wizjany
a80420d14b
Add biome storage to BlockArrayClipboard.
2019-03-30 00:42:28 -04:00
wizjany
4e66b9a336
Revert 6b3426e1
.
...
Empty base blocks are always immutable. Fuzzy states don't have NBT.
2019-03-30 00:41:47 -04:00
wizjany
42d0d6e79a
Use getTag instead of requireTag in a few places.
2019-03-29 23:44:18 -04:00
NotMyFault
cb482ccbd5
Remove auto updater and minors
...
- Remove Changelog command
- Remove Auto updater
2019-03-28 21:31:28 +01:00
matt
699783ba72
Another selective merge
2019-03-28 15:02:37 -04:00
wizjany
d7d2d03ee8
Clipboard offset pattern is now #copy@[x,y,z].
...
Since the parsers were changed around, unescaped commas are parsed as
separate blocks now.
2019-03-27 23:36:59 -04:00
matt
acc8eb0a99
Lambda's and References and Cleanups! Oh My!
2019-03-27 12:17:05 -04:00
matt
1424998327
Simplified switch statements and minor formatting
2019-03-27 11:36:26 -04:00
NotMyFault
67fd0668ee
ocd
2019-03-27 15:40:53 +01:00
NotMyFault
8623dd0009
Fixes #80
2019-03-27 15:38:21 +01:00
matt
712479adbb
Reverted incompatible EntityType upstream change
2019-03-27 00:16:54 -04:00
wizjany
74bff83e38
Don't let items types be null.
...
Better fail-fast if registry doesn't load? or why-ever else this happens
2019-03-26 22:30:46 -04:00
wizjany
6b3426e1de
BaseBlock is technically mutable so that technically shouldn't use it.
2019-03-26 18:14:35 -04:00
wizjany
2a194b0434
Add pattern that randomly chooses states.
...
Also works with fuzzy states.
Syntax is `*type`, e.g. `//set *stone_slab` or with states,
`//set *oak_fence[waterlogged=false]`
2019-03-26 18:11:32 -04:00
matt
9fcf805148
Pattern doesn't need to be deprecated
2019-03-26 16:35:22 -04:00
NotMyFault
464719c02a
Revert upstream change
2019-03-26 21:00:28 +01:00
matt
0d88a6bce2
Merging upstream changes
2019-03-26 13:27:09 -04:00
wizjany
8eccdc7444
Add -f flag to //count to allow fuzzy inputs.
...
Also re-implement //distr -c. And remove outdated help text on //copy.
2019-03-25 22:38:51 -04:00
matt
85bfd16d7c
Code cleaning
...
Most notable change: Remove redundant type parameters and replaced with <>. This is a small step to bring us closer to upstream parity.
2019-03-25 19:55:32 -04:00
IronApollo
3236bdd78e
Changes to NBT-handling in operations and extents, changes to match the widely supported setBlock functionality, minor code cleanup
2019-03-25 13:42:11 -04:00
Josh Knight
4c3b09895d
Merge pull request #76 from IntellectualSites/new-vector-system2
...
Revert "Make end tag singleton"
2019-03-25 06:09:13 -04:00
NotMyFault
68c8950cdc
Add IncendoPaster
...
Co-Authored-By: Alexander Söderberg <citymonstret@hotmail.com>
2019-03-24 23:02:32 +01:00
wizjany
692ba6fda3
Checkstyle.
2019-03-22 14:03:43 -04:00
matt
456f821ce0
Revert "Make end tag singleton"
...
This reverts commit 13d2ae20
Why was this changed. I doubt it did much in terms of performance. It's better to stay as close as we can to the worldedit repo.
2019-03-22 12:51:44 -04:00
Sauilitired
44bfc2f753
Fixes #17 , and an annoying typo in SnipeData :)
2019-03-21 07:20:47 +01:00
wizjany
9b473cecbd
Fixes and changes to forest/forestgen.
...
* Sync up implementations of the two commands.
* Fix generating trees in spots with replaceable blocks.
* Make message when you mistype tree-type arg more correct.
Fixes WORLDEDIT-3869.
2019-03-20 21:05:11 -04:00
wizjany
1934006d14
Better enforce the Request lifetime.
...
Previously, the current request would just get a new EditSession when
one was created. Now, a Request is reset before and after:
- a command is used and
- an interact is fired with the platform
This means each action taken will get a single, non-reusable Request.
Note that this only applies to actions taken through the platform.
API users will not be using requests anyway, since things like Masks,
etc. will be constructed directly instead of being passed through the
platform's parsers and so on. (e.g. if a plugin loads a schematic into
the world with a mask, they should create the EditSession and mask it
directly, and not use that Mask again for another EditSession in another
World).
Also, get rid of a bunch of (some now-)unnecessary EditSession creation
during command dispatching.
Note that this also fixed the dynamic selection mask, which apparently
has been broken for some unknown amount of time.
2019-03-20 19:13:54 -04:00
wizjany
25631af31c
Add RequestExtent to be used when a delayed EditSession is needed.
...
For example, if you set a mask that takes an extent (many of them),
and then move to another world, the mask will test blocks in the old
world and return bad results.
2019-03-20 19:13:54 -04:00
Josh Knight
83bdb3c8e8
Merge pull request #11 from IntellectualSites/incendo-paste
...
Make debugpaste use Incendo Paste Viewer, rather than Hastebin.
2019-03-19 10:36:21 -04:00
Matthew Miller
d186cce393
Merge remote-tracking branch 'origin/feature/slf4j-logging'
2019-03-19 20:32:21 +10:00
wizjany
9d2d43f0db
Add -f to //schem save to confirm overwriting.
...
Overwriting existing schematics now checks delete perm.
Also allow delete to be run from console.
Fixes WORLDEDIT-3868.
2019-03-15 17:08:11 -04:00
wizjany
18414fe3b5
Fix symlink detection.
2019-03-15 09:10:51 -04:00
Kenzie Togami
d6804737cf
Switch to SLF4J logging.
2019-03-13 19:51:48 -07:00
wizjany
1c5d3368a0
Defer permissions check when making LocalSession.
...
Also use Java7 Paths to get rid of some funky logic.
2019-03-11 21:31:43 -04:00
Matthew Miller
a5cec7728d
Merge pull request #452 from EngineHub/forge-1.13
...
Added support for Forge 1.13
2019-03-11 22:52:30 +10:00
wizjany
a22b5535fe
Shh checkstyle, I'm a C# dev now.
2019-03-08 16:14:16 -05:00
wizjany
7c89ece96e
Few tweaks to schematic loading and error fixes.
...
* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
(Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
schematic called 'test.txt', it's better that we save it as
'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
wizjany
de08c8b8c7
Add better control over expression timeouts. ( #451 )
...
Add better control over expression timeouts.
* //timeout command can be used to change player's current timeout.
* Config now also has a max timeout, can be bypassed with permission
* Timeout of < 0 will let expressions run indefinitely.
* Said expressions won't run on a separate thread, slightly reducing the
overhead from context switching. For large //gen commands, for example,
this can actually increase speed.
