16 Commits

Author SHA1 Message Date
fda004a3c8 Update README.md 2022-06-14 01:52:21 -05:00
0c82515f43 Update Release 1.2.0
Added a command to regenerate the configuration file.

This command can only be used from console.
2022-06-14 01:51:45 -05:00
c3d781f5b6 FeelingLucky v1.2.0 RC01 2022-06-12 00:12:06 -05:00
e6fe9e904e FeelingLucky v1.0 RC01
Added some more features, this will be now the full official release; this commit is release candidate 1.

Changelog:
- Added HideCheck, which will break the tracking of any mobs targeting the player.
- Added JumpBoost, which adds a little extra height to your jumps.
- Modified OreVein as it previously scanned for all ore types rather than the relative mined ore type.
2022-06-12 00:10:56 -05:00
c383b2c546 Merge pull request #2 from allinkdev/ver/1.19
Update version from "1.18.2" to "1.19"
2022-06-11 20:06:26 -05:00
94b9e12f45 Change version from "1.18.2" to "1.19" 2022-06-10 14:13:48 +01:00
eb80523edc Update README.md 2022-06-08 00:39:45 -05:00
355b612732 Moved README up to Parent Directory 2022-06-08 00:39:13 -05:00
67734f3f89 Added README.md 2022-06-08 00:34:09 -05:00
4232842749 Merge branch 'main' of https://github.com/SimplexDevelopment/FeelingLucky 2022-05-20 16:54:37 -05:00
010fd76031 FeelingLucky v1.0.0 Release Clean Up
Cleaned up a bunch of stuff and made the luck stat unique to the plugin rather than using the values provided by minecraft.
2022-05-20 16:54:28 -05:00
c50b222586 Create codeql-analysis.yml 2022-05-20 16:20:24 -05:00
17f83bd9f2 FeelingLucky v1.0 RELEASE 2022-05-20 15:41:34 -05:00
10d7a4ed98 Minor Functionality Changes
- Modified SpecialRabbitsFoot
- Improved functionality of some code interactions
2022-05-17 13:34:25 -05:00
73e5be91eb Critical Bugfix
Fixed an issue where plugin was loading player configurations from ./plugins/FeelingLucky instead of ./plugins/FeelingLucky/players
2022-05-16 20:59:49 -05:00
07c4e5d50c Update LuckCMD.java
- Implemented PluginIdentifiableCommand
- Changed the way the command is registered in the command map.
2022-05-10 12:50:59 -05:00
31 changed files with 496 additions and 167 deletions

77
.github/workflows/codeql-analysis.yml vendored Normal file
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@ -0,0 +1,77 @@
# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ main ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ main ]
schedule:
- cron: '25 16 * * 4'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'java' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
steps:
- name: Checkout repository
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# Details on CodeQL's query packs refer to : https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v2
# Command-line programs to run using the OS shell.
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
# If the Autobuild fails above, remove it and uncomment the following three lines.
# modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance.
# - run: |
# echo "Run, Build Application using script"
# ./location_of_script_within_repo/buildscript.sh
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
- name: Codacy Coverage Reporter
uses: codacy/codacy-coverage-reporter-action@v1.3.0

28
README.md Normal file
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@ -0,0 +1,28 @@
# <center>FeelingLucky v1.2.0</center>
## <center><u><span style="color:blue">Plugin Description:</u></center>
### <center><u><span style="color:cyan">For All Users:</u></center>
<b>FeelingLucky</b> is a mechanics plugin designed to expand upon the Luck attribute which Minecraft provides.
Each user is assigned a tangible Luck stat, which can be viewed by using <b><span style="color:violet">/luck info</color></b>.
Users can <i>increase</i> their luck stat by using a rabbit's foot,
or increase their luck and their luck multiplier by consuming a special rabbits foot purchased from a Butcher villager.
<b><span style="color:red">Beware</b> though, if you take damage from guardian lasers or a witch's potion,
there's a chance your luck will <i>decrease</i> instead.
### <center><u><span style="color:pink">For Administrators:</u></center>
Admins can modify values in the configuration file, as well as modify individual user's luck stat.
Admins can set, reset, add to, and take from player's luck stat.
Admins can also reload the main configuration, as well as individual and all player configurations.
For this, the command is <b><span style="color:violet">/luck reload -m</color></b> for the main config,
<b><span style="color:violet">/luck reload</color></b> to reload all player configurations, and <b><span style="color:violet">/luck reload -p <i>PLAYER_NAME</i></span></b> to reload individual player configuration files.
## <center><u><span style="color:blue">Server Requirements:</u></center>
In order to run <b>FeelingLucky</b> v<b>1.1.0</b>, the latest version of Paper or Spigot is required.
#### <center><span style="color:red">Note: Paper is REQUIRED for this plugin to run. Spigot is not supported, and support for Spigot will not be added in the future.</center></span>
### <center>Note: If you are migrating from an Alpha build, the plugin configuration folder will need to be regenerated.</center>

