a3c542b74f
The /butcher command no longer kills mobs with a name tag.
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PR: https://github.com/sk89q/worldedit/pull/292
Conflicts:
src/bukkit/java/com/sk89q/worldedit/bukkit/BukkitWorld.java
src/main/java/com/sk89q/worldedit/command/BrushCommands.java
src/main/java/com/sk89q/worldedit/command/UtilityCommands.java
2014-05-01 17:36:11 -07:00
4a6614f34f
Cleaned up ForgeWorld, AbstractWorld.
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Change block setting method in Forge to a more proper one.
2014-04-06 15:06:38 -07:00
7ed1718d21
Moved LocalWorld's members upwards to AbstractWorld and World.
2014-04-04 22:40:29 -07:00
e0fd804f70
Standardized file headers.
2014-04-04 15:23:11 -07:00
478ce3f627
Fixed utility classes having constructors.
2014-04-04 14:35:12 -07:00
9d08f266bf
Created pattern, mask, and block registries.
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Deprecated getBlock, getBlockPattern, and so-on in WorldEdit.
2014-04-03 17:52:53 -07:00
08900cbfc2
Removed foundation.* package.
2014-04-02 21:23:14 -07:00
fa24eb60fa
Added getLazyBlock() to Extent for performance.
2014-03-31 18:22:44 -07:00
fe25d08267
Removed notifyAdjacent from Extent.setBlock().
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Also fixed Extent's incorrect Javadocs.
2014-03-31 17:20:54 -07:00
e7fe787b20
Broke up EditSession into many Extents.
2014-03-31 16:55:58 -07:00
41c4033fbb
Added LocalWorld.createLiquidMask().
2014-03-30 14:16:06 -07:00
75bee27610
Move Extent to extent sub-package.
2014-03-30 12:03:12 -07:00
70f409975e
Added support for Extent interface.
2014-03-29 21:05:09 -07:00
8868aa94d3
The /butcher command no longer kills mobs with a name tag.
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This behaviour can be overridden with the new -t flag.
The -f flag encompasses this flag.
2014-03-27 08:21:07 +01:00
6262fe35bd
Fixed some javadocs.
2014-03-23 22:26:08 +01:00
57327fd37f
Add support for skull blocks.
2013-01-13 04:37:36 -05:00
6c189c4ff9
Added butcher flag for ambient mobs.
2012-12-25 18:42:43 -05:00
186fbb98a2
Changed all references to BaseItem.getDamage to getData.
2012-08-24 13:39:52 +02:00
07e270289e
Removed @Deprecated from getBlockType/Data.
2012-08-24 13:39:43 +02:00
48af65cac3
Updated foundation classes a bit and added raw access for NBT. This release marks experimental support for custom blocks, and nearly all future Minecraft blocks, and is also the beginning of the gradual transition to the new foundation classes as a replacement of the current BaseBlock, etc. classes.
2012-08-23 16:52:37 -07:00
c76f119fa4
Added basic entity handling with copy and paste.
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Paintings do not currently respawn properly, entity pastes cannot be undone yet, and schematics do not yet store entities
@celticminstrel needs to fix painting spawning
2012-03-29 21:18:14 -07:00
0702a0f0ac
Improved Spout biome handling and add LocalWorld method for setting biome
2012-03-20 22:45:48 -07:00
a8eeacccd4
Add biome support
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Add a BiomeTypes interface
Add methods in ServerInterface to retrieve the implemented BiomeTypes
Add a getBiome method to LocalWorld and subclasses
Add /biomeinfo & /biomelist commands
Add a BiomeTypeMask
Closes #181
2012-03-20 18:09:48 -07:00
b6d1146427
Added support for new tree types to TreeGenerator and make adding more tree types later easier
2012-03-17 15:28:49 -07:00
499f3ccda7
Add a -f (friendly) flag to butcher
2012-03-17 09:46:24 +01:00
b2eb2741eb
Temporary solution to fix Golems being butchered. This includes Iron and snow golems.
