TomyLobo
b6ab34f23b
Attachments for the 21st century!
2013-11-17 21:21:36 +01:00
TomyLobo
728dd52b0d
Fixed a javadoc.
2013-11-17 18:31:12 +01:00
TomyLobo
bef5c8e3e7
Removed flower pots from canPassThrough.
2013-11-14 18:40:36 +01:00
TomyLobo
b299632d00
Fixed some warnings.
2013-11-10 13:52:56 +01:00
Albert Pham
157c0fa60b
Merge pull request #276 from sk89q/better-non-cuboid-walls
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//walls on non-cuboid regions no longer introduces gaps in walls beyond 45 degrees.
2013-11-04 23:13:37 -08:00
TomyLobo
164601644a
//walls on non-cuboid regions no longer introduces gaps in walls beyond 45 degrees (aka slanted roofs :)).
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This is a better way to solve #273 .
2013-11-03 10:20:49 +01:00
Albert Pham
60f6580553
Merge pull request #275 from sk89q/linecurve
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//line and //curve by @orthoplex64
2013-11-01 12:37:08 -07:00
orthoplex64
22d6c51976
Added /curve.
2013-11-01 20:24:09 +01:00
orthoplex64
f4277c126d
Hollow lines; modified line-drawing; EditSession utility methods
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Made hypot() and getHollowed() static
2013-11-01 20:24:08 +01:00
orthoplex64
f38b6c484c
Line thickness support
2013-11-01 20:24:08 +01:00
orthoplex64
91c6c69551
Add //line command and EditSession method
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The EditSession method comes with javadoc.
2013-11-01 20:24:07 +01:00
Albert Pham
9930fb7338
Merge pull request #269 from sk89q/generatebiome
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Added a //generatebiome command, which uses formulae to generate free-form biomes.
2013-11-01 12:23:27 -07:00
Albert Pham
37e52707f1
Merge pull request #274 from sk89q/redomasks
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Apply masks before history (clone)
2013-11-01 12:17:40 -07:00
TomyLobo
f7c7292f79
Added a //generatebiome command, which uses formulae to generate free-form biomes.
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Shorthands: //genbiome, //gb
2013-11-01 20:09:30 +01:00
TomyLobo
1746dd2e1a
Snapshot restore now obeys masks again.
2013-11-01 20:09:28 +01:00
TomyLobo
803b4df72e
Masks are now checked in setBlock instead of rawSetBlock.
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Untested!!!
2013-11-01 20:09:27 +01:00
Albert Pham
69bcaa7133
Merge pull request #272 from sk89q/solidmask
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Added a #solid mask
2013-11-01 12:08:29 -07:00
Albert Pham
8b2be37f93
Merge pull request #273 from sk89q/non-cuboid-walls
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Added non-cuboid support for //walls and //outline.
2013-11-01 11:52:58 -07:00
TomyLobo
961773ce5d
Added non-cuboid support for //walls and //outline.
2013-11-01 19:05:49 +01:00
TomyLobo
627e029fbb
Added a SolidBlockMask (#solid).
2013-10-30 08:49:14 +01:00
TomyLobo
02de320980
Introduced AbstractMask as a superclass to all implementors of the Mask interface.
2013-10-30 08:48:40 +01:00
TomyLobo
6e3d8395df
Fixed UnderOverlayMask.
2013-10-30 08:48:13 +01:00
TomyLobo
ae6e59e8d0
Removed references to the deprecated BlockTypeMask class from UnderOverlayMask.
2013-10-30 08:48:12 +01:00
TomyLobo
6beba674cb
Added '*-private.sh' to .gitignore.
2013-10-26 12:38:06 +02:00
TomyLobo
f27d7e585d
Moved ArbitraryShape and WorldEditExpressionEnvironment to a new "shape" package.
2013-10-26 12:33:24 +02:00
Albert Pham
8d685946c0
Merge pull request #271 from sk89q/up-noglass
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/up and /ceil now use less glass, particularly for creative mode
2013-10-26 03:06:20 -07:00
TomyLobo
dcd1c7cee8
Made /up and /ceil benefit from fly mode.
