Plex-FAWE/src/com/sk89q/worldedit/LocalPlayer.java

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// $Id$
/*
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* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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package com.sk89q.worldedit;
import java.io.File;
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import com.sk89q.worldedit.bags.BlockBag;
import com.sk89q.worldedit.blocks.BlockType;
import com.sk89q.worldedit.util.TargetBlock;
/**
*
* @author sk89q
*/
public abstract class LocalPlayer {
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/**
* Server.
*/
protected ServerInterface server;
/**
* Construct the object.
*
* @param server
*/
protected LocalPlayer(ServerInterface server) {
this.server = server;
}
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/**
* Returns true if the player is holding a pick axe.
*
* @return whether a pick axe is held
*/
public boolean isHoldingPickAxe() {
int item = getItemInHand();
return item == 257 || item == 270 || item == 274 || item == 278
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|| item == 285;
}
/**
* Find a position for the player to stand that is not inside a block.
* Blocks above the player will be iteratively tested until there is
* a series of two free blocks. The player will be teleported to
* that free position.
*
* @param searchPos search position
*/
public void findFreePosition(WorldVector searchPos) {
LocalWorld world = searchPos.getWorld();
int x = searchPos.getBlockX();
int y = Math.max(0, searchPos.getBlockY());
int origY = y;
int z = searchPos.getBlockZ();
byte free = 0;
while (y <= 129) {
if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
free++;
} else {
free = 0;
}
if (free == 2) {
if (y - 1 != origY) {
setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
}
return;
}
y++;
}
}
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/**
* Set the player on the ground.
*
* @param searchPos
*/
public void setOnGround(WorldVector searchPos) {
LocalWorld world = searchPos.getWorld();
int x = searchPos.getBlockX();
int y = Math.max(0, searchPos.getBlockY());
int z = searchPos.getBlockZ();
while (y >= 0) {
if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
return;
}
y--;
}
}
/**
* Find a position for the player to stand that is not inside a block.
* Blocks above the player will be iteratively tested until there is
* a series of two free blocks. The player will be teleported to
* that free position.
*/
public void findFreePosition() {
findFreePosition(getBlockIn());
}
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/**
* Go up one level to the next free space above.
*
* @return true if a spot was found
*/
public boolean ascendLevel() {
Vector pos = getBlockIn();
int x = pos.getBlockX();
int y = Math.max(0, pos.getBlockY());
int z = pos.getBlockZ();
LocalWorld world = getPosition().getWorld();
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byte free = 0;
byte spots = 0;
while (y <= 129) {
if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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free++;
} else {
free = 0;
}
if (free == 2) {
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spots++;
if (spots == 2) {
int type = world.getBlockType(new Vector(x, y - 2, z));
// Don't get put in lava!
if (type == 10 || type == 11) {
return false;
}
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
return true;
}
}
y++;
}
return false;
}
/**
* Go up one level to the next free space above.
*
* @return true if a spot was found
*/
public boolean descendLevel() {
Vector pos = getBlockIn();
int x = pos.getBlockX();
int y = Math.max(0, pos.getBlockY() - 1);
int z = pos.getBlockZ();
LocalWorld world = getPosition().getWorld();
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byte free = 0;
while (y >= 1) {
if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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free++;
} else {
free = 0;
}
if (free == 2) {
// So we've found a spot, but we have to drop the player
// lightly and also check to see if there's something to
// stand upon
while (y >= 0) {
int type = world.getBlockType(new Vector(x, y, z));
// Don't want to end up in lava
if (type != 0 && type != 10 && type != 11) {
// Found a block!
setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
return true;
}
y--;
}
return false;
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}
y--;
}
return false;
}
/**
* Ascend to the ceiling above.
*
* @param clearance
* @return whether the player was moved
*/
public boolean ascendToCeiling(int clearance) {
Vector pos = getBlockIn();
int x = pos.getBlockX();
int initialY = Math.max(0, pos.getBlockY());
int y = Math.max(0, pos.getBlockY() + 2);
int z = pos.getBlockZ();
LocalWorld world = getPosition().getWorld();
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// No free space above
if (world.getBlockType(new Vector(x, y, z)) != 0) {
return false;
}
while (y <= 127) {
// Found a ceiling!
if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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int platformY = Math.max(initialY, y - 3 - clearance);
world.setBlockType(new Vector(x, platformY, z),
BlockType.GLASS.getID());
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setPosition(new Vector(x + 0.5, platformY + 1, z + 0.5));
return true;
}
y++;
}
return false;
}
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/**
* Just go up.
*
* @param distance
* @return whether the player was moved
*/
public boolean ascendUpwards(int distance) {
Vector pos = getBlockIn();
int x = pos.getBlockX();
int initialY = Math.max(0, pos.getBlockY());
int y = Math.max(0, pos.getBlockY() + 1);
int z = pos.getBlockZ();
int maxY = Math.min(128, initialY + distance);
LocalWorld world = getPosition().getWorld();
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while (y <= 129) {
if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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break; // Hit something
} else if (y > maxY + 1) {
break;
} else if (y == maxY + 1) {
world.setBlockType(new Vector(x, y - 2, z),
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BlockType.GLASS.getID());
setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
return true;
}
y++;
}
return false;
}
/**
* Get the point of the block that is being stood in.
*
* @return point
*/
public WorldVector getBlockIn() {
WorldVector pos = getPosition();
return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
pos.getY(), pos.getZ());
}
/**
* Get the point of the block that is being stood upon.
