Matthew Miller
c325b789b2
Revert lighting changes and add a 1.14 adapter
2019-04-25 23:15:09 +10:00
Matthew Miller
f70557e3da
Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions.
2019-04-25 22:48:15 +10:00
Matthew Miller
db4871f022
Merge pull request #462 from EngineHub/feature/expanded-styleset
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feat(text): added modern text formatting to worldedit, and switch a few things over to it
2019-04-25 19:39:26 +10:00
Matthew Miller
4f5f9c8a5d
Add forge support to the text system.
2019-04-25 19:38:32 +10:00
Matthew Miller
b1e43b7561
wrap to TextComponent
2019-04-25 19:20:29 +10:00
Matthew Miller
5606e752c2
Use wrappers for the Format-type components
2019-04-25 19:11:58 +10:00
Brokkonaut
6415d0d964
Fix typo
2019-04-23 18:24:32 -07:00
Matthew Miller
0434bcf48c
Remove unnecessary gradle entries
2019-04-22 23:59:31 +10:00
Matthew Miller
c52eb59d7f
Get it all working
2019-04-22 22:05:20 +10:00
Kenzie Togami
5a18ed275f
Drop provided / compileOnly dependencies from shadow
2019-04-21 00:01:06 -07:00
Kenzie Togami
73d5681926
Add a note about which libraries get shaded where
2019-04-20 23:36:44 -07:00
Kenzie Togami
5c19866809
Some fixes for new libs shading
2019-04-20 23:33:54 -07:00
Kenzie Togami
1e7b4fc835
Move shaded libraries to their own artifacts
2019-04-20 23:11:39 -07:00
wizjany
a9926328f1
Stop trying to redo when history runs out.
2019-04-20 12:14:11 -04:00
Matthew Miller
5b1573a24e
Replace the message system
2019-04-19 23:06:00 +10:00
Matthew Miller
d56cd96282
Fixed builds
2019-04-19 16:38:33 +10:00
Matthew Miller
55348346e9
Shade in Kashike's lib
2019-04-19 14:49:29 +10:00
Kenzie Togami
477e78bd17
[Forge] Update to latest forge for keyevent fixes
2019-04-17 00:15:05 -07:00
wizjany
99da55dc94
Fix building above bounds.
2019-04-15 20:44:02 -04:00
wizjany
2a1fdf470f
Implement getMaxY for ForgeWorld.
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Should play nicer with things like CubicChunks. Note that there is no
way to get the min point in Minecraft itself, so this only supports
going up, not down.
2019-04-14 11:16:49 -04:00
Matthew Miller
3e4004ad9e
Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit
2019-04-14 19:33:44 +10:00
Jesse Boyd
b5e1f3dbc3
Remove the system property check for uuidOverride ( #459 )
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as it caused a server timeout...
https://pastebin.com/z5ktU8r3
2019-04-10 22:39:56 -04:00
wizjany
ec0422d682
Avoid atan2 in Location cinit.
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@kashike
2019-04-06 21:26:52 -04:00
wizjany
dcfb769d96
Fix TrueZip region stores.
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I think. Someone tell me if this breaks their setup with truezip, but
it works for me now and didn't before. I'm assuming people using .zip
just used the normal zip store anyway.
2019-04-06 13:22:20 -04:00
wizjany
fa8139f4b3
Transfer Request to evaluation thread for Expressions.
2019-04-05 14:46:56 -04:00
Jesse Boyd
4de5487c51
Change Vector hash codes ( #456 )
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And add additional unit vectors where needed.
2019-04-04 08:36:19 -04:00
Matthew Miller
35bb4deee9
Merge pull request #457 from boy0001/platform-tweak
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swap order of checks
2019-04-04 10:52:04 +11:00
Jesse Boyd
9ba1121592
swap order of checks
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since a boolean check is faster than getting inventory item + string
comparison
2019-04-04 10:45:21 +11:00
Jesse Boyd
3d2054aa0a
WorldEdit accepts a pattern for these commands
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update the message to reflect that.
2019-04-03 19:39:12 -04:00
wizjany
961da1b93f
Add BukkitPlayer constructor without plugin.
