Commit Graph

1024 Commits

Author SHA1 Message Date
zml2008
20a5899d38 Update for the SpoutAPI changes of the past 30 seconds 2012-09-02 14:45:57 -07:00
sk89q
0f8e622678 Changed WorldEdit to refresh session permissions each call to getSession(), rather than one time. Cleaned up imports/etc. courtesy of Eclipse. 2012-09-02 14:07:08 -07:00
aumgn
7fd5d1b61c Add /center commmand 2012-08-29 11:51:57 +02:00
aumgn
c759b9062c Add BlockMask which is able to filter by data 2012-08-29 11:51:45 +02:00
aumgn
21d603ce4e Add RandomMask (not sure if really useful) 2012-08-29 11:51:34 +02:00
aumgn
77bc49e057 Add convenient constructors in *RegionSelector classes 2012-08-27 20:14:05 +02:00
aumgn
1fef255d77 Clean up some io close() calls 2012-08-27 20:10:35 +02:00
aumgn
9637871969 Replace deprecated FallingSand by new FallingBlock 2012-08-27 13:35:10 +02:00
zml2008
853db26e2f Updated for SpoutAPI changes 2012-08-25 17:28:43 -07:00
sk89q
5a1148d954 Added aliases /asc /desc /j for navigation commands. 2012-08-24 20:00:14 -07:00
sk89q
3558d65b79 Added //re and //rep as aliases for //replace. 2012-08-24 19:44:46 -07:00
sk89q
9d5e75b9ec Fixed //gen not having min. arg count of 2. 2012-08-24 19:16:43 -07:00
sk89q
3b59798f37 Fixed chunk loading code not properly handling tile entity data. 2012-08-24 16:50:32 -07:00
sk89q
6a162a4269 Fixed foundation class Block not taking -1 as a valid data value (used for wildcard matching of the data value). 2012-08-24 16:10:18 -07:00
sk89q
cfa1400c26 Changed SchematicFormat to create only BaseBlocks rather than their subclasses, to prevent data loss. 2012-08-24 16:02:38 -07:00
sk89q
6be8c8b55c Fixed incorrect schematic handling code being used when AddBlocks is present. The old code did not properly handle the signed nature of the byte, nor did it properly shift and add the extra 4 bits in AddBlocks. 2012-08-24 13:40:26 -07:00
sk89q
18c793683b Fixed 4096/256 block ID restriction in BukkitWorld. 2012-08-24 13:38:26 -07:00
sk89q
39d451438f Changed EditSession.rawSetBlock() to call setBlock() on World. 2012-08-24 13:38:00 -07:00
sk89q
885b48c15e Updated Bukkit dependency to 1.3.1-R2.0, added backwards support for NBT access. 2012-08-24 06:43:24 -07:00
TomyLobo
186fbb98a2 Changed all references to BaseItem.getDamage to getData. 2012-08-24 13:39:52 +02:00
TomyLobo
07e270289e Removed @Deprecated from getBlockType/Data. 2012-08-24 13:39:43 +02:00
sk89q
48af65cac3 Updated foundation classes a bit and added raw access for NBT. This release marks experimental support for custom blocks, and nearly all future Minecraft blocks, and is also the beginning of the gradual transition to the new foundation classes as a replacement of the current BaseBlock, etc. classes. 2012-08-23 16:52:37 -07:00
sk89q
a2aae2c4da Added new foundation blocks (package not final) that will be used in place of LocalWorld, BaseBlock, etc. in the future. LocalWorld, BaseBlock, etc. will be changed to inherit these new classes, and eventually a full transition will be made. 2012-08-22 15:54:39 -07:00
TomyLobo
0bc9369cc8 Made /butcher print the radius it uses and added an "all" parameter. 2012-08-16 15:30:16 +02:00
TomyLobo
cacf2cabe2 Moved the spawn egg entry in ItemType further up. 2012-08-15 19:16:24 +02:00
snaxson
00e6a3aa65 Fix loading schematic files with block data values >127
Minecraft 1.3 introduces several blocks with data values
over 127, such as sandstone stairs (128).  Since byte
is signed, implicit conversion to short results in
negative block data values that cause later IndexOutOfBounds
exceptions.  This change explicitly masks off the extended
sign bits so the result is positive.
2012-08-15 13:25:24 +02:00
TomyLobo
5e4c809f66 Added ender chest to flip/rotate. 2012-08-14 01:32:35 +02:00
TomyLobo
bcf4204ffc Added tripwire hook to flip/rotate. 2012-08-14 01:30:45 +02:00
TomyLobo
df3062a68f Added cocoa plant to cycle/flip/rotate. 2012-08-14 01:20:50 +02:00
TomyLobo
3497d9e557 Added 1.3 stairs and wooden steps to cycle/flip/rotate. 2012-08-14 01:20:50 +02:00
TomyLobo
b07a084b8a Added cocoa plant to centralTopLimit. 2012-08-14 01:18:31 +02:00
TomyLobo
e8ea4e4ef1 Added 1.3 blocks to getBlockBagItem. 2012-08-14 00:35:24 +02:00
TomyLobo
082871f46d Added 1.3 blocks to isContainerBlock. 2012-08-13 23:59:37 +02:00
TomyLobo
c2d7ab5bff Added 1.3 blocks to isRedstoneBlock. 2012-08-13 23:57:53 +02:00
TomyLobo
0b0b39b025 Added 1.3 blocks to isRedstoneSource. 2012-08-13 23:57:12 +02:00
TomyLobo
7c4cf0494f Added 1.3 blocks to isNaturalTerrainBlock. 2012-08-13 23:56:20 +02:00
TomyLobo
22ed05576c Added 1.3 blocks to emitsLight. 2012-08-13 23:55:10 +02:00
TomyLobo
38a1d8fcc1 Added 1.3 blocks to isTranslucent. 2012-08-13 23:53:42 +02:00
TomyLobo
ad4213e1e3 Added leaves, piston extension, mobspawner, wooden/cobble stairs, chest and cactus to isTranslucent. 2012-08-13 23:52:47 +02:00
TomyLobo
ec4dbac165 Added 1.3 blocks to getAttachment. 2012-08-13 23:41:25 +02:00
TomyLobo
42a64f72a1 Added 1.3 blocks to shouldPlaceLast. 2012-08-13 23:28:36 +02:00
TomyLobo
d88691d450 Added 1.3 blocks to canPassThrough. 2012-08-13 23:26:28 +02:00
TomyLobo
69cf59565b Added 1.3 blocks to usesData. 2012-08-13 23:23:50 +02:00
TomyLobo
094909c7e1 Fixed for SpoutAPI changes. 2012-08-13 19:40:13 +02:00
TomyLobo
0e897778b0 Removed lily pad from canPassThrough. 2012-08-12 16:00:14 +02:00
TomyLobo
edcccfce5f Made findFreePosition and setOnGround respect half-blocks and such. 2012-08-12 16:00:14 +02:00
TomyLobo
aaa01eb608 meh 2012-08-12 16:00:13 +02:00
TomyLobo
b2e442e53d Added BlockType.centralTopLimit.
Returns the y offset a player falls to when falling onto the top of a block at xp+0.5/zp+0.5.
2012-08-12 15:56:47 +02:00
Ammar Askar
d40ef103ba Update for 1.3 blocks 2012-08-12 14:41:50 +02:00
TomyLobo
499e73751d Fixed some warnings. 2012-08-11 04:35:01 +02:00
zml2008
880db5954e Update WorldEditCUIMessage for Message being an interface 2012-08-08 14:12:06 -07:00
zml2008
853bc53e21 /me is an idiot and forgot that WECUI packets don't have the string length in them (string length == packet length) 2012-08-07 14:14:40 -07:00
zml2008
fe445a7ec9 Remove chat-based WECUI protocol. Everybody running a modern (1.2.5 or newer) WECUI should be fine.
This has a bonus of allowing us to stay far far away from that smelly PlayerChatEvent guy who's always late (or early, or both).