*
* @return point
*/
public WorldVector getBlockOn() {
WorldVector pos = getPosition();
return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
pos.getY() - 1, pos.getZ());
}
/**
* Get the point of the block being looked at. May return null.
*
* @param range
* @return point
*/
public WorldVector getBlockTrace(int range) {
TargetBlock tb = new TargetBlock(this, range, 0.2);
return tb.getTargetBlock();
}
/**
* Get the point of the block being looked at. May return null.
*
* @param range
* @return point
*/
public WorldVector getSolidBlockTrace(int range) {
TargetBlock tb = new TargetBlock(this, range, 0.2);
return tb.getSolidTargetBlock();
}
/**
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* Get the player's cardinal direction (N, W, NW, etc.). May return null.
*
* @return
*/
public PlayerDirection getCardinalDirection() {
// From hey0's code
double rot = (getYaw() - 90) % 360;
if (rot < 0) {
rot += 360.0;
}
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return getDirection(rot);
}
/**
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* Returns direction according to rotation. May return null.
*
* @param rot
* @return
*/
private static PlayerDirection getDirection(double rot) {
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if (0 <= rot && rot < 22.5) {
return PlayerDirection.NORTH;
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} else if (22.5 <= rot && rot < 67.5) {
return PlayerDirection.NORTH_EAST;
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} else if (67.5 <= rot && rot < 112.5) {
return PlayerDirection.EAST;
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} else if (112.5 <= rot && rot < 157.5) {
return PlayerDirection.SOUTH_EAST;
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} else if (157.5 <= rot && rot < 202.5) {
return PlayerDirection.SOUTH;
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} else if (202.5 <= rot && rot < 247.5) {
return PlayerDirection.SOUTH_WEST;
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} else if (247.5 <= rot && rot < 292.5) {
return PlayerDirection.WEST;
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} else if (292.5 <= rot && rot < 337.5) {
return PlayerDirection.NORTH_WEST;
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} else if (337.5 <= rot && rot < 360.0) {
return PlayerDirection.NORTH;
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} else {
return null;
}
}
/**
* Get the ID of the item that the player is holding.
*
* @return
*/
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public abstract int getItemInHand();
/**
* Get the name of the player.
*
* @return String
*/
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public abstract String getName();
/**
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* Get the player's position.
*
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* @return point
*/
public abstract WorldVector getPosition();
/**
* Get the player's world.
*
* @return point
*/
public abstract LocalWorld getWorld();
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/**
* Get the player's view pitch.
*
* @return pitch
*/
/**
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* Get the player's view pitch.
*
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* @return pitch
*/
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public abstract double getPitch();
/**
* Get the player's view yaw.
*
* @return yaw
*/
/**
* Get the player's view yaw.
*
* @return yaw
*/
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public abstract double getYaw();
/**
* Gives the player an item.
*
* @param type
* @param amt
*/
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public abstract void giveItem(int type, int amt);
/**
* Pass through the wall that you are looking at.
*
* @param range
* @return whether the player was pass through
*/
public boolean passThroughForwardWall(int range) {
int searchDist = 0;
TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
LocalWorld world = getPosition().getWorld();
BlockWorldVector block;
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boolean firstBlock = true;
int freeToFind = 2;
boolean inFree = false;
while ((block = hitBlox.getNextBlock()) != null) {
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boolean free = BlockType.canPassThrough(world.getBlockType(block));
if (firstBlock) {
firstBlock = false;
if (!free) {
freeToFind--;
continue;
}
}
searchDist++;
if (searchDist > 20) {
return false;
}
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if (inFree != free) {
if (free) {
freeToFind--;
}
}
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if (freeToFind == 0) {
setOnGround(block);
return true;
}
inFree = free;
}
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return false;
}
/**
* Print a message.
*
* @param msg
*/
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public abstract void printRaw(String msg);
/**
* Print a WorldEdit message.
*
* @param msg
*/
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public abstract void print(String msg);
/**
* Print a WorldEdit error.
*
* @param msg
*/
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public abstract void printError(String msg);
/**
* Move the player.
*
* @param pos
* @param pitch
* @param yaw
*/
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public abstract void setPosition(Vector pos, float pitch, float yaw);
/**
* Move the player.
*
* @param pos
*/
public void setPosition(Vector pos) {
setPosition(pos, (float)getPitch(), (float)getYaw());
}
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/**
* Get a player's list of groups.
*
* @return
*/
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public abstract String[] getGroups();
/**
* Get this player's block bag.
*
* @return
*/
public abstract BlockBag getInventoryBlockBag();
/**
* Checks if a player has permission.
*
* @param perm
* @return
*/
public abstract boolean hasPermission(String perm);
/**
* Open a file open dialog.
*
* @param extensions null to allow all
* @return
*/
public File openFileDialog(String[] extensions) {
printError("File dialogs are not supported in your environment.");
return null;
}
/**
* Returns true if the player can destroy bedrock.
*
* @return
*/
public boolean canDestroyBedrock() {
return hasPermission("worldedit.override.bedrock");
}
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/**
* Returns true if equal.
*
* @param other
* @return whether the other object is equivalent
*/
@Override
public boolean equals(Object other) {
if (!(other instanceof LocalPlayer)) {
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return false;
}
LocalPlayer other2 = (LocalPlayer)other;
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return other2.getName().equals(getName());
}
/**
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* Gets the hash code.
*
* @return hash code
*/
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@Override
public int hashCode() {
return getName().hashCode();
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}
}