Commit Graph

52 Commits

Author SHA1 Message Date
7e13b60a51 Cleanup 2011-11-23 04:48:40 +01:00
af1c600fc9 Non-leaf blocks should no longer show up as leaves in the inventory when using block bags. 2011-11-05 17:58:51 +01:00
2d0880e38d Piston extension and moving piece now put nothing into the blockbag. 2011-11-04 13:53:21 +01:00
8e368ceef1 Employed a set of consistent rules for getDroppedBlock(type, data) and renamed it to getBlockBagItem. 2011-11-04 13:27:51 +01:00
d9b8285a35 Made ItemType.usesDamageValue a bit more sane. 2011-11-03 18:34:20 +01:00
429bfe9faa Added BlockType.getDroppedBlock(int type, int data)
It currently still ignores the data value, but there's a framework in place to add data values.
2011-11-03 15:51:22 +01:00
2edf3559d8 EditSession: Split off a queueFinal, which contains only blocks that can be attached to other attached blocks.
This a speed improvement, since the recursive attachment checker turned out to be quite slow.
2011-11-01 21:58:50 +01:00
2b9f0be8df Updated to 1.9 2011-10-29 13:32:51 -04:00
dbc3053195 Fixed & updated BlockType.usesDamageValue 2011-10-26 16:50:46 -04:00
b31d77536a Added some new functions to BlockType.
- emitsLight which returns whether the given block type emits light
- isTranslucent, which returns whether the block lets any light pass
2011-10-24 20:49:17 +02:00
68fe0d3438 Cleanup. Cycler uses BaseBlock instead of BlockData directly. Fixed a few BlockType method inaccuracies. 2011-10-04 17:16:20 -04:00
e2c71e4269 Added cactus to getAttachment. 2011-09-30 08:56:09 +02:00
7fec065d4a Apparently the wiki has wrong data values for the stone button.
Also added top attachment for vines.
2011-09-29 21:11:51 +02:00
69367e7762 Added BlockType.getAttachment.
See javadoc for details.
2011-09-29 15:54:28 +02:00
ccfabd94b9 Should fix broken config generation some people have been getting 2011-09-28 19:05:47 -07:00
cbc331da7d Added some constants com.sk89q.worldedit.blocks.ClothColor.ID.X = ClothColor.X.getID() 2011-09-28 10:57:30 +02:00
21c6ab894c Moved BlockData to the blocks package and left a stub with deprecated delegates behind. 2011-09-28 10:45:32 +02:00
f90e47da9a Removed trailing whitespaces. 2011-09-24 15:32:03 -04:00
b5b55a2775 Cleanup and a few bugfixes 2011-09-24 15:24:10 -04:00
7c18327fdc Fixed extended piston rotation. 2011-09-24 11:20:37 +02:00
2f19edca2a Fixed case fallthroughs in BlockType. 2011-09-22 01:31:35 -04:00
c78e8a10d7 Made shouldNotStack use a HashSet instead of a bunch of or'ed comparisons. 2011-09-19 09:13:51 +02:00
c1f1e29617 Replace ItemType.X.getID() with ItemID.X everywhere. 2011-09-19 08:38:30 +02:00
088001f099 Used ItemID in ItemType 2011-09-19 08:08:05 +02:00
51d4b572cb De-craftbooked some copyright notices. 2011-09-19 07:43:49 +02:00
5b5c25f1ae Added an ItemID class, containing all the item IDs. 2011-09-19 07:39:28 +02:00
88b4f4de18 Cleanup.
- Fixed a few warnings
- Unified the formatting of the command prologue
- Put down why it was deprecated in the javadoc of a deprecated method.
- Gave //none a better usage line
- Switchcaseified some elseifs
2011-09-19 07:24:49 +02:00
43809a705d More BlockType cleanup 2011-09-19 00:43:39 -04:00
3f369f104a Abstracted type detection of simulateBlockMine into BlockType. 2011-09-17 22:00:14 -07:00
a1cf6eb6da Allow //replace to ignore from block damage values (and force them to not be ignored with the -f flag) 2011-09-17 21:50:06 -07:00
46ba1c7f5b Added mob type enum and subsequently removed case sensitivity from //set with mobspawners. 2011-09-17 21:08:15 -04:00
f7c5782fa9 Added data support for silverfish blocks. 2011-09-17 14:11:59 -04:00
633145d796 Adjusted some BlockType flags.
Beds, glass panes and fence gates should no longer be placed last
Fence gates can no longer be passed through, since they can't, if they're closed.
2011-09-16 05:46:07 +02:00
7798319896 Optimized all of the public static boolean BlockType.*(int id) functions by using HashSets and put the blockDrops HashMap next to the getDroppedBlock function. 2011-09-16 05:02:39 +02:00
f0308efdd0 Made the static initializer for BlockType.blockDrops refer to the BlockID constants instead of having the literal IDs. 2011-09-16 03:32:58 +02:00
9371202a12 Cleanup BlockType and added a missing block 2011-09-14 21:27:24 -04:00
6f43c6a312 Updated for 1.8 blocks and items 2011-09-13 22:47:17 -07:00
4c00a24c1d Abstracted all block IDs to BlockID and item ids to ItemType. Overloaded recently changed methods for compatibility and cleaned a few things up. 2011-09-03 13:01:51 -04:00
b8a310dfdc Changed data type of BaseBlock.data from char to byte 2011-08-29 14:46:35 +02:00
1562f17540 Added block damage support to //replace and //replacenear 2011-08-29 00:08:06 -07:00
8e84e7ae18 - Added proper block flipping code for all blocks with proper rotation code except sign posts
- Fixed block rotation code for some blocks and cleaned it up a lot
- Added block rotation code for powered rails and detector rails
- //flip now flips all blocks, not just half of them
2011-08-26 13:14:39 +02:00
59ade7a386 Abstracted natural blocktype checking to BlockType.isNaturalBlock 2011-08-17 13:36:17 -07:00
66dcc99809 fixed superpickaxe for gravel & lightstone, preprocessors faster than postprocessors, added methods so same-type changes are visble client-side, fixed fixliquid & setblocks block count 2011-07-15 02:00:48 -05:00
084e9456e1 Added 1.7 blocks to BlockType methods. 2011-07-02 15:13:21 -04:00
5231352f6c Updated item ids and names for 1.7 2011-07-01 00:26:40 -04:00
1aa08104b5 Made a few commands obey //toggleplace 2011-06-21 12:44:12 -04:00
95c60343c7 Made 'brick' => brick block, not brick bar. 2011-06-05 14:37:11 -07:00
f0b2fcc13f Improved item/block name matching. 2011-06-05 11:59:23 -07:00
cc859880aa Added missing block to the list 2011-06-02 00:33:41 -04:00
5d44053429 Updated for MC 1.6 2011-05-26 16:09:33 -04:00