sk89q
2311964b82
Added RegionMaskFilter to filter a RegionFunction.
2014-03-27 20:47:25 -07:00
sk89q
2562a2f577
Added OperationHelper.completeBlindly().
2014-03-27 08:22:18 +01:00
sk89q
45c2868d4c
Added various visitors (BFS, Downward, Recursive, Region).
2014-03-27 08:22:18 +01:00
sk89q
a7300cf9ef
Aded BlockReplace, which replaces blocks with a pattern.
2014-03-27 08:22:18 +01:00
sk89q
79643790cc
Added BlockCount, which counts the number of blocks matching a mask.
2014-03-27 08:22:17 +01:00
sk89q
7c4a67d32b
FlatRegionApplicator -> FlatRegionVisitor.
2014-03-27 08:22:17 +01:00
sk89q
c5fdfa7a0d
Made GroundScatterFunction use a NoiseGenerator.
2014-03-01 16:52:36 -08:00
sk89q
d2e93dfe23
Added GardenPatchGenerator, GroundScatterFunction.
...
/pumpkins now uses the new classes.
2014-03-01 15:46:00 -08:00
sk89q
fb634ef95b
Delegate flora creation to new FloraGenerator.
...
Sadly, no biome-specific flowers because the biome API in WorldEdit apparently needs some improvement.
2014-03-01 14:37:08 -08:00
sk89q
0402faa839
Added GroundFindingFunction.shouldPassThrough().
2014-03-01 14:08:17 -08:00
sk89q
31060e1e0c
Moved FlatRegion cast code to FlatRegionApplicator's constructor.
2014-03-01 13:54:44 -08:00
sk89q
c87b1acbad
Added FlatRegionApplicator for FlatRegionFunctions.
2014-03-01 12:37:18 -08:00
sk89q
504c7a5ff1
Have upperY and lowerY on GroundFindingFunction be set via mutators.
2014-03-01 12:03:10 -08:00
sk89q
c9d93d12a1
Added FlatRegionFunction and GroundFindingFunction.
...
FlatRegionFunction takes apply(Vector2D) and GroundFindingFunction is an implementation of FlatRegionFunction that searches for the first ground block.
2014-03-01 02:51:50 -08:00