Commit Graph

6105 Commits

Author SHA1 Message Date
Brokkonaut
701d80c757 LEAVES2 should have snow on it too 2018-03-25 08:38:47 +02:00
Matthew Miller
52263ac3b7 Ignore CUI connections with more than 3 failed attempts. 2018-02-28 10:59:00 +10:00
Matthew Miller
df1a1d5183
Merge pull request #407 from Legoman99573/patch-3
Made configuration file comments easier to read
2018-02-17 16:20:06 +10:00
Matthew Miller
b17f2b55d7
Merge pull request #379 from boy0001/vector-fix
Vector and BlockVector should use the same hashCode
2018-02-17 16:18:35 +10:00
Legoman99573
9d61ecfb75
Fixed Grammar Mistakes
Thanks to @kenzierocks for showing me some mistakes i forgot to fix
2018-02-16 11:11:18 -06:00
Legoman99573
63da23a819
Made configuration file comments easier to read
This should make it a little more clearer to read when someone configures WorldEdit config.yml file
2018-02-16 09:24:48 -06:00
Matthew Miller
2a3318b848 Added signing plugin 2018-01-14 12:41:14 +10:00
Matthew Miller
50f60da69f Prevent players and complex parts being pasted in schematics. 2018-01-02 20:49:36 +10:00
Matthew Miller
6fc1449837
Merge pull request #391 from sk89q/sign-fixes
Provide compatibility for legacy schematics that use the old sign NBT format
2018-01-02 20:38:00 +10:00
Matthew Miller
e231e3d760
Merge pull request #403 from SlimSoftware/master
Fix //snow doesn't put snow on all types of leaves
2018-01-02 20:34:28 +10:00
SlimSoftware
ea333ef02b
Merge pull request #1 from sk89q/master
Update for BlockChangeFlags change
2017-12-18 20:03:08 +01:00
Matthew Miller
fbd6f13fdb Update for BlockChangeFlags change 2017-12-16 18:01:45 +10:00
SlimSoftware
099987d439
Fix //snow didn't put snow on all types of leaves
For example, //snow didn't work on Oak leaves while it did work as you would expect on Dark Oak leaves. Fixed by adding leaves2 to translucent block list and checking if the block to put snow on is a leaf block when executing //snow.
2017-12-14 21:00:38 +01:00
Albert Pham
72d0e0d1b2
Typing is hard. Fix typo in README. 2017-11-11 08:04:15 -08:00
Albert Pham
2bb89c738c
Update README a bit. 2017-11-11 08:03:01 -08:00
Matthew Miller
b951ba7acb Merge pull request #397 from sk89q/1.12.2-sponge
Added 1.12.2 support to WorldEdit Sponge
2017-10-22 21:47:50 +10:00
Me4502
afb1a1cb2d Added 1.12.2 support to WorldEdit Sponge 2017-10-22 21:46:35 +10:00
wizjany
437ad00658 Move asm dep to buildscript section. 2017-10-19 20:06:01 -04:00
wizjany
21d89311c9 Update asm dep for ForgeGradle. 2017-10-16 18:08:41 -04:00
Me4502
354045acb9 Updated Sponge worldedit to 1.12.1 2017-09-17 16:41:39 +10:00
Jesse Boyd
01e082a1a4
Fix FallbackRegistrationListener 2017-09-02 18:09:53 +10:00
Jesse Boyd
5c64cf2f56 Fix affine inverse (#395) 2017-09-02 00:23:30 -07:00
Kenzie Togami
d6aa1ad509
Make Java 8 detection work on Java 9
Closes #393.
2017-08-16 16:39:42 -07:00
Kenzie Togami
6c6e1b4ce2
[Forge] Officially move to Java 8 2017-08-16 16:07:18 -07:00
Kenzie Togami
f2c5b272ad
Add client-side left-click-air handler 2017-08-16 15:20:33 -07:00
wizjany
d1c2b8c3e5 Downgrade sponge target to fix compilation issues. 2017-08-05 12:55:35 -04:00
wizjany
f34bc7aca5 Updated Bukkit to 6.1.7.3 for MC 1.12.1 and Forge to 6.1.8 for MC 1.12. 2017-08-05 12:18:52 -04:00
Kenzie Togami
cd4729f82f
[Forge] Update to latest 1.11.2 mappings 2017-08-01 23:01:12 -07:00
Kenzie Togami
4ec5411ba6
Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
Dumbo52
82bf563b3d Add beds, concrete, and concrete powder to usesDamageValue hash 2017-07-16 06:38:12 -04:00
Wyatt Childers
6b8ae6b988 Provide compatibility for legacy schematics that use the old sign NBT format 2017-07-04 14:58:18 -04:00
Me4502
aabc229076 Update WorldEdit-Sponge to 1.12
Also added support for minecraft:stone item types.
2017-06-12 12:08:09 +10:00
wizjany
b557b2b71d Revert "Some command fixes" aka "Some command breaks"
This reverts commit 4a8bba7a54.
Fixes WORLDEDIT-3574.
2017-06-09 12:46:26 -04:00
wizjany
9cf8847e0e [Bukkit] Push 6.1.7 and bump.
Forge will take the next number when it gets released.
2017-06-08 10:41:27 -04:00
Jesse Boyd
dd00bb13c6 Restrict command & structure block placement
You can't place these blocks without Op & Creative;
WorldEdit should also disable placement of them by default.
2017-06-08 10:01:23 -04:00
Jesse Boyd
4a8bba7a54 Some command fixes
Fix EditSession being created for commands that don't need it
Fix error from schematic list (when there are files in sub directories)
Fix dispatcher redundantly checking a huge number of permissions
2017-06-08 10:01:23 -04:00
wizjany
b2fb73582f Fixed //center not working in some cases.
Due to odd rounding and math issues, using //center on a region with an edge of even
length in quadrants with negative coordinates would only fill one of the two center blocks.

