8aabfb0c67
Implemented new Anvil saving format, fixed old chunk saving format.
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- Added 'Chunk' Interface.
- Moved old 'Chunk' to 'OldChunk' and replaced dynamic world height reference with '128.
- Added 'AnvilChunk' implementing the new anvil chunk format.
- Added temp fixes to FileMcRegionChunkStore.java, TrueZipMcRegionChunkStore.java and ZippedMcRegionChunkStore.java too allow them to read .mca files.
- Added the new 'IntArrayTag' since the new heightmap tag wasn't recognized.
- Moved 'getChildTag' to 'NBTUtils'.
2012-03-06 22:41:49 +01:00
40aa6aca60
Use the correct Map<String, Tag> when writing enchantments
2012-03-03 16:47:22 -08:00
a62cf3a059
Updated for new 1.2 blocks
2012-03-01 20:33:03 -08:00
4afd2944db
Fix Dispensers, Furnaces and remove redundant casts.
2012-03-01 20:33:03 -08:00
31e645d500
Fix restoring enchantments from snapshots/schematics.
2012-03-01 20:33:02 -08:00
2f2d3f8045
Lookup by id if the string passed to Block/ItemType.lookup() is an integer
2012-02-04 21:04:20 -08:00
aaac36b1cc
Factored lookup code from BlockType and ItemType into a method in StringUtil.
2012-01-31 17:01:06 +01:00
d2c64e9304
BaseBlock changes
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- Changed up EditSession.replaceBlocks to make BaseBlock.inIterable unnecessary.
- Returned BaseBlock.inIterable to its old state and deprecated it.
- Renamed the old BaseBlock.equals to equalsFuzzy, changed the parameter type and took the casts and type checks out.
- Made a new BaseBlock.equals that is consistent with the rules java prescribes.
2012-01-31 16:57:40 +01:00
71fc98ba1c
Fix handling of empty strings passed to Block/ItemType
2012-01-24 19:27:17 -08:00
9830d9d326
Revert "Using trove collections for most internal stuff, using array access in BlockType and ItemType"
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This reverts commit 410ac65c6a
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This has been causing compatibility issues with Spout. I haven't been ble to reproduce, but until somebody figures out why, this gets to go
2012-01-22 19:04:56 -08:00
ca817e4e11
Optimized BaseBlock.inIterable a bit.
2012-01-23 03:26:52 +01:00
8aa65fd7f4
License block changes
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Added some missing license blocks
Added "and contributors" to all copyright notices.
Added $Id$ to files that were still missing it.
Changed "All rights reserved" to GPLv3 on Injector.java.
2012-01-20 08:24:32 +01:00
410ac65c6a
Using trove collections for most internal stuff, using array access in BlockType and ItemType
2012-01-16 19:27:18 -08:00
31bd786fdf
Fix some piston operations where pistons have their state toggled mid-operation
2012-01-16 16:49:54 -08:00
28d29d3927
Added the spawn egg from 1.1
2012-01-14 18:03:54 -08:00
255e342353
Added enchantment support
2011-11-27 15:29:51 -08:00
51dd7a0c9c
Improved handling of valid blocks not in BlockType and added dragon egg to BlockType
2011-11-27 15:29:26 -08:00
7e13b60a51
Cleanup
2011-11-23 04:48:40 +01:00
af1c600fc9
Non-leaf blocks should no longer show up as leaves in the inventory when using block bags.
2011-11-05 17:58:51 +01:00
2d0880e38d
Piston extension and moving piece now put nothing into the blockbag.
2011-11-04 13:53:21 +01:00
8e368ceef1
Employed a set of consistent rules for getDroppedBlock(type, data) and renamed it to getBlockBagItem.
2011-11-04 13:27:51 +01:00
d9b8285a35
Made ItemType.usesDamageValue a bit more sane.