2012-08-04 20:24:17 -07:00
TomyLobo
5183726c39 Fixed some warnings. 2012-08-03 14:09:13 +02:00
zml2008
d0684c7582 Add initial implementation of WECUI handling via Packet250 for Spout
Update for latest Spout changes
2012-08-02 19:26:19 -07:00
Zhuowei Zhang
b81fec1776 Various Spout fixes:
switched to VanillaMaterials from MaterialRegistry
use the Minecraft ID instead of the Spout ID
use the block coordinates from a Point to fix blocks' coordinates being off by 1
added a very rudimentary implementation of the tree generator; only standard small trees are generated
fixed some variables' names
2012-07-29 21:51:54 -07:00
zml2008
30f9fb16ac Updated for SpoutAPI changes 2012-07-29 00:03:34 -07:00
TomyLobo
bb5f3477c2 //chunk no longer switches from //sel extend to //sel cuboid. 2012-07-28 14:50:01 +02:00
TomyLobo
afb9052cc9 ExtendingCuboidRegionSelector's ctor now requires a LocalWorld. 2012-07-28 14:49:30 +02:00
TomyLobo
29393a808b Updated for SpoutAPI changes. 2012-07-28 14:48:38 +02:00
TomyLobo
6c413289be Added [g]closest(x,y,z,index,count,stride) to the expression parser.
This function reads <count> x/y/z triplets from [g]megabuf, starting at <index> and advancing <stride> elements each time.
It then finds the element closest to the given coordinates.
2012-07-13 17:29:21 +02:00
TomyLobo
613f3884d4 Reorganized megabuf a bit. 2012-07-13 12:24:14 +02:00
TomyLobo
fd4e94220f Fixed a NullPointerException in ifs without an else.
The NPE occured if the condition was not optimizable to a constant.
2012-07-13 12:20:33 +02:00
zml2008
9f2f2fc6c9 Move block ids over even if there isn't an AddBlocks tag in schematics 2012-07-12 16:31:35 -07:00
sk89q
b6fd8af242 Disable fast mode usage for snapshot restore. 2012-07-10 00:23:32 -07:00
sk89q
97380f28de Fixed snapshots not properly loading .mcr files, made snapshots use fast mode. 2012-07-09 23:56:30 -07:00
zml2008
0d279e7706 Added initial support for AddBlocks (4096 ids) in schematics 2012-07-08 04:05:24 -07:00
zml2008
ca6ee43f9d Update for ChatStyle changes in SpoutAPI 2012-07-08 04:05:24 -07:00
sk89q
dc17c8d064 Increased polygonal region point limit to 50. 2012-06-30 17:21:26 -07:00
zml2008
fd1b15c5da Updated for SpoutAPI changes 2012-06-30 16:54:31 -07:00
TomyLobo
7bc66b8247 Removed unused imports. 2012-06-22 02:10:15 +02:00
TomyLobo
b2aeb2e1f1 Added upside-down stairs to //cycle. 2012-06-15 00:11:28 +02:00
zml2008
3104b73682 Fix WECUI not working for players when rejoining the server. Closes #196. 2012-06-14 10:49:38 -07:00
TomyLobo
16a90d1b70 Updated for SpoutAPI changes. 2012-06-11 03:30:04 +02:00
TomyLobo
5a9bddd252 Added flip and rotate code for upside-down stairs and steps. 2012-06-07 12:55:58 +02:00
TomyLobo
d32bb79549 Updated for latest SpoutAPI. 2012-06-07 12:18:57 +02:00
TomyLobo
06ed8ecf97 Made Vector implement Comparable<Vector> instead of Comparable<BlockVector>. Oops 2012-06-07 12:18:22 +02:00
TomyLobo
e69ad4d08f Made Vector Comparable. 2012-06-06 15:54:44 +02:00
zml2008
b32668057f Updated SpoutPlayerBlockBag for Vanilla breakage 2012-06-03 22:12:33 -07:00
TomyLobo
50b7ef02c7 Updated for latest SpoutAPI/Vanilla version. 2012-05-28 03:20:10 +02:00
TomyLobo
30515a65f5 Fixed 2 warnings. 2012-05-27 20:30:17 +02:00
zml2008
379189f224 Update for SpoutAPI scheduler and lighting changes 2012-05-26 11:34:26 -07:00
zml2008
b22921ffa6 Give a better error when a schematic being loaded doesn't exist
Only require the schemaitc format to be provided once more schematic formats are added
2012-05-26 11:06:31 -07:00
zml2008
7b0570f714 Correctly nullcheck biome types in //setbiome
Biome changing is no longer supported in SpoutAPI, will reimplement when I have time
2012-05-26 10:55:14 -07:00
TomyLobo
f910fe4e66 Added //generate -c, which offsets the input coordinates from the selection center. 2012-05-17 12:17:41 +02:00
zml2008
3c00535d2e Update for latest SpoutAPI 2012-05-10 18:28:26 -07:00
zml2008
15977e85a5 Add a -f flag to //schem l to make it ignore format checks 2012-04-28 10:30:21 -07:00
zml2008
92523a2564 Set the expiration time to the current time plus the expriation grace by default 2012-04-28 10:30:20 -07:00
aumgn
cd64ca459d Add config entries for polygonal region points limit 2012-04-23 11:39:09 +02:00
aumgn
d2a72579ae Fix typos in CuboidRegion minimum/maximumY methods 2012-04-22 08:29:49 +02:00
aumgn
ebbbc9f1a8 Clean up CylinderRegion center management & fix a minor issue with vertical contract 2012-04-22 08:29:45 +02:00
aumgn
d43e233a42 Slightly improve FlatRegion iteration 2012-04-16 08:48:24 +02:00
aumgn
a7b49ff793 Add minimum/maximumY to FlatRegion and fix a typo in Polygonal2DRegion 2012-04-16 08:45:53 +02:00
aumgn
6915244ab9 Add missing imports 2012-04-16 07:28:36 +02:00
zml2008
345cb5a690 Re-add painting spawning code (Still broken in Bukkit, need to look into
the issue more), have entity spawns use World.spawn instead of World.spawnCreature.
2012-04-15 18:33:28 -07:00
zml2008
af784c0ee2 Poke the Spout telporter so the correct packets are sent. Somebody should put together a better solution to this. 2012-04-15 18:33:28 -07:00
zml2008
7dafb50999 Added some permissions and improved //schem list output 2012-04-15 18:33:28 -07:00
TomyLobo
419e4a681d Fixed a warning. 2012-04-15 19:35:11 +02:00
aumgn
8c36047cbb Fix warnings 2012-04-10 13:12:24 +02:00
aumgn
e86dc2c90b Biome clean up & fixes
Change BiomeType to an interface.
Do not longer use invalid biomes of Bukkit Biome enum.
Add a common unknown biome type.
2012-04-10 13:09:47 +02:00
Jim Nordbø
2ed92dafad Added WECUI handshake option 2012-04-07 13:29:00 -07:00
zml2008
d81090c5d9 Updated for SpoutAPI changes 2012-04-07 10:34:22 -07:00
zml2008
43a54a7ee0 Show schematics where the format could not be detected.
Add permissions for //schem list and formats (worldedit.schematic.(list|formats)
and added .schematic. permissions for load and save.
Made //schem <list|formats> accessible via console and cleaned up a bit.
2012-04-07 10:34:21 -07:00
sk89q
6e24d981f6 Fixed WorldEdit.getBlock() not supporting custom blocks when they are returned by ServerInterface.resolveItem(). 2012-04-05 00:01:46 -07:00
aumgn
9a90702b2f Fix CombinedMask created with /(g)mask commands 2012-03-31 09:04:54 -07:00
aumgn
30ed049918 Implement InvertedMask & UnderOverlayMask as decorators 2012-03-31 09:04:54 -07:00
aumgn
eb14efd2df Add a dynamic region mask 2012-03-31 09:04:54 -07:00
aumgn
84c1492b3f Fix #region mask 2012-03-31 09:04:54 -07:00
aumgn
842c469285 Make regions Cloneable 2012-03-31 09:04:54 -07:00
zml2008
c580d6efc4 Aparrantly this isn't shaded into Bukkit 2012-03-30 09:17:43 -07:00
zml2008
15714dc78c Updated for SpoutAPI inventory changes 2012-03-30 09:17:21 -07:00
zml2008
c76f119fa4 Added basic entity handling with copy and paste.
