Commit Graph

5297 Commits

Author SHA1 Message Date
8868aa94d3 The /butcher command no longer kills mobs with a name tag.
This behaviour can be overridden with the new -t flag.
The -f flag encompasses this flag.
2014-03-27 08:21:07 +01:00
d18a20dafa Clarified some comments. 2014-03-27 08:21:06 +01:00
6262fe35bd Fixed some javadocs. 2014-03-23 22:26:08 +01:00
b3e03f59ac Don't grow pumpkin patches on non-grass blocks. 2014-03-01 16:57:14 -08:00
c5fdfa7a0d Made GroundScatterFunction use a NoiseGenerator. 2014-03-01 16:52:36 -08:00
d2e93dfe23 Added GardenPatchGenerator, GroundScatterFunction.
/pumpkins now uses the new classes.
2014-03-01 15:46:00 -08:00
fb634ef95b Delegate flora creation to new FloraGenerator.
Sadly, no biome-specific flowers because the biome API in WorldEdit apparently needs some improvement.
2014-03-01 14:37:08 -08:00
0402faa839 Added GroundFindingFunction.shouldPassThrough(). 2014-03-01 14:08:17 -08:00
31060e1e0c Moved FlatRegion cast code to FlatRegionApplicator's constructor. 2014-03-01 13:54:44 -08:00
c87b1acbad Added FlatRegionApplicator for FlatRegionFunctions. 2014-03-01 12:37:18 -08:00
504c7a5ff1 Have upperY and lowerY on GroundFindingFunction be set via mutators. 2014-03-01 12:03:10 -08:00
6f116cd564 Added FloraPlacer FlatRegionFunction and //flora. 2014-03-01 10:41:32 -08:00
5d13ed2356 Fixed a typo in CHANGELOG.txt 2014-03-01 12:33:44 -05:00
bc711d9036 Implemented ForestGenerator that performs the "forestgen" or "//forest" commands. 2014-03-01 02:51:50 -08:00
c9d93d12a1 Added FlatRegionFunction and GroundFindingFunction.
FlatRegionFunction takes apply(Vector2D) and GroundFindingFunction is an implementation of FlatRegionFunction that searches for the first ground block.
2014-03-01 02:51:50 -08:00
086533e6bc Fixed incorrect arg shifting on //forest. 2014-03-01 02:51:50 -08:00
b558463f56 [maven-release-plugin] prepare for next development iteration 2014-02-28 19:46:00 -05:00
36d56b5e1a [maven-release-plugin] prepare release 5.6 2014-02-28 19:45:57 -05:00
24b58edceb Updated changelog. 2014-02-28 16:32:43 -08:00
7cf093ad40 Fixed pattern "X%Y" with no Y defined throwing an exception.
Fixes WORLDEDIT-2897.
2014-02-28 16:20:54 -08:00
513940a80b Fixed /we help to always check the lowercase command name.
Fixes WORLDEDIT-2876.
2014-02-28 16:18:07 -08:00
0e615e5bf7 Added //forest that generates a forest in a selection.
Fixes WORLDEDIT-2958.
2014-02-28 16:15:51 -08:00
9627d830d7 Added CuboidRegion.makeCuboid(Region). 2014-02-28 16:15:14 -08:00
6bfcaca6d3 Added EditSession.forestGen() that takes Iterable<Vector2D>. 2014-02-28 16:14:44 -08:00
2e2d432d11 Removed the /fill command as an alias of /material.
Fixes WORLDEDIT-3016.
2014-02-28 15:42:28 -08:00
15642ca54f Prepare for 5.6 release. 2014-02-28 15:38:26 -08:00
fae4bd3f21 Added <snapshotRepository> to pom.xml 2014-02-23 22:23:38 -08:00
be8bb784f8 Only enable CUI support when the message is valid.
Also the check if support isn't already enabled is not really needed, as it will just overwrite the field with the same value.
2014-02-01 08:30:40 -08:00
c47f50696d Fix indentation 2014-02-01 08:25:43 -08:00
e25e1bfe67 Let the handshake packet refresh the CUI protocol version (it happens that players join with another client before the previous session expires) and also send the current selection when receiving a handshake packet (for when the player joins and the previous session did not expire) 2014-02-01 08:21:59 -08:00
747de4cab7 That check is also done in the LocalSession, let the LocalSession decide what to do with multiple packets. 2014-02-01 07:24:29 -08:00
e70c82c7c0 Don't send SelectionShapeEvent events in the describeCUI/describeLegacyCUI methods, that event is already sent in dispatchCUISelection in LocalSession 2014-02-01 07:23:01 -08:00
743a5ea869 Renamed a parameter in BukkitUtil. 2014-01-28 08:33:46 +01:00
ab0d170d9a Added -s flag to //paste to select the pasted area.
Also undeprecated a method that shouldn't have been.
2014-01-12 15:57:19 -05:00
ca44ee073a Added new log/leaves to floating tree remover tool. 2014-01-07 18:34:15 -05:00
359b8abfe3 ADD: CylinderSelection for worldguard to be able to create regions
MOD: moved polygonize method of CylinderRegion to RegionUtil so it can be
reused later on
2014-01-07 01:44:28 +01:00
40e49f7f74 Fixed CI link in readme. 2014-01-05 16:07:22 -05:00
ae0b2df66e Allow use of InputStream, this allows schematics to be loaded e.g. as a resource. 2014-01-05 21:49:06 +01:00
c25b9a53f2 Added config option to set the default for the /up and /ceil commands.
The config option defaults to glass as that is consistent across gamemodes.
Use -f to force flight (if available).
Use -g to force glass.
2013-12-31 19:04:19 +01:00
99fae3e716 Revert /up and /ceil command to use glass block by default. Flight can be done via -f flag now. 2013-12-29 13:28:22 -05:00
61905527f8 The /green command no longer affects permadirt and podzol.
This behaviour can be overridden with -f.
2013-12-29 18:28:42 +01:00
85035a2a24 Allow forest generator to make trees under snow tiles. 2013-12-24 18:53:03 -05:00
611cb81cf8 Added rotate/flip/cycle data for 1.7.2 blocks. 2013-12-24 18:31:48 -05:00
d5831ea37b Added 1.7.2 biomes and trees. 2013-12-24 18:31:45 -05:00
2a322afb2d Add support for listing schematics inside subdirectories 2013-12-19 17:33:50 +00:00
b3f2c10f79 Fixed some javadocs and deprecated isNaturalTerrainBlock(int). 2013-12-10 07:13:41 +01:00
7b539dade6 Added 1.7 blocks and items. 2013-12-09 23:21:47 -05:00
68b8218bea Moved containsFuzzy from EditSession to BaseBlock. 2013-12-03 23:53:44 +01:00
d467bf1386 Added data value mappings for certain blocks and made all other block types wildcard matches. 2013-12-03 23:53:33 +01:00
ef43e141ee Typo fix. 2013-12-02 10:35:01 +01:00