2012-03-17 09:25:57 +01:00
373e4b90c9
Clean up some stray 128 values and update the defaults
2012-03-01 20:47:19 -08:00
09f3364d9f
Moved the block data check to LocalWorld, adding preliminary support for custom blocks.
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All unknown blocks are now assumed to carry data, and so this will also future proof WorldEdit (for the immediate future). However, be aware that full custom block support requires carrying TileEntity data (and perhaps other data) and that is not yet supported.
2012-02-05 17:47:09 -08:00
8aa65fd7f4
License block changes
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Added some missing license blocks
Added "and contributors" to all copyright notices.
Added $Id$ to files that were still missing it.
Changed "All rights reserved" to GPLv3 on Injector.java.
2012-01-20 08:24:32 +01:00
050442fac3
Added a -l flag to /butcher, which spawns fake lightning on all killed entities.
2011-12-21 19:03:21 +01:00
98216e2762
Added support for non-128 worldheights
2011-12-13 04:50:53 +01:00
c21c380bba
Added a -a flag to /butcher to kill animals. Its now disabled by default.
2011-12-06 07:10:15 +01:00
bc3a4377ec
The /butcher command no longer kills NPCs, except when the -n flag is passed.
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Also:
- Moved some code from BukkitWorld to LocalWorld.
- Replaced the "boolean killPets" argument by an "int flags" to provide extensibility
- Made the radius argument a double
- Basically rewrote the entire function
- Deprecated all old versions of killMobs
2011-12-06 06:50:11 +01:00
7a429e9932
Made Node.getPosition final and fixed some whitespace in LocalWorld.
2011-12-04 20:06:23 +01:00
6be514cdf9
Added LocalWorld.queueBlockBreakEffect.
2011-11-29 09:15:29 +01:00
36fbfa409f
Added LocalWorld.playEffect and an implementation for Bukkit.
2011-11-28 07:13:19 +01:00
7e13b60a51
Cleanup
2011-11-23 04:48:40 +01:00
6b0f237a46
Removed extra fastLighting flag.
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Fast lighting is now used when available.
2011-10-31 03:28:05 +01:00
699807665d
Cleanup
2011-10-29 11:57:45 -04:00
7dfc2a34e5
Improved fast mode.
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BukkitWorld's fast lighting mode now also does what the old fast mode did.
In addition, both fast lighting mode and the fallback resend all modified chunks when done.
This should prevent display issues.
2011-10-25 18:41:07 +02:00
e8dcee1acf
Added LocalWorld.fixLighting(Set<BlockVector2D>)
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This method redos lighting in the given chunks.
BukkitWorld's current implementation introduces some slight errors and doesn't redo torch light, but it's better than nothing.
2011-10-24 13:35:48 +02:00
050eef8dc7
Fixed checkLoadedChunk
2011-10-10 02:01:50 -04:00
3bbebcd64e
Updated for Bukkit changes.
2011-09-24 15:45:49 -07:00
b5b55a2775
Cleanup and a few bugfixes
2011-09-24 15:24:10 -04:00
88b4f4de18
Cleanup.
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- Fixed a few warnings
- Unified the formatting of the command prologue
- Put down why it was deprecated in the javadoc of a deprecated method.
- Gave //none a better usage line
- Switchcaseified some elseifs
2011-09-19 07:24:49 +02:00
3f369f104a
Abstracted type detection of simulateBlockMine into BlockType.
2011-09-17 22:00:14 -07:00
afa8e873e9
Reverted block id checking in BukkitWorld to prevent false positives and made LoclWorld use the internal list for easier updates
2011-09-14 21:27:24 -04:00
3bcd9a932b
Replaced lots of else if constructs by switch/case and other simpler constructs.
2011-09-05 04:20:36 +02:00
4c00a24c1d
Abstracted all block IDs to BlockID and item ids to ItemType. Overloaded recently changed methods for compatibility and cleaned a few things up.
2011-09-03 13:01:51 -04:00
bc6315fb24
Fixed getting and setting of blocks in unloaded chunks
2011-08-29 17:31:08 -07:00