zml2008
a4895cbd5d
Added initial support for plugin channels with WECUI
2012-03-28 11:01:44 -07:00
aumgn
bbda908093
Remove error-prone redundancy in Polygonal2D min/max management
2012-03-26 07:44:04 +02:00
zml2008
f3ab90f72b
Updated for SpoutVanilla changes
2012-03-25 18:04:44 -07:00
zml2008
90fb512a45
Added planks and sandstone to the usesData list
2012-03-25 18:02:49 -07:00
zml2008
54eed713ab
Update for recent SpoutAPI changes
2012-03-23 21:37:59 -07:00
zml2008
97c370549f
Handle Bukkit versions without Chest#getBlockInventory()
2012-03-23 21:07:05 -07:00
TomyLobo
4208ba33d6
Updated for latest SpoutAPI and fixed some warnings.
2012-03-21 11:06:32 +01:00
TomyLobo
a74a0a40e2
We don't really need deprecated private methods :)
2012-03-21 10:58:14 +01:00
zml2008
34c366d852
Added a command to set biomes. Currently requires a relog for the changes to be visible clientside and is not preserved between chunk regenerations
2012-03-20 23:40:35 -07:00
zml2008
0702a0f0ac
Improved Spout biome handling and add LocalWorld method for setting biome
2012-03-20 22:45:48 -07:00
aumgn
a8eeacccd4
Add biome support
...
Add a BiomeTypes interface
Add methods in ServerInterface to retrieve the implemented BiomeTypes
Add a getBiome method to LocalWorld and subclasses
Add /biomeinfo & /biomelist commands
Add a BiomeTypeMask
Closes #181
2012-03-20 18:09:48 -07:00
zml2008
0bd3b346fc
Added support for features added to Spout (now depends on Vanilla)
2012-03-20 17:53:48 -07:00
zml2008
86011a0d0d
Fixed handling of double chests and cleaned WorldEditListener up a bit
2012-03-20 17:53:15 -07:00
zml2008
79f2d68e60
Handle empty damage values in WorldEdit.getBlock(). Fixes #921
2012-03-20 17:30:57 -07:00
TomyLobo
cfb19eba9b
Made //undo and //redo disregard global masks.
2012-03-20 18:21:38 +01:00
Wizjany
4e081b8028
Forgot to git add this file, thanks Moo0
2012-03-18 09:20:08 -04:00
Wizjany
f11e2ba6d6
Added Falling sand/gravel entities to /remove command
2012-03-18 00:00:04 -04:00
zml2008
b6d1146427
Added support for new tree types to TreeGenerator and make adding more tree types later easier
2012-03-17 15:28:49 -07:00
zml2008
7f7178957a
Whitespace fixes, reactivated command adjustments
2012-03-17 15:21:23 -07:00
zml2008
d2968b1976
Updated SpoutRawCommandExecutor for changes in SpoutAPI and register command permissions with the Spout commands system
2012-03-17 15:14:58 -07:00
zml2008
ba1d2c751b
Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees
2012-03-17 15:09:37 -07:00
TomyLobo
d3162f6695
Fixed for latest SpoutAPI.
2012-03-17 10:00:13 +01:00
aumgn
499f3ccda7
Add a -f (friendly) flag to butcher
2012-03-17 09:46:24 +01:00
aumgn
a23e9b857f
Add FlatRegion interface and an associated iterator
2012-03-17 09:26:05 +01:00
Jadedwolf
b2eb2741eb
Temporary solution to fix Golems being butchered. This includes Iron and snow golems.
2012-03-17 09:25:57 +01:00
aumgn
d82111a4fc
Fix a NPE with brush using a global mask and no brush mask
2012-03-15 16:59:02 +01:00
TomyLobo
fcd792191a
Fixed for latest SpoutAPI.
2012-03-15 10:34:30 +01:00
TomyLobo
4ad330a958
Fixed //shift not updating polygonal regions properly.
2012-03-15 09:05:47 +01:00
aumgn
857f721bb5
Add support for expand with reverse dir for Cylinder & Ellipsoid
2012-03-15 08:51:37 +01:00
aumgn
760f77e681
Make inset/outset use varargs contract/expand, so they can be used with cylinders and ellipses.
2012-03-15 08:31:40 +01:00
aumgn
8506bb437e
Deprecate expand/contract(Vector) in favor of varargs versions
...
This keeps things simpler by not dealing with redundant implementations
for single change and multiple changes.
This also let regions handle related changes in a more efficient way
(for example recalculates region components only when needed).
2012-03-15 08:31:39 +01:00
aumgn
1359a7fada
Implement contract/expand(Vector...) for Cylinder & Ellipsoid
2012-03-15 08:31:30 +01:00
aumgn
0346228310
Add positive() to Vector and Vector2D
2012-03-15 08:29:27 +01:00
TomyLobo
85cdd49593
In WorldGuard, teleport/spawn location yaw/pitch should now work.
2012-03-12 16:40:02 +01:00
TomyLobo
b8e9f6bb77
Updated to new SpoutAPI version.
2012-03-12 10:23:02 +01:00
TomyLobo
255b04e13d
Added a Location class and conversion utilities.
...
This is required for the latest WorldGuard version
2012-03-12 10:23:02 +01:00
zml2008
4328be282c
Register command permissions, integrate with the Bukkit help API
...
Help API support requires a fix in Bukkit to work fully
Allow annotation-free registering of commands with other plugins
2012-03-09 23:16:50 -08:00
Wizjany
956b3dd02f
Added Iron Golems and Ocelots to MobType.
2012-03-09 19:06:38 -05:00
SpectralEdge
94619e3fe4
Added default radius setting for butcher and added permissions for killing pets, npcs, and non hostile animals.
2012-03-06 16:07:18 -08:00
Meaglin
8aabfb0c67
Implemented new Anvil saving format, fixed old chunk saving format.
...
- Added 'Chunk' Interface.
- Moved old 'Chunk' to 'OldChunk' and replaced dynamic world height reference with '128.
- Added 'AnvilChunk' implementing the new anvil chunk format.
- Added temp fixes to FileMcRegionChunkStore.java, TrueZipMcRegionChunkStore.java and ZippedMcRegionChunkStore.java too allow them to read .mca files.
- Added the new 'IntArrayTag' since the new heightmap tag wasn't recognized.
- Moved 'getChildTag' to 'NBTUtils'.
2012-03-06 22:41:49 +01:00
zml2008
3e60761326
Reduce excess casting
2012-03-03 16:47:22 -08:00
zml2008
40aa6aca60
Use the correct Map<String, Tag> when writing enchantments
2012-03-03 16:47:22 -08:00
TomyLobo
4e91f4e988
No longer using deprecated stuff.
2012-03-02 19:57:32 +01:00
md-5
f265a93913
Bukkit puts out EXACTLY the same message, therefore we don't have to.
2012-03-02 20:57:59 +11:00
zml2008
c58276354e
Fix duplicate WEPIF message
2012-03-01 21:32:33 -08:00
zml2008
373e4b90c9
Clean up some stray 128 values and update the defaults
2012-03-01 20:47:19 -08:00
zml2008
87e40141c6
Remove a bit of trailing whitespace
2012-03-01 20:33:04 -08:00
zml2008
742b6b61fa
Check for null in ItemStacks
2012-03-01 20:33:03 -08:00
zml2008
a62cf3a059
Updated for new 1.2 blocks
2012-03-01 20:33:03 -08:00
Meaglin
4afd2944db
Fix Dispensers, Furnaces and remove redundant casts.
2012-03-01 20:33:03 -08:00