wizjany
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dddf2b963a
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Fix long-range build tool.
Blocks were always placed around 0,0,0 since the trace direction was being used as a position.
Also the message was backwards.
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2019-02-03 19:27:30 -05:00 |
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IronApollo
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0e5847e1ce
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Various fixes
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2019-02-03 09:22:10 -05:00 |
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IronApollo
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2d586ff53e
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Registry changes & additions
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2019-02-03 08:53:04 -05:00 |
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Matthew Miller
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4a8931a55a
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Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution.
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2019-02-03 07:59:06 -05:00 |
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Brokkonaut
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2bae161e5c
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Make biome changes undoable
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2019-02-03 07:38:11 -05:00 |
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orthoplex64
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0b9607affd
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Use 3 wool block variables instead of array
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2019-02-03 07:36:15 -05:00 |
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orthoplex64
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8b3659248f
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Update maze.js
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2019-02-03 07:35:58 -05:00 |
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Matthew Miller
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b27913324b
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Tweak the last access extent cache to provide better caching
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2019-02-03 07:35:38 -05:00 |
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Kenzie Togami
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8f11d0469b
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Clarify state when asking for caps with no platforms (+ fuzzy system changes)
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2019-02-03 07:30:18 -05:00 |
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Matthew Miller
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7d7da78dbc
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Fuzzier fuzzies
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2019-02-03 07:13:21 -05:00 |
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Kenzie Togami
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4b5b7b8003
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Clean up other compiler warnings
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2019-02-03 06:06:07 -05:00 |
|
Kenzie Togami
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94ebb81e92
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Add generics to other rawtypes
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2019-02-03 05:54:05 -05:00 |
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Kenzie Togami
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590b7e23a9
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Remove all raw usages of BSH, improve API generics
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2019-02-03 05:01:39 -05:00 |
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Matthew Miller
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1d87642b52
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Minor improvements to the server side CUI
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2019-02-03 03:54:04 -05:00 |
|
gamerforEA
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22f8372b89
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Fix BlockType and ItemType registration for Sponge distributive
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2019-02-03 03:51:36 -05:00 |
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gamerforEA
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ea0ca470f1
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Fix Metrics injection
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2019-02-03 03:51:15 -05:00 |
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Matthew Miller
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26d4ea101e
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Fixed the bundle being directly used outside of the registry system.
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2019-02-03 03:44:10 -05:00 |
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Matthew Miller
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53308416ff
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Start work on modularising masks and patterns
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2019-02-03 03:33:52 -05:00 |
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Matthew Miller
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d5e4c76bfe
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Allow a pattern for the leave-id of //move
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2019-02-03 02:47:32 -05:00 |
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Matthew Miller
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d80ac24c63
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Pass the exception converter through more.
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2019-02-02 11:36:55 -05:00 |
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Matthew Miller
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9c3964d330
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Added a way to get the spawn position of a world
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2019-02-02 11:29:51 -05:00 |
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Matthew Miller
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c935e381b7
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Added a method to teleport entities across worlds.
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2019-02-02 11:23:02 -05:00 |
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Matthew Miller
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7a9bd226ce
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Update draw.js and roof.js
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2019-02-02 11:21:43 -05:00 |
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Matthew Miller
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45f1de6009
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Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
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2019-02-02 11:20:36 -05:00 |
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Matthew Miller
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54142c8669
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Added a display name to Actors
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2019-02-02 09:37:14 -05:00 |
|
Matthew Miller
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bc3562eb57
|
Few fixes for FastModeExtent.
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2019-02-02 09:26:18 -05:00 |
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Matthew Miller
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e88b8c961d
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Added "fast mode corrections"
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2019-02-02 09:21:16 -05:00 |
|
Matthew Miller
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346eee8953
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Added the multi-staging from the multipass2 branch
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2019-02-02 09:12:30 -05:00 |
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JOO200
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63bf01fdaf
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Check by setting blocks with BlockBagExtend for changed materials.
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2019-02-02 09:05:59 -05:00 |
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Matthew Miller
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b276907dcd
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Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue.
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2019-02-02 08:54:36 -05:00 |
|
Kenzie Togami
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e9fbde3ac8
|
Remove recursion in VaultResolver
Correctly call into `perms` instead of creating an infinite recursion.
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2019-02-02 08:53:31 -05:00 |
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Matthew Miller
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10484eb58b
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Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it
|
2019-02-02 08:49:53 -05:00 |
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Matthew Miller
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f3c633582e
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Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS)
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2019-02-02 08:43:57 -05:00 |
|
Matthew Miller
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13bf8429ce
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Fixed serialisation of vectors.
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2019-02-02 08:30:02 -05:00 |
|
Josh Knight
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be41e8dea0
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Merge pull request #35 from Gerrygames/master
fix NPE when reading sponge schematics with tile entities or entities
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2019-02-01 08:47:35 -05:00 |
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Gerrygames
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e724b1f1cd
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fix NPE when reading sponge schematics with tile entities or entities
|
2019-02-01 13:40:22 +01:00 |
|
IronApollo
|
e53535319d
|
Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
|
2019-01-31 10:08:58 -05:00 |
|
Matthew Miller
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f3ec5bbdde
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Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution.
|
2019-01-31 22:28:04 +10:00 |
|
Cygaan
|
6046fa1cec
|
Only copy entities from within the region
|
2019-01-28 17:36:39 +01:00 |
|
Cygaan
|
d48ea909b5
|
Actually filter out players, not everything else
|
2019-01-28 17:31:29 +01:00 |
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Wizjany
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fadcf1a1db
|
Change CI link to enginehub.
|
2019-01-23 16:21:37 -05:00 |
|
Matthew Miller
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eb0223803a
|
Back to SNAPSHOT for continued development
|
2019-01-22 22:08:33 +10:00 |
|
Matthew Miller
|
6bbf29b40e
|
Bump to Beta 5
|
2019-01-22 22:01:15 +10:00 |
|
Matthew Miller
|
2f9c7f19f5
|
Added support for 'rotation' BlockState values.
|
2019-01-22 21:59:20 +10:00 |
|
Matthew Miller
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2e0fa300b7
|
Actually support disabling chunk loading extent
|
2019-01-22 21:34:37 +10:00 |
|
Matthew Miller
|
4d209afc0c
|
Merge pull request #445 from Brokkonaut/undoable-biome-changes
Make biome changes undoable
|
2019-01-22 08:45:07 +10:00 |
|
Brokkonaut
|
432a201266
|
Make biome changes undoable
|
2019-01-21 19:07:29 +01:00 |
|
IronApollo
|
271b45f3ba
|
Final changes for the Vector update (probable fix for the "copying player entity" bug)
|
2019-01-17 05:23:47 -05:00 |
|
IronApollo
|
cd1d45b856
|
Updated Paper-API to 1.13.2, minor edits to FastAsyncVoxelSniper
|
2019-01-16 07:12:02 -05:00 |
|
IronApollo
|
62e6e9de96
|
Some general changes to the handling of blocks
|
2019-01-14 05:49:05 -05:00 |
|