2010-10-11 08:22:47 +00:00
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// $Id$
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/*
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2011-01-01 01:06:42 +00:00
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* WorldEdit
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2010-10-11 08:22:47 +00:00
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2011-01-01 01:06:42 +00:00
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package com.sk89q.worldedit;
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import com.sk89q.worldedit.bags.BlockBag;
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2010-10-20 00:10:02 +00:00
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import com.sk89q.worldedit.blocks.BlockType;
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2010-10-11 08:22:47 +00:00
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/**
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*
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* @author sk89q
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*/
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2011-01-01 18:34:36 +00:00
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public abstract class LocalPlayer {
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2010-10-11 08:22:47 +00:00
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/**
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2011-01-01 01:06:42 +00:00
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* Directions.
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2010-10-11 08:22:47 +00:00
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*/
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2011-01-01 01:06:42 +00:00
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public enum DIRECTION {
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NORTH,
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NORTH_EAST,
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EAST,
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SOUTH_EAST,
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SOUTH,
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SOUTH_WEST,
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WEST,
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NORTH_WEST
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};
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2010-10-14 18:59:45 +00:00
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2011-01-01 01:06:42 +00:00
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/**
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* Server.
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*/
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protected ServerInterface server;
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2010-10-14 18:59:45 +00:00
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/**
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2010-11-05 23:42:16 +00:00
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* Construct the object.
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2011-01-01 18:33:18 +00:00
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*
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* @param server
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2010-10-14 18:59:45 +00:00
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*/
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2011-01-01 18:34:36 +00:00
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protected LocalPlayer(ServerInterface server) {
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2011-01-01 18:33:18 +00:00
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this.server = server;
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2010-10-14 18:59:45 +00:00
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}
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2011-01-01 01:06:42 +00:00
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2010-10-13 18:26:07 +00:00
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/**
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* Returns true if the player is holding a pick axe.
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*
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* @return whether a pick axe is held
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*/
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public boolean isHoldingPickAxe() {
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int item = getItemInHand();
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2010-11-05 06:07:47 +00:00
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return item == 257 || item == 270 || item == 274 || item == 278
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2010-10-13 18:26:07 +00:00
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|| item == 285;
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}
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2010-10-11 08:22:47 +00:00
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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2010-10-20 00:10:02 +00:00
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*
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* @param searchPos search position
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2010-10-11 08:22:47 +00:00
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*/
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2011-01-01 18:33:18 +00:00
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public void findFreePosition(LocalWorld world, Vector searchPos) {
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2010-10-20 00:10:02 +00:00
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int x = searchPos.getBlockX();
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2010-11-06 08:28:45 +00:00
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int y = Math.max(0, searchPos.getBlockY());
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2010-10-11 08:22:47 +00:00
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int origY = y;
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2010-10-20 00:10:02 +00:00
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int z = searchPos.getBlockZ();
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2010-10-11 08:22:47 +00:00
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byte free = 0;
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while (y <= 129) {
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2011-01-08 19:26:27 +00:00
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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2010-10-11 08:22:47 +00:00
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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if (y - 1 != origY) {
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2010-10-14 08:31:05 +00:00
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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2010-10-11 08:22:47 +00:00
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}
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2010-11-17 06:17:50 +00:00
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return;
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2010-10-11 08:22:47 +00:00
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}
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y++;
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}
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}
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2010-10-20 00:10:02 +00:00
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*/
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public void findFreePosition() {
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2011-01-01 18:33:18 +00:00
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findFreePosition(getPosition().getWorld(), getBlockIn());
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2010-10-20 00:10:02 +00:00
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}
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2010-10-13 05:06:46 +00:00
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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public boolean ascendLevel() {
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2010-10-16 23:56:59 +00:00
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Vector pos = getBlockIn();
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2010-10-14 08:31:05 +00:00
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int x = pos.getBlockX();
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2010-11-06 08:28:45 +00:00
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int y = Math.max(0, pos.getBlockY());
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2010-10-14 08:31:05 +00:00
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int z = pos.getBlockZ();
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2011-01-01 18:33:18 +00:00
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LocalWorld world = getPosition().getWorld();
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2010-10-13 05:06:46 +00:00
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byte free = 0;
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byte spots = 0;
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while (y <= 129) {
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2011-01-08 19:26:27 +00:00
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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2010-10-13 05:06:46 +00:00
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free++;
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} else {
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free = 0;
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}
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2010-10-16 23:56:59 +00:00
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if (free == 2) {
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2010-10-13 05:06:46 +00:00
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spots++;
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2010-10-16 23:56:59 +00:00
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if (spots == 2) {
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2011-01-08 19:26:27 +00:00
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int type = world.getBlockType(new Vector(x, y - 2, z));
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2010-10-17 00:15:17 +00:00
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// Don't get put in lava!