Thanks to Griffrez and up201406036 for the original PR.

Fixes WORDLEDIT-2986.
2017-06-08 10:01:23 -04:00
wizjany
a4f1f57c9d Add Bukkit adapter for 1.12.
Fixes WORLDEDIT-3567.
2017-06-08 10:01:23 -04:00
wizjany
a03b9cbe4c Add blocks and items for MC 1.12.
And some forgotten before...
2017-06-08 10:01:23 -04:00
wizjany
46dff16a97 Use our own firstNonNull to maintain back-compat.
Fixes WORLDEDIT-3567.
2017-06-08 10:01:23 -04:00
Me4502
3cf018f14a Bump the SpongePowered plugin version up to 0.8.1 2017-05-06 16:53:28 +10:00
wizjany
41de204186 Allow copyEntities to be used in ForwardExtentCopy again.
The -e flag should now work for //copy and //cut as it used to.

Fixes WORLDEDIT-3557.
2017-03-19 11:56:04 -04:00
wizjany
e511758d99 Add rotations to various blocks that were missing them.
Up/down levers still broken.

Fixes WORLDEDIT-3490.
2017-02-26 18:56:38 -05:00
Kenzie Togami
a4455e875e Merge pull request #382 from sk89q/feature/forge-1.11.2
[Forge] Update to 1.11.2
2017-02-23 08:32:29 -08:00
Kenzie Togami
537c6694e1
[Forge] Update to 1.11.2 2017-02-22 23:36:25 -08:00
Me4502
000c23827c Added 1.11.2 adapter for Sponge. 2017-01-16 11:06:58 +10:00
Me4502
04d4e89541 When choosing adapters, allow ones that aren't best, but prioritize best. 2017-01-15 17:23:45 +10:00
Jesse Boyd
58094c72c3
* 2017-01-10 16:12:13 +11:00
Jesse Boyd
ad7fdd19fb
Vector and BlockVector should use the same hashCode
For example, the getChunks method returns a Set<Vector2D> which is
actually comprised of BlockVector2D, so using set.contains(some vector)
will always return false.

There's unlikely to be multiple entities on the same block, or above
y=256, so using the int coords is better.
2017-01-10 16:03:10 +11:00
wizjany
9f24f84c2b Issue tracker is back. 2017-01-08 00:53:36 -05:00