TomyLobo
728dd52b0d
Fixed a javadoc.
2013-11-17 18:31:12 +01:00
TomyLobo
bef5c8e3e7
Removed flower pots from canPassThrough.
2013-11-14 18:40:36 +01:00
TomyLobo
b299632d00
Fixed some warnings.
2013-11-10 13:52:56 +01:00
Albert Pham
157c0fa60b
Merge pull request #276 from sk89q/better-non-cuboid-walls
...
//walls on non-cuboid regions no longer introduces gaps in walls beyond 45 degrees.
2013-11-04 23:13:37 -08:00
TomyLobo
164601644a
//walls on non-cuboid regions no longer introduces gaps in walls beyond 45 degrees (aka slanted roofs :)).
...
This is a better way to solve #273 .
2013-11-03 10:20:49 +01:00
Albert Pham
60f6580553
Merge pull request #275 from sk89q/linecurve
...
//line and //curve by @orthoplex64
2013-11-01 12:37:08 -07:00
orthoplex64
22d6c51976
Added /curve.
2013-11-01 20:24:09 +01:00
orthoplex64
f4277c126d
Hollow lines; modified line-drawing; EditSession utility methods
...
Made hypot() and getHollowed() static
2013-11-01 20:24:08 +01:00
orthoplex64
f38b6c484c
Line thickness support
2013-11-01 20:24:08 +01:00
orthoplex64
91c6c69551
Add //line command and EditSession method
...
The EditSession method comes with javadoc.
2013-11-01 20:24:07 +01:00
Albert Pham
9930fb7338
Merge pull request #269 from sk89q/generatebiome
...
Added a //generatebiome command, which uses formulae to generate free-form biomes.
2013-11-01 12:23:27 -07:00
Albert Pham
37e52707f1
Merge pull request #274 from sk89q/redomasks
...
Apply masks before history (clone)
2013-11-01 12:17:40 -07:00
TomyLobo
f7c7292f79
Added a //generatebiome command, which uses formulae to generate free-form biomes.
...
Shorthands: //genbiome, //gb
2013-11-01 20:09:30 +01:00
TomyLobo
1746dd2e1a
Snapshot restore now obeys masks again.
2013-11-01 20:09:28 +01:00
TomyLobo
803b4df72e
Masks are now checked in setBlock instead of rawSetBlock.
...
Untested!!!
2013-11-01 20:09:27 +01:00
Albert Pham
69bcaa7133
Merge pull request #272 from sk89q/solidmask
...
Added a #solid mask
2013-11-01 12:08:29 -07:00
Albert Pham
8b2be37f93
Merge pull request #273 from sk89q/non-cuboid-walls
...
Added non-cuboid support for //walls and //outline.
2013-11-01 11:52:58 -07:00
TomyLobo
961773ce5d
Added non-cuboid support for //walls and //outline.
2013-11-01 19:05:49 +01:00
TomyLobo
627e029fbb
Added a SolidBlockMask (#solid).
2013-10-30 08:49:14 +01:00
TomyLobo
02de320980
Introduced AbstractMask as a superclass to all implementors of the Mask interface.
2013-10-30 08:48:40 +01:00
TomyLobo
6e3d8395df
Fixed UnderOverlayMask.
2013-10-30 08:48:13 +01:00
TomyLobo
ae6e59e8d0
Removed references to the deprecated BlockTypeMask class from UnderOverlayMask.
2013-10-30 08:48:12 +01:00
TomyLobo
6beba674cb
Added '*-private.sh' to .gitignore.
2013-10-26 12:38:06 +02:00
TomyLobo
f27d7e585d
Moved ArbitraryShape and WorldEditExpressionEnvironment to a new "shape" package.
2013-10-26 12:33:24 +02:00
Albert Pham
8d685946c0
Merge pull request #271 from sk89q/up-noglass
...
/up and /ceil now use less glass, particularly for creative mode
2013-10-26 03:06:20 -07:00
TomyLobo
dcd1c7cee8
Made /up and /ceil benefit from fly mode.
...
This avoids littering the world with floating glass blocks when possible.
