Commit Graph

106 Commits

Author SHA1 Message Date
f2e26b07ec Some region selection fixes
- CuboidSelection no longer deals with IncompleteRegionExceptions
- Fixed Polygonal2DSelection not passing its region to the selector
- Fixed Polygonal2DRegion not cloning the list it receives in its constructor
- Gave PolygonalRegionSelector a new constructor where it takes a list of points
2012-01-01 14:50:26 +01:00
3b87953da0 Add cuiVersion to LocalSession and set it via incoming CUI event
Refactor region selectors to handle legacy versions a bit better.
Because chat doesn't allow the section sign to be sent, I have to send non-color codes. Meh.
closes #158
2011-12-31 22:31:05 -08:00
754997ca73 Now sending an additional §4§5§3§4 color code for WECUI's handshake, so it knows that it has a version of WorldEdit with protocol version support 2011-12-27 22:20:06 -08:00
76fd63d64b Fixed a NPE in WorldEdit.getSafeFile() when extensions is null. 2011-12-26 16:28:51 -08:00
cc256aa246 Added license blocks to some files that were still missing them.
Copied from files from the same directory.
2011-12-26 00:57:26 +01:00
324a041e38 Split up some external .* imports. 2011-12-26 00:36:23 +01:00
4b47200f27 Fixed some warnings. 2011-12-26 00:06:50 +01:00
c8c0c69f6d Added support for dynamic command registration. 2011-12-24 22:34:53 -08:00
9aa8c5f674 Now that WorldEdit has YAML handling classes, YAMLConfiguration is separate from BukkitConfiguration. 2011-12-24 22:22:37 -08:00
4a95d03230 No longer using switch statement in WorldEditPlayerListener. <.< 2011-12-24 22:22:36 -08:00
050442fac3 Added a -l flag to /butcher, which spawns fake lightning on all killed entities. 2011-12-21 19:03:21 +01:00
370ddeb9ff Added support for console commands to WorldEditPlugin. 2011-12-15 15:45:34 +01:00
3bec3c169c Added BukkitCommandSender and WorldEditPlugin.wrapCommandSender. 2011-12-15 15:45:34 +01:00
6d4b4718db Added ServerInterface.getWorlds. 2011-12-15 15:45:33 +01:00
32bb810ce7 Changed all instances of new BukkitWorld to BukkitUtil.getLocalWorld, except for the one in that function. 2011-12-15 15:45:32 +01:00
1ce9d39f45 Removed fast lighting completely for the release. 2011-12-13 06:00:08 +01:00
914dd647b5 Changed EditSessionBlockDelegate.getHeight's return to match what Bukkit's worldheightheight methods return 2011-12-12 20:05:38 -08:00
98216e2762 Added support for non-128 worldheights 2011-12-13 04:50:53 +01:00
90b062a9d8 Fixed some warnings 2011-12-08 11:54:35 +01:00
c2460a6305 PlayerInteract listener should now respect cancelled status. 2011-12-06 15:03:34 -08:00
c21c380bba Added a -a flag to /butcher to kill animals. Its now disabled by default. 2011-12-06 07:10:15 +01:00
bc3a4377ec The /butcher command no longer kills NPCs, except when the -n flag is passed.
Also:
- Moved some code from BukkitWorld to LocalWorld.
- Replaced the "boolean killPets" argument by an "int flags" to provide extensibility
- Made the radius argument a double
- Basically rewrote the entire function
- Deprecated all old versions of killMobs
2011-12-06 06:50:11 +01:00
3ccb152350 Added support for line breaks to BukkitPlayer.print* 2011-12-05 10:33:13 +01:00
daf1dde701 Moved WEPIF to the com.sk89q.wepif package and made PermissionsResolverManager a singleton
Added OfflinePlayer permissions fetching methods to WEPIF
2011-12-04 17:42:46 -08:00
11245014c8 Added @Override annotations. 2011-11-29 20:17:50 +01:00
a4ccadacdc Added ServerInterface.schedule(delay, period, task). 2011-11-29 09:09:04 +01:00
cc0e39b493 Added particle and sound effects to the single super pickaxe. 2011-11-28 07:36:42 +01:00
36fbfa409f Added LocalWorld.playEffect and an implementation for Bukkit. 2011-11-28 07:13:19 +01:00
255e342353 Added enchantment support 2011-11-27 15:29:51 -08:00
c8180e641f Reverting part of a cleanup that made java cry for some obscure reason. 2011-11-25 06:34:10 +01:00
7e13b60a51 Cleanup 2011-11-23 04:48:40 +01:00
c6fee413dc Changed BukkitWorld.killMobs, so it compiles with the latest RB again.
Also increased forward compatibility as a side-effect.
2011-11-21 06:21:21 +01:00
19194ccb88 Made //butcher apply to enderdragons 2011-11-20 19:31:13 -05:00
1194f4448e Fixed the unused Polygonal2DSelection(List, int, int) constructor. 2011-11-19 15:09:28 +01:00
13f36757c2 Fixed compass teleporting twice on cliff edges 2011-11-16 16:54:05 +01:00
86dfa3dce8 Cleaned up WorldEditPlayerListener.onPlayerInteract. 2011-11-13 15:17:08 +01:00
ae3adae8a8 Disabled fast lighting until the issues are resolved. 2011-11-09 02:49:24 +01:00
3ed5841863 The block bag fetch/place mapping is now taken from BlockType.getBlockBagItem. 2011-11-04 16:56:53 +01:00
8e368ceef1 Employed a set of consistent rules for getDroppedBlock(type, data) and renamed it to getBlockBagItem. 2011-11-04 13:27:51 +01:00
ff39121fc8 Begun adding support for data/damage values to the blockbag. 2011-11-03 15:51:23 +01:00
4c05050d73 Improved /we version output for dev builds. 2011-11-02 17:23:45 +01:00
6b0f237a46 Removed extra fastLighting flag.
Fast lighting is now used when available.
2011-10-31 03:28:05 +01:00
699807665d Cleanup 2011-10-29 11:57:45 -04:00
0ba3da2641 Reverted to old manual lighting system that doesn't call notch's block lighting functions directly. 2011-10-29 05:27:17 +02:00
0ca66ce350 Moved check for fastLightingAvailable from BukkitWorld.fixAfterFastMode to fixLighting and adjusted the description for //generate. 2011-10-26 23:24:23 +02:00
7dfc2a34e5 Improved fast mode.
BukkitWorld's fast lighting mode now also does what the old fast mode did.
In addition, both fast lighting mode and the fallback resend all modified chunks when done.
This should prevent display issues.
2011-10-25 18:41:07 +02:00
a1fb1fd4e4 Using Notch's block lighting functions now.
Also removed some debug messages
2011-10-24 23:42:04 +02:00
a0461aeb2c BukkitWorld.fixLighting now also fixes block light. 2011-10-24 20:49:17 +02:00
4f7e1a6b31 Improved speed greatly by deferring lighting until after all blocks are in place.
This needs CraftBukkit to work.
2011-10-24 13:44:22 +02:00
e8dcee1acf Added LocalWorld.fixLighting(Set<BlockVector2D>)
This method redos lighting in the given chunks.
BukkitWorld's current implementation introduces some slight errors and doesn't redo torch light, but it's better than nothing.
2011-10-24 13:35:48 +02:00