62353a46db
Added a pagination box and use it in Biome List and Chunk List
2019-04-27 21:57:45 +10:00
7ff537138a
Merge master again
2019-04-26 01:25:42 -07:00
302cd8f348
Update note in ForgePlatform on data version.
2019-04-26 16:41:39 +10:00
17fba54305
Update SpongeSchematic format to version 2.
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Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
853bfab022
Merge master, update to texts
2019-04-25 22:11:46 -07:00
c325b789b2
Revert lighting changes and add a 1.14 adapter
2019-04-25 23:15:09 +10:00
db4871f022
Merge pull request #462 from EngineHub/feature/expanded-styleset
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feat(text): added modern text formatting to worldedit, and switch a few things over to it
2019-04-25 19:39:26 +10:00
4f5f9c8a5d
Add forge support to the text system.
2019-04-25 19:38:32 +10:00
1e7b4fc835
Move shaded libraries to their own artifacts
2019-04-20 23:11:39 -07:00
55348346e9
Shade in Kashike's lib
2019-04-19 14:49:29 +10:00
477e78bd17
[Forge] Update to latest forge for keyevent fixes
2019-04-17 00:15:05 -07:00
99da55dc94
Fix building above bounds.
2019-04-15 20:44:02 -04:00
267ccf2298
First attempt at integrating Piston as the only command system
2019-04-15 01:21:15 -07:00
2a1fdf470f
Implement getMaxY for ForgeWorld.
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Should play nicer with things like CubicChunks. Note that there is no
way to get the min point in Minecraft itself, so this only supports
going up, not down.
2019-04-14 11:16:49 -04:00
f361619037
Merge remote-tracking branch 'upstream/master' into breaking
2019-04-03 16:53:34 +11:00
4629c1f7e4
Few fixes for the Forge version.
2019-03-26 21:09:41 +10:00
456f821ce0
Revert "Make end tag singleton"
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This reverts commit 13d2ae20
Why was this changed. I doubt it did much in terms of performance. It's better to stay as close as we can to the worldedit repo.
2019-03-22 12:51:44 -04:00
678a78a982
Update adapters.
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Don't update unchanged blocks, do change NBT, no need to light.
Also clean up the forge side a bit.
2019-03-15 20:56:49 -04:00
4191f017f1
[Forge] Fix sub-commands by registering even less
2019-03-13 18:54:23 -07:00
4f0506ec8b
Fix versions in toml. Use internalversion (with git hash).
2019-03-12 17:30:45 -04:00
6e24472af5
Bump to latest forge and cleanup some old files.
2019-03-11 22:45:41 +10:00
a59d994d84
Hook up the biome registry.
2019-03-11 00:15:21 -04:00
6192ba8dc1
Checkstyle fixes and warnings.
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Should get 'working' builds now.
2019-03-11 00:02:51 -04:00
bb33897221
Handle all commands like pre-1.13 for now
2019-03-04 19:57:22 -08:00
4878f38250
Fix platform registration, config setup
2019-03-04 19:36:06 -08:00
9ee0f00030
Initial command registration setup. Pretty hacky, subcommands do not work, some arguments missing.
2019-03-04 18:31:20 -08:00
a0f127813d
Pull config dir from FMLPaths
2019-02-21 00:40:00 -08:00
aa295d91e8
All but commands and config directory are ported.
2019-02-19 21:49:06 +10:00
29b6c84230
Rebase and properly setup the registries
2019-02-19 20:30:52 +10:00
7faafa1635
Update mappings and forge, correct toml keys
2019-02-19 18:16:28 +10:00
de9798bf7e
Further work on 1.13.2 WorldEdit for Forge. Forge still is missing too many features to finish this, and I need to work out how to port the command wrapper system over.
2019-02-19 18:16:28 +10:00
d079f06c31
Make it actually load into an IDE on latest FG
2019-02-19 18:16:28 +10:00
c849f69ef4
Convert across the network handlers
2019-02-19 18:16:28 +10:00
9fccfdfaeb
Further work on 1.13
2019-02-19 18:16:28 +10:00
a64d8dc6fa
Fixed a lot of the errors, still more to go. Gotta switch to Forge registries once they exist.
2019-02-19 18:14:58 +10:00
7a08098b03
Further work on Forge 1.13 compat.
2019-02-19 18:11:37 +10:00
db1315e043
Refactor registries to entirely use the platform
2019-02-16 19:35:13 +10:00
1b101740fe
Use a proper registry for biomes
2019-02-16 17:27:00 +10:00
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
26d4ea101e
Fixed the bundle being directly used outside of the registry system.
2019-02-03 03:44:10 -05:00
9c3964d330
Added a way to get the spawn position of a world
2019-02-02 11:29:51 -05:00
c935e381b7
Added a method to teleport entities across worlds.
2019-02-02 11:23:02 -05:00
e88b8c961d
Added "fast mode corrections"
2019-02-02 09:21:16 -05:00
f74381b93f
Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system
2019-01-13 02:00:14 -05:00
4d6045813c
Move vectors to static creators, for caching
2019-01-10 07:17:04 -05:00
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
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Signed-off-by: Byron Marohn <combustible@live.com >
2019-01-09 22:35:26 -08:00
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
2259f7d025
Merge upstream changes through 88f22f2e
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This was not a straightforward merge. A new method was added upstream to:
worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockType.java
This file has been substantially changed vs upstream worldedit. I merged
things as best I could - added the new method to this interface, and
then implemented it in:
worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockTypes.java
Unfortunately there's no easy way to test that it works - so I left a note...
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-23 19:58:49 -08:00
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
b75d5149eb
Fixed the bundle being directly used outside of the registry system.
2018-12-23 21:43:20 +10:00