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@ -3,22 +3,16 @@ plugins {
}
group = 'io.github.simplex'
version = 'Beta-1.0'
version = '1.2.0'
repositories {
mavenCentral()
maven {
name = 'papermc-repo'
url = 'https://papermc.io/repo/repository/maven-public/'
}
maven {
name = 'sonatype'
url = 'https://s01.oss.sonatype.org/content/groups/public/'
}
maven { url = uri("https://s01.oss.sonatype.org/content/groups/public/") }
maven { url = uri("https://papermc.io/repo/repository/maven-public/")}
}
dependencies {
compileOnly 'io.papermc.paper:paper-api:1.18.1-R0.1-SNAPSHOT'
compileOnly("io.papermc.paper:paper-api:1.19-R0.1-SNAPSHOT")
}
def targetJavaVersion = 17

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@ -1,16 +1,11 @@
package io.github.simplex.api;
import org.bukkit.attribute.Attribute;
import org.bukkit.entity.Player;
import java.io.Serializable;
public interface LuckContainer extends Serializable {
Attribute asAttribute();
double getNumber();
boolean isMatch(double number);
boolean isClose(double number, int range);

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@ -3,56 +3,59 @@ package io.github.simplex.luck;
import io.github.simplex.luck.listener.AbstractListener;
import io.github.simplex.luck.util.SneakyWorker;
import org.bukkit.configuration.file.YamlConfiguration;
import org.jetbrains.annotations.NotNull;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.List;
import java.util.HashMap;
import java.util.Map;
@SuppressWarnings("ResultOfMethodCallIgnored")
public class Config extends YamlConfiguration {
private final FeelingLucky plugin;
private final List<String> configEntries = new ArrayList<>() {{
add("high_rarity_chance");
add("medium_rarity_chance");
add("low_rarity_chance");
add("block_drops");
add("bonemeal");
add("cheat_death");
add("enchanting");
add("experience");
add("item_drops");
add("random_effect");
add("restore_hunger");
add("take_damage");
add("unbreakable");
private final Map<String, Object> configEntries = new HashMap<>() {{
put("high_rarity_chance", 512.0);
put("medium_rarity_chance", 128.0);
put("low_rarity_chance", 64.0);
put("block_drops", "LOW");
put("bonemeal", "MED");
put("cheat_death", "MED");
put("enchanting", "HIGH");
put("experience", "HIGH");
put("give_damage", "LOW");
put("hide_check", "MED");
put("item_drops", "LOW");
put("jump_boost", "MED");
put("ore_vein", "HIGH");
put("random_effect", "HIGH");
put("restore_hunger", "NONE");
put("take_damage", "MED");
put("unbreakable", "HIGH");
}};
private File configFile;
public Config(FeelingLucky plugin) {
this.plugin = plugin;
File dataFolder = plugin.getDataFolder();
if (!dataFolder.exists()) dataFolder.mkdirs();
if (dataFolder.mkdirs()) {
plugin.getLogger().info("Created new data folder. Writing new configuration file...");
plugin.saveResource("config.yml", true);
}
File configFile = new File(dataFolder, "config.yml");
if (!configFile.exists()) {
SneakyWorker.sneakyTry(configFile::createNewFile);
plugin.getLogger().info("No configuration file exists. Creating a new one...");
plugin.saveResource("config.yml", true);
}
this.configFile = configFile;
load();
if (validateIntegrity()) {
File newFile = new File(plugin.getDataFolder(), "config.yml");
SneakyWorker.sneakyTry(() -> {
Files.delete(Path.of(this.configFile.getPath()));
newFile.createNewFile();
plugin.saveResource("config.yml", true);
});
this.configFile = newFile;
if (validateIntegrity(this.configFile)) {
load();
} else {
configEntries.forEach(super::set);
plugin.getLogger().warning("Your configuration file is missing keys. " +
"\nPlease use /rgc in the console to regenerate the config file. " +
"\nAlternatively, delete the config.yml and restart your server. " +
"\nIt is safe to ignore this, as default values will be used." +
"\nHowever, it is highly recommended to regenerate the configuration.");
}
}
@ -69,16 +72,22 @@ public class Config extends YamlConfiguration {
load();
}
public boolean validateIntegrity() {
for (String key : getKeys(false)) {
if (!configEntries.contains(key)) {
plugin.getLogger().severe("The contents of your configuration file is corrupted! Regenerating a new configuration file...");
return true;
}
}
public boolean validateIntegrity(@NotNull File fromDisk) {
YamlConfiguration disk = YamlConfiguration.loadConfiguration(fromDisk);
if (disk.getKeys(true).size() <= 0) {
return false;
}
boolean result = true;
for (String key : configEntries.keySet()) {
if (!disk.getKeys(false).contains(key)) {
if (result) result = false;
}
}
return result;
}
public AbstractListener.Rarity getRarity(String name) {
return AbstractListener.Rarity.valueOf(getString(name));
}

