws WorldEditException;
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/**
* Notifies the simulation that the block at the given location has
* been changed and it must be re-lighted (and issue other events).
*
* @param position position of the block
* @param previousType the type of the previous block that was there
* @return true if the block was successfully notified
*/
@Deprecated
default boolean notifyAndLightBlock(BlockVector3 position, BlockState previousType) throws WorldEditException {
return !applySideEffects(position, previousType, SideEffectSet.defaults()).isEmpty();
}
/**
* Applies a set of side effects on the given block.
*
* @param position position of the block
* @param previousType the type of the previous block that was there
* @param sideEffectSet which side effects to perform
* @return a set of side effects that were applied
*/
Set<SideEffect> applySideEffects(BlockVector3 position, BlockState previousType, SideEffectSet sideEffectSet) throws WorldEditException;
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/**
* Get the light level at the given block.
*
* @param position the position
* @return the light level (0-15)
*/
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default int getBlockLightLevel(BlockVector3 position) {
return getBlock(position).getMaterial().getLightValue();
}
/**
* Clear a chest's contents.
*
* @param position the position
* @return true if the container was cleared
*/
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boolean clearContainerBlockContents(BlockVector3 position);
/**
* Drop an item at the given position.
*
* @param position the position
* @param item the item to drop
* @param count the number of individual stacks to drop (number of item entities)
*/
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void dropItem(Vector3 position, BaseItemStack item, int count);
/**
* Drop one stack of the item at the given position.
*
* @param position the position
* @param item the item to drop
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* @see #dropItem(Vector3, BaseItemStack, int) shortcut method to specify the number of stacks
*/
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void dropItem(Vector3 position, BaseItemStack item);
/**
* Simulate a block being mined at the given position.
*
* @param position the position
*/
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void simulateBlockMine(BlockVector3 position);
/**
* Gets whether the given {@link BlockState} can be placed here.
*
* @param position The position
* @param blockState The blockstate
* @return If it can be placed
*/
default boolean canPlaceAt(BlockVector3 position, BlockState blockState) {
return true;
}
/**
* Regenerate an area.
*
* @param region the region
* @param editSession the {@link EditSession}
* @return true if re-generation was successful
*/
Re-Implement //regen (#598) * start reimplementing regen command * start reimplementing regen command * Formatting and logic tweaks. Regen will now throw exceptions but they are not caught yet. ConversionSessions will now be closed when no longer being used instead of left open. * fix //regen crashing server * added //regen support for 1.16.1 and 1.15.2 * cleanup * Update the issue template * improve performance of regen by a factor of 40, approx 1.2 millon blocks/second * Update the issue template * Update the issue template & add a config (#640) * Update the issue template * Add a config.yml to the issue template * improve performance of regen by a factor of 40, approx 1.2 millon blocks/second * Fix entity rotation (#642) * fix entity rotation fixes #577 Co-authored-by: wea_ondara <wea_ondara@alpenblock.net> * Fix toggle permission (#644) * Fixes #529 * fix superperms perm toggling Co-authored-by: @weaondara <wea_ondara@alpenblock.net> * Fix #647 * Squash errors and debug to aid fixing #652 properly * cleanup imports * cleanup imports 2 * cleanup imports 3 * cleanup imports 4 * add patch by @SirYwell * aysnc world gen with features and stuff and some minor issues * optimizations, full chunkstatus, block populators * optimizations, cleanup * optimizations * fix feature regeneration, fix temp folder deletion * cleanup * make chunk gen multithreaded * fix precomputation of chunk lists for RegionLimitedWorldAccess again * added regenerator abstraction, fix aioobe while running through chunk stati * remove override for getChunkAt in freshnmsworld * don't use concurrent chunk gen if custom chunk generators do not support it * distinct between generator types * improve regen speed for overworlds * mix * Add message that regen might take a while * use a shared map for FastAreaLazy, cleanup imports * use custom concurrency levels for chunk stati and process accordingly * implement new regen in 1.15.2 and 1.16.1 as well Conflicts: worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java * woops * further abstraction, finalized regen impl * Formatting * Fix some typos, remove debug * replace wildcard imports * cleanup debug * braces * serr -> logger * move regen impls to seperate classes * fix world init for 1.16.1 * fix world init for 1.15.2 * fix world init for 1.15.2 #2 * use original world name for regeneration * Update Regen_v1_15_R2.java * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * improve documentation, use parallel task count for fawe settings * fix compile Co-authored-by: wea_ondara <wea_ondara@alpenblock.net> Co-authored-by: MattBDev <4009945+MattBDev@users.noreply.github.com> Co-authored-by: dordsor21 <dordsor21@gmail.com>
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default boolean regenerate(Region region, EditSession editSession) {
return regenerate(region, editSession, RegenOptions.builder().build());
}
/**
* Regenerate an area.
