dordsor21
eb9ed098bb
use z not x
2020-07-11 12:41:33 +01:00
dordsor21
ef58cf567b
Clean up P2 v5 hook a little.
...
Should be a good step at removing any OOBs and incorrect-height-sets
2020-07-11 12:39:27 +01:00
dordsor21
33b2b634ac
Allow specific P2 queue hooks to be disabled
2020-07-09 22:14:24 +01:00
dordsor21
704e76eb6d
Fixes #519
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Use regex for finding colour codes
Merge styles rather than replacing and undoing our work sometimes.
2020-07-04 14:15:49 +01:00
dordsor21
d92cded832
add biomes, and do it all at once using a clipboard. Crude, but eh
2020-07-04 12:45:00 +01:00
dordsor21
77204df3f0
prevent players being teleported down a single block after some edits
2020-07-03 16:56:20 +01:00
dordsor21
e2ab87cc07
lazy //deform AIOOB fix.
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Fixes #495
2020-07-03 16:45:28 +01:00
dordsor21
f7d375c76c
Lazy heightmap range fix
2020-07-03 16:29:27 +01:00
dordsor21
9e25c736a0
Add new blocks to BlockTypes
2020-07-03 14:12:43 +01:00
dordsor21
2812841481
Add -p flag to //drain to allow kelp and watergrass to be removed.
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properly fixed #464
2020-07-03 14:01:16 +01:00
dordsor21
ea7897934f
Implement ability to use -w flag on //drain
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fixes #464
2020-07-03 13:49:17 +01:00
dordsor21
63bc151f6c
Hopefully allow for unloaded world to be referenced after GC.
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Possibly fixes #504
2020-07-03 13:27:26 +01:00
dordsor21
fae528ab64
add a couple more changes++
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Fixes #508
2020-07-03 13:18:09 +01:00
dordsor21
f1d4104480
Bunch of changes to help masks
2020-07-02 22:09:12 +01:00
dordsor21
18c9da372c
GetBlocks should default to air not reserved
2020-07-02 18:16:15 +01:00
dordsor21
b58877a57b
Use BlockType not BlockState
2020-07-02 14:51:09 +01:00
dordsor21
d3afc9c65d
Update to p2 5.12.2 and implement clear pipeline
2020-07-02 14:34:05 +01:00
dordsor21
ce406e404b
We shouldn't be setting REGENERATIVE_CLEAR to false
2020-07-01 19:46:43 +01:00
dordsor21
3e40f82d9a
fix error on loading for some versions
2020-07-01 15:05:38 +01:00
dordsor21
efc1a888d8
update links, versions, etc
2020-07-01 13:17:19 +01:00
dordsor21
6be429cc96
Lighting:
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- bring fixes to 1.16
- Fix for all lighting where it only set sky lighting if not present, even if it was trying to set block lighting (unlikely to have caused issues as block lighting seems always to be present, but wrong nonetheless)
2020-07-01 12:55:58 +01:00
dordsor21
3b19738ea0
Merge branch '1.15' into 1.16
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# Conflicts:
# worldedit-bukkit/src/main/java/com/boydti/fawe/bukkit/adapter/mc1_16_1/BukkitGetBlocks_1_16_1.java
# worldedit-bukkit/src/main/java/com/boydti/fawe/bukkit/wrapper/AsyncWorld.java
# worldedit-bukkit/src/main/java/com/boydti/fawe/bukkit/wrapper/state/AsyncDataContainer.java
2020-07-01 12:47:04 +01:00
dordsor21
3f3c49c0a8
Looks like working block setting and removal
2020-07-01 12:41:20 +01:00
dordsor21
4ca19acb48
implement 1.16 methods
2020-06-30 13:51:27 +01:00
dordsor21
f84958957c
Fix various lighting issues
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fixes #496
possibly fixes #497
2020-06-30 13:44:26 +01:00
dordsor21
75153d8da8
Fix getLightOpacity
2020-05-27 17:25:03 +01:00
dordsor21 and GitHub
bdc14c10c7
Fix relight and removelight ( #475 )
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* Start work on lighting engine (does not build)
* Implement getLighting
* Setting, flushing light etc works. Getting light should be working..?