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@ -4,13 +4,14 @@ import io.github.simplex.luck.listener.*;
import io.github.simplex.luck.player.PlayerConfig;
import io.github.simplex.luck.player.PlayerHandler;
import io.github.simplex.luck.util.LuckCMD;
import io.github.simplex.luck.util.SneakyWorker;
import io.github.simplex.luck.util.RegenerateConfigCMD;
import io.github.simplex.luck.util.SpecialFootItem;
import io.github.simplex.metrics.Metrics;
import org.bukkit.command.CommandMap;
import org.bukkit.plugin.java.JavaPlugin;
import org.jetbrains.annotations.NotNull;
import java.io.File;
import java.io.IOException;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
@ -18,6 +19,8 @@ import java.util.UUID;
public final class FeelingLucky extends JavaPlugin {
private final Map<UUID, PlayerConfig> configMap = new HashMap<>();
private final File playerDirectory = new File(getDataFolder(), "players");
private final SpecialFootItem specialFootItem = new SpecialFootItem();
private PlayerHandler handler;
private Config config;
@ -38,9 +41,10 @@ public final class FeelingLucky extends JavaPlugin {
loadPlayerConfigurations();
getLogger().info("Attempting to load the main configuration...");
config = new Config(this);
getLogger().info("Main Config loaded successfully! Attempting to load the Luck command...");
getLogger().info("Main Config loaded successfully! Loading commands...");
new LuckCMD(this);
getLogger().info("Successfully loaded the Luck command!");
new RegenerateConfigCMD(this);
getLogger().info("Successfully loaded all commands!");
getLogger().info("Successfully initialized!");
}
@ -55,11 +59,18 @@ public final class FeelingLucky extends JavaPlugin {
}
private void loadPlayerConfigurations() {
File[] files = getDataFolder().listFiles();
if (!playerDirectory.exists()) {
getLogger().info("No directory exists. Creating...");
playerDirectory.mkdirs();
getLogger().info("Created new directory \"FeelingLucky/players\".");
return;
}
File[] files = playerDirectory.listFiles();
if (files != null) {
Arrays.stream(files).forEach(file -> {
UUID uuid = UUID.fromString(file.getName().split("\\.")[0]);
configMap.put(uuid, PlayerConfig.loadFrom(this, file));
configMap.put(uuid, PlayerConfig.initFrom(this, file));
});
configMap.forEach((u, pc) -> pc.load());
getLogger().info("Successfully loaded all configurations!");
@ -69,18 +80,23 @@ public final class FeelingLucky extends JavaPlugin {
}
private void registerListeners() {
try {
Class<?>[] listeners = SneakyWorker.getClasses(AbstractListener.class.getPackage().getName());
Arrays.stream(listeners).forEach(l -> {
if (AbstractListener.class.isAssignableFrom(l)) {
if (l.equals(AbstractListener.class)) return;
SneakyWorker.sneakyTry(() -> l.getDeclaredConstructor(FeelingLucky.class).newInstance(this));
}
});
} catch (IOException | ClassNotFoundException ex) {
getLogger().severe(ex.getMessage());
}
new BlockDrops(this);
new BonemealFullCrop(this);
new CheatDeath(this);
new EnchantmentBoost(this);
new ExpBoost(this);
new GiveDamage(this);
new HideCheck(this);
new IllOmen(this);
new ItemDrops(this);
new JumpBoost(this);
new OreVein(this);
new PlayerListener(this);
new RandomEffect(this);
new RestoreHunger(this);
new TakeDamage(this);
new UnbreakableTool(this);
new VillagerInventory(this);
}
public PlayerHandler getHandler() {
@ -92,4 +108,12 @@ public final class FeelingLucky extends JavaPlugin {
public Config getConfig() {
return config;
}
public SpecialFootItem getFoot() {
return specialFootItem;
}
public CommandMap getCommandMap() {
return getServer().getCommandMap();
}
}

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@ -7,23 +7,24 @@ import org.bukkit.event.Listener;
public abstract class AbstractListener implements Listener {
protected final FeelingLucky plugin;
protected final Config config;
public AbstractListener(FeelingLucky plugin) {
this.plugin = plugin;
this.config = plugin.getConfig();
plugin.getServer().getPluginManager().registerEvents(this, plugin);
}
protected PlayerHandler getHandler() {
return plugin.getHandler();
}
public void register(AbstractListener listener) {
plugin.getServer().getPluginManager().registerEvents(listener, plugin);
}
public boolean doesQualify(String name, double luck) {
return switch (config.getRarity(name)) {
case HIGH -> luck > config.getChance("high_rarity_chance");
case MED -> luck > config.getChance("medium_rarity_chance");
case LOW -> luck > config.getChance("low_rarity_chance");
return switch (plugin.getConfig().getRarity(name)) {
case HIGH -> luck > plugin.getConfig().getChance("high_rarity_chance");
case MED -> luck > plugin.getConfig().getChance("medium_rarity_chance");
case LOW -> luck > plugin.getConfig().getChance("low_rarity_chance");
case NONE -> true;
};
}

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@ -13,6 +13,7 @@ import java.util.List;
public final class BlockDrops extends AbstractListener {
public BlockDrops(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
@ -20,8 +21,7 @@ public final class BlockDrops extends AbstractListener {
Player player = event.getPlayer();
Luck luck = getHandler().getLuckContainer(player);
List<Item> items = event.getItems();
if (luck.quickRNG(luck.getPercentage()) && doesQualify("block_drops", luck.getPercentage())) {
event.getItems().clear();
if (luck.quickRNG(luck.getValue()) && doesQualify("block_drops", luck.getValue())) {
event.getItems().addAll(items.stream().map(SneakyWorker::move).toList());
}
}

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@ -17,6 +17,7 @@ import org.bukkit.inventory.ItemStack;
public final class BonemealFullCrop extends AbstractListener {
public BonemealFullCrop(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
@ -37,12 +38,11 @@ public final class BonemealFullCrop extends AbstractListener {
if (action.isRightClick()
&& handItem.isSimilar(bonemeal)
&& (data instanceof Ageable crop)
&& luck.quickRNG(luck.getPercentage())
&& doesQualify("bonemeal", luck.getPercentage())) {
&& luck.quickRNG(luck.getValue())
&& doesQualify("bonemeal", luck.getValue())) {
crop.setAge(crop.getMaximumAge());
data.merge(crop);
block.setBlockData(data);
player.sendMessage(MiniComponent.info("You got lucky and your crops grew to maturity."));
}
}
}