Paintings do not currently respawn properly, entity pastes cannot be undone yet, and schematics do not yet store entities
@celticminstrel needs to fix painting spawning
2012-03-29 21:18:14 -07:00
zml2008
03f7d4ecfb Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with 2012-03-29 21:14:45 -07:00
zml2008
3bfb12c051 Cleaned up ContainerBlock inventory reading from NBT
Changed ListTag's List parameter to List<? extends Tag>
2012-03-29 21:14:45 -07:00
zml2008
33752eb058 Added a command to list schematics and the abilitiy to autodetect schematic format 2012-03-28 13:04:09 -07:00
zml2008
7812dd6a09 Added support for multiple schematic formats 2012-03-28 11:05:52 -07:00
zml2008
1bd8764090 Corrected flag checks for biome commands 2012-03-28 11:04:59 -07:00
zml2008
73dbbbac9a Make sure all WorldEdit files are in the plugins/WorldEdit folder 2012-03-28 11:03:59 -07:00
zml2008
a4895cbd5d Added initial support for plugin channels with WECUI 2012-03-28 11:01:44 -07:00
aumgn
bbda908093 Remove error-prone redundancy in Polygonal2D min/max management 2012-03-26 07:44:04 +02:00
zml2008
f3ab90f72b Updated for SpoutVanilla changes 2012-03-25 18:04:44 -07:00
zml2008
90fb512a45 Added planks and sandstone to the usesData list 2012-03-25 18:02:49 -07:00
zml2008
54eed713ab Update for recent SpoutAPI changes 2012-03-23 21:37:59 -07:00
zml2008
97c370549f Handle Bukkit versions without Chest#getBlockInventory() 2012-03-23 21:07:05 -07:00
TomyLobo
4208ba33d6 Updated for latest SpoutAPI and fixed some warnings. 2012-03-21 11:06:32 +01:00
TomyLobo
a74a0a40e2 We don't really need deprecated private methods :) 2012-03-21 10:58:14 +01:00
zml2008
34c366d852 Added a command to set biomes. Currently requires a relog for the changes to be visible clientside and is not preserved between chunk regenerations 2012-03-20 23:40:35 -07:00
zml2008
0702a0f0ac Improved Spout biome handling and add LocalWorld method for setting biome 2012-03-20 22:45:48 -07:00
aumgn
a8eeacccd4 Add biome support
Add a BiomeTypes interface
Add methods in ServerInterface to retrieve the implemented BiomeTypes
Add a getBiome method to LocalWorld and subclasses
Add /biomeinfo & /biomelist commands
Add a BiomeTypeMask
Closes #181
2012-03-20 18:09:48 -07:00
zml2008
0bd3b346fc Added support for features added to Spout (now depends on Vanilla) 2012-03-20 17:53:48 -07:00
zml2008
86011a0d0d Fixed handling of double chests and cleaned WorldEditListener up a bit 2012-03-20 17:53:15 -07:00
zml2008
79f2d68e60 Handle empty damage values in WorldEdit.getBlock(). Fixes #921 2012-03-20 17:30:57 -07:00
TomyLobo
cfb19eba9b Made //undo and //redo disregard global masks. 2012-03-20 18:21:38 +01:00
Wizjany
4e081b8028 Forgot to git add this file, thanks Moo0 2012-03-18 09:20:08 -04:00
Wizjany
f11e2ba6d6 Added Falling sand/gravel entities to /remove command 2012-03-18 00:00:04 -04:00
zml2008
b6d1146427 Added support for new tree types to TreeGenerator and make adding more tree types later easier 2012-03-17 15:28:49 -07:00
zml2008
7f7178957a Whitespace fixes, reactivated command adjustments 2012-03-17 15:21:23 -07:00
zml2008
d2968b1976 Updated SpoutRawCommandExecutor for changes in SpoutAPI and register command permissions with the Spout commands system 2012-03-17 15:14:58 -07:00
zml2008
ba1d2c751b Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees 2012-03-17 15:09:37 -07:00
TomyLobo
d3162f6695 Fixed for latest SpoutAPI. 2012-03-17 10:00:13 +01:00
aumgn
499f3ccda7 Add a -f (friendly) flag to butcher 2012-03-17 09:46:24 +01:00
aumgn
a23e9b857f Add FlatRegion interface and an associated iterator 2012-03-17 09:26:05 +01:00
Jadedwolf
b2eb2741eb Temporary solution to fix Golems being butchered. This includes Iron and snow golems. 2012-03-17 09:25:57 +01:00
aumgn
d82111a4fc Fix a NPE with brush using a global mask and no brush mask 2012-03-15 16:59:02 +01:00
TomyLobo
fcd792191a Fixed for latest SpoutAPI. 2012-03-15 10:34:30 +01:00
TomyLobo
4ad330a958 Fixed //shift not updating polygonal regions properly. 2012-03-15 09:05:47 +01:00
aumgn
857f721bb5 Add support for expand with reverse dir for Cylinder & Ellipsoid 2012-03-15 08:51:37 +01:00
aumgn
760f77e681 Make inset/outset use varargs contract/expand, so they can be used with cylinders and ellipses. 2012-03-15 08:31:40 +01:00
aumgn
8506bb437e Deprecate expand/contract(Vector) in favor of varargs versions
This keeps things simpler by not dealing with redundant implementations
for single change and multiple changes.
This also let regions handle related changes in a more efficient way
(for example recalculates region components only when needed).
2012-03-15 08:31:39 +01:00
aumgn
1359a7fada Implement contract/expand(Vector...) for Cylinder & Ellipsoid 2012-03-15 08:31:30 +01:00
aumgn
0346228310 Add positive() to Vector and Vector2D 2012-03-15 08:29:27 +01:00
TomyLobo
85cdd49593 In WorldGuard, teleport/spawn location yaw/pitch should now work. 2012-03-12 16:40:02 +01:00
TomyLobo
b8e9f6bb77 Updated to new SpoutAPI version. 2012-03-12 10:23:02 +01:00
TomyLobo
255b04e13d Added a Location class and conversion utilities.
This is required for the latest WorldGuard version
2012-03-12 10:23:02 +01:00
zml2008
4328be282c Register command permissions, integrate with the Bukkit help API
Help API support requires a fix in Bukkit to work fully
Allow annotation-free registering of commands with other plugins
2012-03-09 23:16:50 -08:00
Wizjany
956b3dd02f Added Iron Golems and Ocelots to MobType. 2012-03-09 19:06:38 -05:00
SpectralEdge
94619e3fe4 Added default radius setting for butcher and added permissions for killing pets, npcs, and non hostile animals. 2012-03-06 16:07:18 -08:00
Meaglin
8aabfb0c67 Implemented new Anvil saving format, fixed old chunk saving format.
- Added 'Chunk' Interface.
 - Moved old 'Chunk' to 'OldChunk' and replaced dynamic world height reference with '128.
 - Added 'AnvilChunk' implementing the new anvil chunk format.
 - Added temp fixes to FileMcRegionChunkStore.java, TrueZipMcRegionChunkStore.java and ZippedMcRegionChunkStore.java too allow them to read .mca files.
 - Added the new 'IntArrayTag' since the new heightmap tag wasn't recognized.
 - Moved 'getChildTag' to 'NBTUtils'.
2012-03-06 22:41:49 +01:00
zml2008
3e60761326 Reduce excess casting 2012-03-03 16:47:22 -08:00
zml2008
40aa6aca60 Use the correct Map<String, Tag> when writing enchantments 2012-03-03 16:47:22 -08:00
TomyLobo
4e91f4e988 No longer using deprecated stuff. 2012-03-02 19:57:32 +01:00
md-5
f265a93913 Bukkit puts out EXACTLY the same message, therefore we don't have to. 2012-03-02 20:57:59 +11:00
zml2008
c58276354e Fix duplicate WEPIF message 2012-03-01 21:32:33 -08:00
zml2008
373e4b90c9 Clean up some stray 128 values and update the defaults 2012-03-01 20:47:19 -08:00
zml2008
87e40141c6 Remove a bit of trailing whitespace 2012-03-01 20:33:04 -08:00
zml2008
742b6b61fa Check for null in ItemStacks 2012-03-01 20:33:03 -08:00
zml2008
a62cf3a059 Updated for new 1.2 blocks 2012-03-01 20:33:03 -08:00
Meaglin
4afd2944db Fix Dispensers, Furnaces and remove redundant casts. 2012-03-01 20:33:03 -08:00
Meaglin
31e645d500 Fix restoring enchantments from snapshots/schematics. 2012-03-01 20:33:02 -08:00
sk89q
da75d0cef4 Made tree planter tool try 10 times to make the tree before giving up. 2012-03-01 20:15:39 -08:00
TomyLobo
20315f10ef Fixed some warnings.
Bad zml, baaaaaad.
