Commit Graph

2819 Commits

Author SHA1 Message Date
Kenzie Togami
e127bb89e5
Align annotation formatting with brush command methods 2019-04-15 02:03:05 -07:00
Kenzie Togami
e4d8091432
Convert part of the brush commands 2019-04-15 02:01:25 -07:00
Kenzie Togami
2b10128720
Restore Logging for setbiome 2019-04-15 01:25:19 -07:00
Kenzie Togami
267ccf2298
First attempt at integrating Piston as the only command system 2019-04-15 01:21:15 -07:00
Kenzie Togami
da35b3c174
Switch to using local maven for Piston 2019-04-14 01:53:04 -07:00
Kenzie Togami
f8c4f23658
Partial work on biome commands, need logging replacement 2019-04-14 01:30:40 -07:00
Kenzie Togami
8ab6585815
Patch new cmds system into old system 2019-04-04 16:16:04 -07:00
Kenzie Togami
1966e5a8a2
Initial Piston conversion test. Non-functional. 2019-04-04 15:50:45 -07:00
Jesse Boyd
4de5487c51 Change Vector hash codes (#456)
And add additional unit vectors where needed.
2019-04-04 08:36:19 -04:00
Matthew Miller
35bb4deee9
Merge pull request #457 from boy0001/platform-tweak
swap order of checks
2019-04-04 10:52:04 +11:00
Jesse Boyd
9ba1121592
swap order of checks
since a boolean check is faster than getting inventory item + string
comparison
2019-04-04 10:45:21 +11:00
Jesse Boyd
3d2054aa0a WorldEdit accepts a pattern for these commands
update the message to reflect that.
2019-04-03 19:39:12 -04:00
wizjany
961da1b93f Add BukkitPlayer constructor without plugin.
tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
wizjany
a80420d14b Add biome storage to BlockArrayClipboard. 2019-03-30 00:42:28 -04:00
wizjany
4e66b9a336 Revert 6b3426e1.
Empty base blocks are always immutable. Fuzzy states don't have NBT.
2019-03-30 00:41:47 -04:00
wizjany
42d0d6e79a Use getTag instead of requireTag in a few places. 2019-03-29 23:44:18 -04:00
wizjany
d7d2d03ee8 Clipboard offset pattern is now #copy@[x,y,z].
Since the parsers were changed around, unescaped commas are parsed as
separate blocks now.
2019-03-27 23:36:59 -04:00
wizjany
74bff83e38 Don't let items types be null.
Better fail-fast if registry doesn't load? or why-ever else this happens
2019-03-26 22:30:46 -04:00
wizjany
6b3426e1de BaseBlock is technically mutable so that technically shouldn't use it. 2019-03-26 18:14:35 -04:00
wizjany
2a194b0434 Add pattern that randomly chooses states.
Also works with fuzzy states.

Syntax is `*type`, e.g. `//set *stone_slab` or with states,
`//set *oak_fence[waterlogged=false]`
2019-03-26 18:11:32 -04:00
Matthew Miller
4629c1f7e4 Few fixes for the Forge version. 2019-03-26 21:09:41 +10:00
wizjany
8eccdc7444 Add -f flag to //count to allow fuzzy inputs.
Also re-implement //distr -c. And remove outdated help text on //copy.
2019-03-25 22:38:51 -04:00
wizjany
692ba6fda3 Checkstyle. 2019-03-22 14:03:43 -04:00
wizjany
9b473cecbd Fixes and changes to forest/forestgen.
* Sync up implementations of the two commands.
* Fix generating trees in spots with replaceable blocks.
* Make message when you mistype tree-type arg more correct.

Fixes WORLDEDIT-3869.
2019-03-20 21:05:11 -04:00
wizjany
1934006d14 Better enforce the Request lifetime.
Previously, the current request would just get a new EditSession when
one was created. Now, a Request is reset before and after:
 - a command is used and
 - an interact is fired with the platform
This means each action taken will get a single, non-reusable Request.

Note that this only applies to actions taken through the platform.
API users will not be using requests anyway, since things like Masks,
etc. will be constructed directly instead of being passed through the
platform's parsers and so on. (e.g. if a plugin loads a schematic into
the world with a mask, they should create the EditSession and mask it
directly, and not use that Mask again for another EditSession in another
World).