*
* @param region the region
* @param extent the {@link Extent}
* @return true if re-generation was successful
*/
default boolean regenerate(Region region, Extent extent) {
return regenerate(region, extent, RegenOptions.builder().build());
}
/**
* Regenerate an area.
*
* @param region the region
* @param extent the {@link Extent}
* @param options the regeneration options
* @return true if regeneration was successful
* @apiNote This must be overridden by new subclasses. See {@link NonAbstractForCompatibility}
* for details
*/
@NonAbstractForCompatibility(
delegateName = "regenerate",
delegateParams = { Region.class, EditSession.class }
)
default boolean regenerate(Region region, Extent extent, RegenOptions options) {
DeprecationUtil.checkDelegatingOverride(getClass());
if (extent instanceof EditSession) {
return regenerate(region, (EditSession) extent);
}
throw new UnsupportedOperationException("This World class ("
+ getClass().getName()
+ ") does not implement the general Extent variant of this method");
}
/**
* Generate a tree at the given position.
*
* @param type the tree type
* @param editSession the {@link EditSession}
* @param position the position
* @return true if generation was successful
* @throws MaxChangedBlocksException thrown if too many blocks were changed
*/
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boolean generateTree(TreeGenerator.TreeType type, EditSession editSession, BlockVector3 position) throws MaxChangedBlocksException;
/**
* Load the chunk at the given position if it isn't loaded.
*
* @param position the position
*/
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void checkLoadedChunk(BlockVector3 position);
/**
* Fix the given chunks after fast mode was used.
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*
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* <p>Fast mode makes calls to {@link #setBlock(BlockVector3, BlockStateHolder, boolean)}
* with {@code false} for the {@code notifyAndLight} parameter, which
* may causes lighting errors to accumulate. Use of this method, if
* it is implemented by the underlying world, corrects those lighting
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* errors and may trigger block change notifications.</p>
*
* @param chunks a list of chunk coordinates to fix
*/
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void fixAfterFastMode(Iterable<BlockVector2> chunks);
/**
* Relight the given chunks if possible.
*
* @param chunks a list of chunk coordinates to fix
*/
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void fixLighting(Iterable<BlockVector2> chunks);
/**
* Play the given effect.
*
* @param position the position
* @param type the effect type
* @param data the effect data
* @return true if the effect was played
*/
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boolean playEffect(Vector3 position, int type, int data);
/**
* Queue a block break effect.
*
* @param server the server
* @param position the position
* @param blockType the block type
* @param priority the priority
* @return true if the effect was played
*/
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boolean queueBlockBreakEffect(Platform server, BlockVector3 position, BlockType blockType, double priority);
/**
* Gets the weather type of the world.
*
* @return The weather
*/
WeatherType getWeather();
/**
* Gets the remaining weather duration.
*
* @return The weather duration
*/
long getRemainingWeatherDuration();
/**
* Sets the weather type of the world.
*
* @param weatherType The weather type
*/
void setWeather(WeatherType weatherType);
/**
* Sets the weather type of the world.
*
* @param weatherType The weather type
* @param duration The duration of the weather
*/
void setWeather(WeatherType weatherType, long duration);
/**
* Gets the spawn position of this world.
*
* @return The spawn position
*/
BlockVector3 getSpawnPosition();
@Override
boolean equals(Object other);
@Override
int hashCode();
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@Override
default boolean isWorld() {
return true;
}
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@Override
default String getId() {
return getName().replace(" ", "_").toLowerCase(Locale.ROOT);
}
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/**
* Refresh a specific chunk.
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* Note: only 0 is guaranteed to send all tiles / entities
* Note: Only 65535 is guaranteed to send all blocks
*/
void refreshChunk(final int chunkX, final int chunkZ);
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@Override
IChunkGet get(int x, int z);
/**
* Send a fake chunk to a player.
* @param player may be null to send to everyone
* @param packet the chunk packet
*/
void sendFakeChunk(@Nullable Player player, ChunkPacket packet);
@Override @Nullable
default BiomeType getBiome(BlockVector3 position) {
return null;
}
@Override
default boolean setBiome(int x, int y, int z, BiomeType biome) {
return false;
}
@Override
default boolean setBiome(BlockVector3 position, BiomeType biome) {
return false;
}
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void flush();
}