Commit Graph

186 Commits

Author SHA1 Message Date
wizjany 59447c6ee3 Gradle sucks. 2019-05-31 13:53:28 -04:00
wizjany 44ee1546b7 Apparently CB uses this. 2019-05-31 11:48:08 -04:00
wizjany 4e43595c99 Fix builds maybe. 2019-05-31 11:24:38 -04:00
wizjany 6ad274677f Don't require command for CUI init. 2019-05-29 23:15:06 -04:00
wizjany ec3648e521 Wrap and unwrap.
Exceptions are fun.
2019-05-29 23:15:05 -04:00
wizjany 6962b2e7b6 Add comprehensive suggestions to many commands.
All patterns now have suggestions, including recursive patterns.
Suggestions will suggest blocks and block states.
All masks now have suggestions, though mask intersections are not
yet supported due to issues with quotes strings.
EntityRemover and ItemFactory now also have completions, as well
as all RegistryConverters (though I am unsure how many are actually
used).

Also use paper's AsyncTabComplete event, if available.
2019-05-28 22:55:20 -04:00
wizjany 871c25e1cd Initial support for 1.14.2. 2019-05-27 19:52:58 -04:00
wizjany 48fb669119 Guard against reloads breaking too much. 2019-05-25 18:11:23 -04:00
wizjany 7b47d9a945 Add /tracemask. (#474)
Allows setting a mask used for block traces. This allows brush tools to
pass through various materials, such as water (e.g. `/tracemask #solid`
or `/tracemask !air,water`) before starting to build.
By default, a null mask is equivalent to #existing (original behavior).

https://gfycat.com/ImmaculateFrayedCockatiel
2019-05-23 21:12:31 -04:00
wizjany b0777f6b06 Use DFUs for some additional data fixing.
Legacy mapper now uses the data fixers to upgrade blocks and item types
(e.g. signs, dyes that changed names in 1.14).
The sponge schematic reader can now attempt to use the data fixers to
upgrade blocks, block entities, biomes and entities. This has been
tested with the 1.13 -> 1.14 changes. It is yet to be seen if it will
continue to work because...
The mc edit schematic reader has code for using data fixers, but it is
currently disabled as there seem to be some issues with fixing up older
block entities.
2019-05-20 16:39:58 -04:00
wizjany 334d5cfaab The "spawner|mobType" syntax once again makes functional mob spawners.
Also fix block parser context not being restricted.
2019-05-18 10:16:08 -04:00
wizjany 41cfcb6d55 Use a jar for bukkit impl adapters.
120 class files is a bit much.
2019-05-14 18:34:53 -04:00
wizjany 931b7ee694 Update for 1.14.1 2019-05-14 00:09:21 -04:00
wizjany f9d0d340e7 Add DFUs. Currently used by //restore. 2019-05-13 23:07:53 -04:00
wizjany 5c97418cca Fix NBT list conversion in 1.14. 2019-05-13 18:49:43 -04:00
Kenzie Togami 8a3e6a12b9 Implement suggestions for Bukkit + Sponge 2019-05-05 23:06:20 -07:00
Kenzie Togami acc0e7d09c Fix logging on Bukkit, align adapter versions 2019-05-05 23:06:20 -07:00
wizjany ceff17c4f7 Misc fixes.
Closes a few old youtrack issues which I don't remember because I had
like 30 tabs open, and a few other issues which I found while testing
some of those.
2019-05-05 15:15:03 -04:00
wizjany 57c161a602 Actually initialize GameModes and WeatherTypes. 2019-05-02 00:08:19 -04:00
Kenzie Togami 13a8c480e3 Insert Locale.ROOT into all case change methods 2019-05-01 15:24:32 -07:00
Kenzie Togami 7c1764548d Deprecate old system, still in use by WG/CB 2019-04-30 13:53:14 -07:00
wizjany 3c04a83852 Add nicer error when using player commands as console.
Also fix slash counts for Bukkit.
2019-04-29 17:39:30 -04:00
wizjany b3053f19ce Pagination changes and cleanup.
Refactored PaginationBox to be abstract. Implementations can generate individual components as needed now.
Add lots of Component usage to schematic list, help listings, etc.
Fix a few schematic and file resolution issues.
2019-04-28 01:12:05 -04:00
Matthew Miller 62353a46db Added a pagination box and use it in Biome List and Chunk List 2019-04-27 21:57:45 +10:00
Kenzie Togami 7ff537138a Merge master again 2019-04-26 01:25:42 -07:00
Kenzie Togami b8c120e0c4 Finish porting commands 2019-04-26 01:18:02 -07:00
wizjany 31a8328fb5 Add data version to BukkitImplAdapter.
Also throttle unknown-block warning when loading MCEdit schematics.
2019-04-26 16:41:39 +10:00
wizjany 17fba54305 Update SpongeSchematic format to version 2.
Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
Kenzie Togami 853bfab022 Merge master, update to texts 2019-04-25 22:11:46 -07:00
Matthew Miller c325b789b2 Revert lighting changes and add a 1.14 adapter 2019-04-25 23:15:09 +10:00
Matthew Miller f70557e3da Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions. 2019-04-25 22:48:15 +10:00
Matthew Miller c52eb59d7f Get it all working 2019-04-22 22:05:20 +10:00
Kenzie Togami 5c19866809 Some fixes for new libs shading 2019-04-20 23:33:54 -07:00
Kenzie Togami 1e7b4fc835 Move shaded libraries to their own artifacts 2019-04-20 23:11:39 -07:00
Matthew Miller 5b1573a24e Replace the message system 2019-04-19 23:06:00 +10:00
Matthew Miller 55348346e9 Shade in Kashike's lib 2019-04-19 14:49:29 +10:00
Kenzie Togami ac03de89cc Work on adding converters for some arguments 2019-04-18 19:11:57 -07:00
Kenzie Togami 37c993be16 Port ClipboardCommands, update to new Key 2019-04-18 12:34:57 -07:00
Kenzie Togami 267ccf2298 First attempt at integrating Piston as the only command system 2019-04-15 01:21:15 -07:00
Matthew Miller 3e4004ad9e Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit 2019-04-14 19:33:44 +10:00
Kenzie Togami 8ab6585815 Patch new cmds system into old system 2019-04-04 16:16:04 -07:00
wizjany 961da1b93f Add BukkitPlayer constructor without plugin.
tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
Matthew Miller d186cce393 Merge remote-tracking branch 'origin/feature/slf4j-logging' 2019-03-19 20:32:21 +10:00
wizjany d1c2a029bf Move some platform stuff to load, put enable back to postworld. 2019-03-15 23:43:57 -04:00
wizjany 678a78a982 Update adapters.
Don't update unchanged blocks, do change NBT, no need to light.

Also clean up the forge side a bit.
2019-03-15 20:56:49 -04:00
wizjany c885f70c7b Load Bukkit plugin at startup.
This should allow plugins that use WorldEdit to do things on world load.
2019-03-15 18:38:06 -04:00
Kenzie Togami fba12b1282 More shading fixes 2019-03-13 20:15:01 -07:00
Kenzie Togami 4be72fb983 Shade logger bridges as well 2019-03-13 19:56:58 -07:00
Kenzie Togami d6804737cf Switch to SLF4J logging. 2019-03-13 19:51:48 -07:00
wizjany 6937cfc9a9 Need internal ID for EntityType here too. 2019-03-09 10:46:40 -05:00