Also, get rid of a bunch of (some now-)unnecessary EditSession creation
during command dispatching.

Note that this also fixed the dynamic selection mask, which apparently
has been broken for some unknown amount of time.
2019-03-20 19:13:54 -04:00
wizjany
25631af31c Add RequestExtent to be used when a delayed EditSession is needed.
For example, if you set a mask that takes an extent (many of them),
and then move to another world, the mask will test blocks in the old
world and return bad results.
2019-03-20 19:13:54 -04:00
Matthew Miller
d186cce393 Merge remote-tracking branch 'origin/feature/slf4j-logging' 2019-03-19 20:32:21 +10:00
wizjany
d1c2a029bf Move some platform stuff to load, put enable back to postworld. 2019-03-15 23:43:57 -04:00
wizjany
678a78a982 Update adapters.
Don't update unchanged blocks, do change NBT, no need to light.

Also clean up the forge side a bit.
2019-03-15 20:56:49 -04:00
wizjany
c885f70c7b Load Bukkit plugin at startup.
This should allow plugins that use WorldEdit to do things on world load.
2019-03-15 18:38:06 -04:00
wizjany
9d2d43f0db Add -f to //schem save to confirm overwriting.
Overwriting existing schematics now checks delete perm.
Also allow delete to be run from console.

Fixes WORLDEDIT-3868.
2019-03-15 17:08:11 -04:00
wizjany
18414fe3b5 Fix symlink detection. 2019-03-15 09:10:51 -04:00
Kenzie Togami
fba12b1282
More shading fixes 2019-03-13 20:15:01 -07:00
Kenzie Togami
4be72fb983
Shade logger bridges as well 2019-03-13 19:56:58 -07:00
Kenzie Togami
d6804737cf
Switch to SLF4J logging. 2019-03-13 19:51:48 -07:00
Kenzie Togami
4191f017f1
[Forge] Fix sub-commands by registering even less 2019-03-13 18:54:23 -07:00
wizjany
4f0506ec8b Fix versions in toml. Use internalversion (with git hash). 2019-03-12 17:30:45 -04:00
wizjany
1c5d3368a0 Defer permissions check when making LocalSession.
Also use Java7 Paths to get rid of some funky logic.
2019-03-11 21:31:43 -04:00
Matthew Miller
a5cec7728d
Merge pull request #452 from EngineHub/forge-1.13
Added support for Forge 1.13
2019-03-11 22:52:30 +10:00
Matthew Miller
6e24472af5 Bump to latest forge and cleanup some old files. 2019-03-11 22:45:41 +10:00
wizjany
a59d994d84 Hook up the biome registry. 2019-03-11 00:15:21 -04:00
wizjany
6192ba8dc1 Checkstyle fixes and warnings.
Should get 'working' builds now.
2019-03-11 00:02:51 -04:00
wizjany
6937cfc9a9 Need internal ID for EntityType here too. 2019-03-09 10:46:40 -05:00
wizjany
a22b5535fe Shh checkstyle, I'm a C# dev now. 2019-03-08 16:14:16 -05:00
wizjany
7c89ece96e Few tweaks to schematic loading and error fixes.
* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
   (Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
   schematic called 'test.txt', it's better that we save it as
   'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
wizjany
eebba8e324 Move vault to permscompat. 2019-03-07 23:55:58 -05:00
wizjany
de08c8b8c7
Add better control over expression timeouts. (#451)
Add better control over expression timeouts.
* //timeout command can be used to change player's current timeout.
* Config now also has a max timeout, can be bypassed with permission
* Timeout of < 0 will let expressions run indefinitely.
* Said expressions won't run on a separate thread, slightly reducing the
  overhead from context switching. For large //gen commands, for example,
  this can actually increase speed.
2019-03-06 19:58:32 -05:00
Kenzie Togami
bb33897221
Handle all commands like pre-1.13 for now 2019-03-04 19:57:22 -08:00
Kenzie Togami
4878f38250
Fix platform registration, config setup 2019-03-04 19:36:06 -08:00
Kenzie Togami
f719063aca
Merge branch 'master' into forge-1.13 2019-03-04 18:31:52 -08:00