2019-03-06 19:58:32 -05:00
IronApollo
c98a311146
Update to working PlotSquared repo; Update to PlotSquared C>Captions class rename; Cleaning and minor modifications to SpongeSchematicReader
2019-03-06 03:06:47 -05:00
Kenzie Togami
4878f38250
Fix platform registration, config setup
2019-03-04 19:36:06 -08:00
wizjany
f84f3c6f85
Fix error when parsing hand/offhand/pos1 as blocks.
2019-03-03 19:51:49 -05:00
wizjany
aafb854e4f
More useful names for block ItemTypes.
2019-03-02 12:26:26 -05:00
wizjany
c3ee926a2e
Correctness improvement for legacy data in expression generation.
2019-03-02 11:55:03 -05:00
wizjany
e53962dadd
Apply source function after source mask in ForwardExtentCopy.
...
The source function should only get applied to actually copied blocks.
2019-03-01 21:15:21 -05:00
wizjany
f46c70093c
Fix the long-range build tool's ability to build mid-air.
2019-03-01 20:10:46 -05:00
wizjany
0656ef1920
Fix LayerVisitor stopping early instead of skipping covered columns.
2019-03-01 19:25:10 -05:00
wizjany
4bd6d73085
Fix some bad copy-pasta in expression environment queries.
2019-02-28 01:03:02 -05:00
IronApollo
0fa9d7a4a7
Changes to EditSession to improve upstream compatibility
2019-02-27 09:01:07 -05:00
IronApollo
3ffb5ff00d
Changes to fix some PlotSquared compatibility issues, plus fix block Mask parsing
2019-02-27 08:09:04 -05:00
wizjany
243d6476ac
Re-add smooth filtering via a mask.
...
Instead of trying to maintain a list of "natural terrain blocks", just
let the user specify a mask of blocks to use for the height map filter.
https://gfycat.com/severaljauntycondor
2019-02-26 23:54:53 -05:00
wizjany
9eeb0acffe
Add radius checks to a few more utility commands.
2019-02-25 18:41:20 -05:00
wizjany
2f734d4570
Check radius instead of diameter for clipboard brush.
...
This brings it more in line with other brushes in terms of allowable size.
2019-02-25 18:41:19 -05:00
Matthew Miller
5de8e0852c
Treat categories as empty when missing
2019-02-18 21:17:36 +10:00
IronApollo
24fbc86cdd
INDEV -- Pushed for in-house testing and development
2019-02-17 03:47:32 -05:00
Matthew Miller
50a286b070
Update the block/item category registries - this won't build until a Spigot PR is merged though.
2019-02-17 13:30:40 +10:00
Matthew Miller
3683a0438a
Use nonNull rather than !isNull
2019-02-16 19:58:06 +10:00
Matthew Miller
db1315e043
Refactor registries to entirely use the platform
2019-02-16 19:35:13 +10:00
Matthew Miller
1b101740fe
Use a proper registry for biomes
2019-02-16 17:27:00 +10:00
Matthew Miller
d6bc85ccbe
Speed up the BlockState hashCode method by caching (As it's Immutable). Allows some better optimisations in the future by using them as map keys
2019-02-16 12:46:10 +10:00
wizjany
de9d202681
Clear shaped brush material on command.
...
The initial material is held in the factory, but if a brush was previously bound, that pattern is used.
Now, using `//br set` will clear the previous material, allowing the OperationFactory's material to work.
This can be changed later with `/mat`, which will once again set the fill on the tool, overriding the factory's context.
2019-02-15 14:51:26 -05:00
wizjany
88014b18a3
Added a few new things using block states.
...
* `//set ##*tag` sets all states in the tag (not just default state per type)
* `//set ^type` is a pattern changing block type but copying all valid existing states
* `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property
* `//set ^type[prop=val,...]` does both of the above
Those work anywhere a pattern is taken, of course.
* The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all.
* The mask syntax `^=[prop=val]` only matches blocks that have the property.
Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc)
The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
2019-02-14 17:21:01 -05:00
wizjany
287be0209c
Slight readability and usability improvements.
...
Also no longer allows trailing strings (e.g. //set #clipboardasdf).
2019-02-12 17:11:57 -05:00
wizjany
19796aa3be
Added offset to ClipboardPattern.
...
Takes input like '//set #clipboard@-1,0,1' which shifts the pattern over.
It also now extends RepeatingExtentPattern, which was previously unused.
2019-02-12 17:11:57 -05:00
Wizjany
76400e533d
Add missing flags to clipboard brush usage.
2019-02-11 12:50:51 -05:00
Matthew Miller
3e988e7ffe
Fixed parsing fuzzy blocks failing.
2019-02-11 20:30:42 +10:00
wizjany
6708e8292f
Restore generation of hollow shapes.
...
Unfortunately this is a bit slower than before since we can't cache block
id & data values. However, applying patterns generally isn't too expensive,
and hollow regions were entirely broken before.
2019-02-09 20:30:57 -05:00
IronApollo
0763e4c05c
Pull changes from upstream to match cdd7117
2019-02-07 09:11:51 -05:00
IronApollo
511c279153
Fixed issues regarding block transformations and using the BaseBlock to apply a function.
2019-02-07 09:04:14 -05:00
Byron Marohn
f6788f16e4
Fix sponge schematics not correctly setting dimensions if there are no entities
...
Signed-off-by: Byron Marohn <combustible@live.com>
2019-02-06 20:48:30 -08:00
wizjany
cdd71178f5
Ensure BlockCategories are initialized.
...
We should probably have a way to initialize all these catalog classes ahead of time.
2019-02-04 22:34:25 -05:00
wizjany
dddf2b963a
Fix long-range build tool.
...
Blocks were always placed around 0,0,0 since the trace direction was being used as a position.
Also the message was backwards.
2019-02-03 19:27:30 -05:00
IronApollo
0e5847e1ce
Various fixes
2019-02-03 09:22:10 -05:00
IronApollo
2d586ff53e
Registry changes & additions
2019-02-03 08:53:04 -05:00
Matthew Miller
4a8931a55a
Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution.
2019-02-03 07:59:06 -05:00
Brokkonaut
2bae161e5c
Make biome changes undoable
2019-02-03 07:38:11 -05:00
Matthew Miller
b27913324b
Tweak the last access extent cache to provide better caching
2019-02-03 07:35:38 -05:00
Kenzie Togami
8f11d0469b
Clarify state when asking for caps with no platforms (+ fuzzy system changes)
2019-02-03 07:30:18 -05:00
Matthew Miller
7d7da78dbc
Fuzzier fuzzies
2019-02-03 07:13:21 -05:00
Kenzie Togami
4b5b7b8003
Clean up other compiler warnings
2019-02-03 06:06:07 -05:00
Kenzie Togami
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
Matthew Miller
1d87642b52
Minor improvements to the server side CUI
2019-02-03 03:54:04 -05:00
gamerforEA
ea0ca470f1
Fix Metrics injection
2019-02-03 03:51:15 -05:00
Matthew Miller
26d4ea101e
Fixed the bundle being directly used outside of the registry system.
