Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/NavigationCommands.java

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/*
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* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
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* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
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* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
package com.sk89q.worldedit.command;
import static com.sk89q.worldedit.command.util.Logging.LogMode.POSITION;
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import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.command.util.CommandPermissions;
import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
import com.sk89q.worldedit.command.util.Logging;
import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.formatting.text.TextComponent;
import org.enginehub.piston.annotation.Command;
import org.enginehub.piston.annotation.CommandContainer;
import org.enginehub.piston.annotation.param.Arg;
import org.enginehub.piston.annotation.param.Switch;
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import static com.google.common.base.Preconditions.checkNotNull;
/**
* Commands for moving the player around.
*/
@CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class)
public class NavigationCommands {
private final WorldEdit worldEdit;
/**
* Create a new instance.
*
* @param worldEdit reference to WorldEdit
*/
public NavigationCommands(WorldEdit worldEdit) {
checkNotNull(worldEdit);
this.worldEdit = worldEdit;
}
@Command(
name = "unstuck",
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aliases = { "!", "/unstuck" },
desc = "Escape from being stuck inside a block"
)
@CommandPermissions("worldedit.navigation.unstuck")
public void unstuck(Player player) throws WorldEditException {
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player.findFreePosition();
player.printInfo(TranslatableComponent.of("worldedit.unstuck.moved"));
}
@Command(
name = "ascend",
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aliases = { "asc", "/asc", "/ascend" },
desc = "Go up a floor"
)
@CommandPermissions("worldedit.navigation.ascend")
public void ascend(Player player,
@Arg(desc = "# of levels to ascend", def = "1")
int levels) throws WorldEditException {
int ascentLevels = 0;
while (player.ascendLevel()) {
++ascentLevels;
if (levels == ascentLevels) {
break;
}
}
if (ascentLevels == 0) {
player.printError(TranslatableComponent.of("worldedit.ascend.obstructed"));
} else {
player.printInfo(TranslatableComponent.of("worldedit.ascend.moved", TextComponent.of(ascentLevels)));
}
}
@Command(
name = "descend",
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aliases = { "desc", "/desc", "/descend" },
desc = "Go down a floor"
)
@CommandPermissions("worldedit.navigation.descend")
public void descend(Player player,
@Arg(desc = "# of levels to descend", def = "1")
int levels) throws WorldEditException {
int descentLevels = 0;
while (player.descendLevel()) {
++descentLevels;
if (levels == descentLevels) {
break;
}
}
if (descentLevels == 0) {
player.printError(TranslatableComponent.of("worldedit.descend.obstructed"));
} else {
player.printInfo(TranslatableComponent.of("worldedit.descend.moved", TextComponent.of(descentLevels)));
}
}
@Command(
name = "ceil",
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aliases = { "/ceil", "/ceiling" },
desc = "Go to the ceiling"
)
@CommandPermissions("worldedit.navigation.ceiling")
@Logging(POSITION)
public void ceiling(Player player,
@Arg(desc = "# of blocks to leave above you", def = "0")
int clearance,
@Switch(name = 'f', desc = "Force using flight to keep you still")
boolean forceFlight,
@Switch(name = 'g', desc = "Force using glass to keep you still")
boolean forceGlass) throws WorldEditException {
clearance = Math.max(0, clearance);
boolean alwaysGlass = getAlwaysGlass(forceFlight, forceGlass);
if (player.ascendToCeiling(clearance, alwaysGlass)) {
player.printInfo(TranslatableComponent.of("worldedit.ceil.moved"));
} else {
player.printError(TranslatableComponent.of("worldedit.ceil.obstructed"));
}
}
@Command(
name = "thru",
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aliases = { "/thru" },
desc = "Pass through walls"
)
@CommandPermissions("worldedit.navigation.thru.command")
public void thru(Player player) throws WorldEditException {
if (player.passThroughForwardWall(6)) {
player.printInfo(TranslatableComponent.of("worldedit.thru.moved"));
} else {
player.printError(TranslatableComponent.of("worldedit.thru.obstructed"));
}
}
@Command(
name = "jumpto",
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aliases = { "j", "/jumpto", "/j" },
desc = "Teleport to a location"
)
@CommandPermissions("worldedit.navigation.jumpto.command")
public void jumpTo(Player player,
@Arg(desc = "Location to jump to", def = "")
Location pos,
@Switch(name = 'f', desc = "force teleport")
boolean force) throws WorldEditException {
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if (pos == null) {
pos = player.getSolidBlockTrace(300);
}
if (pos != null) {
player.findFreePosition(pos);
player.printInfo(TranslatableComponent.of("worldedit.jumpto.moved"));
} else {
player.printError(TranslatableComponent.of("worldedit.jumpto.none"));
}
}
@Command(
name = "up",
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aliases = { "/up" },
desc = "Go upwards some distance"
)
@CommandPermissions("worldedit.navigation.up")
@Logging(POSITION)
public void up(Player player,
@Arg(desc = "Distance to go upwards")
int distance,
@Switch(name = 'f', desc = "Force using flight to keep you still")
boolean forceFlight,
@Switch(name = 'g', desc = "Force using glass to keep you still")
boolean forceGlass) throws WorldEditException {
boolean alwaysGlass = getAlwaysGlass(forceFlight, forceGlass);
if (player.ascendUpwards(distance, alwaysGlass)) {
player.printInfo(TranslatableComponent.of("worldedit.up.moved"));
} else {
player.printError(TranslatableComponent.of("worldedit.up.obstructed"));
}
}
/**
* Helper function for /up and /ceil.
*
* @param forceFlight if flight should be used, rather than the default config option
* @param forceGlass if glass should always be placed, rather than the default config option
* @return true, if glass should always be put under the player
*/
private boolean getAlwaysGlass(boolean forceFlight, boolean forceGlass) {
final LocalConfiguration config = worldEdit.getConfiguration();
return forceGlass || (config.navigationUseGlass && !forceFlight);
}
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}