c2191f4fc7
Generalized the Lexer a bit more and renamed a function in the parser.
2011-10-25 18:45:52 +02:00
7dfc2a34e5
Improved fast mode.
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BukkitWorld's fast lighting mode now also does what the old fast mode did.
In addition, both fast lighting mode and the fallback resend all modified chunks when done.
This should prevent display issues.
2011-10-25 18:41:07 +02:00
3ed867ed53
Added left, right, back and forward directions to all directional commands.
2011-10-25 01:07:08 +02:00
2d654b59c5
Reduced code duplication in the WorldEdit.get*Direction methods.
2011-10-25 01:06:18 +02:00
3962e6c9d8
Added LocalPlayer.getCardinalDirection(int yawOffset)
2011-10-25 01:02:50 +02:00
a1fb1fd4e4
Using Notch's block lighting functions now.
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Also removed some debug messages
2011-10-24 23:42:04 +02:00
a0461aeb2c
BukkitWorld.fixLighting now also fixes block light.
2011-10-24 20:49:17 +02:00
b31d77536a
Added some new functions to BlockType.
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- emitsLight which returns whether the given block type emits light
- isTranslucent, which returns whether the block lets any light pass
2011-10-24 20:49:17 +02:00
4f7e1a6b31
Improved speed greatly by deferring lighting until after all blocks are in place.
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This needs CraftBukkit to work.
2011-10-24 13:44:22 +02:00
e8dcee1acf
Added LocalWorld.fixLighting(Set<BlockVector2D>)
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This method redos lighting in the given chunks.
BukkitWorld's current implementation introduces some slight errors and doesn't redo torch light, but it's better than nothing.
2011-10-24 13:35:48 +02:00
ef88c04550
Gave //fast an on|off parameter and adjusted its message to reflect a future change.
2011-10-24 04:33:19 +02:00
ffe5f89afc
EditSession.flushQueue(): queueLast is now ordered with attachments in mind.
2011-10-24 04:31:34 +02:00
52982c7c0f
Moved YAML classes from RegionBook from WorldGuard into WorldEdit and made everything use those.
2011-10-22 23:48:15 -07:00
d93d85cd37
Added an expression parser.
2011-10-18 01:04:04 +02:00
467cc4dd14
Fixed infinite loop. Just because it's unused in worldedit doesn't mean you should break it -.-
2011-10-12 17:47:26 -04:00
050eef8dc7
Fixed checkLoadedChunk
2011-10-10 02:01:50 -04:00
b89ede09a6
Bugfix for jumpto
2011-10-09 20:43:21 -04:00
68fe0d3438
Cleanup. Cycler uses BaseBlock instead of BlockData directly. Fixed a few BlockType method inaccuracies.
2011-10-04 17:16:20 -04:00
bb609a47c2
Negative angles will return negative number of rotations thus never looping the rotation.
2011-10-02 22:26:44 -03:00
24056df78a
Fixed config generation for Windows users
2011-10-02 01:27:52 -07:00
b17fb7eaa3
Adding /snapshot sel [index] to select a snapshot by list index.
2011-10-02 00:10:27 -04:00
e2c71e4269
Added cactus to getAttachment.
2011-09-30 08:56:09 +02:00
7fec065d4a
Apparently the wiki has wrong data values for the stone button.
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Also added top attachment for vines.
2011-09-29 21:11:51 +02:00
69367e7762
Added BlockType.getAttachment.
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See javadoc for details.
2011-09-29 15:54:28 +02:00
ccfabd94b9
Should fix broken config generation some people have been getting
2011-09-28 19:05:47 -07:00
cbc331da7d
Added some constants com.sk89q.worldedit.blocks.ClothColor.ID.X = ClothColor.X.getID()
2011-09-28 10:57:30 +02:00
21c6ab894c
Moved BlockData to the blocks package and left a stub with deprecated delegates behind.
2011-09-28 10:45:32 +02:00
102e5f142e
Fix data cycling the right way. Merged TomyLobo's test changes in.
2011-09-26 05:53:04 -04:00
868fef813f
Changed pyramid command usage
2011-09-26 01:43:39 -04:00
9e6a2ccf4d
Nicer wiki perms table.
2011-09-26 00:09:21 -04:00
903abc80a4
Cleanup
2011-09-25 22:21:27 -04:00
c6c55c3b2a
Adjusted some of the cycler code and added a test case for it.
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- Added range checks for most blocks
- torches: Fixed cycle from 0->1->2->3->0 to 1->2->3->4->1
- mushroom caps: Included data value 10 (stem) in cycle
- vines: Included data value 0 (top attachment only) in the cycle
- furnaces/dispensers: Linearised the cycle. It's now 2->3->4->5->2
- chests/ladders: Added cycle code.
- rails: Linearised the cycle. It's now 6->7->8->9->6
2011-09-25 10:52:29 +02:00
93f36955ca
Added a test case for BlockData.
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Fixed some non-breaking inaccuracies to make the test case work.
2011-09-25 06:08:31 +02:00
63fa72af5e
Added rotate code for brick and stone brick stairs and made powered/detector rails not lose their charge when rotating.
2011-09-25 06:01:01 +02:00
b06caa9fd3
Cleanup
2011-09-25 05:15:20 +02:00
50009cc855
Improved hashCode implementations for the Vector classes.
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Block[World]Vector was ignoring changes of y < 128 (i.e. all of them) and changes of x < 8192.
2011-09-25 04:56:54 +02:00
3bbebcd64e
Updated for Bukkit changes.
2011-09-24 15:45:49 -07:00
f90e47da9a
Removed trailing whitespaces.
2011-09-24 15:32:03 -04:00
b5b55a2775
Cleanup and a few bugfixes
2011-09-24 15:24:10 -04:00
a2e23fedf7
send poly regions to wecui, take 2
2011-09-24 11:45:03 -06:00
7c18327fdc
Fixed extended piston rotation.
2011-09-24 11:20:37 +02:00
bfc877cdb2
Added rotate code for vines, fence gates and mushroom caps.
2011-09-23 16:32:50 +02:00
a3cd58fda1
Added flip code for vines, fence gates and mushroom caps.
2011-09-23 14:00:49 +02:00
4b760fd17b
Swapped flipY and flipZ in BlockData.flip and formatted the function more consistently.
2011-09-23 12:50:57 +02:00
2f19edca2a
Fixed case fallthroughs in BlockType.
2011-09-22 01:31:35 -04:00
c78e8a10d7
Made shouldNotStack use a HashSet instead of a bunch of or'ed comparisons.
2011-09-19 09:13:51 +02:00
c1f1e29617
Replace ItemType.X.getID() with ItemID.X everywhere.
2011-09-19 08:38:30 +02:00
16a4e5ccb3
Added/fixed some copyright notices.
2011-09-19 08:24:21 +02:00
088001f099
Used ItemID in ItemType
2011-09-19 08:08:05 +02:00
51d4b572cb
De-craftbooked some copyright notices.
2011-09-19 07:43:49 +02:00