2019-02-03 03:44:10 -05:00
Matthew Miller
53308416ff
Start work on modularising masks and patterns
2019-02-03 03:33:52 -05:00
Matthew Miller
d5e4c76bfe
Allow a pattern for the leave-id of //move
2019-02-03 02:47:32 -05:00
Matthew Miller
d80ac24c63
Pass the exception converter through more.
2019-02-02 11:36:55 -05:00
Matthew Miller
9c3964d330
Added a way to get the spawn position of a world
2019-02-02 11:29:51 -05:00
Matthew Miller
c935e381b7
Added a method to teleport entities across worlds.
2019-02-02 11:23:02 -05:00
Matthew Miller
7a9bd226ce
Update draw.js and roof.js
2019-02-02 11:21:43 -05:00
Matthew Miller
45f1de6009
Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
2019-02-02 11:20:36 -05:00
Matthew Miller
54142c8669
Added a display name to Actors
2019-02-02 09:37:14 -05:00
Matthew Miller
bc3562eb57
Few fixes for FastModeExtent.
2019-02-02 09:26:18 -05:00
Matthew Miller
e88b8c961d
Added "fast mode corrections"
2019-02-02 09:21:16 -05:00
Matthew Miller
346eee8953
Added the multi-staging from the multipass2 branch
2019-02-02 09:12:30 -05:00
JOO200
63bf01fdaf
Check by setting blocks with BlockBagExtend for changed materials.
2019-02-02 09:05:59 -05:00
Matthew Miller
b276907dcd
Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue.
2019-02-02 08:54:36 -05:00
Matthew Miller
f3c633582e
Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS)
2019-02-02 08:43:57 -05:00
Matthew Miller
13bf8429ce
Fixed serialisation of vectors.
2019-02-02 08:30:02 -05:00
Gerrygames
e724b1f1cd
fix NPE when reading sponge schematics with tile entities or entities
2019-02-01 13:40:22 +01:00
IronApollo
e53535319d
Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
2019-01-31 10:08:58 -05:00
Matthew Miller
f3ec5bbdde
Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution.
2019-01-31 22:28:04 +10:00
Cygaan
6046fa1cec
Only copy entities from within the region
2019-01-28 17:36:39 +01:00
Cygaan
d48ea909b5
Actually filter out players, not everything else
2019-01-28 17:31:29 +01:00
Matthew Miller
2f9c7f19f5
Added support for 'rotation' BlockState values.
2019-01-22 21:59:20 +10:00
Matthew Miller
2e0fa300b7
Actually support disabling chunk loading extent
2019-01-22 21:34:37 +10:00
Brokkonaut
432a201266
Make biome changes undoable
2019-01-21 19:07:29 +01:00
IronApollo
271b45f3ba
Final changes for the Vector update (probable fix for the "copying player entity" bug)
2019-01-17 05:23:47 -05:00
IronApollo
62e6e9de96
Some general changes to the handling of blocks
2019-01-14 05:49:05 -05:00
IronApollo
f74381b93f
Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system
2019-01-13 02:00:14 -05:00
IronApollo
90b3439dc2
Even more changes made towards a proper Vector update, as well as minor FAVS changes to accomodate for recent vector changes.
2019-01-13 01:38:08 -05:00
Matthew Miller
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
NotMyFault
b200744d57
Cya hastebin
2019-01-10 14:46:10 +01:00
Kenzie Togami
4d6045813c
Move vectors to static creators, for caching
2019-01-10 07:17:04 -05:00
Byron Marohn
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
...
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
Sauilitired
33ad31454e
Make debugpaste use Incendo Paste Viewer, rather than Hastebin.
2019-01-10 04:04:52 +01:00
IronApollo
a9919d130c
Current progress #4
2019-01-09 03:32:38 -05:00
IronApollo
842b1307c7
Current Progress #3
2019-01-09 02:13:44 -05:00
Matthew Miller
871541d8c0
Tweak the last access extent cache to provide better caching
2018-12-29 19:21:45 +10:00
SirYwell
193361ac32
fix //removenear exception for size < 1
2018-12-29 08:47:57 +01:00
Kenzie Togami
2f8bdccf65
Clarify state when asking for caps with no platforms
2018-12-28 22:20:12 -08:00
Matthew Miller
862b63d43a
Can't query the row directly
2018-12-28 18:06:41 +10:00
Matthew Miller
54b6e57186
Few minor improvements to the fuzzy system.
2018-12-28 15:05:05 +10:00
Matthew Miller
b544782f3b
Make the base fuzzy cached per block type
2018-12-27 15:33:19 +10:00
Matthew Miller
8da984d9f9
Fuzzier fuzzies
2018-12-27 15:19:58 +10:00
Kenzie Togami
386668d221
Clean up other compiler warnings
2018-12-26 16:50:24 -08:00
Kenzie Togami
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
Matthew Miller
a88f6b8430
Minor improvements to the server side CUI
2018-12-26 18:15:17 +10:00
Byron Marohn
2259f7d025
Merge upstream changes through 88f22f2e
...
This was not a straightforward merge. A new method was added upstream to:
worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockType.java
This file has been substantially changed vs upstream worldedit. I merged
things as best I could - added the new method to this interface, and
then implemented it in:
worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockTypes.java
Unfortunately there's no easy way to test that it works - so I left a note...
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-23 19:58:49 -08:00
IronApollo
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
Matthew Miller
b75d5149eb
Fixed the bundle being directly used outside of the registry system.
2018-12-23 21:43:20 +10:00
Matthew Miller
1d5e9b7d04
Few fixes
2018-12-23 21:24:58 +10:00
Matthew Miller
645fd682b6
Finish porting all the old masks across
2018-12-23 19:10:05 +10:00
Matthew Miller
6312bcecf6
Fixed the item parser not using the ItemRegistry
2018-12-23 19:02:58 +10:00
Matthew Miller
c5d9aadab8
Start work on modularising masks and patterns
2018-12-23 18:56:26 +10:00
Matthew Miller
d6977aeae4
Allow a pattern for the leave-id of //move
2018-12-22 17:26:02 +10:00
SirYwell
cf96c478be
change entity list to ignore player when pasting
2018-12-22 00:46:05 +01:00
Byron Marohn
801793cc12
Merge upstream changes through 7961fa58
...
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-21 12:13:43 -08:00
Byron Marohn
dab9e9a799
Fix imports - build working again
...
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-21 08:09:58 -08:00
Matthew Miller
8d07877463
Pass the exception converter through more.
2018-12-21 17:31:27 +10:00
Matthew Miller
ea30578781
Added a way to get the spawn position of a world
2018-12-21 17:05:30 +10:00
Matthew Miller
c949b07df1
Added a method to teleport entities across worlds.