* Better queue/chunk handling
* Use correct location for lighting update
* Correct set location, remove debug
* cleanup a little
* Fix fixlight
* Apply to all versions for the numpties
* Remove lighting extent if not using
* Actually bitmask blocks when setting in chunks
* Initialise Maps and Dequeues with inital size
* format
* Documentation maybe
2020-05-27 11:45:08 +01:00
dordsor21
1ff5e7761b
Comment out not working and add TODO
2020-05-27 11:39:23 +01:00
dordsor21 and GitHub
c478e5d4a3
Add built jar location
2020-05-24 13:35:07 +01:00
dordsor21
b1b591f288
PlotSquared-Core again
2020-05-20 09:49:38 +01:00
dordsor21
4e4b812fdd
dum
2020-05-20 09:47:57 +01:00
dordsor21
9085365165
Override P2's /plot set
2020-05-20 09:44:59 +01:00
dordsor21
a6514f8a78
Ultimately the Striped locks will have no affect, even if kinda cool.
2020-05-20 07:58:14 +01:00
dordsor21
fd3604beba
replace synchronisation with Striped access semaphore locks
2020-05-18 16:52:33 +01:00
dordsor21
31cc5e0b60
Synchronise on the nmsWorld so we're not attempting to load two chunks at the same time.
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Possibly fixes #471
2020-05-18 16:04:10 +01:00
dordsor21
5be11c541b
Put the synchronisation higher up the food chain
2020-05-14 22:32:32 +01:00
dordsor21
3a7c23be45
Fix #443
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Temp as it's performance-degrading, but works well enough for now
2020-05-14 22:10:09 +01:00
dordsor21
35169230ad
Sort of fix biome getting
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It seems to want to put random blocks where the biome isn't
2020-05-14 16:27:24 +01:00
dordsor21
bdc129cf7b
Update to latest p2 v5
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(implement FAWE biome setting)
2020-05-14 16:20:17 +01:00
dordsor21
5225099ec0
Fix biome setting in 1.15
2020-05-14 16:17:29 +01:00
dordsor21
2ccda85772
Fix #468
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That's not how it works
2020-05-13 22:36:08 +01:00
dordsor21
32c30f45fe
don't read __reserved__
2020-05-12 11:00:54 +01:00
dordsor21
999b063762
Don't write reserved to schematics
2020-05-12 10:58:43 +01:00
dordsor21
be58cd42ac
Add option to disable ticking existing blocks when not fastmode
2020-05-11 16:09:31 +01:00
dordsor21
0b30ca9dcc
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15
2020-05-11 15:36:56 +01:00
dordsor21
36faf107e6
Allow fastmode to be used in a lot more places
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- Option to stop fastmode from bothering to fix existing ticking blocks
2020-05-11 15:36:52 +01:00
dordsor21
8c38ac0fbc
Fix #460
2020-05-11 13:38:06 +01:00
dordsor21
0dee452e1a
Don't attempt to set field on null ChunkSection
2020-05-09 17:42:40 +01:00
dordsor21
cb20cef0e6
Fix loading schematic from URLs
2020-05-09 16:45:42 +01:00
dordsor21
56175ffe0f
Revert this so it compiles on the ci for now.
2020-05-09 16:30:28 +01:00
dordsor21
b1f1c0f4f0
Possible fix for #331
...
- Should ensure the server doesn't tick the chunksection while we're editing it
- Basically using the old issue with FAWE breaking block ticking by setting this to zero :)
2020-05-09 16:23:38 +01:00
dordsor21
8f60544aad
Override some methods in AsyncWorld
2020-05-09 15:11:40 +01:00
dordsor21
42d7419b4b
Fixes #402
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- Similar to previous commit. If the chunksection was empty, then __reserved__ was parsed to the clipboard, and then not correctly identified as air
- Now assume all __reserved__ is air when writing to clipboards
2020-05-09 13:56:41 +01:00
dordsor21
ffa25b1d9a
Fixes #452
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- ChunkSections containing only air are technically null according to NMS Chunks
- Therefore if we're replacing air, we should ignore the result of get.hasSection(layer) by using "full = true" as it returns false if the chunksection is only air
- We also then need to ensure that the masks correctly identify that the block is "air"
2020-05-09 13:39:41 +01:00
dordsor21
56c720914e
Settings.IMP is terrible. Don't initialise it thousands of times.
