Jesse Boyd
7fb3899bb7
Use BlockState for player inventory getBlock
2018-08-13 03:31:26 +10:00
Jesse Boyd
6f04022738
And these stubs
2018-08-13 03:23:53 +10:00
Jesse Boyd
e7c27b08bf
Remove stub injector methods
2018-08-13 02:36:39 +10:00
Jesse Boyd
fa06ff357e
Use current PlayerDirection
2018-08-13 01:43:20 +10:00
Jesse Boyd
289707b410
Missed this
2018-08-13 01:28:23 +10:00
Jesse Boyd
26593a135d
Don't need this adapter class
2018-08-13 00:51:37 +10:00
Jesse Boyd
712ae5aec5
Register individual methods for chunk listener
2018-08-13 00:36:00 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
...
- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <[email protected] >
2018-08-13 00:03:07 +10:00
Jesse Boyd
a920c77cb8
update legacy.sjon to fix some issues
...
added some missing entries to the legacy.json using a script
2018-08-12 23:52:46 +10:00
Jesse Boyd
1b2fec8e09
Add readme
2018-08-12 23:43:12 +10:00
Jesse Boyd
783efb73b9
splash.txt
2018-08-12 23:42:55 +10:00
Jesse Boyd
d4bcc1914a
Merge remote-tracking branch 'refs/remotes/sk89q/master'
2018-08-12 18:47:08 +10:00
Jesse Boyd and wizjany
dd00bb13c6
Restrict command & structure block placement
...
You can't place these blocks without Op & Creative;
WorldEdit should also disable placement of them by default.
2017-06-08 10:01:23 -04:00
Jesse Boyd and wizjany
4a8bba7a54
Some command fixes
...
Fix EditSession being created for commands that don't need it
Fix error from schematic list (when there are files in sub directories)
Fix dispatcher redundantly checking a huge number of permissions
2017-06-08 10:01:23 -04:00
Jesse Boyd
58094c72c3
*
2017-01-10 16:12:13 +11:00
Jesse Boyd
ad7fdd19fb
Vector and BlockVector should use the same hashCode
...
For example, the getChunks method returns a Set<Vector2D> which is
actually comprised of BlockVector2D, so using set.contains(some vector)
will always return false.
There's unlikely to be multiple entities on the same block, or above
y=256, so using the int coords is better.
2017-01-10 16:03:10 +11:00