2018-12-21 16:56:10 +10:00
Byron Marohn
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
Matthew Miller
b300c21185
Update draw.js and roof.js
2018-12-20 13:43:01 +10:00
Matthew Miller
5eb9b779d7
Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
2018-12-18 19:28:55 +10:00
Matthew Miller
8f236afae9
Added a display name to Actors
2018-12-18 17:36:53 +10:00
Matthew Miller
700e41b706
Remove the final stage committer from the MultiStageReorder extent, as it caused issues and no longer appears to be entirely necessary.
2018-12-13 20:30:54 +10:00
Matthew Miller
926f6a6ab8
Flush undo/redo
2018-12-09 16:28:01 +10:00
Matthew Miller
6f3016c7f0
Fixed up the commitRequired checks.
2018-12-09 16:28:01 +10:00
Matthew Miller
5f2c77b719
Further work on this. Currently fast mode breaks doors, gotta work out why applying physics to doors breaks them.
2018-12-09 16:28:01 +10:00
Matthew Miller
618cbd2250
Few small fixes
2018-12-09 16:28:01 +10:00
Matthew Miller
59f9864ba3
Set fast to the default
2018-12-09 16:28:01 +10:00
Matthew Miller
7f11b2800d
Added an option to switch reorder modes
2018-12-09 16:28:01 +10:00
Matthew Miller
b3f5bc030e
Few fixes for FastModeExtent.
2018-12-09 16:28:01 +10:00
Matthew Miller
7d468357e3
Added "fast mode corrections"
2018-12-09 16:27:02 +10:00
Matthew Miller
4e5e9f609e
Added the multi-staging from the multipass2 branch
2018-12-09 16:27:02 +10:00
JOO200
a73faf0c8b
Check by setting blocks with BlockBagExtend for changed materials.
2018-12-05 17:09:06 +01:00
Matthew Miller
be0d21e2a9
Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue.
2018-12-05 16:32:20 +10:00
Matthew Miller
8e18ecb645
Merge pull request #330 from Europia79/vpcmdfix
...
Fixes issue 3315 with VirtualPlayers
2018-11-24 13:16:56 +10:00
Matthew Miller
2dc9321da6
Added support for axis rotations.
2018-11-17 12:00:19 +10:00
Matthew Miller
24800a662a
Finish removal of PlayerDirection, and partially added diagonal support back to commands.
2018-11-12 12:38:13 +10:00
Matthew Miller
626861aa99
Fixed serialisation of vectors.
2018-11-05 23:27:03 +10:00
Matthew Miller
4e4ed6c893
Fixed missing BaseBlock import
2018-11-04 17:27:36 +10:00
Matthew Miller
53bc730909
Merge pull request #435 from sk89q/feature/trace-unflushed-sessions
...
Add tracing for unflushed EditSessions
2018-11-04 17:21:25 +10:00
Kenzie Togami
b6f6f3dde6
Correct trace property name
2018-11-03 23:06:52 -07:00
Kenzie Togami
2c8b2fe089
Move vectors to static creators, for caching
2018-11-03 23:00:24 -07:00
Kenzie Togami
399e0ad5fa
Refactor vector system to be cleaner
...
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
Kenzie Togami
e202348dac
Simplify commit-required detection
2018-11-03 22:22:43 -07:00
Kenzie Togami
b8ae611c73
Checkstyle requires calling super.finalize
2018-10-30 18:44:32 -07:00
Kenzie Togami
e1fbaaff59
Add tracing for unflushed EditSessions
2018-10-30 18:39:51 -07:00
Kenzie Togami
3b5972b7f2
Flush / unbuffer more tools
2018-10-30 18:06:00 -07:00
IronApollo
767607ea68
Fix for '//mask ?' resulting in pattern error
2018-10-29 06:39:40 -04:00
Matthew Miller
93de97dc19
Allow modifying the region of a BlockArrayClipboard
2018-10-24 16:50:15 +10:00
Matthew Miller
275a2fa887
Fixed a few bad javadoc imports
2018-10-24 16:33:04 +10:00
Kenzie Togami
d1312c66e1
Ensure we flush iff it is needed
2018-10-20 19:54:13 -07:00
Kenzie Togami
a3f1c71d97
Make EditSession closeable for easy flushing
2018-10-20 19:50:35 -07:00
Kenzie Togami
1fa1ff895b
Flush or disable buffers in tools
2018-10-20 19:47:17 -07:00
Jesse Boyd
a7c6d5e987
schem list validation
2018-10-17 23:57:36 +11:00
Jesse Boyd
f65887c957
Some ammendments to PR boy0001/WorldEdit#9
2018-10-17 23:41:38 +11:00
NotMyFault
2d8a2fc9c7
Minors
...
- Typo fixes
- updated jenkins download link
2018-10-16 22:15:45 +02:00
Jesse Boyd
c04f99a720
#1158
2018-10-16 02:27:10 +11:00
Matthew Miller
dd2fcbac23
Merge pull request #430 from sk89q/feature/chunk-batching-mode
...
Chunk Batching
2018-10-15 13:50:10 +10:00
IronApollo
17e8be0bd2
Fixes some schematic files not being found with proper input
2018-10-14 07:14:12 -04:00
Matthew Miller
f8bf547c9e
Added some missing bukkit registries
2018-10-14 17:55:57 +10:00
Jesse Boyd
7cf7c0712f
fix fixwater/lava + tile paste
2018-10-13 19:50:13 +11:00
Jesse Boyd
bc25b76ac0
Fix getLegacyCombined
2018-10-13 19:16:53 +11:00
Jesse Boyd
888cbcedee
tweak undo message
2018-10-13 15:21:39 +11:00
Jesse Boyd
1a12c065a1
Various minor fixes
...
Fix drain
Fix some messages lacking prefix
Fix non persistent brushes
2018-10-13 15:15:38 +11:00
Matthew Miller
0a149a796f
Make distr operation based
2018-10-12 15:28:40 +10:00
Kenzie Togami
e16dacc11e
Small patches for timed-calc post-1.12-merge
2018-10-11 17:25:06 -07:00
Kenzie Togami
21db86f26b
Register a platform for expression tests
2018-10-11 17:18:52 -07:00
Kenzie Togami
bb923aeb59
Attach a configurable timeout to expression evaluation
2018-10-11 17:18:52 -07:00
Matthew Miller
844971bca6
Java on TC doesn't compile this code for some reason.
2018-10-11 22:04:16 +10:00
Matthew Miller
495b9d07b5
Not all "north/south/east/west" are boolean
2018-10-11 21:39:41 +10:00
Kenzie Togami
2824a92c19
Fix some minor ordering bugs
2018-10-10 12:23:00 -07:00
Kenzie Togami
7d4906cfe9
Add chunk batching flag, enable by default
2018-10-10 11:38:23 -07:00
Kenzie Togami
ff391ca0b3
Update licenses
2018-10-10 11:38:23 -07:00
Kenzie Togami
f73be4b75c
Add newline to LocatedBlock.java
2018-10-10 11:38:23 -07:00
Kenzie Togami
e059490cd1
Rework block-batching, create draft of chunk batching
2018-10-10 11:38:23 -07:00
Matthew Miller
6ecbf19406
Properly rotate fences etc
2018-10-08 22:32:26 +10:00
Kenzie Togami
ff877ec03b
Make BlockType#getDefaultState like other fields
2018-10-04 17:20:07 -07:00
Kenzie Togami
ef2c07ca24
Update forge for new block API
2018-10-04 17:18:43 -07:00
Kenzie Togami
d0ea5121f2
Make some BlockType fields lazy, to avoid early Platform dependencies
2018-10-04 17:18:01 -07:00
NotMyFault
730e50a710
That wasn't supposed to be like that
2018-10-04 20:52:54 +02:00
NotMyFault
39ba616ffa
heightmapinterface permission
...