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if (type == 10 || type == 11) {
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return false;
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}
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2010-10-13 05:06:46 +00:00
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return true;
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}
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}
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y++;
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}
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return false;
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}
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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public boolean descendLevel() {
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2010-10-17 00:08:56 +00:00
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Vector pos = getBlockIn();
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2010-10-14 08:31:05 +00:00
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int x = pos.getBlockX();
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2010-11-06 08:28:45 +00:00
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int y = Math.max(0, pos.getBlockY() - 1);
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2010-10-14 08:31:05 +00:00
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int z = pos.getBlockZ();
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2011-01-01 18:33:18 +00:00
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LocalWorld world = getPosition().getWorld();
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2010-10-13 05:06:46 +00:00
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byte free = 0;
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2010-10-17 00:08:56 +00:00
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while (y >= 1) {
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2011-01-08 19:26:27 +00:00
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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2010-10-13 05:06:46 +00:00
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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2010-10-17 00:08:56 +00:00
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// So we've found a spot, but we have to drop the player
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// lightly and also check to see if there's something to
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// stand upon
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while (y >= 0) {
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2011-01-08 19:26:27 +00:00
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int type = world.getBlockType(new Vector(x, y, z));
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2010-10-17 00:15:17 +00:00
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// Don't want to end up in lava
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if (type != 0 && type != 10 && type != 11) {
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2010-10-17 00:08:56 +00:00
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// Found a block!
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setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
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return true;
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}
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y--;
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}
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return false;
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2010-10-13 05:06:46 +00:00
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}
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y--;
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}
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return false;
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}
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2010-10-20 00:10:02 +00:00
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/**
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* Ascend to the ceiling above.
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*
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* @param clearance
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* @return whether the player was moved
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*/
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public boolean ascendToCeiling(int clearance) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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2010-11-06 08:28:45 +00:00
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 2);
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2010-10-20 00:10:02 +00:00
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int z = pos.getBlockZ();
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2011-01-01 18:33:18 +00:00
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LocalWorld world = getPosition().getWorld();
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2010-10-20 00:10:02 +00:00
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2010-10-20 03:36:57 +00:00
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// No free space above
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2011-01-08 19:26:27 +00:00
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if (world.getBlockType(new Vector(x, y, z)) != 0) {
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2010-10-20 00:10:02 +00:00
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return false;
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}
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while (y <= 127) {
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// Found a ceiling!
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2011-01-08 19:26:27 +00:00
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if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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2010-10-20 03:36:57 +00:00
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int platformY = Math.max(initialY, y - 3 - clearance);
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2011-01-08 19:26:27 +00:00
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world.setBlockType(new Vector(x, platformY, z),
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2010-10-20 00:10:02 +00:00
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BlockType.GLASS.getID());
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2010-10-20 03:36:57 +00:00
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setPosition(new Vector(x + 0.5, platformY + 1, z + 0.5));
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2010-10-20 00:10:02 +00:00
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return true;
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}
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y++;
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}
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return false;
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}
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2010-11-07 04:47:50 +00:00
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/**
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* Just go up.
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*
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* @param distance
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* @return whether the player was moved
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*/
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public boolean ascendUpwards(int distance) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 1);
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int z = pos.getBlockZ();
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int maxY = Math.min(128, initialY + distance);
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2011-01-01 18:33:18 +00:00
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LocalWorld world = getPosition().getWorld();
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2010-11-07 04:47:50 +00:00
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while (y <= 129) {
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2011-01-08 19:26:27 +00:00
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if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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2010-11-07 04:47:50 +00:00
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break; // Hit something
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} else if (y > maxY + 1) {
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break;
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} else if (y == maxY + 1) {
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2011-01-08 19:26:27 +00:00
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world.setBlockType(new Vector(x, y - 2, z),
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2010-11-07 04:47:50 +00:00
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BlockType.GLASS.getID());
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return true;
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}
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y++;
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}
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return false;
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}
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2010-11-05 23:42:16 +00:00
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/**
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* Get the point of the block that is being stood in.
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*
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* @return point
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*/
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2011-01-01 18:33:18 +00:00
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public WorldVector getBlockIn() {
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2011-01-08 18:52:48 +00:00
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WorldVector pos = getPosition();
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return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
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pos.getY(), pos.getZ());
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2010-11-05 23:42:16 +00:00
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}
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/**
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* Get the point of the block that is being stood upon.