2011-11-03 18:34:20 +01:00
429bfe9faa
Added BlockType.getDroppedBlock(int type, int data)
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It currently still ignores the data value, but there's a framework in place to add data values.
2011-11-03 15:51:22 +01:00
2edf3559d8
EditSession: Split off a queueFinal, which contains only blocks that can be attached to other attached blocks.
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This a speed improvement, since the recursive attachment checker turned out to be quite slow.
2011-11-01 21:58:50 +01:00
2b9f0be8df
Updated to 1.9
2011-10-29 13:32:51 -04:00
dbc3053195
Fixed & updated BlockType.usesDamageValue
2011-10-26 16:50:46 -04:00
b31d77536a
Added some new functions to BlockType.
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- emitsLight which returns whether the given block type emits light
- isTranslucent, which returns whether the block lets any light pass
2011-10-24 20:49:17 +02:00
68fe0d3438
Cleanup. Cycler uses BaseBlock instead of BlockData directly. Fixed a few BlockType method inaccuracies.
2011-10-04 17:16:20 -04:00
e2c71e4269
Added cactus to getAttachment.
2011-09-30 08:56:09 +02:00
7fec065d4a
Apparently the wiki has wrong data values for the stone button.
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Also added top attachment for vines.
2011-09-29 21:11:51 +02:00
69367e7762
Added BlockType.getAttachment.
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See javadoc for details.
2011-09-29 15:54:28 +02:00
ccfabd94b9
Should fix broken config generation some people have been getting
2011-09-28 19:05:47 -07:00
cbc331da7d
Added some constants com.sk89q.worldedit.blocks.ClothColor.ID.X = ClothColor.X.getID()
2011-09-28 10:57:30 +02:00
21c6ab894c
Moved BlockData to the blocks package and left a stub with deprecated delegates behind.
2011-09-28 10:45:32 +02:00
f90e47da9a
Removed trailing whitespaces.
2011-09-24 15:32:03 -04:00
b5b55a2775
Cleanup and a few bugfixes
2011-09-24 15:24:10 -04:00
7c18327fdc
Fixed extended piston rotation.
2011-09-24 11:20:37 +02:00
2f19edca2a
Fixed case fallthroughs in BlockType.
2011-09-22 01:31:35 -04:00
c78e8a10d7
Made shouldNotStack use a HashSet instead of a bunch of or'ed comparisons.
2011-09-19 09:13:51 +02:00
c1f1e29617
Replace ItemType.X.getID() with ItemID.X everywhere.
2011-09-19 08:38:30 +02:00
088001f099
Used ItemID in ItemType
2011-09-19 08:08:05 +02:00
51d4b572cb
De-craftbooked some copyright notices.
2011-09-19 07:43:49 +02:00
5b5c25f1ae
Added an ItemID class, containing all the item IDs.
2011-09-19 07:39:28 +02:00
88b4f4de18
Cleanup.
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- Fixed a few warnings
- Unified the formatting of the command prologue
- Put down why it was deprecated in the javadoc of a deprecated method.
- Gave //none a better usage line
- Switchcaseified some elseifs
2011-09-19 07:24:49 +02:00
43809a705d
More BlockType cleanup
2011-09-19 00:43:39 -04:00
3f369f104a
Abstracted type detection of simulateBlockMine into BlockType.
2011-09-17 22:00:14 -07:00
a1cf6eb6da
Allow //replace to ignore from block damage values (and force them to not be ignored with the -f flag)
2011-09-17 21:50:06 -07:00
46ba1c7f5b
Added mob type enum and subsequently removed case sensitivity from //set with mobspawners.
2011-09-17 21:08:15 -04:00
f7c5782fa9
Added data support for silverfish blocks.
2011-09-17 14:11:59 -04:00
633145d796
Adjusted some BlockType flags.
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Beds, glass panes and fence gates should no longer be placed last
Fence gates can no longer be passed through, since they can't, if they're closed.
2011-09-16 05:46:07 +02:00