Heightmapinterface permission added as you can download it on any server
2018-10-04 20:42:43 +02:00
NotMyFault
4b07928994
Fixing wrong syntax
2018-10-04 20:20:05 +02:00
Kenzie Togami
2cad9a2c09
Switch to a license plugin for headers
2018-10-04 00:29:34 -07:00
NotMyFault
5896b2eba4
Typo fix and neatify
2018-10-04 01:12:29 +02:00
NotMyFault
037714ab76
Possibly fix for searchItem message
2018-10-04 00:29:01 +02:00
BuildTools
6a3177f4e7
Fixed DefaultBlockParser incorrectly referencing disallowedBlocks
2018-10-02 07:32:24 -04:00
BuildTools
620308b2ba
Bypass warning invalid block registered for __RESERVED__
2018-10-02 05:51:08 -04:00
Kenzie Togami
36cbc5d9d0
Cleanup javadoc warnings in worldedit-core
2018-10-01 15:30:23 -07:00
Matthew Miller
59584ba10c
[Experimental] Don't check for permissions on root parents.
2018-09-26 15:41:27 +10:00
Jesse Boyd
cfbf7dbec0
Update from sk89q/master
2018-09-25 15:35:21 +10:00
Matthew Miller
fd6034fbdd
Added the 1.13.1 new blocks.
2018-09-23 20:22:33 +10:00
Jesse Boyd
00ac111e46
Fix height brush
2018-09-23 17:10:56 +10:00
Matthew Miller
1a2cd3a948
Fixes WORLDEDIT-3609, Message should say cut when //cut is used.
2018-09-20 17:09:50 +10:00
Matthew Miller
4969dac39c
Potential minor performance improvements when checking fuzzy equality.
2018-09-20 16:56:46 +10:00
Jesse Boyd
5b5336cc83
some fixes
...
Use sponge schematic format instead of structure block
Fix VS undo running on main thread
Fix missing sections when setting blocks
2018-09-18 12:49:33 +10:00
Jesse Boyd
83464013ba
Fix oregen
2018-09-14 07:38:29 +10:00
Jesse Boyd
8ed67f66ad
Merge boy0001/FastAsyncWorldEdit
2018-09-14 02:42:55 +10:00
Jesse Boyd
ee9467b5e4
Merge with origin/master
2018-09-12 20:23:34 +10:00
Jesse Boyd
277ff8f787
Fix command confirmation session
2018-09-08 09:10:36 +10:00
Jesse Boyd
ffa9eace6f
Fix /none
2018-09-08 03:17:27 +10:00
Jesse Boyd
fc949e3efc
Fixes #1112
2018-09-08 03:11:56 +10:00
Jesse Boyd
11fe5061cc
Fix optional heightmap NPE
2018-09-08 02:06:25 +10:00
Jesse Boyd
5559e2dec5
Merge remote-tracking branch 'refs/remotes/sk89q/master'
2018-09-08 01:53:04 +10:00
Jesse Boyd
39a85d54ea
pull changes from boy0001/FastAsyncWorldEdit
2018-09-08 01:31:30 +10:00
Jesse Boyd
6ae0d3f64e
Fixes boy0001/FastAsyncWorldEdit#1099
2018-09-08 01:09:31 +10:00
Jesse Boyd
d99765f13f
add min/max args
2018-09-07 06:45:19 +10:00
Jesse Boyd
7af1b3dcc8
Add heightmap web util command
2018-09-07 06:40:13 +10:00
Jesse Boyd
82ede1d42b
freebuild region restrictions
2018-09-05 05:10:15 +10:00
Gerrygames
934680dac2
fix sponge schematic offset
2018-09-04 14:26:50 +02:00
Jesse Boyd
5f8e2ed4d8
Allow local images for brushes
2018-09-03 07:46:35 +10:00
Jesse Boyd
b24d322d29
Update from sk89q/master
2018-09-03 00:10:38 +10:00
Brokkonaut
480f2de3af
Add 1.13 chunk format for snapshots
...
Fixes WORLDEDIT-3714
2018-09-02 04:33:08 +02:00
Matthew Miller
8bfbc55c71
Enable experimental //walls for non-cuboid regions.
2018-08-30 16:42:50 +10:00
Matthew Miller
fdc3cd56f7
Add a mask for block categories. Eg, you can now do //replace ##wool minecraft:sand to replace all wool with sand
2018-08-30 14:51:38 +10:00
Jesse Boyd
418cfa6d03
Update towny hook / fix pattern traverser
2018-08-29 01:04:25 +10:00
Jesse Boyd
abd886acd7
some hasty refactoring
2018-08-28 02:56:28 +10:00
Matthew Miller
c931095736
Little bit of formatting
2018-08-27 17:24:18 +10:00
Jesse Boyd
a61c856adc
Allow certain commands to bypass queuing
2018-08-24 19:33:52 +10:00
Jesse Boyd
c3db5c0cf1
Fix persistent brushes
2018-08-24 07:18:14 +10:00
Jesse Boyd
dbd31ea347
Fixes boy0001/FastAsyncWorldedit#1090
2018-08-24 01:22:30 +10:00
Jesse Boyd
963d1192c2
Don't require Selection classifier for region binding
2018-08-23 13:37:03 +10:00
Jesse Boyd
f43faae917
Update favs
2018-08-23 06:02:04 +10:00
Jesse Boyd
9927cde616
JS command perms
2018-08-22 17:13:01 +10:00
Jesse Boyd
6d3aabecda
Don't default to air for legacy mapper
2018-08-22 04:13:42 +10:00
Jesse Boyd
8de18566c0
Searchitem use fawe prefix
2018-08-22 03:52:13 +10:00
Jesse Boyd
f161c69a66
Use parse for search item
2018-08-22 03:25:42 +10:00
Jesse Boyd
c55353e5b1
Various command (use es6 if java9 + nashorn)
2018-08-22 03:22:37 +10:00
Jesse Boyd
43531a0da0
Use expression for brush radius
2018-08-22 02:58:10 +10:00
Matthew Miller
69ab1781c6
Replace FuzzyBlockMask with BlockMask, and added BlockTypeMask as a more performant mask for just block types.
2018-08-20 15:57:42 +10:00
Matthew Miller
d3b3d57041
Merge pull request #420 from sk89q/server-side-cui
...
Added a server side version of WorldEditCUI with limited functionality
2018-08-20 14:46:08 +10:00
Matthew Miller
7b83f97c35
Fixed NotABlockException not getting thrown
2018-08-19 14:41:09 +10:00
Matthew Miller
0f8cc99c35
Disable server CUI by default.
