Commit Graph

3574 Commits

Author SHA1 Message Date
aumgn
499f3ccda7 Add a -f (friendly) flag to butcher 2012-03-17 09:46:24 +01:00
aumgn
a23e9b857f Add FlatRegion interface and an associated iterator 2012-03-17 09:26:05 +01:00
Jadedwolf
b2eb2741eb Temporary solution to fix Golems being butchered. This includes Iron and snow golems. 2012-03-17 09:25:57 +01:00
aumgn
d82111a4fc Fix a NPE with brush using a global mask and no brush mask 2012-03-15 16:59:02 +01:00
TomyLobo
fcd792191a Fixed for latest SpoutAPI. 2012-03-15 10:34:30 +01:00
TomyLobo
4ad330a958 Fixed //shift not updating polygonal regions properly. 2012-03-15 09:05:47 +01:00
aumgn
857f721bb5 Add support for expand with reverse dir for Cylinder & Ellipsoid 2012-03-15 08:51:37 +01:00
aumgn
760f77e681 Make inset/outset use varargs contract/expand, so they can be used with cylinders and ellipses. 2012-03-15 08:31:40 +01:00
aumgn
8506bb437e Deprecate expand/contract(Vector) in favor of varargs versions
This keeps things simpler by not dealing with redundant implementations
for single change and multiple changes.
This also let regions handle related changes in a more efficient way
(for example recalculates region components only when needed).
2012-03-15 08:31:39 +01:00
aumgn
1359a7fada Implement contract/expand(Vector...) for Cylinder & Ellipsoid 2012-03-15 08:31:30 +01:00
aumgn
0346228310 Add positive() to Vector and Vector2D 2012-03-15 08:29:27 +01:00
TomyLobo
85cdd49593 In WorldGuard, teleport/spawn location yaw/pitch should now work. 2012-03-12 16:40:02 +01:00
TomyLobo
b8e9f6bb77 Updated to new SpoutAPI version. 2012-03-12 10:23:02 +01:00
TomyLobo
255b04e13d Added a Location class and conversion utilities.
This is required for the latest WorldGuard version
2012-03-12 10:23:02 +01:00
TomyLobo
bc94f8f973 Removed an unused import. 2012-03-11 14:27:04 +01:00
zml2008
4328be282c Register command permissions, integrate with the Bukkit help API
Help API support requires a fix in Bukkit to work fully
Allow annotation-free registering of commands with other plugins
2012-03-09 23:16:50 -08:00
Wizjany
956b3dd02f Added Iron Golems and Ocelots to MobType. 2012-03-09 19:06:38 -05:00
SpectralEdge
94619e3fe4 Added default radius setting for butcher and added permissions for killing pets, npcs, and non hostile animals. 2012-03-06 16:07:18 -08:00
Meaglin
8aabfb0c67 Implemented new Anvil saving format, fixed old chunk saving format.
- Added 'Chunk' Interface.
 - Moved old 'Chunk' to 'OldChunk' and replaced dynamic world height reference with '128.
 - Added 'AnvilChunk' implementing the new anvil chunk format.
 - Added temp fixes to FileMcRegionChunkStore.java, TrueZipMcRegionChunkStore.java and ZippedMcRegionChunkStore.java too allow them to read .mca files.
 - Added the new 'IntArrayTag' since the new heightmap tag wasn't recognized.
 - Moved 'getChildTag' to 'NBTUtils'.