2012-02-20 14:33:09 +01:00
zml2008
22b4d0adfb Updated for SpoutAPI entity changes 2012-02-15 20:59:13 -08:00
zml2008
0b548b2bac Have BukkitWorld.simulateBlockMine use Bukkit's dropNaturally 2012-02-11 15:46:33 -08:00
zml2008
9f1cc0674d Fixed EditSession.makeCylinder's mimimum height check 2012-02-11 15:27:46 -08:00
zml2008
0525112293 Fixed /scriptname.js and no-double-slash settings not working 2012-02-11 14:02:03 -08:00
zml2008
1772d02d80 Made BlockBag use WorldVectors for add(Single)SourcePosition 2012-02-07 17:25:55 -08:00
zml2008
1f921779fa Fixed the replaceBlocks that takes a Pattern too. Closes #1083. 2012-02-07 17:14:14 -08:00
TomyLobo
ea4ee34810 Fixed north face not being set with non-singleblockpatterns. 2012-02-07 00:37:52 +01:00
sk89q
09f3364d9f Moved the block data check to LocalWorld, adding preliminary support for custom blocks.
All unknown blocks are now assumed to carry data, and so this will also future proof WorldEdit (for the immediate future). However, be aware that full custom block support requires carrying TileEntity data (and perhaps other data) and that is not yet supported.
2012-02-05 17:47:09 -08:00
zml2008
4bb5b56da8 Correctly check for null values in EditSession.replaceBlocks() 2012-02-05 16:26:19 -08:00
zml2008
2f2d3f8045 Lookup by id if the string passed to Block/ItemType.lookup() is an integer 2012-02-04 21:04:20 -08:00
zml2008
0bea058328 Fixed //replace. Closes #1069 2012-02-04 15:23:08 -08:00
zml2008
da6ccd1f98 Update for SpoutAPI exception changes 2012-02-02 17:31:06 -08:00
TomyLobo
aaac36b1cc Factored lookup code from BlockType and ItemType into a method in StringUtil. 2012-01-31 17:01:06 +01:00
TomyLobo
d2c64e9304 BaseBlock changes
- Changed up EditSession.replaceBlocks to make BaseBlock.inIterable unnecessary.
- Returned BaseBlock.inIterable to its old state and deprecated it.
- Renamed the old BaseBlock.equals to equalsFuzzy, changed the parameter type and took the casts and type checks out.
- Made a new BaseBlock.equals that is consistent with the rules java prescribes.
2012-01-31 16:57:40 +01:00
zml2008
ffa2824c4d Properly escape cuipattern 2012-01-29 16:22:04 -08:00
zml2008
71fc98ba1c Fix handling of empty strings passed to Block/ItemType 2012-01-24 19:27:17 -08:00
TomyLobo
a7c75285d9 Fixed for new SpoutAPI version. 2012-01-24 03:49:59 +01:00
zml2008
3d0c045cd4 Added bPermissions support 2012-01-22 21:26:53 -08:00
zml2008
9830d9d326 Revert "Using trove collections for most internal stuff, using array access in BlockType and ItemType"
This reverts commit 410ac65c6a.
This has been causing compatibility issues with Spout. I haven't been ble to reproduce, but until somebody figures out why, this gets to go
2012-01-22 19:04:56 -08:00
TomyLobo
ca817e4e11 Optimized BaseBlock.inIterable a bit. 2012-01-23 03:26:52 +01:00
TomyLobo
06e9a3b175 Removed Polygonal2DRegionIterator. 2012-01-23 02:00:24 +01:00
Ferreira Christopher
eee02565ca Fix NPE in CylinderRegion 2012-01-22 12:02:11 +01:00
Krzysztof Litka
8a23e4232b Updated to Spout API changes 2012-01-21 21:48:59 +01:00
TomyLobo
8aa65fd7f4 License block changes
Added some missing license blocks
Added "and contributors" to all copyright notices.
Added $Id$ to files that were still missing it.
Changed "All rights reserved" to GPLv3 on Injector.java.
2012-01-20 08:24:32 +01:00
zml2008
6134d2b868 Updated for slightly cleaner event handler syntax 2012-01-19 15:22:42 -08:00
zml2008
6d8be92e45 Update for spoutapi event changes 2012-01-18 08:55:25 -08:00
TomyLobo
4e4a5a02c9 Updated the remaining Listeners to the new event system. 2012-01-18 17:50:07 +01:00
zml2008
edc955c5b6 Updated for Bukkit's new events system 2012-01-18 08:06:20 -08:00
zml2008
ad9d85e50f This should either fix errors people have been having with Trove, or consistently break Spout
Probably the first
2012-01-17 19:50:57 -08:00
TomyLobo
947c37f85e Fixed a warning about an unused import. 2012-01-18 03:33:49 +01:00
zml2008
410ac65c6a Using trove collections for most internal stuff, using array access in BlockType and ItemType 2012-01-16 19:27:18 -08:00
zml2008
31bd786fdf Fix some piston operations where pistons have their state toggled mid-operation 2012-01-16 16:49:54 -08:00
zml2008
28d29d3927 Added the spawn egg from 1.1 2012-01-14 18:03:54 -08:00
zml2008
e719508698 Implemented inventory handling for SpoutAPI 2012-01-14 17:32:07 -08:00
zml2008
b4a170b265 Updated for SpoutAPI changes, again. 2012-01-14 16:56:36 -08:00
zml2008
7922c437bf Allow copying item stacks with damage of > Byte.MAX_VALUE. Closes #972 2012-01-08 21:31:57 -08:00
zml2008
68c821d8a6 Updated for new SpoutAPI command methods 2012-01-08 21:11:13 -08:00
zml2008
c0d13e9b7d Updated for package changes in SpoutAPI 2012-01-08 17:05:35 -08:00
zml2008
9c3634d93d Updated for SpoutAPI Material changes 2012-01-08 11:49:01 -08:00
TomyLobo
4890c1ef9c Optimized Vector[2D].containedWithin and Vector.equals slightly. 2012-01-08 16:30:43 +01:00
TomyLobo
99b0345ca6 Fixed a javadoc in Vector.java. 2012-01-08 16:30:43 +01:00
zml2008
750e525806 Added permissions support for SpoutPlayer 2012-01-07 22:15:32 -08:00
TomyLobo
e1428602af Fixed Vector.cross and optimized the Vector tests slightly. 2012-01-08 03:21:35 +01:00
TomyLobo
e810113ea0 Fixed some warnings and removed Bukkit/SpoutWorld.toLocation(pt) (replaced it by a call to the according Bukkit/SpoutUtil method) 2012-01-06 18:17:04 +01:00
TomyLobo
f4ba28268a Possibly fixed conflicts with other plugins since dynamic command registration was added. 2012-01-06 17:40:15 +01:00
zml2008
3510999d25 Fixed some spout compatibility issues. 2012-01-05 21:15:59 -08:00
zml2008
37da1fec40 Added initial SpoutAPI compatibility 2012-01-05 20:58:00 -08:00
TomyLobo
12dbcf6bbc Added Vector2D.isCollinearWith(Vector2D other).
Also added a test for it.
2012-01-05 22:13:21 +01:00
TomyLobo
450feb6630 Added Vector.isCollinearWith(Vector other).
Also added a test for it.
2012-01-05 21:27:17 +01:00
TomyLobo
ef3aeda0dc Added vararg expand and contract overload to Region and AbstractRegion. 2012-01-05 21:06:40 +01:00
TomyLobo
e4d3f70594 Vector changes.
- Clarified some javadocs
- Optimized toBlockPoint and made it return a BlockVector instead of a Vector.
- Changed some whitespace
2012-01-05 16:08:53 +01:00
TomyLobo
8c68cdf4a8 Fixed Vector[2D].transform2D not using the aboutX/Z arguments properly. 2012-01-05 15:57:54 +01:00
TomyLobo
a7530b7f89 Added Vector.getMidpoint 2012-01-05 15:35:06 +01:00
TomyLobo
555758288b Added BlockVector[2D].toBlockVector[2D] overrrides.
This returns the current object, for an instant speed boost :)
2012-01-05 15:32:53 +01:00
Yetanotherx
8a24fd9741 Add a cylindrical region selector.
- Supports shift
- Supports expand/contract on the y axis
- getArea is slightly inaccurate, but more accuracy would mean more CPU usage.
- Displays as a cuboid in legacy mode.