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*
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* @return point
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*/
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2011-01-01 18:33:18 +00:00
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public WorldVector getBlockOn() {
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WorldVector pos = getPosition();
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2011-01-08 18:52:48 +00:00
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return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
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pos.getY() - 1, pos.getZ());
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2010-11-05 23:42:16 +00:00
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}
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @return point
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*/
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2011-01-01 18:33:18 +00:00
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public abstract WorldVector getBlockTrace(int range);
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2010-11-05 23:42:16 +00:00
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2010-11-10 09:54:07 +00:00
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @return point
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*/
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2011-01-01 18:33:18 +00:00
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public abstract WorldVector getSolidBlockTrace(int range);
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2010-11-10 09:54:07 +00:00
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2010-11-05 23:42:16 +00:00
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/**
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2011-01-01 01:06:42 +00:00
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* Get the player's cardinal direction (N, W, NW, etc.). May return null.
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2010-11-05 23:42:16 +00:00
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*
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* @return
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*/
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2011-01-01 18:34:36 +00:00
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public LocalPlayer.DIRECTION getCardinalDirection() {
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2010-11-05 23:42:16 +00:00
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// From hey0's code
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double rot = (getYaw() - 90) % 360;
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if (rot < 0) {
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rot += 360.0;
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}
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2011-01-01 01:06:42 +00:00
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return getDirection(rot);
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2010-11-05 23:42:16 +00:00
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}
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/**
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2011-01-01 01:06:42 +00:00
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* Returns direction according to rotation. May return null.
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*
|
|
|
|
* @param rot
|
2010-11-05 23:42:16 +00:00
|
|
|
* @return
|
|
|
|
*/
|
2011-01-01 18:34:36 +00:00
|
|
|
private static LocalPlayer.DIRECTION getDirection(double rot) {
|
2011-01-01 01:06:42 +00:00
|
|
|
if (0 <= rot && rot < 22.5) {
|
2011-01-01 18:34:36 +00:00
|
|
|
return LocalPlayer.DIRECTION.NORTH;
|
2011-01-01 01:06:42 +00:00
|
|
|
} else if (22.5 <= rot && rot < 67.5) {
|
2011-01-01 18:34:36 +00:00
|
|
|
return LocalPlayer.DIRECTION.NORTH_EAST;
|
2011-01-01 01:06:42 +00:00
|
|
|
} else if (67.5 <= rot && rot < 112.5) {
|
2011-01-01 18:34:36 +00:00
|
|
|
return LocalPlayer.DIRECTION.EAST;
|
2011-01-01 01:06:42 +00:00
|
|
|
} else if (112.5 <= rot && rot < 157.5) {
|
2011-01-01 18:34:36 +00:00
|
|
|
return LocalPlayer.DIRECTION.SOUTH_EAST;
|
2011-01-01 01:06:42 +00:00
|
|
|
} else if (157.5 <= rot && rot < 202.5) {
|
2011-01-01 18:34:36 +00:00
|
|
|
return LocalPlayer.DIRECTION.SOUTH;
|
2011-01-01 01:06:42 +00:00
|
|
|
} else if (202.5 <= rot && rot < 247.5) {
|
2011-01-01 18:34:36 +00:00
|
|
|
return LocalPlayer.DIRECTION.SOUTH_WEST;
|
2011-01-01 01:06:42 +00:00
|
|
|
} else if (247.5 <= rot && rot < 292.5) {
|
2011-01-01 18:34:36 +00:00
|
|
|
return LocalPlayer.DIRECTION.WEST;
|
2011-01-01 01:06:42 +00:00
|
|
|
} else if (292.5 <= rot && rot < 337.5) {
|
2011-01-01 18:34:36 +00:00
|
|
|
return LocalPlayer.DIRECTION.NORTH_WEST;
|
2011-01-01 01:06:42 +00:00
|
|
|
} else if (337.5 <= rot && rot < 360.0) {
|
2011-01-01 18:34:36 +00:00
|
|
|
return LocalPlayer.DIRECTION.NORTH;
|
2011-01-01 01:06:42 +00:00
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-11-05 23:42:16 +00:00
|
|
|
/**
|
|
|
|
* Get the ID of the item that the player is holding.
|
|
|
|
*
|
|
|
|
* @return
|
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract int getItemInHand();
|
2010-11-05 23:42:16 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the name of the player.
|
|
|
|
*
|
|
|
|
* @return String
|
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract String getName();
|
2010-11-05 23:42:16 +00:00
|
|
|
|
|
|
|
/**
|
2011-01-01 01:06:42 +00:00
|
|
|
* Get the player's position.
|
2010-11-05 23:42:16 +00:00
|
|
|
*
|
2011-01-01 01:06:42 +00:00
|
|
|
* @return point
|
2010-11-05 23:42:16 +00:00
|
|
|
*/
|
2011-01-01 18:33:18 +00:00
|
|
|
public abstract WorldVector getPosition();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the player's world.