2012-03-06 22:41:49 +01:00
TomyLobo
19b353f6b5 Added a paragraph about building pull requests to README.md. 2012-03-06 22:23:48 +01:00
TomyLobo
12b8224957 Changed java version to 1.6. 2012-03-04 17:54:53 +01:00
zml2008
3e60761326 Reduce excess casting 2012-03-03 16:47:22 -08:00
zml2008
40aa6aca60 Use the correct Map<String, Tag> when writing enchantments 2012-03-03 16:47:22 -08:00
TomyLobo
4e91f4e988 No longer using deprecated stuff. 2012-03-02 19:57:32 +01:00
md-5
f265a93913 Bukkit puts out EXACTLY the same message, therefore we don't have to. 2012-03-02 20:57:59 +11:00
zml2008
c58276354e Fix duplicate WEPIF message 2012-03-01 21:32:33 -08:00
zml2008
373e4b90c9 Clean up some stray 128 values and update the defaults 2012-03-01 20:47:19 -08:00
zml2008
87e40141c6 Remove a bit of trailing whitespace 2012-03-01 20:33:04 -08:00
zml2008
742b6b61fa Check for null in ItemStacks 2012-03-01 20:33:03 -08:00
zml2008
a62cf3a059 Updated for new 1.2 blocks 2012-03-01 20:33:03 -08:00
Meaglin
4afd2944db Fix Dispensers, Furnaces and remove redundant casts. 2012-03-01 20:33:03 -08:00
Meaglin
31e645d500 Fix restoring enchantments from snapshots/schematics. 2012-03-01 20:33:02 -08:00
sk89q
da75d0cef4 Made tree planter tool try 10 times to make the tree before giving up. 2012-03-01 20:15:39 -08:00
desht
29c1559f70 Feel free to shoot this down, but it looks like the replace() call in StringUtil.lookup() should really be replaceAll(). "[ _]" looks like a regular expression to me, and one that makes sense. 2012-02-21 10:25:14 +00:00
TomyLobo
247e8b163d Removed the com.sk89q.bukkit.migration package and LegacyPermissionsProviderWrapper.
This restores compatibility with the latest Bukkit builds.
2012-02-20 14:33:09 +01:00
TomyLobo
20315f10ef Fixed some warnings.
Bad zml, baaaaaad.
2012-02-20 14:33:09 +01:00
zml2008
22b4d0adfb Updated for SpoutAPI entity changes 2012-02-15 20:59:13 -08:00
TomyLobo
c6ce8541bc Upped dependency version for bukkit. 2012-02-14 02:22:33 +01:00
zml2008
1e1ef7367a [maven-release-plugin] prepare for next development iteration 2012-02-11 15:55:08 -08:00
zml2008
2261767b65 [maven-release-plugin] prepare release 5.2 2012-02-11 15:55:02 -08:00
zml2008
0b548b2bac Have BukkitWorld.simulateBlockMine use Bukkit's dropNaturally 2012-02-11 15:46:33 -08:00
zml2008
9f1cc0674d Fixed EditSession.makeCylinder's mimimum height check 2012-02-11 15:27:46 -08:00
zml2008
437ad14880 Remove broken custom tagging for release commits 2012-02-11 14:37:48 -08:00
zml2008
029dca9cdb Corrected usage message for maze.js to say width instead of height 2012-02-11 14:07:01 -08:00
zml2008
0525112293 Fixed /scriptname.js and no-double-slash settings not working 2012-02-11 14:02:03 -08:00
zml2008
2714aa6bf0 Updated changelog for 5.2 2012-02-11 12:48:49 -08:00
zml2008
1772d02d80 Made BlockBag use WorldVectors for add(Single)SourcePosition 2012-02-07 17:25:55 -08:00
zml2008
1f921779fa Fixed the replaceBlocks that takes a Pattern too. Closes #1083. 2012-02-07 17:14:14 -08:00
TomyLobo
ea4ee34810 Fixed north face not being set with non-singleblockpatterns. 2012-02-07 00:37:52 +01:00
sk89q
09f3364d9f Moved the block data check to LocalWorld, adding preliminary support for custom blocks.
All unknown blocks are now assumed to carry data, and so this will also future proof WorldEdit (for the immediate future). However, be aware that full custom block support requires carrying TileEntity data (and perhaps other data) and that is not yet supported.
2012-02-05 17:47:09 -08:00