2012-01-03 23:35:29 +01:00
TomyLobo
0138cd7f1c EllipsoidRegion's constructor now takes radius, not offset radius. 2012-01-03 17:40:36 +01:00
TomyLobo
3a828c9759 Added Region.shift
- Provided a default implementation using expand+contract in AbstractRegion
- Overrid the implementation in the subtypes
2012-01-03 17:40:36 +01:00
TomyLobo
4d708a5003 Extracted an AbstractRegion class with some common functionality of all the region types. 2012-01-03 16:35:19 +01:00
TomyLobo
2cc0087524 Made Polygonal2DRegion(LocalWorld) invoke one of the other constructors. 2012-01-03 16:09:38 +01:00
TomyLobo
082a1995db Moved EllipsoidRegion's iterator into a separate class called RegionIterator. 2012-01-03 14:26:43 +01:00
TomyLobo
eafde8cc49 Added Vector2D.toVector(double y). 2012-01-03 14:26:43 +01:00
TomyLobo
7c71617dbf Renamed Polygonal2DRegion.getMin/MaxY to getMinimum/MaximumY. 2012-01-03 04:44:34 +01:00
Yetanotherx
b96ef7b620 Allow conversion from an old region to ellipsoid when using //sel. 2012-01-02 22:15:04 -05:00
TomyLobo
c099ae5eb5 Added floor, ceil and round to Vector and Vector2D. 2012-01-03 03:54:01 +01:00
TomyLobo
e598f8eaa0 Made the fields of Polygonal2DRegionSelector private. 2012-01-03 03:42:39 +01:00
TomyLobo
b05a72fea1 Made the fields in Polygonal2DRegion private. 2012-01-03 03:20:19 +01:00
TomyLobo
978d499282 Added various methods to Vector2D.
- Several overloads of add, subtract, multiply and divide
- length, lengthSq, distance, distanceSq, normalize, dot, containedWithin, containedWithinBlock and transform2D
- static methods getMinimum and getMaximum
2012-01-03 01:13:10 +01:00
TomyLobo
9ddbcf0395 Improved Vector.getMinimum and Vector.getMaximum. 2012-01-03 01:13:09 +01:00
TomyLobo
6bbf167cb4 Moved Vector.dot further up in the file and added Vector.cross. 2012-01-03 01:06:15 +01:00
TomyLobo
4500f93a1b Fixed Vector.containedWithinBlock(min, max) and Vector2D.equals(Vector2D) 2012-01-03 00:58:00 +01:00
TomyLobo
f11415f451 Added Vector.toVector2D and Vector2D.toVector. 2012-01-03 00:41:25 +01:00
TomyLobo
f2e26b07ec Some region selection fixes
- CuboidSelection no longer deals with IncompleteRegionExceptions
- Fixed Polygonal2DSelection not passing its region to the selector
- Fixed Polygonal2DRegion not cloning the list it receives in its constructor
- Gave PolygonalRegionSelector a new constructor where it takes a list of points
2012-01-01 14:50:26 +01:00
Yetanotherx
3b87953da0 Add cuiVersion to LocalSession and set it via incoming CUI event
Refactor region selectors to handle legacy versions a bit better.
Because chat doesn't allow the section sign to be sent, I have to send non-color codes. Meh.
closes #158
2011-12-31 22:31:05 -08:00
TomyLobo
616f9a2360 Added support for ellipsoid and sphere selections.
//sel ellipsoid, //sel sphere.
2011-12-30 12:02:15 +01:00
TomyLobo
45655e1189 Added a legacy type id system to CUI.
Selection types can send fallback typeids and information now, for older WECUI versions to use.
2011-12-30 12:02:15 +01:00
zml2008
76f1ea9cf2 Added a gravity brush. 2011-12-28 02:04:27 -08:00
zml2008
754997ca73 Now sending an additional §4§5§3§4 color code for WECUI's handshake, so it knows that it has a version of WorldEdit with protocol version support 2011-12-27 22:20:06 -08:00
TomyLobo
48f529bc7a Added Vector.lengthSq() 2011-12-27 23:25:37 +01:00
zml2008
0960ce46e2 Updated the min protocol version so people don't get warnings every time they join servers. 2011-12-27 14:23:16 -08:00
zml2008
70207f1370 Added //desel or //deselect as aliases for //sel 2011-12-27 14:21:18 -08:00
zml2008
8cdfd65218 Added WECUI protocol version support. Eventually, this will disable WECUI until the user updates, but not yet. 2011-12-27 14:03:06 -08:00
Rusty Burchfield
72b2c90c19 Improve zip file recognition.
Look for world/level.dat because some zip file generators do not include
entries for directories by themselves.
2011-12-27 13:29:50 -08:00
zml2008
70205bfd11 Removed string.isEmpty() method calls 2011-12-27 13:21:55 -08:00
TomyLobo
370ca96a44 Fixed //sel selection clearing not being dispatched to CUI. 2011-12-27 12:23:09 +01:00
TomyLobo
7d503fdc5c //sel poly now keeps the previous selection, converting its outline into a polygon if necessary.
This loses some blocks, if anyone cares
2011-12-27 12:07:11 +01:00
zml2008
76fd63d64b Fixed a NPE in WorldEdit.getSafeFile() when extensions is null. 2011-12-26 16:28:51 -08:00
TomyLobo
cc256aa246 Added license blocks to some files that were still missing them.
Copied from files from the same directory.
2011-12-26 00:57:26 +01:00
TomyLobo
324a041e38 Split up some external .* imports. 2011-12-26 00:36:23 +01:00
TomyLobo
4b47200f27 Fixed some warnings. 2011-12-26 00:06:50 +01:00
TomyLobo
376d3c8727 Added "and contributors" to all Copyright statements on the com.sk89q.worldedit.expression package. 2011-12-25 23:27:19 +01:00
zml2008
d804144c27 Removed command plugin.ymling from DocumentationPrinter 2011-12-24 22:38:51 -08:00
zml2008
c8c0c69f6d Added support for dynamic command registration. 2011-12-24 22:34:53 -08:00
zml2008
9aa8c5f674 Now that WorldEdit has YAML handling classes, YAMLConfiguration is separate from BukkitConfiguration. 2011-12-24 22:22:37 -08:00
zml2008
4a95d03230 No longer using switch statement in WorldEditPlayerListener. <.< 2011-12-24 22:22:36 -08:00
TomyLobo
479253821e Fixed //help and /we help after zml2008 broke it :) 2011-12-22 11:38:12 +01:00
TomyLobo
050442fac3 Added a -l flag to /butcher, which spawns fake lightning on all killed entities. 2011-12-21 19:03:21 +01:00
TomyLobo
09a92fa76c Added a block/pattern parameter to //hollow.
Also made a few variables final and optimized the thickness algo a bit.
2011-12-20 12:53:26 +01:00
TomyLobo
633f6643a5 Added a thickness parameter to //hollow. 2011-12-19 11:58:38 +01:00
TomyLobo
936aff06b2 Fixed //stack -s (again). 2011-12-18 22:46:09 +01:00
TomyLobo
4b3564a9ac Fixed a warning. 2011-12-18 09:31:47 +01:00
zml2008
4dc3c035c1 Updated to use simplified method signature for commands. Also improved SimpleInjector. 2011-12-17 23:45:12 -08:00
TomyLobo
a4d82be697 Made /butcher, /searchitem and /worldedit work on the console and added /we help as an alias for //help. 2011-12-15 15:46:32 +01:00
TomyLobo
370ddeb9ff Added support for console commands to WorldEditPlugin. 2011-12-15 15:45:34 +01:00
TomyLobo
3bec3c169c Added BukkitCommandSender and WorldEditPlugin.wrapCommandSender. 2011-12-15 15:45:34 +01:00
TomyLobo
6d4b4718db Added ServerInterface.getWorlds. 2011-12-15 15:45:33 +01:00
TomyLobo
32bb810ce7 Changed all instances of new BukkitWorld to BukkitUtil.getLocalWorld, except for the one in that function. 2011-12-15 15:45:32 +01:00
TomyLobo
88dd420d1f Removed LocalCommandSender again. Didn't lead to anything. 2011-12-15 11:30:10 +01:00
TomyLobo
af6455ea6b Made //help sort // commands ignoring prefixed slashes. 2011-12-15 06:28:09 +01:00
TomyLobo
caeab76abb Fixed a NullPointerException in conjunction with CraftBook.
Thanks FearThe1337.
2011-12-14 10:51:02 +01:00
TomyLobo
05404b005d Added a //help command. 2011-12-13 09:43:39 +01:00
TomyLobo
1ce9d39f45 Removed fast lighting completely for the release. 2011-12-13 06:00:08 +01:00
zml2008
914dd647b5 Changed EditSessionBlockDelegate.getHeight's return to match what Bukkit's worldheightheight methods return 2011-12-12 20:05:38 -08:00
zml2008
98216e2762 Added support for non-128 worldheights 2011-12-13 04:50:53 +01:00
TomyLobo
87940c9eae Added an asPlayer method to LocalCommandSender, which casts the object to LocalPlayer if possible and throws an exception otherwise. 2011-12-13 04:13:48 +01:00
TomyLobo
3960726d7a Installed a LocalCommandSender class atop LocalPlayer in the hierarchy and moved the relevant methods there.