2018-08-19 13:46:24 +10:00
Matthew Miller
4d0df10f88
Fixed sessions not saving on shutdown
2018-08-19 13:01:08 +10:00
Matthew Miller
41c307a4b5
Set the session to dirty if the server CUI is changed.
2018-08-19 10:46:46 +10:00
Matthew Miller
dc39300af8
Merge pull request #364 from mickare/patch-1
...
Fix region contain method
2018-08-18 20:33:53 +10:00
Matthew Miller
eba91cac5f
Added a config option to entirely disable server side cui.
2018-08-18 19:42:45 +10:00
Matthew Miller
20b67db48d
Added a command to turn it on/off
2018-08-18 16:34:32 +10:00
Matthew Miller
f8585adc79
Remove debug code
2018-08-18 15:27:26 +10:00
Matthew Miller
7f419618cc
Switch to using fake blocks, no more world pollution
2018-08-18 15:22:49 +10:00
Matthew Miller
cf10f8ff8a
Proof of concept server-side CUI handler. Note: This pollutes the world with blocks atm
2018-08-18 14:22:08 +10:00
Jesse Boyd
0cc0ee7f03
Basic tab suggestions
2018-08-18 01:37:35 +10:00
Jesse Boyd
5d47d1bce6
Rethrow input parse in mask parser
2018-08-17 23:07:41 +10:00
Jesse Boyd
44c5447edb
Parse instead of get block for masks
2018-08-17 23:05:34 +10:00
Jesse Boyd
b8cc785717
Use Uri instead of BufferedImage for parameter
2018-08-17 22:48:33 +10:00
Jesse Boyd
ae65708d82
Fix some command parsing issues
...
Tab complete runs on main thread - that could be an issue
2018-08-17 20:13:33 +10:00
Jesse Boyd
43d5459595
Fix __reserved__ being solid
2018-08-17 19:21:45 +10:00
Jesse Boyd
177bfaa930
Rename setCopyEntities to setCopyingEntities
2018-08-17 18:33:37 +10:00
Jesse Boyd
36ede1b27d
Fixes boy0001/FastAsyncWorldedit#1078
2018-08-17 18:27:48 +10:00
Jesse Boyd
20feefcab2
Fix schematic load with no specified format
2018-08-17 02:55:41 +10:00
Jesse Boyd
d85ad6e116
Implement CuboidClipboard
2018-08-17 01:54:13 +10:00
Jesse Boyd
50fce3147f
Add BuiltInClipboardFormat
2018-08-17 00:05:56 +10:00
Jesse Boyd
ebd27781a7
Catch pattern syntax
2018-08-16 23:38:56 +10:00
Jesse Boyd
4ffb9bce6c
Various minor
...
Fix image brush
Fix some java 9 issues
Fix metrics being disabled
Fix compile: duplicate method in SimpleBlockMaterial
Load as both FastAsyncWorldEdit and WorldEdit
2018-08-16 23:21:39 +10:00
Jesse Boyd
6ebdc00fba
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitBlockRegistry.java
# worldedit-core/src/main/java/com/sk89q/worldedit/EditSession.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BlockMaterial.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/FloatingTreeRemover.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/LongRangeBuildTool.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/RecursivePickaxe.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/brush/GravityBrush.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extension/platform/AbstractPlayerActor.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extent/inventory/BlockBagExtent.java
# worldedit-core/src/main/java/com/sk89q/worldedit/util/TargetBlock.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/chunk/OldChunk.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/registry/PassthroughBlockMaterial.java
2018-08-16 20:06:27 +10:00
Jesse Boyd
2172ebba83
Fix some issues with java 9 / reflection
2018-08-16 19:56:31 +10:00
Matthew Miller
bc5609114b
Add a material to check if air is air, because there are now 3 types of air.
2018-08-16 15:42:11 +10:00
Jesse Boyd
8de1fff263
Fix block parse NPE
2018-08-16 00:34:20 +10:00
Jesse Boyd
15d0d16da6
Update the tips to reflect 1.13 changes
2018-08-16 00:31:44 +10:00
Jesse Boyd
19125bee5f
Update Existing pattern usage
2018-08-16 00:14:03 +10:00
Jesse Boyd
7ed96ec358
Add property pattern
2018-08-16 00:12:07 +10:00
Jesse Boyd
659ed09bf1
Fix compile
2018-08-16 00:04:16 +10:00
Jesse Boyd
13d2ae20d5
Make end tag singleton
2018-08-15 17:02:17 +10:00
Jesse Boyd
1d3cf75d06
*Fix merge
2018-08-15 14:13:41 +10:00
Jesse Boyd
a67441bbff
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitWorld.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BaseBlock.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java
2018-08-15 14:02:51 +10:00
Matthew Miller
c31161d068
Moved report framework to WorldEdit and fixed a few bugs.
2018-08-15 12:45:18 +10:00
Jesse Boyd
db65e96700
Ignore invalid properties
2018-08-14 20:57:32 +10:00
Jesse Boyd
131fd39f63
Various minor
...
Add entity registry
Re-add AbstractLoggingExtent
Fill in missing nbt on entity load
2018-08-14 19:24:10 +10:00
Jesse Boyd
55d34343dd
Fix some api compatibility issues
2018-08-14 17:18:49 +10:00
Jesse Boyd
1740c845d2
What are the dud BlockCategories?
2018-08-14 11:00:44 +10:00
Jesse Boyd
76a55b7712
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitAdapter.java
# worldedit-core/src/main/java/com/sk89q/util/yaml/YAMLProcessor.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BlockType.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/ToolCommands.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/BlockReplacer.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/LongRangeBuildTool.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extent/reorder/MultiStageReorder.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockType.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/item/ItemType.java
2018-08-14 01:36:00 +10:00
Jesse Boyd
1601ea07a8
Clear the command/method map after registration
2018-08-14 00:39:19 +10:00
Jesse Boyd
0632a9ce96
Fix some merge issues
2018-08-14 00:38:33 +10:00
Matthew Miller
e0e7778536
Fixed some bugs and cleanup some code.
2018-08-13 22:18:12 +10:00
Jesse Boyd
7fb3899bb7
Use BlockState for player inventory getBlock
2018-08-13 03:31:26 +10:00
Jesse Boyd
6f04022738
And these stubs
2018-08-13 03:23:53 +10:00
Jesse Boyd
e7c27b08bf
Remove stub injector methods
2018-08-13 02:36:39 +10:00
Jesse Boyd
fa06ff357e
Use current PlayerDirection
2018-08-13 01:43:20 +10:00
Jesse Boyd
289707b410
Missed this
2018-08-13 01:28:23 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
...
- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
Matthew Miller
f96487a2d1
Use BlockStateHolder for setBlocks
2018-08-10 20:36:00 +10:00
Matthew Miller
f54d6afb65
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2018-08-10 20:29:06 +10:00
Matthew Miller
5f4cc3e694
Cleanup a little bit more code.
