[Forge] Fixed switch() fall-through on handling of block interaction.

This commit is contained in:
sk89q 2014-06-26 17:07:37 -07:00
parent fc50831cc0
commit 92204ba623

View File

@ -146,6 +146,8 @@ public class ForgeWorldEdit {
if (we.handleArmSwing(player)) {
event.setCanceled(true);
}
break;
}
case RIGHT_CLICK_BLOCK: {
WorldVector pos = new WorldVector(LocalWorldAdapter.adapt(world), event.x, event.y, event.z);
@ -157,11 +159,15 @@ public class ForgeWorldEdit {
if (we.handleRightClick(player)) {
event.setCanceled(true);
}
break;
}
case RIGHT_CLICK_AIR: {
if (we.handleRightClick(player)) {
event.setCanceled(true);
}
break;
}
}
}