Also changed equals to work on LocalCommandSender instead of LocalPlayer.
2011-12-13 03:43:02 +01:00
TomyLobo
f5c6678da6 Added an extending cuboid selector.
It can be used with //sel extend.
Also made //sel carry over some information about the selection into the new selection mode.
Also cleaned up the source of the RegionSelectors and the //sel command a bit.
2011-12-12 05:27:33 +01:00
TomyLobo
3dabcdacd1 Made /green break on liquids. 2011-12-10 12:16:57 +01:00
TomyLobo
2e1087a49a Added a //hollow command, which hollows out the object contained in the selection. 2011-12-08 11:54:49 +01:00
TomyLobo
90b062a9d8 Fixed some warnings 2011-12-08 11:54:35 +01:00
zml2008
d0367bfd5c Small cleanup of chunk reading 2011-12-06 15:07:10 -08:00
zml2008
c2460a6305 PlayerInteract listener should now respect cancelled status. 2011-12-06 15:03:34 -08:00
TomyLobo
d69863db59 Fixed unimportant typos. 2011-12-06 13:59:41 +01:00
TomyLobo
c21c380bba Added a -a flag to /butcher to kill animals. Its now disabled by default. 2011-12-06 07:10:15 +01:00
TomyLobo
bc3a4377ec The /butcher command no longer kills NPCs, except when the -n flag is passed.
Also:
- Moved some code from BukkitWorld to LocalWorld.
- Replaced the "boolean killPets" argument by an "int flags" to provide extensibility
- Made the radius argument a double
- Basically rewrote the entire function
- Deprecated all old versions of killMobs
2011-12-06 06:50:11 +01:00
TomyLobo
4c9e0a629f Added help text for most commands that take flags.
//generate, //regen, //deform, //[h]cyl, //[h]sphere, //chunk, //outset, //inset, //stack, //move, //smooth, //paste, //flip, /search //distr /butcher, //brush sphere/cyl/clipboard/smooth
Only //replace and /replacenear are still missing.
2011-12-06 06:50:10 +01:00
TomyLobo
258bdc11b0 Fixed //stack -s only shifting by 1 block, regardless of the selection size. 2011-12-05 23:23:52 +01:00
TomyLobo
a5a761a126 Added Vector.dot(Vector). 2011-12-05 23:23:51 +01:00
TomyLobo
274ecaadf2 Changed a usage string. 2011-12-05 23:23:51 +01:00
TomyLobo
3ccb152350 Added support for line breaks to BukkitPlayer.print* 2011-12-05 10:33:13 +01:00
TomyLobo
259003d030 Corrected a command description. 2011-12-05 08:56:49 +01:00
TomyLobo
09589e2a79 Fixed switch treating continue like break. 2011-12-05 03:23:22 +01:00
zml2008
daf1dde701 Moved WEPIF to the com.sk89q.wepif package and made PermissionsResolverManager a singleton
Added OfflinePlayer permissions fetching methods to WEPIF
2011-12-04 17:42:46 -08:00
TomyLobo
04a08e7e0c Improved Switch's optimizer. 2011-12-04 21:00:03 +01:00
TomyLobo
d55376e8a6 Added an optimizer and license/element comments for Switch. 2011-12-04 20:26:14 +01:00
TomyLobo
7a429e9932 Made Node.getPosition final and fixed some whitespace in LocalWorld. 2011-12-04 20:06:23 +01:00
TomyLobo
a8e64fd8bc Added switch/case to the expression parser.
Also added a test case.
2011-12-04 09:25:56 +01:00
TomyLobo
61b2ea4007 Added "switch" and "case" to the list of keywords so they can't be used as variable names. 2011-12-04 06:40:09 +01:00
TomyLobo
4753574bae Basically rewrote the tree remover tool to use breadth-first search to get rid of deep recursions.
Also changed a message to be more precise.
2011-12-03 02:11:10 +01:00
TomyLobo
771d068826 Reduced indentation on a piece of code. 2011-12-01 20:20:49 +01:00
TomyLobo
af9e2da6d3 Simplified the statement parser, fixed a few quirks and adjusted a test case. 2011-11-30 09:18:53 +01:00
TomyLobo
9cdac001e3 Added a megabuf function to the expression parser, which works like gmegabuf, except that there is one buffer per Expression instance. 2011-11-30 05:27:11 +01:00
TomyLobo
c6518a9243 Added a way to retrieve the current expression instance. 2011-11-30 05:20:16 +01:00
TomyLobo
662e597f1a Moved temporary variable creation from Parser to Expression. 2011-11-30 04:45:48 +01:00
sk89q
11245014c8 Added @Override annotations. 2011-11-29 20:17:50 +01:00
TomyLobo
36e4b99ade Added particle effects to area and recursive pickaxe. 2011-11-29 09:15:41 +01:00
TomyLobo
6be514cdf9 Added LocalWorld.queueBlockBreakEffect. 2011-11-29 09:15:29 +01:00
TomyLobo
a4ccadacdc Added ServerInterface.schedule(delay, period, task). 2011-11-29 09:09:04 +01:00
TomyLobo
cc0e39b493 Added particle and sound effects to the single super pickaxe. 2011-11-28 07:36:42 +01:00
TomyLobo
36fbfa409f Added LocalWorld.playEffect and an implementation for Bukkit. 2011-11-28 07:13:19 +01:00
TomyLobo
a6f0a48f84 Added a swap function to the expression parser. 2011-11-28 00:30:52 +01:00
zml2008
255e342353 Added enchantment support 2011-11-27 15:29:51 -08:00
zml2008
51dd7a0c9c Improved handling of valid blocks not in BlockType and added dragon egg to BlockType 2011-11-27 15:29:26 -08:00
TomyLobo
5d59dd764e Changed getSafe*File to accept varargs instead of arrays. 2011-11-27 05:29:49 +01:00
TomyLobo
c8180e641f Reverting part of a cleanup that made java cry for some obscure reason. 2011-11-25 06:34:10 +01:00
TomyLobo
6aec096709 Fixed a comment. 2011-11-24 21:20:44 +01:00
TomyLobo
77bd86a203 Whitespace police 2011-11-24 21:07:14 +01:00
TomyLobo
c1e151ac19 Improved the expression parser's optimizer.
Added optimizers for Conditional, For, SimpleFor and While.
Improved the Sequence optimizer.
Removed the optimizer TODOs from Break and Return.
2011-11-24 21:00:09 +01:00
TomyLobo
05b427316d Changed signature of the optimize() method to return an RValue. 2011-11-24 20:50:07 +01:00
TomyLobo
7cbb7da80b Added the ternary operator. 2011-11-24 20:04:42 +01:00
TomyLobo
9456c9e58f Expression parser improvements
- Fixed calling nullary functions.
- Improved error reporting for missing functions
- Added random() and randint(max)
- Improved Sequence.optimize() to eliminate statements with no effect
- Adjusted a comment
2011-11-24 11:05:41 +01:00
TomyLobo
adf326e2bf Renamed some variables and adjusted some comments in ArbitraryShape. 2011-11-24 11:01:24 +01:00
TomyLobo
d69b04caf5 Added some element comments to ArbitraryShape. 2011-11-24 04:06:14 +01:00
TomyLobo
dfb729d5f1 Added license blocks and element comments to all expression parser classes.
Also updated some terminology
2011-11-24 03:55:06 +01:00
TomyLobo
71287299b5 Added a simple for loop to the expression parser.
Syntax: for (counter = first, last) { body }
Also added a test case.
2011-11-24 02:35:19 +01:00
TomyLobo
7e13b60a51 Cleanup 2011-11-23 04:48:40 +01:00
TomyLobo
1a57f6e95d Added return, break and continue. 2011-11-22 18:51:19 +01:00
TomyLobo
efc2209c0f Prevented overwriting built-in constants. 2011-11-22 17:47:44 +01:00
TomyLobo
5ef9df7feb Made it possible to leave parts of a for statement empty. 2011-11-22 16:56:41 +01:00
TomyLobo
e6e31d0b93 Moved some code around 2011-11-22 16:35:56 +01:00
TomyLobo
effbf9f79c Added for loops to the expression parser, java style.
Also:
- Added a test case for for
- Fixed Identifiable.id() for the runtime Nodes and added missing elements to the list in Identifiable.java.
- Factored keyword and character consumption into a common function.
2011-11-22 16:08:15 +01:00
TomyLobo
f217be0bdf Added while loops to the expression parser.
Also added a test case.
Iterations are currently limited to 256 maximum.