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@ -10,6 +10,7 @@ import org.bukkit.event.entity.PlayerDeathEvent;
public final class CheatDeath extends AbstractListener {
public CheatDeath(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
@ -17,7 +18,7 @@ public final class CheatDeath extends AbstractListener {
Player player = event.getPlayer();
Luck luck = getHandler().getLuckContainer(player);
double absorption = Math.round(Luck.RNG().nextDouble(5.0, 10.0));
if (luck.quickRNG(luck.getPercentage()) && doesQualify("cheat_death", luck.getPercentage())) {
if (luck.quickRNG(luck.getValue()) && doesQualify("cheat_death", luck.getValue())) {
event.setCancelled(true);
player.setHealth(1.0);
player.setAbsorptionAmount(absorption);

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@ -13,6 +13,7 @@ import java.util.Map;
public final class EnchantmentBoost extends AbstractListener {
public EnchantmentBoost(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
@ -21,7 +22,7 @@ public final class EnchantmentBoost extends AbstractListener {
List<Enchantment> enchList = enchMap.keySet().stream().toList();
Player player = event.getEnchanter();
Luck luck = getHandler().getLuckContainer(player);
if (luck.quickRNG(luck.getPercentage()) && doesQualify("enchanting", luck.getPercentage())) {
if (luck.quickRNG(luck.getValue()) && doesQualify("enchanting", luck.getValue())) {
Enchantment particular = enchList.get(Luck.RNG().nextInt(enchList.size()));
int rng = Luck.RNG().nextInt(1, 5);

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@ -10,6 +10,7 @@ import org.bukkit.event.EventHandler;
public final class ExpBoost extends AbstractListener {
public ExpBoost(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
@ -20,7 +21,7 @@ public final class ExpBoost extends AbstractListener {
int rounded = Math.round(math);
Player player = event.getPlayer();
Luck luck = plugin.getHandler().getLuckContainer(player);
if (luck.quickRNG(luck.getPercentage()) && doesQualify("experience", luck.getPercentage())) {
if (luck.quickRNG(luck.getValue()) && doesQualify("experience", luck.getValue())) {
orb.setExperience(rounded);
}
}

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@ -0,0 +1,28 @@
package io.github.simplex.luck.listener;
import io.github.simplex.lib.MiniComponent;
import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.Luck;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
public class GiveDamage extends AbstractListener {
public GiveDamage(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
public void playerAttack(EntityDamageByEntityEvent e) {
if ((e.getDamager() instanceof Player player)
&& (e.getEntity() instanceof LivingEntity)) {
double nextDmg = e.getDamage() + Luck.RNG().nextDouble(1.0, 5.0);
Luck luck = plugin.getHandler().getLuckContainer(player);
if (luck.quickRNG(luck.getValue()) && doesQualify("give_damage", luck.getValue())) {
e.setDamage(nextDmg);
}
}
}
}

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@ -0,0 +1,60 @@
package io.github.simplex.luck.listener;
import io.github.simplex.lib.MiniComponent;
import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.Luck;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityTargetLivingEntityEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import java.util.*;
public class HideCheck extends AbstractListener {
public Map<Player, List<Entity>> entityMapList = new HashMap<>();
public HideCheck(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
public void initPlayerMaps(PlayerJoinEvent event) {
entityMapList.put(event.getPlayer(), List.of());
}
@EventHandler
public void checkTargeting(EntityTargetLivingEntityEvent event) {
if (event.getTarget() instanceof Player player) {
if (event.getEntity() instanceof LivingEntity entity) {
List<Entity> buffer = entityMapList.get(player).isEmpty() ?
new ArrayList<>() : entityMapList.get(player);
buffer.add(entity);
entityMapList.replace(player, buffer);
}
}
}
@EventHandler
public void checkForSneak(PlayerToggleSneakEvent event) {
Player player = event.getPlayer();
if (player.isSneaking()) return;
Luck luck = plugin.getHandler().getLuckContainer(player);
if (luck.quickRNG(luck.getValue()) && doesQualify("hide_check", luck.getValue())) {
entityMapList.get(player).forEach(e -> {
e.getTrackedPlayers().remove(player);
});
player.sendMessage(MiniComponent.info("Your luck has hidden you from sight."));
}
}
@EventHandler
public void removePlayerOnLeave(PlayerQuitEvent event) {
entityMapList.remove(event.getPlayer());
}
}

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@ -14,6 +14,7 @@ import org.bukkit.potion.PotionEffectType;
public class IllOmen extends AbstractListener {
public IllOmen(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler

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@ -22,6 +22,7 @@ public class ItemDrops extends AbstractListener {
public ItemDrops(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
@ -64,7 +65,7 @@ public class ItemDrops extends AbstractListener {
Item item = event.getItemDrop();
ItemStack stack = item.getItemStack();
int amount = stack.getAmount();
if (luck.quickRNG(luck.getPercentage()) && doesQualify("item_drops", luck.getPercentage())) {
if (luck.quickRNG(luck.getValue()) && doesQualify("item_drops", luck.getValue())) {
int rng = Luck.RNG().nextInt(2, 5);
amount += rng;
stack.setAmount(amount);