2018-08-06 19:08:15 +10:00
Matthew Miller
d11c3ae600
Fixed reading in schematics failing if they had tile entity data because of a Spigot change.
2018-08-06 17:57:40 +10:00
Matthew Miller
334143357a
Added LongArrayTag support to NBT
2018-08-05 13:36:53 +10:00
Matthew Miller
38cff7c7b2
Fixed up tile entities in Sponge schematics.
2018-08-04 11:43:43 +10:00
Matthew Miller
b2769befdb
Added a few utility methods.
2018-08-04 11:43:42 +10:00
Matthew Miller
3d265ff9b9
Added entity translations
2018-08-04 11:43:42 +10:00
Matthew Miller
2f3bc59e1b
Fixed //move
2018-08-04 11:43:42 +10:00
Matthew Miller
7773ef6f9a
Fixed a few issues with Sponge schematic handling.
2018-08-04 11:43:42 +10:00
Matthew Miller
2c1b234e38
Fixed some issues with Sponge schematics.
2018-08-04 11:43:42 +10:00
Matthew Miller
ea349bdbf1
Fix checkstyle issues.
2018-08-04 11:43:42 +10:00
Matthew Miller
a75d9e896b
Start work on the Sponge schematic format. This should work but it may not, it's untested.
2018-08-04 11:43:42 +10:00
Matthew Miller
c05c33cab0
Make a lot of progress on legacy conversions.
2018-08-04 11:43:42 +10:00
Matthew Miller
fdb7ada295
Added some error handling for legacy conversions of schematics.
2018-08-04 11:43:42 +10:00
Matthew Miller
57eaa5f8f2
Using toBlockPoint appears to fix a fair few issues.
2018-08-04 11:43:42 +10:00
Matthew Miller
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
Matthew Miller
521238b4eb
Fixed a few clipboard related issues.
2018-08-04 11:43:41 +10:00
Matthew Miller
db21f51a18
Fixed up data cycler command, and the fixwater & fixlava commands.
2018-08-04 11:43:41 +10:00
Matthew Miller
1090c44a2e
Parser must use lowercase.
2018-08-04 11:43:41 +10:00
Matthew Miller
965e977411
Fixed a few more errors, and added legacy support to the item parser.
2018-08-04 11:43:41 +10:00
Matthew Miller
bc2279f2f6
Refactor schematics to use kenzierocks registerable system.
2018-08-04 11:43:41 +10:00
Matthew Miller
3f1f52d1f1
Made a few schematic related fixes. Made the deprecation error more obvious.
2018-08-04 11:43:41 +10:00
Matthew Miller
9f9fda72b7
Re-add legacy support to block parser, and fix query tool.
2018-08-04 11:43:41 +10:00
Matthew Miller
5f551d1ed4
Include default blockstate information.
2018-08-04 11:43:41 +10:00
Matthew Miller
65420af09e
Fixed //fill and //rotate
2018-08-04 11:43:41 +10:00
Matthew Miller
2239d14a01
Fixed //replace and masks with states.
2018-08-04 11:43:41 +10:00
Matthew Miller
663dd1f4d8
Added an entity, weathertype, and gamemode registry.
2018-08-04 11:43:41 +10:00
Matthew Miller
572bf04482
Cleanup the bukkit implementation, and update to the 1.13 release items/blocks.
2018-08-04 11:43:41 +10:00
Matthew Miller
c3d832c3fd
State system is done. It works. Finally. Still a few rough edges that need fixing however.
2018-08-04 11:43:41 +10:00
Matthew Miller
6b5f218809
Basically finish the state system. Just 1 more bug that I'm encountering.
2018-08-04 11:43:41 +10:00
Matthew Miller
4938f419ad
Almost finished the state system. Just got to have it actually load in the values.
2018-08-04 11:43:41 +10:00
Matthew Miller
3e1d438565
Get it to a point where it works minimally on 1.13 Spigot.
2018-08-04 11:43:41 +10:00
Matthew Miller
59ca29577c
Remove weird TODO import and moved BlockType == Material to BukkitUtil
2018-08-04 11:43:40 +10:00
Matthew Miller
ca06a05117
Update the Bukkit adapter to the Spigot API Preview
2018-08-04 11:43:40 +10:00
Matthew Miller
724661d903
Fixed DefaultBlockParser not working for things with _
2018-08-04 11:43:40 +10:00
kashike
ee6af8ee76
state stuff
2018-08-04 11:43:40 +10:00
kashike
40a665a509
package move
2018-08-04 11:43:40 +10:00
kashike
70208c38fd
category changes
2018-08-04 11:43:40 +10:00
Matthew Miller
e1c2ea3a3b
Update configs, and remove unused BlockData methods.
2018-08-04 11:43:40 +10:00
kashike
d33e2e98aa
registry changes
2018-08-04 11:43:40 +10:00
kashike
a48c319e7e
package move
2018-08-04 11:43:40 +10:00
Matthew Miller
7db443a69a
Migrate the logic for which pass a block goes into. Also updated it and made it use tags where possible.
2018-08-04 11:43:40 +10:00
Matthew Miller
efa09001c2
Remove the 'natural only' smooth brush feature due to inaccuracies.
2018-08-04 11:43:40 +10:00
Matthew Miller
57c13ef8f4
Continue moving out of legacy BlockType
2018-08-04 11:43:40 +10:00
Matthew Miller
e291cccb94
Move simulateBlockMine up to the platforms.
2018-08-04 11:43:40 +10:00
Matthew Miller
11f5d05e7b
Update BlockState to remove legacy ID usage.
2018-08-04 11:43:40 +10:00
Matthew Miller
93b225ca3c
Expose a way of switching between ItemType and BlockType for ItemBlocks.
2018-08-04 11:43:39 +10:00
Matthew Miller
b06937d1c8
Setup a legacy mapper system. The file does not exist yet.
2018-08-04 11:43:39 +10:00
Matthew Miller
8e09eb3dbe
Re-added wool colours to block parser
2018-08-04 11:43:39 +10:00
Matthew Miller
66d70f00e7
Removed more deprecated code
2018-08-04 11:43:39 +10:00
Matthew Miller
416480c16d
Separated out fluids and blocks - they're different now
2018-08-04 11:43:39 +10:00
Matthew Miller
70aceb3837
Use default state a bit more.
