f3c633582e
Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS)
2019-02-02 08:43:57 -05:00
13bf8429ce
Fixed serialisation of vectors.
2019-02-02 08:30:02 -05:00
e724b1f1cd
fix NPE when reading sponge schematics with tile entities or entities
2019-02-01 13:40:22 +01:00
e53535319d
Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
2019-01-31 10:08:58 -05:00
f3ec5bbdde
Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution.
2019-01-31 22:28:04 +10:00
6046fa1cec
Only copy entities from within the region
2019-01-28 17:36:39 +01:00
d48ea909b5
Actually filter out players, not everything else
2019-01-28 17:31:29 +01:00
2f9c7f19f5
Added support for 'rotation' BlockState values.
2019-01-22 21:59:20 +10:00
2e0fa300b7
Actually support disabling chunk loading extent
2019-01-22 21:34:37 +10:00
432a201266
Make biome changes undoable
2019-01-21 19:07:29 +01:00
271b45f3ba
Final changes for the Vector update (probable fix for the "copying player entity" bug)
2019-01-17 05:23:47 -05:00
62e6e9de96
Some general changes to the handling of blocks
2019-01-14 05:49:05 -05:00
f74381b93f
Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system
2019-01-13 02:00:14 -05:00
90b3439dc2
Even more changes made towards a proper Vector update, as well as minor FAVS changes to accomodate for recent vector changes.
2019-01-13 01:38:08 -05:00
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
c0c0db0d6e
Adding discord to debugpaste
2019-01-10 14:57:32 +01:00
b200744d57
Cya hastebin
2019-01-10 14:46:10 +01:00
4d6045813c
Move vectors to static creators, for caching
2019-01-10 07:17:04 -05:00
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
...
Signed-off-by: Byron Marohn <combustible@live.com >
2019-01-09 22:35:26 -08:00
33ad31454e
Make debugpaste use Incendo Paste Viewer, rather than Hastebin.
2019-01-10 04:04:52 +01:00
a9919d130c
Current progress #4
2019-01-09 03:32:38 -05:00
842b1307c7
Current Progress #3
2019-01-09 02:13:44 -05:00
871541d8c0
Tweak the last access extent cache to provide better caching
2018-12-29 19:21:45 +10:00
193361ac32
fix //removenear exception for size < 1
2018-12-29 08:47:57 +01:00
2f8bdccf65
Clarify state when asking for caps with no platforms
2018-12-28 22:20:12 -08:00
862b63d43a
Can't query the row directly
2018-12-28 18:06:41 +10:00
54b6e57186
Few minor improvements to the fuzzy system.
2018-12-28 15:05:05 +10:00
b544782f3b
Make the base fuzzy cached per block type
2018-12-27 15:33:19 +10:00
8da984d9f9
Fuzzier fuzzies
2018-12-27 15:19:58 +10:00
386668d221
Clean up other compiler warnings
2018-12-26 16:50:24 -08:00
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
a88f6b8430
Minor improvements to the server side CUI
2018-12-26 18:15:17 +10:00
2259f7d025
Merge upstream changes through 88f22f2e
...
This was not a straightforward merge. A new method was added upstream to:
worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockType.java
This file has been substantially changed vs upstream worldedit. I merged
things as best I could - added the new method to this interface, and
then implemented it in:
worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockTypes.java
Unfortunately there's no easy way to test that it works - so I left a note...
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-23 19:58:49 -08:00
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
b75d5149eb
Fixed the bundle being directly used outside of the registry system.
2018-12-23 21:43:20 +10:00
1d5e9b7d04
Few fixes
2018-12-23 21:24:58 +10:00
645fd682b6
Finish porting all the old masks across
2018-12-23 19:10:05 +10:00
6312bcecf6
Fixed the item parser not using the ItemRegistry
2018-12-23 19:02:58 +10:00
c5d9aadab8
Start work on modularising masks and patterns
2018-12-23 18:56:26 +10:00
d6977aeae4
Allow a pattern for the leave-id of //move
2018-12-22 17:26:02 +10:00
cf96c478be
change entity list to ignore player when pasting
2018-12-22 00:46:05 +01:00
801793cc12
Merge upstream changes through 7961fa58
...
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-21 12:13:43 -08:00
dab9e9a799
Fix imports - build working again
...
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-21 08:09:58 -08:00
8d07877463
Pass the exception converter through more.
2018-12-21 17:31:27 +10:00
ea30578781
Added a way to get the spawn position of a world
2018-12-21 17:05:30 +10:00
c949b07df1
Added a method to teleport entities across worlds.
2018-12-21 16:56:10 +10:00
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-20 11:33:56 -08:00
b300c21185
Update draw.js and roof.js
2018-12-20 13:43:01 +10:00
5520813ae6
Switching from IRC to Discord
...
To offer us a better possibility to help you regarding issues or bugs, join us on discord https://discord.gg/ngZCzbU
2018-12-18 21:54:17 +01:00
5eb9b779d7
Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
2018-12-18 19:28:55 +10:00