Commit Graph

650 Commits

Author SHA1 Message Date
bb609a47c2 Negative angles will return negative number of rotations thus never looping the rotation. 2011-10-02 22:26:44 -03:00
24056df78a Fixed config generation for Windows users 2011-10-02 01:27:52 -07:00
b17fb7eaa3 Adding /snapshot sel [index] to select a snapshot by list index. 2011-10-02 00:10:27 -04:00
e2c71e4269 Added cactus to getAttachment. 2011-09-30 08:56:09 +02:00
7fec065d4a Apparently the wiki has wrong data values for the stone button.
Also added top attachment for vines.
2011-09-29 21:11:51 +02:00
69367e7762 Added BlockType.getAttachment.
See javadoc for details.
2011-09-29 15:54:28 +02:00
ccfabd94b9 Should fix broken config generation some people have been getting 2011-09-28 19:05:47 -07:00
cbc331da7d Added some constants com.sk89q.worldedit.blocks.ClothColor.ID.X = ClothColor.X.getID() 2011-09-28 10:57:30 +02:00
21c6ab894c Moved BlockData to the blocks package and left a stub with deprecated delegates behind. 2011-09-28 10:45:32 +02:00
102e5f142e Fix data cycling the right way. Merged TomyLobo's test changes in. 2011-09-26 05:53:04 -04:00
868fef813f Changed pyramid command usage 2011-09-26 01:43:39 -04:00
9e6a2ccf4d Nicer wiki perms table. 2011-09-26 00:09:21 -04:00
903abc80a4 Cleanup 2011-09-25 22:21:27 -04:00
c6c55c3b2a Adjusted some of the cycler code and added a test case for it.
- Added range checks for most blocks
- torches: Fixed cycle from 0->1->2->3->0 to 1->2->3->4->1
- mushroom caps: Included data value 10 (stem) in cycle
- vines: Included data value 0 (top attachment only) in the cycle
- furnaces/dispensers: Linearised the cycle. It's now 2->3->4->5->2
- chests/ladders: Added cycle code.
- rails: Linearised the cycle. It's now 6->7->8->9->6
2011-09-25 10:52:29 +02:00
93f36955ca Added a test case for BlockData.
Fixed some non-breaking inaccuracies to make the test case work.
2011-09-25 06:08:31 +02:00
63fa72af5e Added rotate code for brick and stone brick stairs and made powered/detector rails not lose their charge when rotating. 2011-09-25 06:01:01 +02:00
b06caa9fd3 Cleanup 2011-09-25 05:15:20 +02:00
50009cc855 Improved hashCode implementations for the Vector classes.
Block[World]Vector was ignoring changes of y < 128 (i.e. all of them) and changes of x < 8192.
2011-09-25 04:56:54 +02:00
3bbebcd64e Updated for Bukkit changes. 2011-09-24 15:45:49 -07:00
f90e47da9a Removed trailing whitespaces. 2011-09-24 15:32:03 -04:00
b5b55a2775 Cleanup and a few bugfixes 2011-09-24 15:24:10 -04:00
a2e23fedf7 send poly regions to wecui, take 2 2011-09-24 11:45:03 -06:00
7c18327fdc Fixed extended piston rotation. 2011-09-24 11:20:37 +02:00
bfc877cdb2 Added rotate code for vines, fence gates and mushroom caps. 2011-09-23 16:32:50 +02:00
a3cd58fda1 Added flip code for vines, fence gates and mushroom caps. 2011-09-23 14:00:49 +02:00
4b760fd17b Swapped flipY and flipZ in BlockData.flip and formatted the function more consistently. 2011-09-23 12:50:57 +02:00
2f19edca2a Fixed case fallthroughs in BlockType. 2011-09-22 01:31:35 -04:00
c78e8a10d7 Made shouldNotStack use a HashSet instead of a bunch of or'ed comparisons. 2011-09-19 09:13:51 +02:00
c1f1e29617 Replace ItemType.X.getID() with ItemID.X everywhere. 2011-09-19 08:38:30 +02:00
16a4e5ccb3 Added/fixed some copyright notices. 2011-09-19 08:24:21 +02:00
088001f099 Used ItemID in ItemType 2011-09-19 08:08:05 +02:00
51d4b572cb De-craftbooked some copyright notices. 2011-09-19 07:43:49 +02:00
5b5c25f1ae Added an ItemID class, containing all the item IDs. 2011-09-19 07:39:28 +02:00
88b4f4de18 Cleanup.
- Fixed a few warnings
- Unified the formatting of the command prologue
- Put down why it was deprecated in the javadoc of a deprecated method.
- Gave //none a better usage line
- Switchcaseified some elseifs
2011-09-19 07:24:49 +02:00
43809a705d More BlockType cleanup 2011-09-19 00:43:39 -04:00
67a7969cd1 Added a tool that allows a player to place and remove blocks at a distance. 2011-09-18 21:53:29 -04:00
1a6bc6f42c Fixed AIOOBE and a missing return, removed an unused and ambiguous method from CommandContext. 2011-09-18 19:11:05 -04:00
dd358bc982 Made floating tree remover work on mushrooms 2011-09-18 02:37:38 -04:00
709cae1995 Removed permissions from plugin.yml for compatibility and cleaned up a bit more. 2011-09-18 02:37:37 -04:00
3f369f104a Abstracted type detection of simulateBlockMine into BlockType. 2011-09-17 22:00:14 -07:00
a1cf6eb6da Allow //replace to ignore from block damage values (and force them to not be ignored with the -f flag) 2011-09-17 21:50:06 -07:00
46ba1c7f5b Added mob type enum and subsequently removed case sensitivity from //set with mobspawners. 2011-09-17 21:08:15 -04:00
1c4c621500 Cleanup. 2011-09-17 19:32:44 -04:00
f7c5782fa9 Added data support for silverfish blocks. 2011-09-17 14:11:59 -04:00
ece3934994 Abstracted cycler tool methods to BlockData and optimized them slightly, as well as adding support for many new blocks. 2011-09-17 01:44:10 -04:00
b10498b9c7 Added 'xp' as a parameter of the /remove command to remove experience orbs. 2011-09-17 01:44:10 -04:00
d6ed17dd9d Made some variables final. 2011-09-16 05:48:09 +02:00
633145d796 Adjusted some BlockType flags.
Beds, glass panes and fence gates should no longer be placed last
Fence gates can no longer be passed through, since they can't, if they're closed.
2011-09-16 05:46:07 +02:00
7798319896 Optimized all of the public static boolean BlockType.*(int id) functions by using HashSets and put the blockDrops HashMap next to the getDroppedBlock function. 2011-09-16 05:02:39 +02:00
f0308efdd0 Made the static initializer for BlockType.blockDrops refer to the BlockID constants instead of having the literal IDs. 2011-09-16 03:32:58 +02:00