2011-11-22 06:16:23 +01:00
TomyLobo
aa43975e34 Added support for if/else to the expression parser. Basically same syntax as Java.
Also added a test case.
2011-11-22 05:12:32 +01:00
TomyLobo
5071885d10 Expression parser: Extended the index range of the megabuf function and renamed it to gmegabuf 2011-11-22 02:33:01 +01:00
TomyLobo
c6fee413dc Changed BukkitWorld.killMobs, so it compiles with the latest RB again.
Also increased forward compatibility as a side-effect.
2011-11-21 06:21:21 +01:00
Wizjany
19194ccb88 Made //butcher apply to enderdragons 2011-11-20 19:31:13 -05:00
TomyLobo
0c9c213e4e Added support for assignable function results.
Also:
- Added megabuf(index) as a first, temporary example
- Introduced a new Node class at the top of the hierarchy for the runtime.
- RValue and LValue are now interfaces
- Narrowed down some exception declarations
- Optimized the optimizer for functions
2011-11-20 17:41:38 +01:00
TomyLobo
7812d8f5f8 Cleanup and refactorings 2011-11-20 06:02:54 +01:00
TomyLobo
feee529095 Improved error reporting for number format errors. 2011-11-20 05:31:18 +01:00
TomyLobo
cf30a63018 Further cleanup of input handlers.
Slight deviation from previous behaviour:
Wand and navigation wand can no longer be used as ordinary tool binds.
However, these are already blocked elsewhere anyway, so it is unimportant.
2011-11-20 02:00:12 +01:00
TomyLobo
71d302c893 Removed fix for issue #376, since the problem appears to have been fixed on the CraftBukkit side now.
Also cleaned up the input handlers a bit.
2011-11-20 01:45:25 +01:00
TomyLobo
1194f4448e Fixed the unused Polygonal2DSelection(List, int, int) constructor. 2011-11-19 15:09:28 +01:00
TomyLobo
13f36757c2 Fixed compass teleporting twice on cliff edges 2011-11-16 16:54:05 +01:00
TomyLobo
86dfa3dce8 Cleaned up WorldEditPlayerListener.onPlayerInteract. 2011-11-13 15:17:08 +01:00
TomyLobo
a3946dc8c4 Typo fix.
Thanks, Moo0
2011-11-13 15:00:41 +01:00
zml2008
256897f473 Added seperate permissions for jumpto/thru commands and tools 2011-11-11 15:39:42 -08:00
TomyLobo
ae3adae8a8 Disabled fast lighting until the issues are resolved. 2011-11-09 02:49:24 +01:00
TomyLobo
04b7f40f46 Renamed some local variables in WorldEdit.getblock.
Also added a note about a potential concurrency problem i stumbled upon.
2011-11-05 18:09:50 +01:00
TomyLobo
af1c600fc9 Non-leaf blocks should no longer show up as leaves in the inventory when using block bags. 2011-11-05 17:58:51 +01:00
TomyLobo
e72f84f08f Leaves can now be stored in a block bag. 2011-11-04 19:39:05 +01:00
TomyLobo
3ed5841863 The block bag fetch/place mapping is now taken from BlockType.getBlockBagItem. 2011-11-04 16:56:53 +01:00
TomyLobo
7beac92232 Added a deprecated delegate for storeDroppedBlock. 2011-11-04 16:39:56 +01:00
TomyLobo
2d0880e38d Piston extension and moving piece now put nothing into the blockbag. 2011-11-04 13:53:21 +01:00
TomyLobo
8e368ceef1 Employed a set of consistent rules for getDroppedBlock(type, data) and renamed it to getBlockBagItem. 2011-11-04 13:27:51 +01:00
TomyLobo
d9b8285a35 Made ItemType.usesDamageValue a bit more sane. 2011-11-03 18:34:20 +01:00
TomyLobo
ff39121fc8 Begun adding support for data/damage values to the blockbag. 2011-11-03 15:51:23 +01:00
TomyLobo
429bfe9faa Added BlockType.getDroppedBlock(int type, int data)
It currently still ignores the data value, but there's a framework in place to add data values.
2011-11-03 15:51:22 +01:00
zml2008
04803de8b1 Fixed some NPE's for block types not in BlockType. 2011-11-02 22:51:48 -07:00
TomyLobo
4c05050d73 Improved /we version output for dev builds. 2011-11-02 17:23:45 +01:00
TomyLobo
a51bc28756 Added true and false constants to the expression parser. 2011-11-02 15:29:55 +01:00
TomyLobo
c2cd587a9b Added support for functions that take LValues and added rotate(x&,y&,angle) 2011-11-02 03:41:35 +01:00
TomyLobo
ff03d03fd7 Cleanup 2011-11-02 03:41:22 +01:00
TomyLobo
187896c5ed Made //deform round the results before lookup and fixed some potential issues. 2011-11-02 03:39:02 +01:00
TomyLobo
2edf3559d8 EditSession: Split off a queueFinal, which contains only blocks that can be attached to other attached blocks.
This a speed improvement, since the recursive attachment checker turned out to be quite slow.
2011-11-01 21:58:50 +01:00
TomyLobo
2ee36f7484 //generate and //deform no longer behave oddly with selections that are only one block thick in either direction. 2011-11-01 16:32:56 +01:00
TomyLobo
4f1196ce2d Added a //deform command, which deforms a region given an expression that operates on the x/y/z variables. 2011-11-01 15:27:13 +01:00
TomyLobo
a5e5880064 Moved shape generation to EditSession.
Also refactored it to get rid of the 3 different anonymous classes.
2011-11-01 15:27:12 +01:00
TomyLobo
c5c68f481b Moved all command-implementing methods to the bottom of the file. 2011-11-01 14:54:32 +01:00
TomyLobo
478d6f6e54 Added support for type/data to //generate. 2011-11-01 14:31:33 +01:00
TomyLobo
8a83f7f70e Added support for custom materials to ArbitraryShape and adjusted //generate accordingly. 2011-11-01 14:28:03 +01:00
TomyLobo
02a70cca4a Added Pattern.next(int, int, int).
This method can be used to avoid creating short-lived vectors in tight loops.
2011-11-01 14:25:41 +01:00
TomyLobo
6b0f237a46 Removed extra fastLighting flag.
Fast lighting is now used when available.
2011-10-31 03:28:05 +01:00
TomyLobo
d3822ee345 Fixed postfix operator evaluation order. 2011-10-31 00:42:57 +01:00
TomyLobo
8e0539adf1 Parser improvements
- After a closing brace or a semicolon, a new expression starts. This fixes "{}-1" and ";-1" returning an error.
- Empty statements and empty block statements are now fully supported
- Renamed PrefixOperator to UnaryOperator
- Added postincrement(x++), postdecrement(x--) and factorial(x!) operators
2011-10-30 06:04:49 +01:00
TomyLobo
77d1317964 Added support for temporary variables 2011-10-29 21:07:31 +02:00
Wizjany
2719308ada Made //fast display a different message if the argument matches the current mode 2011-10-29 13:32:51 -04:00
Wizjany
2b9f0be8df Updated to 1.9 2011-10-29 13:32:51 -04:00
Wizjany
699807665d Cleanup 2011-10-29 11:57:45 -04:00
TomyLobo
8797d8ac3c Added element comments to all classes of the expression parser.
Also fixed some id() implementations.
2011-10-29 17:24:11 +02:00
TomyLobo
e70446e82e Renamed RValue.invoke() to getValue. 2011-10-29 16:03:55 +02:00
TomyLobo
93f073f264 Renamed Assignable to LValue and Invokable to RValue 2011-10-29 16:01:55 +02:00
TomyLobo
0ba3da2641 Reverted to old manual lighting system that doesn't call notch's block lighting functions directly. 2011-10-29 05:27:17 +02:00
TomyLobo
8ce3f4d77a Moved some code around in ParserProcessors.java 2011-10-29 04:20:13 +02:00
TomyLobo
f28401aecc Moved the sub-processors into a new class, ParserProcessors. 2011-10-28 20:34:48 +02:00
TomyLobo
58be9d9be4 Added support for stretched cylinders and brought their profile in line with that of the central layer of a sphere of the same x/z radius. 2011-10-28 20:34:08 +02:00
TomyLobo
318e81886c Removed -q flag from //[h]sphere and the code to back it.
The speed difference between the "flexible" and the "quick" variant is so minor that it doesn't justify the aditional code complexity.
