b2eb2741eb
Temporary solution to fix Golems being butchered. This includes Iron and snow golems.
2012-03-17 09:25:57 +01:00
373e4b90c9
Clean up some stray 128 values and update the defaults
2012-03-01 20:47:19 -08:00
09f3364d9f
Moved the block data check to LocalWorld, adding preliminary support for custom blocks.
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All unknown blocks are now assumed to carry data, and so this will also future proof WorldEdit (for the immediate future). However, be aware that full custom block support requires carrying TileEntity data (and perhaps other data) and that is not yet supported.
2012-02-05 17:47:09 -08:00
8aa65fd7f4
License block changes
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Added some missing license blocks
Added "and contributors" to all copyright notices.
Added $Id$ to files that were still missing it.
Changed "All rights reserved" to GPLv3 on Injector.java.
2012-01-20 08:24:32 +01:00
050442fac3
Added a -l flag to /butcher, which spawns fake lightning on all killed entities.
2011-12-21 19:03:21 +01:00
98216e2762
Added support for non-128 worldheights
2011-12-13 04:50:53 +01:00
c21c380bba
Added a -a flag to /butcher to kill animals. Its now disabled by default.
2011-12-06 07:10:15 +01:00
bc3a4377ec
The /butcher command no longer kills NPCs, except when the -n flag is passed.
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Also:
- Moved some code from BukkitWorld to LocalWorld.
- Replaced the "boolean killPets" argument by an "int flags" to provide extensibility
- Made the radius argument a double
- Basically rewrote the entire function
- Deprecated all old versions of killMobs
2011-12-06 06:50:11 +01:00
7a429e9932
Made Node.getPosition final and fixed some whitespace in LocalWorld.
2011-12-04 20:06:23 +01:00
6be514cdf9
Added LocalWorld.queueBlockBreakEffect.
2011-11-29 09:15:29 +01:00
36fbfa409f
Added LocalWorld.playEffect and an implementation for Bukkit.
2011-11-28 07:13:19 +01:00
7e13b60a51
Cleanup
2011-11-23 04:48:40 +01:00
6b0f237a46
Removed extra fastLighting flag.
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Fast lighting is now used when available.
2011-10-31 03:28:05 +01:00
699807665d
Cleanup
2011-10-29 11:57:45 -04:00
7dfc2a34e5
Improved fast mode.
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BukkitWorld's fast lighting mode now also does what the old fast mode did.
In addition, both fast lighting mode and the fallback resend all modified chunks when done.
This should prevent display issues.
2011-10-25 18:41:07 +02:00
e8dcee1acf
Added LocalWorld.fixLighting(Set<BlockVector2D>)
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This method redos lighting in the given chunks.
BukkitWorld's current implementation introduces some slight errors and doesn't redo torch light, but it's better than nothing.
2011-10-24 13:35:48 +02:00
050eef8dc7
Fixed checkLoadedChunk
2011-10-10 02:01:50 -04:00
3bbebcd64e
Updated for Bukkit changes.
2011-09-24 15:45:49 -07:00
b5b55a2775
Cleanup and a few bugfixes
2011-09-24 15:24:10 -04:00
88b4f4de18
Cleanup.
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- Fixed a few warnings
- Unified the formatting of the command prologue
- Put down why it was deprecated in the javadoc of a deprecated method.
- Gave //none a better usage line
- Switchcaseified some elseifs
2011-09-19 07:24:49 +02:00
3f369f104a
Abstracted type detection of simulateBlockMine into BlockType.
2011-09-17 22:00:14 -07:00
afa8e873e9
Reverted block id checking in BukkitWorld to prevent false positives and made LoclWorld use the internal list for easier updates
2011-09-14 21:27:24 -04:00
3bcd9a932b
Replaced lots of else if constructs by switch/case and other simpler constructs.
2011-09-05 04:20:36 +02:00
4c00a24c1d
Abstracted all block IDs to BlockID and item ids to ItemType. Overloaded recently changed methods for compatibility and cleaned a few things up.
2011-09-03 13:01:51 -04:00
bc6315fb24
Fixed getting and setting of blocks in unloaded chunks
2011-08-29 17:31:08 -07:00
22cbc90b6d
setTypeIdAndData in LocalWorld is no longer abstract - it now defaults to calling setBlockType and setBlockData. Restores compatibility with SinglePlayerCommands 2.10_2.
2011-08-14 03:48:18 -04:00
750d6dd1d0
Destroying tall grass with superpickaxe now randomly drops seed
2011-08-11 19:27:00 +02:00
990915b23f
Merge remote-tracking branch 'remotes/pull_117/multiworld-snapshots'
2011-08-05 12:29:49 +02:00
86d12a62a0
superpickaxe on a piston head wont drop an unplacable block
2011-07-15 03:22:58 -05:00
66dcc99809
fixed superpickaxe for gravel & lightstone, preprocessors faster than postprocessors, added methods so same-type changes are visble client-side, fixed fixliquid & setblocks block count
2011-07-15 02:00:48 -05:00
75660547d9
fixed superpickaxe for gravel & lightstone, preprocessors faster than postprocessors, added methods so same-type changes are visble client-side, fixed fixliquid & setblocks block count
2011-07-15 01:59:30 -05:00
858f8d3c36
Add multiworld snapshot support
2011-07-07 18:23:12 +01:00
5231352f6c
Updated item ids and names for 1.7
2011-07-01 00:26:40 -04:00
e20cca38fd
Change the block type check to be implementation-dependent. The Bukkit plugin now checks Bukkit's Material.
2011-06-04 22:22:23 -07:00
d881c14e2d
Added //fast mode, which allows the server to skip the dirtying of chunks. This means that you have to rejoin to see changes though, but most operations are doubled in speed.
2011-06-04 10:30:45 -07:00
8f032fb2ea
Added -p flag to //butcher to kill pet wolves.
2011-05-24 18:19:11 -04:00
7dcb4da83b
Moved EntityType to its own class to hopefully fix the unexplainable IllegalAccessErrors.
2011-05-01 13:55:38 -07:00
582b98dad0
More file moving.
2011-05-01 01:30:33 -07:00