2020-05-08 18:17:47 +01:00
dordsor21
c757b01803
By default only allow existing blocks to tick.
...
- Revert back to default FAWE behaviour where placed blocks do not tick by default (until a restart, or another edit is done in the same chunksection without changing the block)
2020-05-08 16:16:08 +01:00
dordsor21 and GitHub
56972ee40b
Trim performance ( #451 )
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* Increase performance slightly when trimming.
If the chunk section is all one blocks (common in plotworlds) it'll be a nice little boost.
* Cache whether blocks are ticking or not. Greatly reduces the time required to create a palette
* collapse 5 lines to 2.
* Also apply to 14 and 15 for the numpties
* Cleanup
Actually ignore the exception - remove my debug print.
Remove double semi-colon
* Apparently 1.14/15 matter too still.
2020-05-07 23:00:13 +01:00
dordsor21
a2b0a5e622
Fix offset mask (< and >)
2020-05-07 19:38:42 +01:00
dordsor21
afba834b83
Don't commit murder to console or log files
2020-05-06 20:55:30 +01:00
dordsor21
0c539b4e84
Fix replace patterns
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Fixes #445 #440 #372
2020-05-06 15:50:57 +01:00
dordsor21
3abf964620
Better logic for selecting schematic format.
...
- You had to specifically use //schem load <schematic>.schematic mcedit to load legacy schematics, now if you're loading .schematic it assumes you're wanting mcedit format
- If you end up attempting to load an mcedit schematic with the sponge reader it now throws an exception.
2020-05-05 16:16:27 +01:00
dordsor21 and GitHub
0ca81e9d67
Fix FAWE killing chunk ticks. Also allow ticking for set blocks. ( #439 )
...
* Fix FAWE killing chunk ticks. Also allow ticking for set blocks.
* Reduce for-loop to being one loop in createPalette
* set the value in the set array and break so we don't continue onwards in the set's ordinal switch statement
2020-05-03 17:50:09 +01:00
dordsor21
a6f2cd0fb5
add // to mask and range
2020-05-02 18:34:49 +01:00
dordsor21
9869cf09c6
Apply fda7d00747 to other versions so numpties that use old versions for no reason stop complaining too
2020-04-30 15:14:59 +01:00
dordsor21
508d595b8d
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15
2020-04-29 21:30:28 +01:00
dordsor21
847d22f7d6
This seems to fix #429
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- the undo remove or add block removal adding thing.
2020-04-29 21:30:15 +01:00
dordsor21
fda7d00747
A more verbose fix to #329 and similar issues.
...
- Re-read chunksections the first time they're "loaded" for an operation
- Reset the chunksection if there are block changes when setting blocks via reflection
- These are maybe gonna affect performance a bit? Idk. Seems to be alright for me
- These are maybe gonna make more issues? Yeah maybe, but I couldn't find any
2020-04-29 18:17:21 +01:00
dordsor21
058990f6fe
schem.intellectualsites.com (points to athion.net but cnamed)
2020-04-28 11:25:24 +01:00
dordsor21
004a60d145
allow parallel threads to be changed.
...
- Interesting behaviour with forwardextendcopy stuff (move, stack etc) though.
2020-04-25 11:57:59 +01:00
dordsor21
820ae19dc2
Read processors in reverse order.
...
- EditSessionBuilder always assigns the history processors before the limit extents, meaning the limit did not get properly flushed to history, but because spigot is notified of the changes after the processes have taken place, the correct edit was displayed to the player and placed into the world.
- This might break other stuff...