2011-10-28 15:10:14 +02:00
TomyLobo
d9b86025d3 Parser refactorings
- Made all sub-processors static
- Made statement (combined) assignment parsing right-associative
- Added a stub for the ternary operator
- Fixed position value on Sequences
2011-10-28 00:37:18 +02:00
TomyLobo
f6f08da620 Cleanup 2011-10-27 19:29:02 +02:00
TomyLobo
ee79abff67 The expression parser can now parse more than a simple expression
- Added sequencing (; and {}).
- Added =, +=, -=, *=, /=, %=, ^= to the expression parser. (left-associative for now, will change later)
- Added pre-increment(++) and pre-decrement(--) operators.
- Adjusted/added tests.
2011-10-27 19:16:46 +02:00
TomyLobo
9c070c323f Added ternary versions of min and max. 2011-10-27 19:06:27 +02:00
TomyLobo
ef5fba0f05 Improved accuracy of Function.getPosition() after optimization. 2011-10-27 19:06:26 +02:00
TomyLobo
0ca66ce350 Moved check for fastLightingAvailable from BukkitWorld.fixAfterFastMode to fixLighting and adjusted the description for //generate. 2011-10-26 23:24:23 +02:00
Wizjany
dbc3053195 Fixed & updated BlockType.usesDamageValue 2011-10-26 16:50:46 -04:00
TomyLobo
906b6dd832 Forgot to save... 2011-10-25 23:26:25 +02:00
TomyLobo
9fa5c4030b Added a //g[en[erate]] command, which generates a shape according to a mathematical formula.
(result > 0) = true = inside
(result <= 0) = false = outside.
2011-10-25 18:46:14 +02:00
TomyLobo
d4c2832437 Added an ArbitraryShape class which can be used to generate hollow and solid shapes based on an in/out condition. 2011-10-25 18:46:12 +02:00
TomyLobo
c2191f4fc7 Generalized the Lexer a bit more and renamed a function in the parser. 2011-10-25 18:45:52 +02:00
TomyLobo
7dfc2a34e5 Improved fast mode.
BukkitWorld's fast lighting mode now also does what the old fast mode did.
In addition, both fast lighting mode and the fallback resend all modified chunks when done.
This should prevent display issues.
2011-10-25 18:41:07 +02:00
TomyLobo
3ed867ed53 Added left, right, back and forward directions to all directional commands. 2011-10-25 01:07:08 +02:00
TomyLobo
2d654b59c5 Reduced code duplication in the WorldEdit.get*Direction methods. 2011-10-25 01:06:18 +02:00
TomyLobo
3962e6c9d8 Added LocalPlayer.getCardinalDirection(int yawOffset) 2011-10-25 01:02:50 +02:00
TomyLobo
a1fb1fd4e4 Using Notch's block lighting functions now.
Also removed some debug messages
2011-10-24 23:42:04 +02:00
TomyLobo
a0461aeb2c BukkitWorld.fixLighting now also fixes block light. 2011-10-24 20:49:17 +02:00
TomyLobo
b31d77536a Added some new functions to BlockType.
- emitsLight which returns whether the given block type emits light
- isTranslucent, which returns whether the block lets any light pass
2011-10-24 20:49:17 +02:00
TomyLobo
4f7e1a6b31 Improved speed greatly by deferring lighting until after all blocks are in place.
This needs CraftBukkit to work.
2011-10-24 13:44:22 +02:00
TomyLobo
e8dcee1acf Added LocalWorld.fixLighting(Set<BlockVector2D>)
This method redos lighting in the given chunks.
BukkitWorld's current implementation introduces some slight errors and doesn't redo torch light, but it's better than nothing.
2011-10-24 13:35:48 +02:00
TomyLobo
ef88c04550 Gave //fast an on|off parameter and adjusted its message to reflect a future change. 2011-10-24 04:33:19 +02:00
TomyLobo
ffe5f89afc EditSession.flushQueue(): queueLast is now ordered with attachments in mind. 2011-10-24 04:31:34 +02:00
zml2008
52982c7c0f Moved YAML classes from RegionBook from WorldGuard into WorldEdit and made everything use those. 2011-10-22 23:48:15 -07:00
TomyLobo
d93d85cd37 Added an expression parser. 2011-10-18 01:04:04 +02:00
Wizjany
467cc4dd14 Fixed infinite loop. Just because it's unused in worldedit doesn't mean you should break it -.- 2011-10-12 17:47:26 -04:00
zml2008
050eef8dc7 Fixed checkLoadedChunk 2011-10-10 02:01:50 -04:00
Wizjany
b89ede09a6 Bugfix for jumpto 2011-10-09 20:43:21 -04:00
Wizjany
68fe0d3438 Cleanup. Cycler uses BaseBlock instead of BlockData directly. Fixed a few BlockType method inaccuracies. 2011-10-04 17:16:20 -04:00
ZachBora
bb609a47c2 Negative angles will return negative number of rotations thus never looping the rotation. 2011-10-02 22:26:44 -03:00
zml2008
24056df78a Fixed config generation for Windows users 2011-10-02 01:27:52 -07:00
Meaglin
b17fb7eaa3 Adding /snapshot sel [index] to select a snapshot by list index. 2011-10-02 00:10:27 -04:00
TomyLobo
e2c71e4269 Added cactus to getAttachment. 2011-09-30 08:56:09 +02:00
TomyLobo
7fec065d4a Apparently the wiki has wrong data values for the stone button.
Also added top attachment for vines.
2011-09-29 21:11:51 +02:00
TomyLobo
69367e7762 Added BlockType.getAttachment.
See javadoc for details.
2011-09-29 15:54:28 +02:00
zml2008
ccfabd94b9 Should fix broken config generation some people have been getting 2011-09-28 19:05:47 -07:00
TomyLobo
cbc331da7d Added some constants com.sk89q.worldedit.blocks.ClothColor.ID.X = ClothColor.X.getID() 2011-09-28 10:57:30 +02:00
TomyLobo
21c6ab894c Moved BlockData to the blocks package and left a stub with deprecated delegates behind. 2011-09-28 10:45:32 +02:00
Wizjany
102e5f142e Fix data cycling the right way. Merged TomyLobo's test changes in. 2011-09-26 05:53:04 -04:00
Wizjany
868fef813f Changed pyramid command usage 2011-09-26 01:43:39 -04:00
Wizjany
9e6a2ccf4d Nicer wiki perms table. 2011-09-26 00:09:21 -04:00
Wizjany
903abc80a4 Cleanup 2011-09-25 22:21:27 -04:00
TomyLobo
c6c55c3b2a Adjusted some of the cycler code and added a test case for it.
- Added range checks for most blocks
- torches: Fixed cycle from 0->1->2->3->0 to 1->2->3->4->1
- mushroom caps: Included data value 10 (stem) in cycle
- vines: Included data value 0 (top attachment only) in the cycle
- furnaces/dispensers: Linearised the cycle. It's now 2->3->4->5->2
- chests/ladders: Added cycle code.
- rails: Linearised the cycle. It's now 6->7->8->9->6
2011-09-25 10:52:29 +02:00
TomyLobo
93f36955ca Added a test case for BlockData.
Fixed some non-breaking inaccuracies to make the test case work.
2011-09-25 06:08:31 +02:00
TomyLobo
63fa72af5e Added rotate code for brick and stone brick stairs and made powered/detector rails not lose their charge when rotating. 2011-09-25 06:01:01 +02:00
TomyLobo
b06caa9fd3 Cleanup 2011-09-25 05:15:20 +02:00
TomyLobo
50009cc855 Improved hashCode implementations for the Vector classes.
Block[World]Vector was ignoring changes of y < 128 (i.e. all of them) and changes of x < 8192.
2011-09-25 04:56:54 +02:00
zml2008
3bbebcd64e Updated for Bukkit changes. 2011-09-24 15:45:49 -07:00
Wizjany
f90e47da9a Removed trailing whitespaces. 2011-09-24 15:32:03 -04:00
Wizjany
b5b55a2775 Cleanup and a few bugfixes 2011-09-24 15:24:10 -04:00
lahwran
a2e23fedf7 send poly regions to wecui, take 2 2011-09-24 11:45:03 -06:00
TomyLobo
7c18327fdc Fixed extended piston rotation. 2011-09-24 11:20:37 +02:00
TomyLobo
bfc877cdb2 Added rotate code for vines, fence gates and mushroom caps. 2011-09-23 16:32:50 +02:00
TomyLobo
a3cd58fda1 Added flip code for vines, fence gates and mushroom caps. 2011-09-23 14:00:49 +02:00
TomyLobo
4b760fd17b Swapped flipY and flipZ in BlockData.flip and formatted the function more consistently. 2011-09-23 12:50:57 +02:00