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@ -0,0 +1,27 @@
package io.github.simplex.luck.listener;
import com.destroystokyo.paper.event.player.PlayerJumpEvent;
import io.github.simplex.lib.MiniComponent;
import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.Luck;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.util.Vector;
public class JumpBoost extends AbstractListener {
public JumpBoost(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
public void detectJumping(PlayerJumpEvent event) {
Player player = event.getPlayer(); // Player is never null; they're in game and jumping.
Luck luck = plugin.getHandler().getLuckContainer(player);
Vector velocity = player.getVelocity().clone();
if (luck.quickRNG(luck.getValue()) && doesQualify("jump_boost", luck.getValue())) {
player.setVelocity(new Vector(velocity.getX(), velocity.getY() + 3, velocity.getZ()));
}
}
}

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@ -0,0 +1,52 @@
package io.github.simplex.luck.listener;
import io.github.simplex.lib.MiniComponent;
import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.Luck;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Tag;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.BlockBreakEvent;
import java.util.stream.Stream;
public class OreVein extends AbstractListener {
public OreVein(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
public void playerMine(BlockBreakEvent event) {
Player player = event.getPlayer();
Luck luck = plugin.getHandler().getLuckContainer(player);
if (luck.quickRNG(luck.getValue()) && doesQualify("ore_vein", luck.getValue()) && event.getBlock().isValidTool(player.getInventory().getItemInMainHand())) {
getOresInArea(event.getBlock()).forEach(Block::breakNaturally);
player.sendMessage(MiniComponent.info("Your luck has let you mine all the blocks with one swing."));
}
}
public Stream<Block> getOresInArea(Block block) {
Stream.Builder<Block> streamBuilder = Stream.builder();
Location start = block.getLocation();
World world = block.getWorld();
Stream<Tag<Material>> materialStream = Stream.of(Tag.COAL_ORES, Tag.COPPER_ORES, Tag.DIAMOND_ORES, Tag.GOLD_ORES, Tag.IRON_ORES, Tag.EMERALD_ORES, Tag.LAPIS_ORES, Tag.REDSTONE_ORES);
for (int x = start.getBlockX() - 15; x <= start.getBlockX() + 15; x++) {
for (int y = start.getBlockY() - 15; y <= start.getBlockY() + 15; y++) {
for (int z = start.getBlockZ() - 15; z <= start.getBlockZ() + 15; z++) {
Location location = new Location(world, x, y, z);
Material blockType = location.getBlock().getType();
if (materialStream.anyMatch(o -> o.isTagged(blockType))) {
streamBuilder.add(location.getBlock());
}
}
}
}
return streamBuilder.build().filter(b -> b.getType().equals(block.getType()));
}
}

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@ -25,13 +25,14 @@ public final class PlayerListener extends AbstractListener {
public PlayerListener(FeelingLucky plugin) {
super(plugin);
this.timer = new CooldownTimer();
register(this);
}
@EventHandler
public void rabbitFoot(PlayerInteractEvent event) {
Action action = event.getAction();
ItemStack foot = new ItemStack(Material.RABBIT_FOOT);
SpecialFootItem special = new SpecialFootItem();
SpecialFootItem special = plugin.getFoot();
Player player = event.getPlayer();
Luck luck = getHandler().getLuckContainer(player);
@ -41,12 +42,13 @@ public final class PlayerListener extends AbstractListener {
return;
}
if (action.isRightClick() && player.getInventory().getItemInMainHand().isSimilar(foot)) {
if (action.isRightClick() && player.getInventory().getItemInMainHand().getType().equals(foot.getType())) {
if (foot.getItemMeta().equals(special.meta()) || foot.equals(special.get())) {
luck.setMultiplier(luck.multiplier() + 1);
player.sendMessage(MiniComponent.info("Your luck multiplier has increased by 1!"));
luck.setMultiplier(luck.multiplier() + 0.1);
player.sendMessage(MiniComponent.info("Your luck multiplier has increased by 0.1!"));
}
double rng = Luck.RNG().nextDouble(2.0, 5.0);
rng = Math.round(rng);
player.getInventory().remove(player.getInventory().getItemInMainHand());
luck.addTo(rng);
plugin.getHandler().updatePlayer(player, luck);
@ -78,24 +80,4 @@ public final class PlayerListener extends AbstractListener {
}
}
}
@Override
public boolean equals(Object obj) {
if (obj == this) return true;
if (obj == null || obj.getClass() != this.getClass()) return false;
var that = (PlayerListener) obj;
return Objects.equals(this.plugin, that.plugin);
}
@Override
public int hashCode() {
return Objects.hash(plugin);
}
@Override
public String toString() {
return "PlayerListener[" +
"plugin=" + plugin + ']';
}
}