2020-04-23 23:46:43 +01:00
dordsor21
273e8cfb8e
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15
2020-04-23 17:07:38 +01:00
dordsor21
69bd0274dd
Fix undo for stack, move
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- Most/anything using ForwardCopyExtent basically
2020-04-23 17:07:34 +01:00
dordsor21
29b82d4e51
Remove a load of soft errors in EditSession.
2020-04-23 17:07:01 +01:00
dordsor21
c714e26f68
Reformat paste in ClipboardCommands because it was ugly
2020-04-23 17:01:17 +01:00
dordsor21
8bde932354
Add p2 v4 compat.
...
Anyone that hasn't built FAWE before won't be able to build it again as the v4 repo doesn't exist - it relies on local gradle cache.
2020-04-22 08:10:17 +01:00
dordsor21
952aaf8b43
Fix p2 compatibility and replace empcraft.com/maven2
2020-04-21 11:39:42 +01:00
dordsor21
330fc39dde
Further non-standard selection fixes as per #393
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- Fix incorrect usage of initChunk (it's run in the right place now)
- Fix poorly implemented //sel sphere "improvements"
2020-04-19 19:46:41 +01:00
dordsor21
b52fc46f19
Regarding #393
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- Fix CharFilterBlock not being properly created (the chunk X and Z were never set)
- Replace BlockVector3#divide with bitshift because you can't divide down and then bitshift back up with the correct results for negative values
2020-04-19 13:56:02 +01:00
dordsor21
7b9a64e9a6
add a bunch of // aliases for commands
2020-04-19 11:43:30 +01:00
dordsor21
97d73889cc
Remove _ from tree type as easy fix for actually typing the correct tree type
2020-04-16 17:22:22 +01:00
dordsor21
391fdcb91a
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15
2020-03-31 10:26:36 +01:00
dordsor21
a6a4400317
Port fixed for #389 from 1.15.2 adapter to other adapters.
2020-03-31 10:26:23 +01:00
dordsor21
318e367cf0
Correctly unregister player on quit and close clipboard if using disk.
2020-03-30 17:41:41 +01:00
dordsor21
3cd30ebbff
Fix DiskOptimisedClipboard not closing
2020-03-30 17:00:41 +01:00
dordsor21
76efbed4b2
Fix rotation breaking NBT data:
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- Don't only copy NBT over if the original block had a Rot tag
2020-03-30 16:01:50 +01:00
dordsor21
3d8303a227
Remove my debug
2020-03-30 12:13:39 +01:00
dordsor21
5197ed04ec
Fix MemoryOptimizedClipboard
2020-03-30 12:06:15 +01:00
dordsor21
45e0d37889
Clipboards paste biomes
2020-03-30 10:27:03 +01:00
dordsor21
8ffdd8a9e9
Better reading of schematic biomes.
...
Use biomes in the P2 schematic handler and save as a .schem not .schematic (when it's enabled again)
2020-03-28 10:44:51 +00:00
dordsor21
18925df124
Fix aggregatedJavadocs task
2019-07-10 13:56:34 +01:00
dordsor21
3492ac63c7
Fix aggregatedJavadocs task
2019-07-10 13:55:54 +01:00
dordsor21 and GitHub
e2c9454399
Don't print stack trace, print another few lines of debug for using paper
...
Closes #133 bye bye
2019-04-30 11:56:30 +01:00
dordsor21
03f3b09ca9
allow input of build number
2019-04-22 15:11:43 +01:00
dordsor21 and GitHub
5af506de02
Update offset to match CI
2019-04-11 12:42:10 +01:00
dordsor21
e21614caf8
Fix build number not showing in jar
2019-04-09 16:03:39 +01:00
dordsor21 and GitHub
98446f32d7
Update build.gradle
2018-12-23 23:29:30 +00:00
dordsor21 and GitHub
850ac10101
Merge pull request #1 from IntellectualSites/master
...
h
2018-12-23 23:29:11 +00:00
dordsor21
07c86f32ae
Definitely fix build
2018-12-17 13:47:29 +00:00
dordsor21
6d40fd88e9
Add mavenLocal high up
2018-12-17 12:48:52 +00:00
dordsor21
5be8d83ce4
Add local repo
2018-12-17 11:54:09 +00:00