2018-08-04 11:43:39 +10:00
Matthew Miller
282eca7663
Added a category system and refactored registries
2018-08-04 11:43:39 +10:00
Matthew Miller
484687a49d
Further work on BlockState transition
2018-08-04 11:43:39 +10:00
Matthew Miller
e99190225e
Further BaseBlock modernisation
2018-08-04 11:43:39 +10:00
Matthew Miller
811f1d4433
Rewrote block parsing, and further switch to BlockState
2018-08-04 11:43:39 +10:00
Matthew Miller
5f5a1797ad
Remove legacy ServerInterface
2018-08-04 11:43:39 +10:00
Matthew Miller
e2608bc0c9
Further modernise and remove legacy item classes
2018-08-04 11:43:39 +10:00
Matthew Miller
c43109bde5
Start work on the new BaseBlock/BlockState split
2018-08-04 11:43:39 +10:00
Matthew Miller
aaaf2d5678
More deprecation removal
2018-08-04 11:43:38 +10:00
Matthew Miller
20bf6e079b
Continue the great purge
2018-08-04 11:43:38 +10:00
Matthew Miller
c537a2e948
Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :)
2018-08-04 11:43:38 +10:00
Matthew Miller
b292a39765
Fixed the fuzzy matcher
2018-08-04 11:43:38 +10:00
Matthew Miller
a71e39d777
Convert the data system to a state system. This doesn't work, needs new data
2018-08-04 11:43:38 +10:00
Matthew Miller
1cc735e359
Further work on items
2018-08-04 11:43:38 +10:00
Matthew Miller
001a3544fb
Update the BaseItem classes
2018-08-04 11:43:38 +10:00
Matthew Miller
07ade0b083
Phase 1 of Item conversion
2018-08-04 11:43:38 +10:00
Matthew Miller
3aff57d071
Bumped version and fixed LazyBlock issue.
2018-08-04 11:43:38 +10:00
Matthew Miller
d5012bb072
Rename legacy things to bundled things.
2018-08-04 11:43:14 +10:00
Matthew Miller
f5f1d357d9
Get rid of the string equality and convert a few more ID uses over.
2018-08-04 11:43:14 +10:00
Matthew Miller
41a80064f5
I guarantee this is broken. Start some form of string ID for blocks
2018-08-04 11:43:14 +10:00
Cebtenzzre
030a07b1d6
Fix ascent and descent commands.
...
For seven years and two days, the algorithm for ascent and descent has had an off-by-one error, and started at the wrong level.
Also, the message for failed descent has apparently never been right.
I figured I'd follow Java's conventions (as I see them) and have a body for the loop, so instead of incrementing the counter within the loop condition, I refactored the loop and put in a break statement. I prefer the shorter version, but POLA wins in a foreign code base.
2018-07-09 06:00:58 -04:00
Qveshn
ebd2a5b7c8
Unnecessary debug output removed
...
It was my mistake, I'm very sorry =(
2018-05-27 13:45:30 +03:00
Matthew Miller
9f86e71d47
Merge pull request #415 from Qveshn/feature/customlog
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Customizable command log format (Date+Time are now available)
2018-05-27 16:50:26 +10:00
Qveshn
6a8ff1f4fe
Fix entities double transformation
...
tested with commands stack,copy,rotate,paste
1. //stack 3 up (checked field "repetitions")
2. //copy -e //rotate 45 //rotate 45 //paste (checked transformation)
2018-05-19 20:07:32 +03:00
Qveshn
f680635ded
Added customizable command log format (Date+Time are now available)
...
Added the option format to config files (config.yml + worldedit.properties). By default, current date and time are displayed.
The formatting function is implemented by analogy with the class java.util.logging.SimpleFormatter
2018-05-19 18:47:45 +03:00
Matthew Miller
f67f2ed93e
Merge pull request #408 from Brokkonaut/fix-old-sign-converting
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Fix loading and converting signs in old schematics
2018-04-07 09:47:26 +10:00
Matthew Miller
ca660f1260
Merge pull request #409 from Brokkonaut/fix-wrong-block-for-snow-check
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LEAVES2 should have snow on it too
2018-03-27 14:56:18 +10:00
Brokkonaut
4d2fe62d97
Fix loading and converting signs in old schematics
...
* Sign texts not starting with { are never valid json objects, so don't try to parse
* Else try to parse as json, but fall back to read sign text as string if not parseable
2018-03-26 06:49:39 +02:00
Brokkonaut
165fdac642
some translucent blocks were missing
2018-03-25 08:40:16 +02:00
Brokkonaut
701d80c757
LEAVES2 should have snow on it too
2018-03-25 08:38:47 +02:00
Matthew Miller
52263ac3b7
Ignore CUI connections with more than 3 failed attempts.
2018-02-28 10:59:00 +10:00
Matthew Miller
b17f2b55d7
Merge pull request #379 from boy0001/vector-fix
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Vector and BlockVector should use the same hashCode
2018-02-17 16:18:35 +10:00
Matthew Miller
50f60da69f
Prevent players and complex parts being pasted in schematics.
2018-01-02 20:49:36 +10:00
Matthew Miller
6fc1449837
Merge pull request #391 from sk89q/sign-fixes
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Provide compatibility for legacy schematics that use the old sign NBT format
2018-01-02 20:38:00 +10:00
SlimSoftware
099987d439
Fix //snow didn't put snow on all types of leaves
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For example, //snow didn't work on Oak leaves while it did work as you would expect on Dark Oak leaves. Fixed by adding leaves2 to translucent block list and checking if the block to put snow on is a leaf block when executing //snow.
2017-12-14 21:00:38 +01:00
Jesse Boyd
5c64cf2f56
Fix affine inverse ( #395 )
2017-09-02 00:23:30 -07:00
Kenzie Togami
d6aa1ad509
Make Java 8 detection work on Java 9
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Closes #393 .
2017-08-16 16:39:42 -07:00
Dumbo52
82bf563b3d
Add beds, concrete, and concrete powder to usesDamageValue hash
2017-07-16 06:38:12 -04:00
Wyatt Childers
6b8ae6b988
Provide compatibility for legacy schematics that use the old sign NBT format
2017-07-04 14:58:18 -04:00
wizjany
b557b2b71d
Revert "Some command fixes" aka "Some command breaks"
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This reverts commit 4a8bba7a54
.
Fixes WORLDEDIT-3574.
2017-06-09 12:46:26 -04:00
Jesse Boyd
4a8bba7a54
Some command fixes
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Fix EditSession being created for commands that don't need it
Fix error from schematic list (when there are files in sub directories)
Fix dispatcher redundantly checking a huge number of permissions
2017-06-08 10:01:23 -04:00
wizjany
b2fb73582f
Fixed //center not working in some cases.
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Due to odd rounding and math issues, using //center on a region with an edge of even
length in quadrants with negative coordinates would only fill one of the two center blocks.
Thanks to Griffrez and up201406036 for the original PR.
Fixes WORDLEDIT-2986.
2017-06-08 10:01:23 -04:00
wizjany
a03b9cbe4c
Add blocks and items for MC 1.12.
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And some forgotten before...
2017-06-08 10:01:23 -04:00
wizjany
46dff16a97
Use our own firstNonNull to maintain back-compat.
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Fixes WORLDEDIT-3567.
2017-06-08 10:01:23 -04:00
wizjany
41de204186
Allow copyEntities to be used in ForwardExtentCopy again.
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The -e flag should now work for //copy and //cut as it used to.
Fixes WORLDEDIT-3557.
2017-03-19 11:56:04 -04:00
wizjany
e511758d99
Add rotations to various blocks that were missing them.
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Up/down levers still broken.
Fixes WORLDEDIT-3490.
2017-02-26 18:56:38 -05:00