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tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
wizjany
a80420d14b
Add biome storage to BlockArrayClipboard.
2019-03-30 00:42:28 -04:00
wizjany
4e66b9a336
Revert 6b3426e1
.
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Empty base blocks are always immutable. Fuzzy states don't have NBT.
2019-03-30 00:41:47 -04:00
wizjany
42d0d6e79a
Use getTag instead of requireTag in a few places.
2019-03-29 23:44:18 -04:00
wizjany
d7d2d03ee8
Clipboard offset pattern is now #copy@[x,y,z].
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Since the parsers were changed around, unescaped commas are parsed as
separate blocks now.
2019-03-27 23:36:59 -04:00
wizjany
74bff83e38
Don't let items types be null.
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Better fail-fast if registry doesn't load? or why-ever else this happens
2019-03-26 22:30:46 -04:00
wizjany
6b3426e1de
BaseBlock is technically mutable so that technically shouldn't use it.
2019-03-26 18:14:35 -04:00
wizjany
2a194b0434
Add pattern that randomly chooses states.
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Also works with fuzzy states.
Syntax is `*type`, e.g. `//set *stone_slab` or with states,
`//set *oak_fence[waterlogged=false]`
2019-03-26 18:11:32 -04:00
Matthew Miller
4629c1f7e4
Few fixes for the Forge version.
2019-03-26 21:09:41 +10:00
wizjany
8eccdc7444
Add -f flag to //count to allow fuzzy inputs.
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Also re-implement //distr -c. And remove outdated help text on //copy.
2019-03-25 22:38:51 -04:00
wizjany
692ba6fda3
Checkstyle.
2019-03-22 14:03:43 -04:00
wizjany
9b473cecbd
Fixes and changes to forest/forestgen.
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* Sync up implementations of the two commands.
* Fix generating trees in spots with replaceable blocks.
* Make message when you mistype tree-type arg more correct.
Fixes WORLDEDIT-3869.
2019-03-20 21:05:11 -04:00
wizjany
1934006d14
Better enforce the Request lifetime.
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Previously, the current request would just get a new EditSession when
one was created. Now, a Request is reset before and after:
- a command is used and
- an interact is fired with the platform
This means each action taken will get a single, non-reusable Request.
Note that this only applies to actions taken through the platform.
API users will not be using requests anyway, since things like Masks,
etc. will be constructed directly instead of being passed through the
platform's parsers and so on. (e.g. if a plugin loads a schematic into
the world with a mask, they should create the EditSession and mask it
directly, and not use that Mask again for another EditSession in another
World).
Also, get rid of a bunch of (some now-)unnecessary EditSession creation
during command dispatching.
Note that this also fixed the dynamic selection mask, which apparently
has been broken for some unknown amount of time.
2019-03-20 19:13:54 -04:00
wizjany
25631af31c
Add RequestExtent to be used when a delayed EditSession is needed.
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For example, if you set a mask that takes an extent (many of them),
and then move to another world, the mask will test blocks in the old
world and return bad results.
2019-03-20 19:13:54 -04:00
Matthew Miller
d186cce393
Merge remote-tracking branch 'origin/feature/slf4j-logging'
2019-03-19 20:32:21 +10:00
wizjany
d1c2a029bf
Move some platform stuff to load, put enable back to postworld.
2019-03-15 23:43:57 -04:00
wizjany
678a78a982
Update adapters.
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Don't update unchanged blocks, do change NBT, no need to light.
Also clean up the forge side a bit.
2019-03-15 20:56:49 -04:00
wizjany
c885f70c7b
Load Bukkit plugin at startup.
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This should allow plugins that use WorldEdit to do things on world load.
2019-03-15 18:38:06 -04:00
wizjany
9d2d43f0db
Add -f to //schem save to confirm overwriting.
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Overwriting existing schematics now checks delete perm.
Also allow delete to be run from console.
Fixes WORLDEDIT-3868.
2019-03-15 17:08:11 -04:00
wizjany
18414fe3b5
Fix symlink detection.
2019-03-15 09:10:51 -04:00
Kenzie Togami
fba12b1282
More shading fixes
2019-03-13 20:15:01 -07:00