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@ -15,6 +15,7 @@ import java.util.List;
public class RandomEffect extends AbstractListener {
public RandomEffect(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
@ -26,7 +27,7 @@ public class RandomEffect extends AbstractListener {
int size = effectList.size();
PotionEffect random = effectList.get(Luck.RNG().nextInt(size - 1));
if (luck.quickRNG(luck.getPercentage()) && doesQualify("random_effect", luck.getValue())) {
if (luck.quickRNG(luck.getValue()) && doesQualify("random_effect", luck.getValue())) {
player.addPotionEffect(random);
player.sendMessage(MiniComponent.info("Thanks to luck, a random positive potion effect has been applied to you."));
}
@ -41,7 +42,7 @@ public class RandomEffect extends AbstractListener {
int size = effectList.size();
PotionEffect random = effectList.get(Luck.RNG().nextInt(size - 1));
if (luck.quickRNG(luck.getPercentage()) && doesQualify("random_effect", luck.getValue())) {
if (luck.quickRNG(luck.getValue()) && doesQualify("random_effect", luck.getValue())) {
player.addPotionEffect(random);
player.sendMessage(MiniComponent.info("Thanks to luck, a random positive potion effect has been applied to you."));
}

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@ -13,6 +13,7 @@ import org.bukkit.potion.PotionEffectType;
public class RestoreHunger extends AbstractListener {
public RestoreHunger(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
@ -21,7 +22,7 @@ public class RestoreHunger extends AbstractListener {
Luck luck = getHandler().getLuckContainer(event.getPlayer());
PotionEffect effect = PotionEffectBuilder.newEffect().type(PotionEffectType.SATURATION).amplifier(2).duration(10).particles(false).create();
if (luck.notDefault()) {
double percentage = luck.getPercentage();
double percentage = luck.getValue();
ListBox.foods.forEach(food -> {
if (item.isSimilar(food)) {
if (luck.quickRNG(percentage) && doesQualify("restore_hunger", percentage)) {

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@ -1,5 +1,6 @@
package io.github.simplex.luck.listener;
import io.github.simplex.lib.MiniComponent;
import io.github.simplex.lib.PotionEffectBuilder;
import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.Luck;
@ -13,6 +14,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
public class TakeDamage extends AbstractListener {
public TakeDamage(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
@ -25,7 +27,7 @@ public class TakeDamage extends AbstractListener {
Luck luck = getHandler().getLuckContainer(player);
if (ListBox.acceptedCauses.contains(event.getCause())) {
if (luck.notDefault()) {
double percentage = luck.getPercentage();
double percentage = luck.getValue();
/*
* If a player's luck stat is a negative number, or they are "marked",
@ -36,7 +38,7 @@ public class TakeDamage extends AbstractListener {
if (luck.quickRNG(percentage)) {
event.setCancelled(true);
player.damage(event.getDamage() * 2);
player.sendMessage(Component.empty().content("You were unlucky and took double damage."));
player.sendMessage(MiniComponent.warn("You were unlucky and took double damage!"));
}
return;
}
@ -44,14 +46,13 @@ public class TakeDamage extends AbstractListener {
if (luck.quickRNG(percentage) && doesQualify("take_damage", percentage)) {
event.setCancelled(true);
player.damage(event.getDamage() / 2);
player.sendMessage(Component.empty().content("You got lucky and took less damage."));
}
}
}
if (ListBox.sideCauses.contains(event.getCause())) {
if (luck.notDefault()) {
double percentage = luck.getPercentage();
double percentage = luck.getValue();
/*
* If a player's luck stat is a negative number, or they are "marked",
@ -70,7 +71,7 @@ public class TakeDamage extends AbstractListener {
event.setCancelled(true);
player.getActivePotionEffects().removeIf(p -> ListBox.potionEffects.contains(p.getType()));
player.setFireTicks(0);
player.sendMessage(Component.empty().content("You got lucky and your afflictions were cured."));
player.sendMessage(MiniComponent.info("You got lucky and your afflictions were cured."));
}
}
}

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@ -14,6 +14,7 @@ import org.bukkit.inventory.meta.ItemMeta;
public class UnbreakableTool extends AbstractListener {
public UnbreakableTool(FeelingLucky plugin) {
super(plugin);
register(this);
}
@EventHandler
@ -27,7 +28,7 @@ public class UnbreakableTool extends AbstractListener {
if (ItemBuilder.isTool(stack.getType())) {
if (event.getWhoClicked() instanceof Player player) {
Luck luck = getHandler().getLuckContainer(player);
if (luck.quickRNG(luck.getPercentage()) && doesQualify("unbreakable", luck.getPercentage())) {
if (luck.quickRNG(luck.getValue()) && doesQualify("unbreakable", luck.getValue())) {
meta.setUnbreakable(true);
stack.setItemMeta(meta);
inventory.setResult(stack);

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@ -15,12 +15,14 @@ import java.util.Arrays;
import java.util.List;
public class VillagerInventory extends AbstractListener {
private final SpecialFootItem foot = new SpecialFootItem();
private final MerchantRecipe recipe = new MerchantRecipe(foot.get(), 0, 2, true);
private final MerchantRecipe recipe;
public VillagerInventory(FeelingLucky plugin) {
super(plugin);
SpecialFootItem foot = plugin.getFoot();
this.recipe = new MerchantRecipe(foot.get(), 0, 2, true);
recipe.setIngredients(Arrays.asList(
ItemBuilder.of(Material.EMERALD).build(),
ItemBuilder.of(Material.RABBIT_HIDE).build()
@ -29,6 +31,8 @@ public class VillagerInventory extends AbstractListener {
recipe.setPriceMultiplier(1.25F);
recipe.setVillagerExperience(25);
recipe.setSpecialPrice(4);
register(this);
}
@EventHandler
@ -42,7 +46,7 @@ public class VillagerInventory extends AbstractListener {
Luck luck = plugin.getHandler().getLuckContainer(event.getPlayer());
if (luck == null) return;
if (luck.quickRNG(luck.getPercentage())) {
if (luck.quickRNG(luck.getValue())) {
recipeList.add(recipe);
vil.setRecipes(recipeList);
}