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This avoids littering the world with floating glass blocks when possible.
2013-10-25 18:22:11 +02:00
TomyLobo
90e1788781
Refactored up-with-glass code into a helper function.
2013-10-24 22:07:31 +02:00
TomyLobo
a1fa32153c
Code quality improvements.
2013-10-24 22:07:30 +02:00
TomyLobo
661484f858
Code quality improvements.
2013-10-23 18:54:45 +02:00
Albert Pham
886b2ab720
Merge pull request #267 from sk89q/rotating
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Block rotation/flip fixes and removed MCPCPlusXNmsBlock_151dv.java from resources/
2013-10-20 23:41:09 -07:00
TomyLobo
7dca4d15ef
Made hay blocks rotate like logs.
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They're textured like them, too, so it fits.
Also, they no longer violate the "flip twice equals rotate twice" conditions.
2013-10-20 16:31:50 +02:00
TomyLobo
696a2819a7
Fixed head rotation.
2013-10-20 16:31:50 +02:00
TomyLobo
6c4d2e2d8e
Fixed lever rotation.
2013-10-20 16:31:49 +02:00
TomyLobo
c750cc6871
Fixed bed rotation.
2013-10-20 16:31:48 +02:00
TomyLobo
9220831ea4
Fixed door rotation and disabled door y flipping.
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Mojang radically changd the way doors work, so y flipping on a per-block
basis is now impossible.
2013-10-20 16:31:48 +02:00
TomyLobo
06ef568bdd
Code formatting.
2013-10-20 16:31:47 +02:00
TomyLobo
73bf2bd215
Fixed not flipping the center plane blocks.
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Added regression test so we'll never have to deal with it again.
2013-10-20 16:31:46 +02:00
TomyLobo
54dca39b07
Removed the .java file from the resources folder.
2013-10-20 16:31:46 +02:00
TomyLobo
9e708b70a9
Fixed some warnings.
2013-10-20 16:30:22 +02:00
TomyLobo
2fdc76a3f9
Added centralTopLimit property for hoppers.
2013-10-20 00:24:55 +02:00
Albert Pham
b891660263
Merge pull request #268 from sk89q/blocktype-adjustments
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Added data values to the BlockType methods and used those in a few places.
2013-10-18 17:00:45 -07:00
TomyLobo
43f9e517e7
BlockType adjustments
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- Flagged all snow layers except single layers (data values 0 and 8) as "cannot be passed through".
- Fixed centralTopLimit for trap doors and fence gates and cake blocks with data values 6..15.
2013-10-17 11:03:56 +02:00
TomyLobo
1ec17b5a44
Made /ascend and /descend use centralTopLimit.
2013-10-17 11:03:55 +02:00
TomyLobo
921c354db7
Made everything that uses canPassThrough use data values.
2013-10-17 11:03:55 +02:00
TomyLobo
b612de3429
Added Block and id/data overloads to canPassThrough, centralTopLimit and isNaturalTerrainBlock.
2013-10-17 11:03:54 +02:00
TomyLobo
d2f51b27b5
Gave the function containing the code for the //gmask command a better name.
2013-10-17 11:03:27 +02:00
TomyLobo
aebaa921fd
Fixed some general silliness.
2013-10-17 11:03:26 +02:00
wizjany
cb8df85cc7
Allow colors for stained clay and carpet data values.
2013-10-02 21:55:51 -04:00
davboecki
bd98e98698
Update Forge implementation and added build script.
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Including:
* Update to new MCP names
* Adding of an build script (see maven 'forge' profile)
* Adding of an regeneration code
* Simplifying of the command registration
* Added command usage description to avoid empty help pages
* Added missing raw information
* Used a WeakReference as world reference to avoid keeping a world in memory
* Added mcmod.info
* Fixed player orientation
* Fixed printRaw not splitting the message correct
2013-09-29 23:48:11 -04:00