|
|
|
|
*
|
|
|
|
* @return point
|
|
|
|
*/
|
|
|
|
public abstract LocalWorld getWorld();
|
2011-01-01 01:06:42 +00:00
|
|
|
|
2010-11-05 23:42:16 +00:00
|
|
|
/**
|
|
|
|
* Get the player's view pitch.
|
|
|
|
*
|
|
|
|
* @return pitch
|
|
|
|
*/
|
|
|
|
/**
|
2011-01-01 01:06:42 +00:00
|
|
|
* Get the player's view pitch.
|
2010-11-05 23:42:16 +00:00
|
|
|
*
|
2011-01-01 01:06:42 +00:00
|
|
|
* @return pitch
|
2010-11-05 23:42:16 +00:00
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract double getPitch();
|
2010-11-05 23:42:16 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the player's view yaw.
|
|
|
|
*
|
|
|
|
* @return yaw
|
|
|
|
*/
|
|
|
|
/**
|
|
|
|
* Get the player's view yaw.
|
|
|
|
*
|
|
|
|
* @return yaw
|
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract double getYaw();
|
2010-11-05 23:42:16 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Gives the player an item.
|
|
|
|
*
|
|
|
|
* @param type
|
|
|
|
* @param amt
|
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract void giveItem(int type, int amt);
|
2010-11-05 23:42:16 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Pass through the wall that you are looking at.
|
|
|
|
*
|
|
|
|
* @param range
|
|
|
|
* @return whether the player was pass through
|
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract boolean passThroughForwardWall(int range);
|
2010-11-05 23:42:16 +00:00
|
|
|
|
2010-11-27 03:33:28 +00:00
|
|
|
/**
|
|
|
|
* Print a message.
|
|
|
|
*
|
|
|
|
* @param msg
|
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract void printRaw(String msg);
|
2010-11-27 03:33:28 +00:00
|
|
|
|
2010-11-05 23:42:16 +00:00
|
|
|
/**
|
|
|
|
* Print a WorldEdit message.
|
|
|
|
*
|
|
|
|
* @param msg
|
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract void print(String msg);
|
2010-11-05 23:42:16 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Print a WorldEdit error.
|
|
|
|
*
|
|
|
|
* @param msg
|
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract void printError(String msg);
|
2010-11-05 23:42:16 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Move the player.
|
|
|
|
*
|
|
|
|
* @param pos
|
|
|
|
* @param pitch
|
|
|
|
* @param yaw
|
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract void setPosition(Vector pos, float pitch, float yaw);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Move the player.
|
|
|
|
*
|
|
|
|
* @param pos
|
|
|
|
*/
|
|
|
|
public void setPosition(Vector pos) {
|
|
|
|
setPosition(pos, (float)getPitch(), (float)getYaw());
|
2010-11-05 23:42:16 +00:00
|
|
|
}
|
2010-11-06 07:51:35 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Get a player's list of groups.
|
|
|
|
*
|
|
|
|
* @return
|
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
public abstract String[] getGroups();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get this player's block bag.
|
|
|
|
*
|
|
|
|
* @return
|
|
|
|
*/
|
|
|
|
public abstract BlockBag getInventoryBlockBag();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if a player has permission.
|
|
|
|
*
|
|
|
|
* @param perm
|
|
|
|
* @return
|
|
|
|
*/
|
|
|
|
public abstract boolean hasPermission(String perm);
|
2011-01-02 05:50:31 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns true if the player can destroy bedrock.
|
|
|
|
*
|
|
|
|
* @return
|
|
|
|
*/
|
|
|
|
public boolean canDestroyBedrock() {
|
|
|
|
return hasPermission("worldeditbedrock");
|
|
|
|
}
|
2011-01-01 01:06:42 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns true if equal.
|
|
|
|
*
|
|
|
|
* @param other
|
|
|
|
* @return whether the other object is equivalent
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
public boolean equals(Object other) {
|
2011-01-01 18:34:36 +00:00
|
|
|
if (!(other instanceof LocalPlayer)) {
|
2011-01-01 01:06:42 +00:00
|
|
|
return false;
|
|
|
|
}
|
2011-01-01 18:34:36 +00:00
|
|
|
LocalPlayer other2 = (LocalPlayer)other;
|
2011-01-01 01:06:42 +00:00
|
|
|
return other2.getName().equals(getName());
|
2010-11-27 03:37:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2011-01-01 01:06:42 +00:00
|
|
|
* Gets the hash code.
|
|
|
|
*
|
|
|
|
* @return hash code
|
2010-11-27 03:37:37 +00:00
|
|
|
*/
|
2011-01-01 01:06:42 +00:00
|
|
|
@Override
|
|
|
|
public int hashCode() {
|
|
|
|
return getName().hashCode();
|
2010-11-06 07:51:35 +00:00
|
|
|
}
|
2010-10-11 08:22:47 +00:00
|
|
|
}
|