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@ -3,7 +3,6 @@ package io.github.simplex.luck.player;
import io.github.simplex.api.LuckContainer;
import io.github.simplex.luck.FeelingLucky;
import org.bukkit.Bukkit;
import org.bukkit.attribute.Attribute;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.Contract;
import org.jetbrains.annotations.NotNull;
@ -41,9 +40,9 @@ public class Luck implements LuckContainer {
return new SplittableRandom();
}
public static boolean quickRNGnoMultiplier(double percentage) {
public static boolean quickRNGnoMultiplier(double value) {
double rng;
if (percentage >= 100.0) {
if (value >= 1024.0) {
rng = 1024.0; // 100% chance to trigger, obviously;
} else {
rng = RNG().nextDouble(0.0, 1024.0);
@ -51,7 +50,7 @@ public class Luck implements LuckContainer {
double actual = Math.round((rng / 1024.0) * 100);
return (percentage >= actual);
return (value >= actual);
}
public FeelingLucky getPlugin() {
@ -70,24 +69,14 @@ public class Luck implements LuckContainer {
return markedPlayers.contains(player);
}
@Override
public Attribute asAttribute() {
return Attribute.GENERIC_LUCK;
}
@Override
public double getNumber() {
return associatedPlayer().getAttribute(asAttribute()).getValue();
}
@Override
public boolean isMatch(double number) {
return getNumber() == number;
return getValue() == number;
}
@Override
public boolean isClose(double number, int range) {
return ((getNumber() - range <= number) && (number <= getNumber() + range));
return ((getValue() - range <= number) && (number <= getValue() + range));
}
@Override
@ -100,9 +89,9 @@ public class Luck implements LuckContainer {
return player;
}
public boolean quickRNG(double percentage) {
public boolean quickRNG(double value) {
double rng;
if (percentage >= 100.0) {
if (value >= 1024.0) {
rng = 1024.0; // 100% chance to trigger, obviously;
} else {
rng = RNG().nextDouble(0.0, 1024.0);
@ -111,10 +100,10 @@ public class Luck implements LuckContainer {
double actual = Math.round((rng / 1024) * 100);
if (multiplier() > 1.0) {
return ((percentage * multiplier()) >= actual);
return ((value * multiplier()) >= actual);
}
return (percentage >= actual);
return (value >= actual);
}
public void reset() {
@ -128,7 +117,6 @@ public class Luck implements LuckContainer {
public void setValue(double value) {
BASE_VALUE = value;
player.getAttribute(Attribute.GENERIC_LUCK).setBaseValue(value);
plugin.getConfigMap().get(associatedPlayer().getUniqueId()).setLuck(value);
Bukkit.getPluginManager().callEvent(event);
}
@ -162,7 +150,7 @@ public class Luck implements LuckContainer {
}
public double getDefaultValue() {
return player.getAttribute(Attribute.GENERIC_LUCK).getDefaultValue();
return 0;
}
public void addTo(double value) {
@ -181,10 +169,6 @@ public class Luck implements LuckContainer {
setValue(getValue() + value);
}
public double getPercentage() {
return getValue() - getDefaultValue();
}
public boolean notDefault() {
return getValue() != getDefaultValue();
}

View File

@ -29,7 +29,7 @@ public class PlayerConfig {
File file = new File(dataFolder, player.getUniqueId() + ".yml");
if (!file.exists()) {
String name = "username: " + player.getName();
String luck = "luck: " + player.getAttribute(Attribute.GENERIC_LUCK).getDefaultValue();
String luck = "luck: " + 0;
String multiplier = "multiplier: " + 1.0;
SneakyWorker.sneakyTry(() -> {
@ -64,7 +64,7 @@ public class PlayerConfig {
}
@Contract("_, _ -> new")
public static PlayerConfig loadFrom(FeelingLucky plugin, File file) {
public static PlayerConfig initFrom(FeelingLucky plugin, File file) {
return new PlayerConfig(plugin, file);
}