2013-10-25 18:22:11 +02:00
TomyLobo
90e1788781
Refactored up-with-glass code into a helper function.
2013-10-24 22:07:31 +02:00
TomyLobo
a1fa32153c
Code quality improvements.
2013-10-24 22:07:30 +02:00
TomyLobo
661484f858
Code quality improvements.
2013-10-23 18:54:45 +02:00
Albert Pham
886b2ab720
Merge pull request #267 from sk89q/rotating
...
Block rotation/flip fixes and removed MCPCPlusXNmsBlock_151dv.java from resources/
2013-10-20 23:41:09 -07:00
TomyLobo
7dca4d15ef
Made hay blocks rotate like logs.
...
They're textured like them, too, so it fits.
Also, they no longer violate the "flip twice equals rotate twice" conditions.
2013-10-20 16:31:50 +02:00
TomyLobo
696a2819a7
Fixed head rotation.
2013-10-20 16:31:50 +02:00
TomyLobo
6c4d2e2d8e
Fixed lever rotation.
2013-10-20 16:31:49 +02:00
TomyLobo
c750cc6871
Fixed bed rotation.
2013-10-20 16:31:48 +02:00
TomyLobo
9220831ea4
Fixed door rotation and disabled door y flipping.
...
Mojang radically changd the way doors work, so y flipping on a per-block
basis is now impossible.
2013-10-20 16:31:48 +02:00
TomyLobo
06ef568bdd
Code formatting.
2013-10-20 16:31:47 +02:00
TomyLobo
73bf2bd215
Fixed not flipping the center plane blocks.
...
Added regression test so we'll never have to deal with it again.
2013-10-20 16:31:46 +02:00
TomyLobo
54dca39b07
Removed the .java file from the resources folder.
2013-10-20 16:31:46 +02:00
TomyLobo
9e708b70a9
Fixed some warnings.
2013-10-20 16:30:22 +02:00
TomyLobo
2fdc76a3f9
Added centralTopLimit property for hoppers.
2013-10-20 00:24:55 +02:00
Albert Pham
b891660263
Merge pull request #268 from sk89q/blocktype-adjustments
...
Added data values to the BlockType methods and used those in a few places.
2013-10-18 17:00:45 -07:00
TomyLobo
43f9e517e7
BlockType adjustments
...
- Flagged all snow layers except single layers (data values 0 and 8) as "cannot be passed through".
- Fixed centralTopLimit for trap doors and fence gates and cake blocks with data values 6..15.
2013-10-17 11:03:56 +02:00
TomyLobo
1ec17b5a44
Made /ascend and /descend use centralTopLimit.
2013-10-17 11:03:55 +02:00
TomyLobo
921c354db7
Made everything that uses canPassThrough use data values.
2013-10-17 11:03:55 +02:00
TomyLobo
b612de3429
Added Block and id/data overloads to canPassThrough, centralTopLimit and isNaturalTerrainBlock.
2013-10-17 11:03:54 +02:00
TomyLobo
d2f51b27b5
Gave the function containing the code for the //gmask command a better name.
2013-10-17 11:03:27 +02:00
TomyLobo
aebaa921fd
Fixed some general silliness.
2013-10-17 11:03:26 +02:00
wizjany
cb8df85cc7
Allow colors for stained clay and carpet data values.
2013-10-02 21:55:51 -04:00
davboecki
bd98e98698
Update Forge implementation and added build script.
...
Including:
* Update to new MCP names
* Adding of an build script (see maven 'forge' profile)
* Adding of an regeneration code
* Simplifying of the command registration
* Added command usage description to avoid empty help pages
* Added missing raw information
* Used a WeakReference as world reference to avoid keeping a world in memory
* Added mcmod.info
* Fixed player orientation
* Fixed printRaw not splitting the message correct
2013-09-29 23:48:11 -04:00
zml
4daef4aff2
Check both superperms and PEX directly to support older versions of PEX with inGroup
...
Older versions didn't set the group nodes correctly, so they were only
accessible through getEffectivePermissions()
2013-09-25 19:35:27 -07:00