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@ -6,10 +6,7 @@ import io.github.simplex.luck.FeelingLucky;
import io.github.simplex.luck.player.Luck;
import io.github.simplex.luck.player.PlayerConfig;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.command.TabCompleter;
import org.bukkit.command.*;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
@ -18,19 +15,23 @@ import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
public class LuckCMD extends Command implements TabCompleter {
public class LuckCMD extends Command implements TabCompleter, PluginIdentifiableCommand {
private final FeelingLucky plugin;
public LuckCMD(FeelingLucky plugin) {
super("luck", "FeelingLucky main command.", "/<command> <info | set | reset | give | take> [player] [amount]", List.of());
this.plugin = plugin;
setPermission("luck.default");
plugin.getServer().getCommandMap().register("luck", "FeelingLucky", this);
plugin.getCommandMap().register("luck", "FeelingLucky", this);
plugin.getLogger().info("Successfully registered command: Luck");
}
@Override
public boolean execute(@NotNull CommandSender sender, @NotNull String commandLabel, @NotNull String[] args) {
if (args.length < 1 || args.length > 3) return false;
if (args.length < 1 || args.length > 3) {
sender.sendMessage(this.getUsage());
return false;
}
if (args.length == 3) {
if ((sender instanceof ConsoleCommandSender) || sender.hasPermission("luck.admin")) {
@ -68,21 +69,21 @@ public class LuckCMD extends Command implements TabCompleter {
luck.setValue(amount);
plugin.getHandler().updatePlayer(player, luck);
config.setLuck(luck.getValue());
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
sender.sendMessage(MiniComponent.info("Successfully set " + args[1] + "'s Luck stat to " + amount + "."));
return true;
}
case "give" -> {
luck.addTo(amount);
plugin.getHandler().updatePlayer(player, luck);
config.setLuck(luck.getValue());
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
sender.sendMessage(MiniComponent.info("Successfully gave " + args[1] + " " + amount + " points of luck!"));
return true;
}
case "take" -> {
luck.takeFrom(amount);
plugin.getHandler().updatePlayer(player, luck);
config.setLuck(luck.getValue());
sender.sendMessage(MiniComponent.info("Successfully reset " + args[1] + "'s Luck stat."));
sender.sendMessage(MiniComponent.info("Successfully took " + amount + " points of luck from " + args[1]));
return true;
}
}
@ -145,7 +146,7 @@ public class LuckCMD extends Command implements TabCompleter {
if ((sender instanceof Player player) && player.hasPermission("luck.default")) {
if (args[0].equalsIgnoreCase("info")) {
Luck luck = plugin.getHandler().getLuckContainer(player);
player.sendMessage(MiniComponent.info("Your Luck: " + luck.getPercentage()));
player.sendMessage(MiniComponent.info("Your Luck: " + luck.getValue()));
return true;
}
} else if (sender instanceof ConsoleCommandSender) {
@ -200,4 +201,9 @@ public class LuckCMD extends Command implements TabCompleter {
return completions.stream().filter(n -> n.startsWith(args[0])).toList();
}
@Override
public @NotNull FeelingLucky getPlugin() {
return plugin;
}
}

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@ -0,0 +1,46 @@
package io.github.simplex.luck.util;
import io.github.simplex.lib.MiniComponent;
import io.github.simplex.luck.FeelingLucky;
import org.bukkit.command.*;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
public class RegenerateConfigCMD extends Command implements TabCompleter, PluginIdentifiableCommand {
private final FeelingLucky plugin;
public RegenerateConfigCMD(FeelingLucky plugin) {
super("rgc", "Regenerate this plugin's config file.", "/<command>", List.of());
this.plugin = plugin;
setPermission("luck.rgc");
plugin.getCommandMap().register("rgc", "FeelingLucky", this);
plugin.getLogger().info("Successfully registered command: RGC.");
}
@Override
public boolean execute(@NotNull CommandSender sender, @NotNull String commandLabel, @NotNull String[] args) {
if (!(sender instanceof ConsoleCommandSender)) {
sender.sendMessage(MiniComponent.err("This command can only be used through console access."));
return true;
}
plugin.saveResource("config.yml", true);
plugin.getConfig().load();
plugin.getLogger().info("Configuration regenerated.");
return true;
}
@Override
public @NotNull FeelingLucky getPlugin() {
return plugin;
}
@Override
public @Nullable List<String> onTabComplete(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String[] args) {
return new ArrayList<>();
}
}

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@ -1,6 +1,5 @@
package io.github.simplex.luck.util;
import io.github.simplex.luck.listener.AbstractListener;
import io.github.simplex.luck.player.Luck;
import org.bukkit.Bukkit;
import org.bukkit.entity.Item;
@ -33,7 +32,7 @@ public class SneakyWorker {
}
}
public static Class[] getClasses(String packageName) throws ClassNotFoundException, IOException {
public static Class<?>[] getClasses(String packageName) throws ClassNotFoundException, IOException {
ClassLoader classLoader = Thread.currentThread().getContextClassLoader();
assert classLoader != null;
String path = packageName.replace(".", "/");
@ -43,11 +42,11 @@ public class SneakyWorker {
URL resource = resources.nextElement();
dirs.add(new File(resource.getFile()));
}
ArrayList<Class> classes = new ArrayList<>();
ArrayList<Class<?>> classes = new ArrayList<>();
for (File directory : dirs) {
classes.addAll(findClasses(directory, packageName));
}
return classes.toArray(new Class[classes.size()]);
return classes.toArray(new Class<?>[0]);
}
private static List<Class<?>> findClasses(File directory, String packageName) throws ClassNotFoundException {

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@ -12,7 +12,7 @@ public class SpecialFootItem {
stack = ItemBuilder.of(Material.RABBIT_FOOT)
.setName("Enhanced Rabbit Foot")
.setAmount(1).setLore("A strange energy radiates from within.",
"This item will increase your luck multiplier by one.")
"This item will increase your luck multiplier by 0.1.")
.build();
}

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@ -19,7 +19,11 @@ bonemeal: MED
cheat_death: MED
enchanting: HIGH
experience: HIGH
give_damage: LOW
hide_check: MED
item_drops: LOW
jump_boost: MED
ore_vein: HIGH
random_effect: HIGH
restore_hunger: NONE
take_damage: MED